bgfx/bindings/cs/bgfx.cs
Бранимир Караџић ceba5d8b24 Cleanup.
2019-07-06 11:53:04 -07:00

2122 lines
84 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Security;
internal struct bgfx
{
[Flags]
public enum StateFlags : ulong
{
WriteR = 0x0000000000000001,
WriteG = 0x0000000000000002,
WriteB = 0x0000000000000004,
WriteA = 0x0000000000000008,
WriteZ = 0x0000004000000000,
WriteRgb = 0x0000000000000007,
WriteMask = 0x000000400000000f,
DepthTestLess = 0x0000000000000010,
DepthTestLequal = 0x0000000000000020,
DepthTestEqual = 0x0000000000000030,
DepthTestGequal = 0x0000000000000040,
DepthTestGreater = 0x0000000000000050,
DepthTestNotequal = 0x0000000000000060,
DepthTestNever = 0x0000000000000070,
DepthTestAlways = 0x0000000000000080,
DepthTestShift = 4,
DepthTestMask = 0x00000000000000f0,
BlendZero = 0x0000000000001000,
BlendOne = 0x0000000000002000,
BlendSrcColor = 0x0000000000003000,
BlendInvSrcColor = 0x0000000000004000,
BlendSrcAlpha = 0x0000000000005000,
BlendInvSrcAlpha = 0x0000000000006000,
BlendDstAlpha = 0x0000000000007000,
BlendInvDstAlpha = 0x0000000000008000,
BlendDstColor = 0x0000000000009000,
BlendInvDstColor = 0x000000000000a000,
BlendSrcAlphaSat = 0x000000000000b000,
BlendFactor = 0x000000000000c000,
BlendInvFactor = 0x000000000000d000,
BlendShift = 12,
BlendMask = 0x000000000ffff000,
BlendEquationAdd = 0x0000000000000000,
BlendEquationSub = 0x0000000010000000,
BlendEquationRevsub = 0x0000000020000000,
BlendEquationMin = 0x0000000030000000,
BlendEquationMax = 0x0000000040000000,
BlendEquationShift = 28,
BlendEquationMask = 0x00000003f0000000,
CullCw = 0x0000001000000000,
CullCcw = 0x0000002000000000,
CullShift = 36,
CullMask = 0x0000003000000000,
AlphaRefShift = 40,
AlphaRefMask = 0x0000ff0000000000,
PtTristrip = 0x0001000000000000,
PtLines = 0x0002000000000000,
PtLinestrip = 0x0003000000000000,
PtPoints = 0x0004000000000000,
PtShift = 48,
PtMask = 0x0007000000000000,
PointSizeShift = 52,
PointSizeMask = 0x00f0000000000000,
Msaa = 0x0100000000000000,
Lineaa = 0x0200000000000000,
ConservativeRaster = 0x0400000000000000,
None = 0x0000000000000000,
BlendIndependent = 0x0000000400000000,
BlendAlphaToCoverage = 0x0000000800000000,
Default = 0x010000500000001f,
Mask = 0xffffffffffffffff,
ReservedShift = 61,
ReservedMask = 0xe000000000000000,
}
[Flags]
public enum StencilFlags : uint
{
FuncRefShift = 0,
FuncRefMask = 0x000000ff,
FuncRmaskShift = 8,
FuncRmaskMask = 0x0000ff00,
None = 0x00000000,
Mask = 0xffffffff,
Default = 0x00000000,
TestLess = 0x00010000,
TestLequal = 0x00020000,
TestEqual = 0x00030000,
TestGequal = 0x00040000,
TestGreater = 0x00050000,
TestNotequal = 0x00060000,
TestNever = 0x00070000,
TestAlways = 0x00080000,
TestShift = 16,
TestMask = 0x000f0000,
OpFailSZero = 0x00000000,
OpFailSKeep = 0x00100000,
OpFailSReplace = 0x00200000,
OpFailSIncr = 0x00300000,
OpFailSIncrsat = 0x00400000,
OpFailSDecr = 0x00500000,
OpFailSDecrsat = 0x00600000,
OpFailSInvert = 0x00700000,
OpFailSShift = 20,
OpFailSMask = 0x00f00000,
OpFailZZero = 0x00000000,
OpFailZKeep = 0x01000000,
OpFailZReplace = 0x02000000,
OpFailZIncr = 0x03000000,
OpFailZIncrsat = 0x04000000,
OpFailZDecr = 0x05000000,
OpFailZDecrsat = 0x06000000,
OpFailZInvert = 0x07000000,
OpFailZShift = 24,
OpFailZMask = 0x0f000000,
OpPassZZero = 0x00000000,
OpPassZKeep = 0x10000000,
OpPassZReplace = 0x20000000,
OpPassZIncr = 0x30000000,
OpPassZIncrsat = 0x40000000,
OpPassZDecr = 0x50000000,
OpPassZDecrsat = 0x60000000,
OpPassZInvert = 0x70000000,
OpPassZShift = 28,
OpPassZMask = 0xf0000000,
}
[Flags]
public enum ClearFlags : ushort
{
None = 0x0000,
Color = 0x0001,
Depth = 0x0002,
Stencil = 0x0004,
DiscardColor0 = 0x0008,
DiscardColor1 = 0x0010,
DiscardColor2 = 0x0020,
DiscardColor3 = 0x0040,
DiscardColor4 = 0x0080,
DiscardColor5 = 0x0100,
DiscardColor6 = 0x0200,
DiscardColor7 = 0x0400,
DiscardDepth = 0x0800,
DiscardStencil = 0x1000,
DiscardColorMask = 0x07f8,
DiscardMask = 0x1ff8,
}
[Flags]
public enum DebugFlags : uint
{
None = 0x00000000,
Wireframe = 0x00000001,
Ifh = 0x00000002,
Stats = 0x00000004,
Text = 0x00000008,
Profiler = 0x00000010,
}
[Flags]
public enum BufferFlags : ushort
{
ComputeFormat8x1 = 0x0001,
ComputeFormat8x2 = 0x0002,
ComputeFormat8x4 = 0x0003,
ComputeFormat16x1 = 0x0004,
ComputeFormat16x2 = 0x0005,
ComputeFormat16x4 = 0x0006,
ComputeFormat32x1 = 0x0007,
ComputeFormat32x2 = 0x0008,
ComputeFormat32x4 = 0x0009,
ComputeFormatShift = 0,
ComputeFormatMask = 0x000f,
ComputeTypeInt = 0x0010,
ComputeTypeUint = 0x0020,
ComputeTypeFloat = 0x0030,
ComputeTypeShift = 4,
ComputeTypeMask = 0x0030,
None = 0x0000,
ComputeRead = 0x0100,
ComputeWrite = 0x0200,
DrawIndirect = 0x0400,
AllowResize = 0x0800,
Index32 = 0x1000,
ComputeReadWrite = 0x0300,
}
[Flags]
public enum TextureFlags : ulong
{
None = 0x0000000000000000,
MsaaSample = 0x0000000800000000,
Rt = 0x0000001000000000,
ComputeWrite = 0x0000100000000000,
Srgb = 0x0000200000000000,
BlitDst = 0x0000400000000000,
ReadBack = 0x0000800000000000,
RtMsaaX2 = 0x0000002000000000,
RtMsaaX4 = 0x0000003000000000,
RtMsaaX8 = 0x0000004000000000,
RtMsaaX16 = 0x0000005000000000,
RtMsaaShift = 36,
RtMsaaMask = 0x0000007000000000,
RtWriteOnly = 0x0000008000000000,
RtShift = 36,
RtMask = 0x000000f000000000,
}
[Flags]
public enum SamplerFlags : uint
{
UMirror = 0x00000001,
UClamp = 0x00000002,
UBorder = 0x00000003,
UShift = 0,
UMask = 0x00000003,
VMirror = 0x00000004,
VClamp = 0x00000008,
VBorder = 0x0000000c,
VShift = 2,
VMask = 0x0000000c,
WMirror = 0x00000010,
WClamp = 0x00000020,
WBorder = 0x00000030,
