198 lines
5.5 KiB
GLSL
198 lines
5.5 KiB
GLSL
#version 400 core
|
|
|
|
in vec2 c2D;
|
|
flat in int i;
|
|
out vec4 outp;
|
|
uniform sampler2D arrayedSampler[5];
|
|
uniform usampler2DRect samp2dr;
|
|
uniform isampler2DArray isamp2DA;
|
|
|
|
void main()
|
|
{
|
|
vec4 v;
|
|
v = texture(arrayedSampler[i], c2D);
|
|
outp.x = gl_ClipDistance[1];
|
|
|
|
ivec2 offsets[4];
|
|
const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
|
|
uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, offsets not constant
|
|
uv4 = textureGatherOffsets(samp2dr, c2D, constOffsets, 2);
|
|
vec4 v4 = textureGather(arrayedSampler[0], c2D);
|
|
ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
|
|
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
|
|
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
|
|
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
|
|
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
|
|
|
|
vec4 c = gl_FragCoord;
|
|
}
|
|
|
|
layout(location = 4) in vec4 vl; // ERROR, not supported
|
|
|
|
#ifdef GL_ARB_separate_shader_objects
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#endif
|
|
|
|
layout(location = 6) in vec4 vl2;
|
|
|
|
layout(location = 3) uniform vec3 uv3;
|
|
|
|
layout(location = 5) in vec4 gl_Color; // ERROR, layout
|
|
noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier
|
|
|
|
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
|
|
|
|
uniform sampler2DRectShadow u2drs;
|
|
|
|
void foo23()
|
|
{
|
|
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
|
|
|
|
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant
|
|
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]);
|
|
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range
|
|
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
|
|
}
|
|
|
|
patch in vec4 patchIn; // ERROR
|
|
patch out vec4 patchOut; // ERROR
|
|
|
|
void foo24()
|
|
{
|
|
dvec3 df, di;
|
|
df = modf(dvec3(outp.xyz), di);
|
|
}
|
|
|
|
in float in1;
|
|
in vec2 in2;
|
|
in vec3 in3;
|
|
in vec4 in4;
|
|
|
|
void foodc1()
|
|
{
|
|
vec2 v2 = dFdxFine(in2); // ERROR
|
|
vec3 v3 = dFdyCoarse(in3); // ERROR
|
|
vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); // ERROR
|
|
}
|
|
|
|
#extension GL_ARB_derivative_control : enable
|
|
|
|
void foodc2()
|
|
{
|
|
vec2 v2 = dFdxFine(in2);
|
|
vec3 v3 = dFdyCoarse(in3);
|
|
vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4);
|
|
|
|
uint u1;
|
|
ivec3 i3;
|
|
ivec2 i2;
|
|
v2 = frexp(v2, i2);
|
|
v3 = ldexp(v3, i3);
|
|
|
|
u1 = packUnorm4x8(v4);
|
|
u1 = packSnorm4x8(v4);
|
|
v4 = unpackUnorm4x8(u1);
|
|
v4 = unpackSnorm4x8(u1);
|
|
|
|
double d;
|
|
uvec2 u2;
|
|
d = packDouble2x32(u2);
|
|
u2 = unpackDouble2x32(d);
|
|
}
|
|
|
|
sample in vec4 colorSampIn;
|
|
sample out vec4 colorSampleBad; // ERROR
|
|
noperspective in vec4 colorfsi;
|
|
sample in vec3 sampInArray[4];
|
|
smooth in float scalarIn;
|
|
flat centroid in vec2 colorfc;
|
|
|
|
struct S {
|
|
float x;
|
|
};
|
|
|
|
in S s1;
|
|
sample S s2;
|
|
|
|
void interp()
|
|
{
|
|
interpolateAtCentroid(colorfc);
|
|
interpolateAtCentroid(colorSampIn);
|
|
interpolateAtCentroid(colorfsi);
|
|
interpolateAtCentroid(scalarIn);
|
|
interpolateAtCentroid(sampInArray); // ERROR
|
|
interpolateAtCentroid(sampInArray[2]);
|
|
interpolateAtCentroid(sampInArray[2].xy); // ERROR
|
|
|
|
interpolateAtSample(sampInArray, 1); // ERROR
|
|
interpolateAtSample(sampInArray[i], 0);
|
|
interpolateAtSample(s1.x, 2);
|
|
interpolateAtSample(scalarIn, 1);
|
|
|
|
interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
|
|
interpolateAtOffset(sampInArray[2], vec2(0.2));
|
|
interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
|
|
interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
|
|
interpolateAtOffset(s2.x, vec2(0.2)); // ERROR
|
|
|
|
float f;
|
|
interpolateAtCentroid(f); // ERROR, not interpolant
|
|
interpolateAtSample(outp, 0); // ERROR, not interpolant
|
|
}
|
|
|
|
uniform sampler1D samp1D;
|
|
uniform isampler2D isamp2D;
|
|
uniform usampler3D usamp3D;
|
|
uniform samplerCube sampCube;
|
|
uniform isampler1DArray isamp1DA;
|
|
uniform usampler2DArray usamp2DA;
|
|
uniform isamplerCubeArray isampCubeA;
|
|
|
|
uniform sampler1DShadow samp1Ds;
|
|
uniform sampler2DShadow samp2Ds;
|
|
uniform samplerCubeShadow sampCubes;
|
|
uniform sampler1DArrayShadow samp1DAs;
|
|
uniform sampler2DArrayShadow samp2DAs;
|
|
uniform samplerCubeArrayShadow sampCubeAs;
|
|
|
|
uniform samplerBuffer sampBuf;
|
|
uniform sampler2DRect sampRect;
|
|
|
|
void qlod()
|
|
{
|
|
vec2 lod;
|
|
float pf;
|
|
vec2 pf2;
|
|
vec3 pf3;
|
|
|
|
lod = textureQueryLod(samp1D, pf);
|
|
lod = textureQueryLod(isamp2D, pf2);
|
|
lod = textureQueryLod(usamp3D, pf3);
|
|
lod = textureQueryLod(sampCube, pf3);
|
|
lod = textureQueryLod(isamp1DA, pf);
|
|
lod = textureQueryLod(usamp2DA, pf2);
|
|
lod = textureQueryLod(isampCubeA, pf3);
|
|
|
|
lod = textureQueryLod(samp1Ds, pf);
|
|
lod = textureQueryLod(samp2Ds, pf2);
|
|
lod = textureQueryLod(sampCubes, pf3);
|
|
lod = textureQueryLod(samp1DAs, pf);
|
|
lod = textureQueryLod(samp2DAs, pf2);
|
|
lod = textureQueryLod(sampCubeAs, pf3);
|
|
|
|
lod = textureQueryLod(sampBuf, pf); // ERROR
|
|
lod = textureQueryLod(sampRect, pf2); // ERROR
|
|
}
|
|
|
|
uniform uint uu;
|
|
out uint iout;
|
|
|
|
void bitwiseConv()
|
|
{
|
|
iout = uu & i;
|
|
iout += uu ^ i;
|
|
iout += i | uu;
|
|
}
|
|
|
|
struct SKeyMem { int precise; } KeyMem; // ERROR, keyword can't be a member
|