26 lines
521 B
Scala
26 lines
521 B
Scala
$input v_texcoord0
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/*
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* Copyright 2021 elven cache. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "../common/common.sh"
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#include "parameters.sh"
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SAMPLER2D(s_color, 0);
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SAMPLER2D(s_albedo, 1);
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void main()
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{
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vec2 texCoord = v_texcoord0;
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vec3 lightColor = texture2D(s_color, texCoord).xyz;
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vec3 albedo = texture2D(s_albedo, texCoord).xyz;
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albedo = toLinear(albedo);
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vec3 color = lightColor * albedo;
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color = toGamma(color);
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gl_FragColor = vec4(color, 1.0);
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}
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