WShift = 4,
WMask = 0x00000030,
MinPoint = 0x00000040,
MinAnisotropic = 0x00000080,
MinShift = 6,
MinMask = 0x000000c0,
MagPoint = 0x00000100,
MagAnisotropic = 0x00000200,
MagShift = 8,
MagMask = 0x00000300,
MipPoint = 0x00000400,
MipShift = 10,
MipMask = 0x00000400,
CompareLess = 0x00010000,
CompareLequal = 0x00020000,
CompareEqual = 0x00030000,
CompareGequal = 0x00040000,
CompareGreater = 0x00050000,
CompareNotequal = 0x00060000,
CompareNever = 0x00070000,
CompareAlways = 0x00080000,
CompareShift = 16,
CompareMask = 0x000f0000,
BorderColorShift = 24,
BorderColorMask = 0x0f000000,
ReservedShift = 28,
ReservedMask = 0xf0000000,
None = 0x00000000,
SampleStencil = 0x00100000,
Point = 0x00000540,
UvwMirror = 0x00000015,
UvwClamp = 0x0000002a,
UvwBorder = 0x0000003f,
BitsMask = 0x000f07ff,
}
[Flags]
public enum ResetFlags : uint
{
MsaaX2 = 0x00000010,
MsaaX4 = 0x00000020,
MsaaX8 = 0x00000030,
MsaaX16 = 0x00000040,
MsaaShift = 4,
MsaaMask = 0x00000070,
None = 0x00000000,
Fullscreen = 0x00000001,
Vsync = 0x00000080,
Maxanisotropy = 0x00000100,
Capture = 0x00000200,
FlushAfterRender = 0x00002000,
FlipAfterRender = 0x00004000,
SrgbBackbuffer = 0x00008000,
Hdr10 = 0x00010000,
Hidpi = 0x00020000,
DepthClamp = 0x00040000,
Suspend = 0x00080000,
FullscreenShift = 0,
FullscreenMask = 0x00000001,
ReservedShift = 31,
ReservedMask = 0x80000000,
}
[Flags]
public enum CapsFlags : ulong
{
AlphaToCoverage = 0x0000000000000001,
BlendIndependent = 0x0000000000000002,
Compute = 0x0000000000000004,
ConservativeRaster = 0x0000000000000008,
DrawIndirect = 0x0000000000000010,
FragmentDepth = 0x0000000000000020,
FragmentOrdering = 0x0000000000000040,
FramebufferRw = 0x0000000000000080,
GraphicsDebugger = 0x0000000000000100,
Reserved = 0x0000000000000200,
Hdr10 = 0x0000000000000400,
Hidpi = 0x0000000000000800,
Index32 = 0x0000000000001000,
Instancing = 0x0000000000002000,
OcclusionQuery = 0x0000000000004000,
RendererMultithreaded = 0x0000000000008000,
SwapChain = 0x0000000000010000,
Texture2dArray = 0x0000000000020000,
Texture3d = 0x0000000000040000,
TextureBlit = 0x0000000000080000,
TextureCompareReserved = 0x0000000000100000,
TextureCompareLequal = 0x0000000000200000,
TextureCubeArray = 0x0000000000400000,
TextureDirectAccess = 0x0000000000800000,
TextureReadBack = 0x0000000001000000,
VertexAttribHalf = 0x0000000002000000,
VertexAttribUint10 = 0x0000000004000000,
VertexId = 0x0000000008000000,
TextureCompareAll = 0x0000000000300000,
}
[Flags]
public enum CapsFormatFlags : ushort
{
TextureNone = 0x0000,
Texture2d = 0x0001,
Texture2dSrgb = 0x0002,
Texture2dEmulated = 0x0004,
Texture3d = 0x0008,
Texture3dSrgb = 0x0010,
Texture3dEmulated = 0x0020,
TextureCube = 0x0040,
TextureCubeSrgb = 0x0080,
TextureCubeEmulated = 0x0100,
TextureVertex = 0x0200,
TextureImage = 0x0400,
TextureFramebuffer = 0x0800,
TextureFramebufferMsaa = 0x1000,
TextureMsaa = 0x2000,
TextureMipAutogen = 0x4000,
}
[Flags]
public enum ResolveFlags : uint
{
None = 0x00000000,
AutoGenMips = 0x00000001,
}
[Flags]
public enum PciIdFlags : ushort
{
None = 0x0000,
SoftwareRasterizer = 0x0001,
Amd = 0x1002,
Intel = 0x8086,
Nvidia = 0x10de,
}
[Flags]
public enum CubeMapFlags : uint
{
PositiveX = 0x00000000,
NegativeX = 0x00000001,
PositiveY = 0x00000002,
NegativeY = 0x00000003,
PositiveZ = 0x00000004,
NegativeZ = 0x00000005,
}
public enum Fatal
{
DebugCheck,
InvalidShader,
UnableToInitialize,
UnableToCreateTexture,
DeviceLost,
}
public enum RendererType
{
Noop,
Direct3D9,
Direct3D11,
Direct3D12,
Gnm,
Metal,
Nvn,
OpenGLES,
OpenGL,
Vulkan,
}
public enum Access
{
Read,
Write,
ReadWrite,
}
public enum Attrib
{
Position,
Normal,
Tangent,
Bitangent,
Color0,
Color1,
Color2,
Color3,
Indices,
Weight,
TexCoord0,
TexCoord1,
TexCoord2,
TexCoord3,
TexCoord4,
TexCoord5,
TexCoord6,
TexCoord7,
}
public enum AttribType
{
Uint8,
Uint10,
Int16,
Half,
Float,
}
public enum TextureFormat
{
BC1,
BC2,
BC3,
BC4,
BC5,
BC6H,
BC7,
ETC1,
ETC2,
ETC2A,
ETC2A1,
PTC12,
PTC14,
PTC12A,
PTC14A,
PTC22,
PTC24,
ATC,
ATCE,
ATCI,
ASTC4x4,
ASTC5x5,
ASTC6x6,
ASTC8x5,
ASTC8x6,
ASTC10x5,
Unknown,
R1,
A8,
R8,
R8I,
R8U,
R8S,
R16,
R16I,
R16U,
R16F,
R16S,
R32I,
R32U,
R32F,
RG8,
RG8I,
RG8U,
RG8S,
RG16,
RG16I,
RG16U,
RG16F,
RG16S,
RG32I,
RG32U,
RG32F,
RGB8,
RGB8I,
RGB8U,
RGB8S,
RGB9E5F,
BGRA8,
RGBA8,
RGBA8I,
RGBA8U,
RGBA8S,
RGBA16,
RGBA16I,
RGBA16U,
RGBA16F,
RGBA16S,
RGBA32I,
RGBA32U,
RGBA32F,
R5G6B5,
RGBA4,
RGB5A1,
RGB10A2,
RG11B10F,
UnknownDepth,
D16,
D24,
D24S8,
D32,
D16F,
D24F,
D32F,
D0S8,
}
public enum UniformType
{
Sampler,
End,
Vec4,
Mat3,
Mat4,
}
public enum BackbufferRatio
{
Equal,
Half,
Quarter,
Eighth,
Sixteenth,
Double,
}
public enum OcclusionQueryResult
{
Invisible,
Visible,
NoResult,
}
public enum Topology
{
TriList,
TriStrip,
LineList,
LineStrip,
PointList,
}
public enum TopologyConvert
{
TriListFlipWinding,
TriStripFlipWinding,
TriListToLineList,
TriStripToTriList,
LineStripToLineList,
}
public enum TopologySort
{
DirectionFrontToBackMin,
DirectionFrontToBackAvg,
DirectionFrontToBackMax,
DirectionBackToFrontMin,
DirectionBackToFrontAvg,
DirectionBackToFrontMax,
DistanceFrontToBackMin,
DistanceFrontToBackAvg,
DistanceFrontToBackMax,
DistanceBackToFrontMin,
DistanceBackToFrontAvg,
DistanceBackToFrontMax,
}
public enum ViewMode
{
Default,
Sequential,
DepthAscending,
DepthDescending,
}
public enum RenderFrame
{
NoContext,
Render,
Timeout,
Exiting,
}
public unsafe struct Caps
{
public unsafe struct GPU
{
public ushort vendorId;
public ushort deviceId;
}
public unsafe struct Limits
{
public uint maxDrawCalls;
