This commit is contained in:
Бранимир Караџић 2019-07-06 11:53:04 -07:00
parent deb7f2b23f
commit ceba5d8b24
3 changed files with 0 additions and 35 deletions

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@ -1863,17 +1863,6 @@ internal struct bgfx
/// internal texture will released.
/// @attention It's expected you understand some bgfx internals before you
/// use this call.
/// @param[in] _handle Texture handle.
/// @param[in] _width Width.
/// @param[in] _height Height.
/// @param[in] _numMips Number of mip-maps.
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
/// is repeat.
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
/// mode.
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling.
/// @returns Native API pointer to texture. If result is 0, texture is not created yet from the
/// main thread.
/// @warning Must be called only on render thread.

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@ -2769,17 +2769,6 @@ BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _h
* internal texture will released.
* @attention It's expected you understand some bgfx internals before you
* use this call.
* @param[in] _handle Texture handle.
* @param[in] _width Width.
* @param[in] _height Height.
* @param[in] _numMips Number of mip-maps.
* @param[in] _format Texture format. See: `TextureFormat::Enum`.
* @param[in] _flags Default texture sampling mode is linear, and wrap mode
* is repeat.
* - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
* mode.
* - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
* sampling.
* @returns Native API pointer to texture. If result is 0, texture is not created yet from the
* main thread.
* @warning Must be called only on render thread.

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@ -2551,18 +2551,6 @@ func.overrideInternal { cname = "override_internal_texture_ptr" }
--- @attention It's expected you understand some bgfx internals before you
--- use this call.
---
--- @param[in] _handle Texture handle.
--- @param[in] _width Width.
--- @param[in] _height Height.
--- @param[in] _numMips Number of mip-maps.
--- @param[in] _format Texture format. See: `TextureFormat::Enum`.
--- @param[in] _flags Default texture sampling mode is linear, and wrap mode
--- is repeat.
--- - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
--- mode.
--- - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
--- sampling.
---
--- @returns Native API pointer to texture. If result is 0, texture is not created yet from the
--- main thread.
---
@ -2583,7 +2571,6 @@ func.overrideInternal { cname = "override_internal_texture" }
--- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
--- sampling.
-- Legacy API:
--- Sets a debug marker. This allows you to group graphics calls together for easy browsing in