mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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@ -1863,17 +1863,6 @@ internal struct bgfx
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/// internal texture will released.
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/// @attention It's expected you understand some bgfx internals before you
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/// use this call.
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/// @param[in] _handle Texture handle.
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/// @param[in] _width Width.
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/// @param[in] _height Height.
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/// @param[in] _numMips Number of mip-maps.
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/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
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/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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/// mode.
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// sampling.
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/// @returns Native API pointer to texture. If result is 0, texture is not created yet from the
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/// main thread.
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/// @warning Must be called only on render thread.
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@ -2769,17 +2769,6 @@ BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _h
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* internal texture will released.
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* @attention It's expected you understand some bgfx internals before you
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* use this call.
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* @param[in] _handle Texture handle.
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* @param[in] _width Width.
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* @param[in] _height Height.
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* @param[in] _numMips Number of mip-maps.
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* @param[in] _format Texture format. See: `TextureFormat::Enum`.
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* @param[in] _flags Default texture sampling mode is linear, and wrap mode
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* is repeat.
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* - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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* mode.
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* - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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* sampling.
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* @returns Native API pointer to texture. If result is 0, texture is not created yet from the
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* main thread.
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* @warning Must be called only on render thread.
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@ -2551,18 +2551,6 @@ func.overrideInternal { cname = "override_internal_texture_ptr" }
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--- @attention It's expected you understand some bgfx internals before you
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--- use this call.
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---
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--- @param[in] _handle Texture handle.
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--- @param[in] _width Width.
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--- @param[in] _height Height.
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--- @param[in] _numMips Number of mip-maps.
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--- @param[in] _format Texture format. See: `TextureFormat::Enum`.
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--- @param[in] _flags Default texture sampling mode is linear, and wrap mode
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--- is repeat.
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--- - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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--- mode.
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--- - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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--- sampling.
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---
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--- @returns Native API pointer to texture. If result is 0, texture is not created yet from the
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--- main thread.
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---
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@ -2583,7 +2571,6 @@ func.overrideInternal { cname = "override_internal_texture" }
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--- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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--- sampling.
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-- Legacy API:
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--- Sets a debug marker. This allows you to group graphics calls together for easy browsing in
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