public uint maxBlits;
public uint maxTextureSize;
public uint maxTextureLayers;
public uint maxViews;
public uint maxFrameBuffers;
public uint maxFBAttachments;
public uint maxPrograms;
public uint maxShaders;
public uint maxTextures;
public uint maxTextureSamplers;
public uint maxComputeBindings;
public uint maxVertexDecls;
public uint maxVertexStreams;
public uint maxIndexBuffers;
public uint maxVertexBuffers;
public uint maxDynamicIndexBuffers;
public uint maxDynamicVertexBuffers;
public uint maxUniforms;
public uint maxOcclusionQueries;
public uint maxEncoders;
public uint transientVbSize;
public uint transientIbSize;
}
public RendererType rendererType;
public ulong supported;
public ushort vendorId;
public ushort deviceId;
public bool homogeneousDepth;
public bool originBottomLeft;
public byte numGPUs;
public GPU gpu;
public Limits limits;
public ushort formats;
}
public unsafe struct InternalData
{
public Caps* caps;
public void* context;
}
public unsafe struct PlatformData
{
public void* ndt;
public void* nwh;
public void* context;
public void* backBuffer;
public void* backBufferDS;
}
public unsafe struct Resolution
{
public TextureFormat format;
public uint width;
public uint height;
public uint reset;
public byte numBackBuffers;
public byte maxFrameLatency;
}
public unsafe struct Init
{
public unsafe struct Limits
{
public ushort maxEncoders;
public uint transientVbSize;
public uint transientIbSize;
}
public RendererType type;
public ushort vendorId;
public ushort deviceId;
public bool debug;
public bool profile;
public PlatformData platformData;
public Resolution resolution;
public Limits limits;
public IntPtr callback;
public IntPtr allocator;
}
public unsafe struct Memory
{
public byte* data;
public uint size;
}
public unsafe struct TransientIndexBuffer
{
public byte* data;
public uint size;
public uint startIndex;
public IndexBufferHandle handle;
}
public unsafe struct TransientVertexBuffer
{
public byte* data;
public uint size;
public uint startVertex;
public ushort stride;
public VertexBufferHandle handle;
public VertexDeclHandle decl;
}
public unsafe struct InstanceDataBuffer
{
public byte* data;
public uint size;
public uint offset;
public uint num;
public ushort stride;
public VertexBufferHandle handle;
}
public unsafe struct TextureInfo
{
public TextureFormat format;
public uint storageSize;
public ushort width;
public ushort height;
public ushort depth;
public ushort numLayers;
public byte numMips;
public byte bitsPerPixel;
public bool cubeMap;
}
public unsafe struct UniformInfo
{
public char name;
public UniformType type;
public ushort num;
}
public unsafe struct Attachment
{
public Access access;
public TextureHandle handle;
public ushort mip;
public ushort layer;
public byte resolve;
}
public unsafe struct Transform
{
public float* data;
public ushort num;
}
public unsafe struct ViewStats
{
public char name;
public ushort view;
public long cpuTimeElapsed;
public long gpuTimeElapsed;
}
public unsafe struct EncoderStats
{
public long cpuTimeBegin;
public long cpuTimeEnd;
}
public unsafe struct Stats
{
public long cpuTimeFrame;
public long cpuTimeBegin;
public long cpuTimeEnd;
public long cpuTimerFreq;
public long gpuTimeBegin;
public long gpuTimeEnd;
public long gpuTimerFreq;
public long waitRender;
public long waitSubmit;
public uint numDraw;
public uint numCompute;
public uint numBlit;
public uint maxGpuLatency;
public ushort numDynamicIndexBuffers;
public ushort numDynamicVertexBuffers;
public ushort numFrameBuffers;
public ushort numIndexBuffers;
public ushort numOcclusionQueries;
public ushort numPrograms;
public ushort numShaders;
public ushort numTextures;
public ushort numUniforms;
public ushort numVertexBuffers;
public ushort numVertexDecls;
public long textureMemoryUsed;
public long rtMemoryUsed;
public int transientVbUsed;
public int transientIbUsed;
public uint numPrims;
public long gpuMemoryMax;
public long gpuMemoryUsed;
public ushort width;
public ushort height;
public ushort textWidth;
public ushort textHeight;
public ushort numViews;
public ViewStats* viewStats;
public byte numEncoders;
public EncoderStats* encoderStats;
}
public unsafe struct VertexDecl
{
public uint hash;
public ushort stride;
public ushort offset;
public ushort attributes;
}
public unsafe struct Encoder
{
}
public struct DynamicIndexBufferHandle{ public ushort idx; }
public struct DynamicVertexBufferHandle{ public ushort idx; }
public struct FrameBufferHandle{ public ushort idx; }
public struct IndexBufferHandle{ public ushort idx; }
public struct IndirectBufferHandle{ public ushort idx; }
public struct OcclusionQueryHandle{ public ushort idx; }
public struct ProgramHandle{ public ushort idx; }
public struct ShaderHandle{ public ushort idx; }
public struct TextureHandle{ public ushort idx; }
public struct UniformHandle{ public ushort idx; }
public struct VertexBufferHandle{ public ushort idx; }
public struct VertexDeclHandle{ public ushort idx; }
/// <summary>
/// Init attachment.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_attachment_init", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void attachment_init(Attachment* _this, TextureHandle _handle, Access _access, ushort _layer, ushort _mip, byte _resolve);
/// <summary>
/// Start VertexDecl.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_decl_begin", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe VertexDecl* vertex_decl_begin(VertexDecl* _this, RendererType _rendererType);
/// <summary>
/// Add attribute to VertexDecl.
