$input v_texcoord0 /* * Copyright 2021 elven cache. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "../common/common.sh" #include "parameters.sh" SAMPLER2D(s_color, 0); SAMPLER2D(s_albedo, 1); void main() { vec2 texCoord = v_texcoord0; vec3 lightColor = texture2D(s_color, texCoord).xyz; vec3 albedo = texture2D(s_albedo, texCoord).xyz; albedo = toLinear(albedo); vec3 color = lightColor * albedo; color = toGamma(color); gl_FragColor = vec4(color, 1.0); }