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README.md
bgfx - Cross-platform rendering library
What is it?
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Supported rendering backends:
- Direct3D 9
- Direct3D 11
- Direct3D 12 (WIP)
- Metal (WIP)
- OpenGL 2.1
- OpenGL 3.1+
- OpenGL ES 2
- OpenGL ES 3.1
- WebGL 1.0
- WebGL 2.0
Supported HMD:
- OculusVR (1.3.0)
Supported platforms:
- Android (14+, ARM, x86, MIPS)
- asm.js/Emscripten (1.25.0)
- FreeBSD
- iOS (iPhone, iPad, AppleTV)
- Linux
- MIPS Creator CI20
- OSX (10.9+)
- RaspberryPi
- SteamLink
- Windows (XP, Vista, 7, 8, 10)
- WinRT (WinPhone 8.0+)
Supported compilers:
- Clang 3.3 and above
- GCC 4.6 and above
- VS2012 and above
Languages:
- C/C++ API documentation
- C#/VB/F# language API bindings
- D language API bindings
- Go language API bindings
- Haskell language API bindings
- Lightweight Java Game Library 3 bindings
- Lua language API bindings
- Nim language API bindings
- Python language API bindings
- Rust language API bindings
- Swift language API bindings
Building
- AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
- TravisCI https://travis-ci.org/bkaradzic/bgfx
Examples
API Reference
Tools
Who is using it?
Airmech
http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.
cmftStudio
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
Crown
https://github.com/dbartolini/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design
philosophy in mind.
Offroad Legends 2
http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
focusing on racing games.
Torque6
https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th derivative of the original Torque Engine.
twinkle
https://github.com/cgbystrom/twinkle GPU-accelerated UI framework powered by JavaScript for desktop/mobile apps. Idea is to combine the fast workflow and deployment model of web with the performance of native code and GPU acceleration.
Lumix Engine
https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
The main goal is performance and Unity-like usability.
Kepler Orbits
https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates positions of celestial bodies using their orbital elements. Web Demo
CETech
https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
toolbox inspired by Bitsquid/Stingray engine.
ioquake3
https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
C++ and using bgfx to support multiple rendering APIs.
DLS
http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
http://dls.makingartstudios.com/sandbox/ - DLS: The Sandbox
MAME
https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
Try MAME in Browser!
Blackshift
https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed action puzzle game which isn't afraid of complexity — think Chip's Challenge on crack.
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt, ACM SIGGRAPH 2016
Dead Venture
http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N Gun game where you help a handful of survivals reach the safe haven: a military base on a far island.
REGoth
https://github.com/degenerated1123/REGoth - Open source reimplementation of the zEngine, used by the game "Gothic" and "Gothic II".
Browser demo: http://gothic-dx11.de/gothic-js/REGoth.html
Ethereal Engine
https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
WYSIWYG Editor
Go Rally
http://gorallygame.com/ - Go Rally is top-down rally game with a career mode, multiplayer time challenges, and a track creator.
Fiber2D
https://github.com/s1ddok/Fiber2D#fiber2d - Fiber2D - Cross-platform 2D Game
Engine in pure Swift
On the Hunt
http://www.indiedb.com/games/on-the-hunt - On the Hunt is an open world hunting
game in development. It's a combination of FPS and stealth.
FbxPipeline
https://github.com/VladSerhiienko/FbxPipeline - Yet another FBX exporter with flatbuffers serialization.
FRAG - Framework for Rather Awesome Games
http://fragworks.io/ - FRAG is a cross-platform 2D game creation framework for the Nim programming language.
vg-renderer
https://github.com/jdryg/vg-renderer#vg-renderer - A vector graphics renderer for bgfx, based on ideas from both NanoVG and ImDrawList (Dear ImGUI)
Zombie Safari
http://www.dogbytegames.com/zombie_safari.html - Do what you please in this Open-World Offroad Driving game: explore massive landscapes, complete challenges, smash zombies, find secret locations, unlock and upgrade cars and weapons, it's up to you!
License (BSD 2-clause)
Copyright 2010-2017 Branimir Karadzic. All rights reserved.
https://github.com/bkaradzic/bgfx
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.