/// @remarks Must be called between begin/end.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_decl_add", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe VertexDecl* vertex_decl_add(VertexDecl* _this, Attrib _attrib, byte _num, AttribType _type, bool _normalized, bool _asInt);
/// <summary>
/// Decode attribute.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_decl_decode", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void vertex_decl_decode(VertexDecl* _this, Attrib _attrib, byte * _num, AttribType* _type, bool* _normalized, bool* _asInt);
/// <summary>
/// Returns true if VertexDecl contains attribute.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_decl_has", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
internal static extern unsafe bool vertex_decl_has(VertexDecl* _this, Attrib _attrib);
/// <summary>
/// Skip `_num` bytes in vertex stream.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_decl_skip", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe VertexDecl* vertex_decl_skip(VertexDecl* _this, byte _num);
/// <summary>
/// End VertexDecl.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_decl_end", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void vertex_decl_end(VertexDecl* _this);
/// <summary>
/// Pack vertex attribute into vertex stream format.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_pack", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void vertex_pack(float _input, bool _inputNormalized, Attrib _attr, VertexDecl* _decl, void* _data, uint _index);
/// <summary>
/// Unpack vertex attribute from vertex stream format.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_unpack", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void vertex_unpack(float _output, Attrib _attr, VertexDecl* _decl, void* _data, uint _index);
/// <summary>
/// Converts vertex stream data from one vertex stream format to another.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_vertex_convert", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void vertex_convert(VertexDecl* _dstDecl, void* _dstData, VertexDecl* _srcDecl, void* _srcData, uint _num);
/// <summary>
/// Weld vertices.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_weld_vertices", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe ushort weld_vertices(ushort* _output, VertexDecl* _decl, void* _data, ushort _num, float _epsilon);
/// <summary>
/// Convert index buffer for use with different primitive topologies.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_topology_convert", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint topology_convert(TopologyConvert _conversion, void* _dst, uint _dstSize, void* _indices, uint _numIndices, bool _index32);
/// <summary>
/// Sort indices.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_topology_sort_tri_list", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void topology_sort_tri_list(TopologySort _sort, void* _dst, uint _dstSize, float _dir, float _pos, void* _vertices, uint _stride, void* _indices, uint _numIndices, bool _index32);
/// <summary>
/// Returns supported backend API renderers.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_supported_renderers", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe byte get_supported_renderers(byte _max, RendererType* _enum);
/// <summary>
/// Returns name of renderer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_renderer_name", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.LPStr)]
internal static extern unsafe string get_renderer_name(RendererType _type);
[DllImport(DllName, EntryPoint="bgfx_init_ctor", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void init_ctor(Init* _init);
/// <summary>
/// Initialize bgfx library.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_init", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
internal static extern unsafe bool init(Init* _init);
/// <summary>
/// Shutdown bgfx library.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_shutdown", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void shutdown();
/// <summary>
/// Reset graphic settings and back-buffer size.
/// @attention This call doesn't actually change window size, it just
/// resizes back-buffer. Windowing code has to change window size.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_reset", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void reset(uint _width, uint _height, uint _flags, TextureFormat _format);
/// <summary>
/// Advance to next frame. When using multithreaded renderer, this call
/// just swaps internal buffers, kicks render thread, and returns. In
/// singlethreaded renderer this call does frame rendering.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_frame", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint frame(bool _capture);
/// <summary>
/// Returns current renderer backend API type.
/// @remarks
/// Library must be initialized.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_renderer_type", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe RendererType get_renderer_type();
/// <summary>
/// Returns renderer capabilities.
/// @remarks
/// Library must be initialized.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_caps", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe Caps* get_caps();
/// <summary>
/// Returns performance counters.
/// @attention Pointer returned is valid until `bgfx::frame` is called.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_stats", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe Stats* get_stats();
/// <summary>
/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_alloc", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe Memory* alloc(uint _size);
/// <summary>
/// Allocate buffer and copy data into it. Data will be freed inside bgfx.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_copy", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe Memory* copy(void* _data, uint _size);
/// <summary>
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
/// doesn't allocate memory for data. It just copies the _data pointer. You
/// can pass `ReleaseFn` function pointer to release this memory after it's
/// consumed, otherwise you must make sure _data is available for at least 2
/// `bgfx::frame` calls. `ReleaseFn` function must be able to be called
/// from any thread.
/// @attention Data passed must be available for at least 2 `bgfx::frame` calls.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_make_ref", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe Memory* make_ref(void* _data, uint _size);
/// <summary>
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
/// doesn't allocate memory for data. It just copies the _data pointer. You
/// can pass `ReleaseFn` function pointer to release this memory after it's
/// consumed, otherwise you must make sure _data is available for at least 2
/// `bgfx::frame` calls. `ReleaseFn` function must be able to be called
/// from any thread.
/// @attention Data passed must be available for at least 2 `bgfx::frame` calls.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_make_ref_release", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe Memory* make_ref_release(void* _data, uint _size, IntPtr _releaseFn, void* _userData);
/// <summary>
/// Set debug flags.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_debug", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_debug(uint _debug);
/// <summary>
/// Clear internal debug text buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_dbg_text_clear", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void dbg_text_clear(byte _attr, bool _small);
/// <summary>
/// Print formatted data to internal debug text character-buffer (VGA-compatible text mode).
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_dbg_text_printf", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void dbg_text_printf(ushort _x, ushort _y, byte _attr, [MarshalAs(UnmanagedType.LPStr)] string _format, [MarshalAs(UnmanagedType.LPStr)] string args );
/// <summary>
/// Print formatted data from variable argument list to internal debug text character-buffer (VGA-compatible text mode).
