198 lines
4.0 KiB
C
198 lines
4.0 KiB
C
/*
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* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#ifndef DEBUGDRAW_H_HEADER_GUARD
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#define DEBUGDRAW_H_HEADER_GUARD
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#include <bx/allocator.h>
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#include "../bounds.h"
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struct Axis
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{
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enum Enum
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{
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X,
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Y,
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Z,
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Count
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};
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};
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struct DdVertex
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{
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float x, y, z;
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};
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struct SpriteHandle { uint16_t idx; };
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inline bool isValid(SpriteHandle _handle) { return _handle.idx != UINT16_MAX; }
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struct GeometryHandle { uint16_t idx; };
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inline bool isValid(GeometryHandle _handle) { return _handle.idx != UINT16_MAX; }
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///
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void ddInit(bx::AllocatorI* _allocator = NULL);
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///
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void ddShutdown();
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///
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SpriteHandle ddCreateSprite(uint16_t _width, uint16_t _height, const void* _data);
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///
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void ddDestroy(SpriteHandle _handle);
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///
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GeometryHandle ddCreateGeometry(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices = 0, const void* _indices = NULL, bool _index32 = false);
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///
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void ddDestroy(GeometryHandle _handle);
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struct DebugDrawEncoder
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{
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///
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DebugDrawEncoder();
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///
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~DebugDrawEncoder();
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///
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void begin(uint16_t _viewId, bool _depthTestLess = true, bgfx::Encoder* _encoder = NULL);
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///
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void end();
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///
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void push();
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///
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void pop();
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///
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void setDepthTestLess(bool _depthTestLess);
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///
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void setState(bool _depthTest, bool _depthWrite, bool _clockwise);
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///
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void setColor(uint32_t _abgr);
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///
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void setLod(uint8_t _lod);
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///
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void setWireframe(bool _wireframe);
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///
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void setStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f);
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///
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void setSpin(float _spin);
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///
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void setTransform(const void* _mtx);
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///
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void setTranslate(float _x, float _y, float _z);
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///
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void pushTransform(const void* _mtx);
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///
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void popTransform();
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///
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void moveTo(float _x, float _y, float _z = 0.0f);
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///
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void moveTo(const void* _pos);
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///
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void lineTo(float _x, float _y, float _z = 0.0f);
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///
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void lineTo(const void* _pos);
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///
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void close();
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///
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void draw(const Aabb& _aabb);
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///
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void draw(const Cylinder& _cylinder);
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///
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void draw(const Capsule& _capsule);
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///
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void draw(const Disk& _disk);
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///
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void draw(const Obb& _obb);
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///
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void draw(const Sphere& _sphere);
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///
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void draw(const Cone& _cone);
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///
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void draw(GeometryHandle _handle);
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///
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void drawLineList(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices = 0, const uint16_t* _indices = NULL);
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///
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void drawTriList(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices = 0, const uint16_t* _indices = NULL);
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///
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void drawFrustum(const void* _viewProj);
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///
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void drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees);
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///
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void drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight = 0.0f);
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///
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void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight = 0.0f);
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///
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void drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
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///
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void drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
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///
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void drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
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///
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void drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
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///
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void drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
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///
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void drawCapsule(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
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///
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void drawAxis(float _x, float _y, float _z, float _len = 1.0f, Axis::Enum _highlight = Axis::Count, float _thickness = 0.0f);
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///
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void drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size = 20, float _step = 1.0f);
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///
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void drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size = 20, float _step = 1.0f);
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///
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void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _highlight = Axis::Count);
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BX_ALIGN_DECL_CACHE_LINE(uint8_t) m_internal[50<<10];
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};
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#endif // DEBUGDRAW_H_HEADER_GUARD
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