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_dbg_text_vprintf", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void dbg_text_vprintf(ushort _x, ushort _y, byte _attr, [MarshalAs(UnmanagedType.LPStr)] string _format, IntPtr _argList);
/// <summary>
/// Draw image into internal debug text buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_dbg_text_image", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void dbg_text_image(ushort _x, ushort _y, ushort _width, ushort _height, void* _data, ushort _pitch);
/// <summary>
/// Create static index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe IndexBufferHandle create_index_buffer(Memory* _mem, ushort _flags);
/// <summary>
/// Set static index buffer debug name.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_index_buffer_name", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_index_buffer_name(IndexBufferHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
/// <summary>
/// Destroy static index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_index_buffer(IndexBufferHandle _handle);
/// <summary>
/// Create vertex declaration.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_vertex_decl", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe VertexDeclHandle create_vertex_decl(VertexDecl* _decl);
/// <summary>
/// Destroy vertex declaration.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_vertex_decl", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_vertex_decl(VertexDeclHandle _handle);
/// <summary>
/// Create static vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe VertexBufferHandle create_vertex_buffer(Memory* _mem, VertexDecl* _decl, ushort _flags);
/// <summary>
/// Set static vertex buffer debug name.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_vertex_buffer_name", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_vertex_buffer_name(VertexBufferHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
/// <summary>
/// Destroy static vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_vertex_buffer(VertexBufferHandle _handle);
/// <summary>
/// Create empty dynamic index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe DynamicIndexBufferHandle create_dynamic_index_buffer(uint _num, ushort _flags);
/// <summary>
/// Create dynamic index buffer and initialized it.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_dynamic_index_buffer_mem", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe DynamicIndexBufferHandle create_dynamic_index_buffer_mem(Memory* _mem, ushort _flags);
/// <summary>
/// Update dynamic index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_update_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void update_dynamic_index_buffer(DynamicIndexBufferHandle _handle, uint _startIndex, Memory* _mem);
/// <summary>
/// Destroy dynamic index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_dynamic_index_buffer(DynamicIndexBufferHandle _handle);
/// <summary>
/// Create empty dynamic vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe DynamicVertexBufferHandle create_dynamic_vertex_buffer(uint _num, VertexDecl* _decl, ushort _flags);
/// <summary>
/// Create dynamic vertex buffer and initialize it.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_dynamic_vertex_buffer_mem", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe DynamicVertexBufferHandle create_dynamic_vertex_buffer_mem(Memory* _mem, VertexDecl* _decl, ushort _flags);
/// <summary>
/// Update dynamic vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_update_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void update_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint _startVertex, Memory* _mem);
/// <summary>
/// Destroy dynamic vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle);
/// <summary>
/// Returns number of requested or maximum available indices.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_avail_transient_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint get_avail_transient_index_buffer(uint _num);
/// <summary>
/// Returns number of requested or maximum available vertices.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_avail_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint get_avail_transient_vertex_buffer(uint _num, VertexDecl* _decl);
/// <summary>
/// Returns number of requested or maximum available instance buffer slots.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_avail_instance_data_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint get_avail_instance_data_buffer(uint _num, ushort _stride);
/// <summary>
/// Allocate transient index buffer.
/// @remarks
/// Only 16-bit index buffer is supported.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_alloc_transient_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void alloc_transient_index_buffer(TransientIndexBuffer* _tib, uint _num);
/// <summary>
/// Allocate transient vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_alloc_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void alloc_transient_vertex_buffer(TransientVertexBuffer* _tvb, uint _num, VertexDecl* _decl);
/// <summary>
/// Check for required space and allocate transient vertex and index
/// buffers. If both space requirements are satisfied function returns
/// true.
/// @remarks
/// Only 16-bit index buffer is supported.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_alloc_transient_buffers", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
internal static extern unsafe bool alloc_transient_buffers(TransientVertexBuffer* _tvb, VertexDecl* _decl, uint _numVertices, TransientIndexBuffer* _tib, uint _numIndices);
/// <summary>
/// Allocate instance data buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_alloc_instance_data_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void alloc_instance_data_buffer(InstanceDataBuffer* _idb, uint _num, ushort _stride);
/// <summary>
/// Create draw indirect buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_indirect_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe IndirectBufferHandle create_indirect_buffer(uint _num);
/// <summary>
/// Destroy draw indirect buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_indirect_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_indirect_buffer(IndirectBufferHandle _handle);
/// <summary>
/// Create shader from memory buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_shader", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe ShaderHandle create_shader(Memory* _mem);
/// <summary>
/// Returns the number of uniforms and uniform handles used inside a shader.
/// @remarks
/// Only non-predefined uniforms are returned.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_shader_uniforms", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe ushort get_shader_uniforms(ShaderHandle _handle, UniformHandle* _uniforms, ushort _max);
/// <summary>
/// Set shader debug name.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_shader_name", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_shader_name(ShaderHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
/// <summary>
/// Destroy shader.
/// @remark Once a shader program is created with _handle,
/// it is safe to destroy that shader.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_shader", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_shader(ShaderHandle _handle);
/// <summary>
/// Create program with vertex and fragment shaders.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_program", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe ProgramHandle create_program(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders);
/// <summary>
/// Create program with compute shader.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_compute_program", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe ProgramHandle create_compute_program(ShaderHandle _csh, bool _destroyShaders);
/// <summary>
/// Destroy program.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_program", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_program(ProgramHandle _handle);
/// <summary>
/// Validate texture parameters.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_is_texture_valid", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
internal static extern unsafe bool is_texture_valid(ushort _depth, bool _cubeMap, ushort _numLayers, TextureFormat _format, ulong _flags);
/// <summary>
/// Calculate amount of memory required for texture.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_calc_texture_size", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void calc_texture_size(TextureInfo* _info, ushort _width, ushort _height, ushort _depth, bool _cubeMap, bool _hasMips, ushort _numLayers, TextureFormat _format);
/// <summary>
/// Create texture from memory buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_texture", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe TextureHandle create_texture(Memory* _mem, ulong _flags, byte _skip, TextureInfo* _info);
/// <summary>
/// Create 2D texture.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_texture_2d", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe TextureHandle create_texture_2d(ushort _width, ushort _height, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags, Memory* _mem);
/// <summary>
/// Create texture with size based on backbuffer ratio. Texture will maintain ratio
/// if back buffer resolution changes.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_texture_2d_scaled", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe TextureHandle create_texture_2d_scaled(BackbufferRatio _ratio, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags);
/// <summary>
/// Create 3D texture.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_texture_3d", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe TextureHandle create_texture_3d(ushort _width, ushort _height, ushort _depth, bool _hasMips, TextureFormat _format, ulong _flags, Memory* _mem);
/// <summary>
/// Create Cube texture.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_texture_cube", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe TextureHandle create_texture_cube(ushort _size, bool _hasMips, ushort _numLayers, TextureFormat _format, ulong _flags, Memory* _mem);
/// <summary>
/// Update 2D texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_update_texture_2d", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void update_texture_2d(TextureHandle _handle, ushort _layer, byte _mip, ushort _x, ushort _y, ushort _width, ushort _height, Memory* _mem, ushort _pitch);
/// <summary>
/// Update 3D texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_update_texture_3d", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void update_texture_3d(TextureHandle _handle, byte _mip, ushort _x, ushort _y, ushort _z, ushort _width, ushort _height, ushort _depth, Memory* _mem);
/// <summary>
/// Update Cube texture.
/// @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_update_texture_cube", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void update_texture_cube(TextureHandle _handle, ushort _layer, byte _side, byte _mip, ushort _x, ushort _y, ushort _width, ushort _height, Memory* _mem, ushort _pitch);
/// <summary>
/// Read back texture content.
/// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_read_texture", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint read_texture(TextureHandle _handle, void* _data, byte _mip);
/// <summary>
/// Set texture debug name.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_texture_name", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_texture_name(TextureHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
/// <summary>
/// Returns texture direct access pointer.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_DIRECT_ACCESS`. This feature
/// is available on GPUs that have unified memory architecture (UMA) support.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_direct_access_ptr", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void* get_direct_access_ptr(TextureHandle _handle);
/// <summary>
/// Destroy texture.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_texture", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_texture(TextureHandle _handle);
/// <summary>
/// Create frame buffer (simple).
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe FrameBufferHandle create_frame_buffer(ushort _width, ushort _height, TextureFormat _format, ulong _textureFlags);
/// <summary>
/// Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
/// if back buffer resolution changes.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_scaled", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe FrameBufferHandle create_frame_buffer_scaled(BackbufferRatio _ratio, TextureFormat _format, ulong _textureFlags);
/// <summary>
/// Create MRT frame buffer from texture handles (simple).
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_from_handles", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe FrameBufferHandle create_frame_buffer_from_handles(byte _num, TextureHandle* _handles, bool _destroyTexture);
/// <summary>
/// Create MRT frame buffer from texture handles with specific layer and
/// mip level.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_from_attachment", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe FrameBufferHandle create_frame_buffer_from_attachment(byte _num, Attachment* _attachment, bool _destroyTexture);
/// <summary>
/// Create frame buffer for multiple window rendering.
/// @remarks
/// Frame buffer cannot be used for sampling.
/// @attention Availability depends on: `BGFX_CAPS_SWAP_CHAIN`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_frame_buffer_from_nwh", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe FrameBufferHandle create_frame_buffer_from_nwh(void* _nwh, ushort _width, ushort _height, TextureFormat _format, TextureFormat _depthFormat);
/// <summary>
/// Set frame buffer debug name.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_frame_buffer_name", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_frame_buffer_name(FrameBufferHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _name, int _len);
/// <summary>
/// Obtain texture handle of frame buffer attachment.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_texture", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe TextureHandle get_texture(FrameBufferHandle _handle, byte _attachment);
/// <summary>
/// Destroy frame buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_frame_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_frame_buffer(FrameBufferHandle _handle);
/// <summary>
/// Create shader uniform parameter.
/// @remarks
/// 1. Uniform names are unique. It's valid to call `bgfx::createUniform`
/// multiple times with the same uniform name. The library will always
/// return the same handle, but the handle reference count will be
/// incremented. This means that the same number of `bgfx::destroyUniform`
/// must be called to properly destroy the uniform.
/// 2. Predefined uniforms (declared in `bgfx_shader.sh`):
/// - `u_viewRect vec4(x, y, width, height)` - view rectangle for current
/// view, in pixels.
/// - `u_viewTexel vec4(1.0/width, 1.0/height, undef, undef)` - inverse
/// width and height
/// - `u_view mat4` - view matrix
/// - `u_invView mat4` - inverted view matrix
/// - `u_proj mat4` - projection matrix
/// - `u_invProj mat4` - inverted projection matrix
/// - `u_viewProj mat4` - concatenated view projection matrix
/// - `u_invViewProj mat4` - concatenated inverted view projection matrix
/// - `u_model mat4[BGFX_CONFIG_MAX_BONES]` - array of model matrices.
/// - `u_modelView mat4` - concatenated model view matrix, only first
/// model matrix from array is used.
/// - `u_modelViewProj mat4` - concatenated model view projection matrix.
/// - `u_alphaRef float` - alpha reference value for alpha test.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_uniform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe UniformHandle create_uniform([MarshalAs(UnmanagedType.LPStr)] string _name, UniformType _type, ushort _num);
/// <summary>
/// Retrieve uniform info.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_uniform_info", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void get_uniform_info(UniformHandle _handle, UniformInfo* _info);
/// <summary>
/// Destroy shader uniform parameter.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_uniform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_uniform(UniformHandle _handle);
/// <summary>
/// Create occlusion query.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_create_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe OcclusionQueryHandle create_occlusion_query();
/// <summary>
/// Retrieve occlusion query result from previous frame.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_result", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe OcclusionQueryResult get_result(OcclusionQueryHandle _handle, int* _result);
/// <summary>
/// Destroy occlusion query.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_destroy_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void destroy_occlusion_query(OcclusionQueryHandle _handle);
/// <summary>
/// Set palette color value.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_palette_color", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_palette_color(byte _index, float _rgba);
/// <summary>
/// Set palette color value.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_palette_color_rgba8", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_palette_color_rgba8(byte _index, uint _rgba);
/// <summary>
/// Set view name.
/// @remarks
/// This is debug only feature.
/// In graphics debugger view name will appear as:
/// "nnnc <view name>"
/// ^ ^ ^
/// | +--- compute (C)
/// +------ view id
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_name", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_name(ushort _id, [MarshalAs(UnmanagedType.LPStr)] string _name);
/// <summary>
/// Set view rectangle. Draw primitive outside view will be clipped.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_rect", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_rect(ushort _id, ushort _x, ushort _y, ushort _width, ushort _height);
/// <summary>
/// Set view rectangle. Draw primitive outside view will be clipped.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_rect_ratio", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_rect_ratio(ushort _id, ushort _x, ushort _y, BackbufferRatio _ratio);
/// <summary>
/// Set view scissor. Draw primitive outside view will be clipped. When
/// _x, _y, _width and _height are set to 0, scissor will be disabled.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_scissor", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_scissor(ushort _id, ushort _x, ushort _y, ushort _width, ushort _height);
/// <summary>
/// Set view clear flags.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_clear", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_clear(ushort _id, ushort _flags, uint _rgba, float _depth, byte _stencil);
/// <summary>
/// Set view clear flags with different clear color for each
/// frame buffer texture. Must use `bgfx::setPaletteColor` to setup clear color
/// palette.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_clear_mrt", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_clear_mrt(ushort _id, ushort _flags, float _depth, byte _stencil, byte _c0, byte _c1, byte _c2, byte _c3, byte _c4, byte _c5, byte _c6, byte _c7);
/// <summary>
/// Set view sorting mode.
/// @remarks
/// View mode must be set prior calling `bgfx::submit` for the view.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_mode", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_mode(ushort _id, ViewMode _mode);
/// <summary>
/// Set view frame buffer.
/// @remarks
/// Not persistent after `bgfx::reset` call.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_frame_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_frame_buffer(ushort _id, FrameBufferHandle _handle);
/// <summary>
/// Set view view and projection matrices, all draw primitives in this
/// view will use these matrices.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_transform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_transform(ushort _id, void* _view, void* _proj);
/// <summary>
/// Post submit view reordering.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_view_order", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_view_order(ushort _id, ushort _num, ushort* _order);
/// <summary>
/// Begin submitting draw calls from thread.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_begin", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe Encoder* encoder_begin(bool _forThread);
/// <summary>
/// End submitting draw calls from thread.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_end", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_end(Encoder* _encoder);
/// <summary>
/// Sets a debug marker. This allows you to group graphics calls together for easy browsing in
/// graphics debugging tools.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_marker", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_marker(Encoder* _this, [MarshalAs(UnmanagedType.LPStr)] string _marker);
/// <summary>
/// Set render states for draw primitive.
/// @remarks
/// 1. To setup more complex states use:
/// `BGFX_STATE_ALPHA_REF(_ref)`,
/// `BGFX_STATE_POINT_SIZE(_size)`,
/// `BGFX_STATE_BLEND_FUNC(_src, _dst)`,
/// `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`,
/// `BGFX_STATE_BLEND_EQUATION(_equation)`,
/// `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)`
/// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
/// equation is specified.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_state", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_state(Encoder* _this, ulong _state, uint _rgba);
/// <summary>
/// Set condition for rendering.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_condition", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_condition(Encoder* _this, OcclusionQueryHandle _handle, bool _visible);
/// <summary>
/// Set stencil test state.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_stencil", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_stencil(Encoder* _this, uint _fstencil, uint _bstencil);
/// <summary>
/// Set scissor for draw primitive.
/// @remark
/// To scissor for all primitives in view see `bgfx::setViewScissor`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_scissor", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe ushort encoder_set_scissor(Encoder* _this, ushort _x, ushort _y, ushort _width, ushort _height);
/// <summary>
/// Set scissor from cache for draw primitive.
/// @remark
/// To scissor for all primitives in view see `bgfx::setViewScissor`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_scissor_cached", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_scissor_cached(Encoder* _this, ushort _cache);
/// <summary>
/// Set model matrix for draw primitive. If it is not called,
/// the model will be rendered with an identity model matrix.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint encoder_set_transform(Encoder* _this, void* _mtx, ushort _num);
/// <summary>
/// Set model matrix from matrix cache for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transform_cached", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_transform_cached(Encoder* _this, uint _cache, ushort _num);
/// <summary>
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_alloc_transform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint encoder_alloc_transform(Encoder* _this, Transform* _transform, ushort _num);
/// <summary>
/// Set shader uniform parameter for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_uniform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_uniform(Encoder* _this, UniformHandle _handle, void* _value, ushort _num);
/// <summary>
/// Set index buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_index_buffer(Encoder* _this, IndexBufferHandle _handle, uint _firstIndex, uint _numIndices);
/// <summary>
/// Set index buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_dynamic_index_buffer(Encoder* _this, DynamicIndexBufferHandle _handle, uint _firstIndex, uint _numIndices);
/// <summary>
/// Set index buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transient_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_transient_index_buffer(Encoder* _this, TransientIndexBuffer* _tib, uint _firstIndex, uint _numIndices);
/// <summary>
/// Set vertex buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_vertex_buffer(Encoder* _this, byte _stream, VertexBufferHandle _handle, uint _startVertex, uint _numVertices, VertexDeclHandle _declHandle);
/// <summary>
/// Set vertex buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_dynamic_vertex_buffer(Encoder* _this, byte _stream, DynamicVertexBufferHandle _handle, uint _startVertex, uint _numVertices, VertexDeclHandle _declHandle);
/// <summary>
/// Set vertex buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_transient_vertex_buffer(Encoder* _this, byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices, VertexDeclHandle _declHandle);
/// <summary>
/// Set number of vertices for auto generated vertices use in conjuction
/// with gl_VertexID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_vertex_count", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_vertex_count(Encoder* _this, uint _numVertices);
/// <summary>
/// Set instance data buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_data_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_instance_data_buffer(Encoder* _this, InstanceDataBuffer* _idb, uint _start, uint _num);
/// <summary>
/// Set instance data buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_data_from_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_instance_data_from_vertex_buffer(Encoder* _this, VertexBufferHandle _handle, uint _startVertex, uint _num);
/// <summary>
/// Set instance data buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_instance_data_from_dynamic_vertex_buffer(Encoder* _this, DynamicVertexBufferHandle _handle, uint _startVertex, uint _num);
/// <summary>
/// Set number of instances for auto generated instances use in conjuction
/// with gl_InstanceID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_count", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_instance_count(Encoder* _this, uint _numInstances);
/// <summary>
/// Set texture stage for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_texture", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_texture(Encoder* _this, byte _stage, UniformHandle _sampler, TextureHandle _handle, uint _flags);
/// <summary>
/// Submit an empty primitive for rendering. Uniforms and draw state
/// will be applied but no geometry will be submitted.
/// @remark
/// These empty draw calls will sort before ordinary draw calls.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_touch", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_touch(Encoder* _this, ushort _id);
/// <summary>
/// Submit primitive for rendering.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_submit", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_submit(Encoder* _this, ushort _id, ProgramHandle _program, uint _depth, bool _preserveState);
/// <summary>
/// Submit primitive with occlusion query for rendering.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_submit_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_submit_occlusion_query(Encoder* _this, ushort _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint _depth, bool _preserveState);
/// <summary>
/// Submit primitive for rendering with index and instance data info from
/// indirect buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_submit_indirect", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_submit_indirect(Encoder* _this, ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num, uint _depth, bool _preserveState);
/// <summary>
/// Set compute index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_compute_index_buffer(Encoder* _this, byte _stage, IndexBufferHandle _handle, Access _access);
/// <summary>
/// Set compute vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_compute_vertex_buffer(Encoder* _this, byte _stage, VertexBufferHandle _handle, Access _access);
/// <summary>
/// Set compute dynamic index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_compute_dynamic_index_buffer(Encoder* _this, byte _stage, DynamicIndexBufferHandle _handle, Access _access);
/// <summary>
/// Set compute dynamic vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_compute_dynamic_vertex_buffer(Encoder* _this, byte _stage, DynamicVertexBufferHandle _handle, Access _access);
/// <summary>
/// Set compute indirect buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_compute_indirect_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_compute_indirect_buffer(Encoder* _this, byte _stage, IndirectBufferHandle _handle, Access _access);
/// <summary>
/// Set compute image from texture.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_set_image", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_set_image(Encoder* _this, byte _stage, TextureHandle _handle, byte _mip, Access _access, TextureFormat _format);
/// <summary>
/// Dispatch compute.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_dispatch", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_dispatch(Encoder* _this, ushort _id, ProgramHandle _program, uint _numX, uint _numY, uint _numZ);
/// <summary>
/// Dispatch compute indirect.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_dispatch_indirect", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_dispatch_indirect(Encoder* _this, ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num);
/// <summary>
/// Discard all previously set state for draw or compute call.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_discard", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_discard(Encoder* _this);
/// <summary>
/// Blit 2D texture region between two 2D textures.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_encoder_blit", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void encoder_blit(Encoder* _this, ushort _id, TextureHandle _dst, byte _dstMip, ushort _dstX, ushort _dstY, ushort _dstZ, TextureHandle _src, byte _srcMip, ushort _srcX, ushort _srcY, ushort _srcZ, ushort _width, ushort _height, ushort _depth);
/// <summary>
/// Request screen shot of window back buffer.
/// @remarks
/// `bgfx::CallbackI::screenShot` must be implemented.
/// @attention Frame buffer handle must be created with OS' target native window handle.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_request_screen_shot", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void request_screen_shot(FrameBufferHandle _handle, [MarshalAs(UnmanagedType.LPStr)] string _filePath);
/// <summary>
/// Render frame.
/// @attention `bgfx::renderFrame` is blocking call. It waits for
/// `bgfx::frame` to be called from API thread to process frame.
/// If timeout value is passed call will timeout and return even
/// if `bgfx::frame` is not called.
/// @warning This call should be only used on platforms that don't
/// allow creating separate rendering thread. If it is called before
/// to bgfx::init, render thread won't be created by bgfx::init call.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_render_frame", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe RenderFrame render_frame(int _msecs);
/// <summary>
/// Set platform data.
/// @warning Must be called before `bgfx::init`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_platform_data", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_platform_data(PlatformData* _data);
/// <summary>
/// Get internal data for interop.
/// @attention It's expected you understand some bgfx internals before you
/// use this call.
/// @warning Must be called only on render thread.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_get_internal_data", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe InternalData* get_internal_data();
/// <summary>
/// Override internal texture with externally created texture. Previously
/// created internal texture will released.
/// @attention It's expected you understand some bgfx internals before you
/// use this call.
/// @warning Must be called only on render thread.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_override_internal_texture_ptr", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe UIntPtr override_internal_texture_ptr(TextureHandle _handle, UIntPtr _ptr);
/// <summary>
/// Override internal texture by creating new texture. Previously created
/// internal texture will released.
/// @attention It's expected you understand some bgfx internals before you
/// use this call.
/// @returns Native API pointer to texture. If result is 0, texture is not created yet from the
/// main thread.
/// @warning Must be called only on render thread.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_override_internal_texture", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe UIntPtr override_internal_texture(TextureHandle _handle, ushort _width, ushort _height, byte _numMips, TextureFormat _format, ulong _flags);
/// <summary>
/// Sets a debug marker. This allows you to group graphics calls together for easy browsing in
/// graphics debugging tools.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_marker", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_marker([MarshalAs(UnmanagedType.LPStr)] string _marker);
/// <summary>
/// Set render states for draw primitive.
/// @remarks
/// 1. To setup more complex states use:
/// `BGFX_STATE_ALPHA_REF(_ref)`,
/// `BGFX_STATE_POINT_SIZE(_size)`,
/// `BGFX_STATE_BLEND_FUNC(_src, _dst)`,
/// `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`,
/// `BGFX_STATE_BLEND_EQUATION(_equation)`,
/// `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)`
/// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
/// equation is specified.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_state", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_state(ulong _state, uint _rgba);
/// <summary>
/// Set condition for rendering.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_condition", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_condition(OcclusionQueryHandle _handle, bool _visible);
/// <summary>
/// Set stencil test state.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_stencil", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_stencil(uint _fstencil, uint _bstencil);
/// <summary>
/// Set scissor for draw primitive.
/// @remark
/// To scissor for all primitives in view see `bgfx::setViewScissor`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_scissor", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe ushort set_scissor(ushort _x, ushort _y, ushort _width, ushort _height);
/// <summary>
/// Set scissor from cache for draw primitive.
/// @remark
/// To scissor for all primitives in view see `bgfx::setViewScissor`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_scissor_cached", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_scissor_cached(ushort _cache);
/// <summary>
/// Set model matrix for draw primitive. If it is not called,
/// the model will be rendered with an identity model matrix.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_transform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint set_transform(void* _mtx, ushort _num);
/// <summary>
/// Set model matrix from matrix cache for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_transform_cached", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_transform_cached(uint _cache, ushort _num);
/// <summary>
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_alloc_transform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe uint alloc_transform(Transform* _transform, ushort _num);
/// <summary>
/// Set shader uniform parameter for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_uniform", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_uniform(UniformHandle _handle, void* _value, ushort _num);
/// <summary>
/// Set index buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_index_buffer(IndexBufferHandle _handle, uint _firstIndex, uint _numIndices);
/// <summary>
/// Set index buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_dynamic_index_buffer(DynamicIndexBufferHandle _handle, uint _firstIndex, uint _numIndices);
/// <summary>
/// Set index buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_transient_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_transient_index_buffer(TransientIndexBuffer* _tib, uint _firstIndex, uint _numIndices);
/// <summary>
/// Set vertex buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_vertex_buffer(byte _stream, VertexBufferHandle _handle, uint _startVertex, uint _numVertices);
/// <summary>
/// Set vertex buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_dynamic_vertex_buffer(byte _stream, DynamicVertexBufferHandle _handle, uint _startVertex, uint _numVertices);
/// <summary>
/// Set vertex buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_transient_vertex_buffer(byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices);
/// <summary>
/// Set number of vertices for auto generated vertices use in conjuction
/// with gl_VertexID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_vertex_count", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_vertex_count(uint _numVertices);
/// <summary>
/// Set instance data buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_instance_data_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_instance_data_buffer(InstanceDataBuffer* _idb, uint _start, uint _num);
/// <summary>
/// Set instance data buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_instance_data_from_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_instance_data_from_vertex_buffer(VertexBufferHandle _handle, uint _startVertex, uint _num);
/// <summary>
/// Set instance data buffer for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_instance_data_from_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_instance_data_from_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint _startVertex, uint _num);
/// <summary>
/// Set number of instances for auto generated instances use in conjuction
/// with gl_InstanceID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_instance_count", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_instance_count(uint _numInstances);
/// <summary>
/// Set texture stage for draw primitive.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_texture", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_texture(byte _stage, UniformHandle _sampler, TextureHandle _handle, uint _flags);
/// <summary>
/// Submit an empty primitive for rendering. Uniforms and draw state
/// will be applied but no geometry will be submitted.
/// @remark
/// These empty draw calls will sort before ordinary draw calls.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_touch", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void touch(ushort _id);
/// <summary>
/// Submit primitive for rendering.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_submit", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void submit(ushort _id, ProgramHandle _program, uint _depth, bool _preserveState);
/// <summary>
/// Submit primitive with occlusion query for rendering.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_submit_occlusion_query", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void submit_occlusion_query(ushort _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint _depth, bool _preserveState);
/// <summary>
/// Submit primitive for rendering with index and instance data info from
/// indirect buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_submit_indirect", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void submit_indirect(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num, uint _depth, bool _preserveState);
/// <summary>
/// Set compute index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_compute_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_compute_index_buffer(byte _stage, IndexBufferHandle _handle, Access _access);
/// <summary>
/// Set compute vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_compute_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_compute_vertex_buffer(byte _stage, VertexBufferHandle _handle, Access _access);
/// <summary>
/// Set compute dynamic index buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_compute_dynamic_index_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_compute_dynamic_index_buffer(byte _stage, DynamicIndexBufferHandle _handle, Access _access);
/// <summary>
/// Set compute dynamic vertex buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_compute_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_compute_dynamic_vertex_buffer(byte _stage, DynamicVertexBufferHandle _handle, Access _access);
/// <summary>
/// Set compute indirect buffer.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_compute_indirect_buffer", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_compute_indirect_buffer(byte _stage, IndirectBufferHandle _handle, Access _access);
/// <summary>
/// Set compute image from texture.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_set_image", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void set_image(byte _stage, TextureHandle _handle, byte _mip, Access _access, TextureFormat _format);
/// <summary>
/// Dispatch compute.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_dispatch", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void dispatch(ushort _id, ProgramHandle _program, uint _numX, uint _numY, uint _numZ);
/// <summary>
/// Dispatch compute indirect.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_dispatch_indirect", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void dispatch_indirect(ushort _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, ushort _start, ushort _num);
/// <summary>
/// Discard all previously set state for draw or compute call.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_discard", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void discard();
/// <summary>
/// Blit 2D texture region between two 2D textures.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
/// </summary>
[DllImport(DllName, EntryPoint="bgfx_blit", CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void blit(ushort _id, TextureHandle _dst, byte _dstMip, ushort _dstX, ushort _dstY, ushort _dstZ, TextureHandle _src, byte _srcMip, ushort _srcX, ushort _srcY, ushort _srcZ, ushort _width, ushort _height, ushort _depth);
#if DEBUG
const string DllName = "bgfx_debug.dll";
#else
const string DllName = "bgfx.dll";
#endif
}