Updated glslang.
This commit is contained in:
parent
3be8d34adb
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14
3rdparty/glslang/SPIRV/GlslangToSpv.cpp
vendored
14
3rdparty/glslang/SPIRV/GlslangToSpv.cpp
vendored
@ -245,7 +245,7 @@ spv::ExecutionModel TranslateExecutionModel(EShLanguage stage)
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}
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// Translate glslang type to SPIR-V storage class.
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spv::StorageClass TranslateStorageClass(const glslang::TType& type)
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spv::StorageClass TranslateStorageClass(const glslang::TType& type, bool useStorageBuffer)
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{
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if (type.getQualifier().isPipeInput())
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return spv::StorageClassInput;
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@ -255,6 +255,8 @@ spv::StorageClass TranslateStorageClass(const glslang::TType& type)
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return spv::StorageClassAtomicCounter;
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else if (type.containsOpaque())
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return spv::StorageClassUniformConstant;
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else if (useStorageBuffer && type.getQualifier().storage == glslang::EvqBuffer)
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return spv::StorageClassStorageBuffer;
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else if (type.getQualifier().isUniformOrBuffer()) {
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if (type.getQualifier().layoutPushConstant)
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return spv::StorageClassPushConstant;
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@ -310,12 +312,12 @@ spv::Decoration TranslatePrecisionDecoration(const glslang::TType& type)
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}
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// Translate glslang type to SPIR-V block decorations.
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spv::Decoration TranslateBlockDecoration(const glslang::TType& type)
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spv::Decoration TranslateBlockDecoration(const glslang::TType& type, bool useStorageBuffer)
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{
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if (type.getBasicType() == glslang::EbtBlock) {
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switch (type.getQualifier().storage) {
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case glslang::EvqUniform: return spv::DecorationBlock;
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case glslang::EvqBuffer: return spv::DecorationBufferBlock;
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case glslang::EvqBuffer: return useStorageBuffer ? spv::DecorationBlock : spv::DecorationBufferBlock;
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case glslang::EvqVaryingIn: return spv::DecorationBlock;
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case glslang::EvqVaryingOut: return spv::DecorationBlock;
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default:
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@ -2071,7 +2073,7 @@ spv::Id TGlslangToSpvTraverser::createSpvVariable(const glslang::TIntermSymbol*
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}
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// Now, handle actual variables
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spv::StorageClass storageClass = TranslateStorageClass(node->getType());
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spv::StorageClass storageClass = TranslateStorageClass(node->getType(), glslangIntermediate->usingStorageBuffer());
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spv::Id spvType = convertGlslangToSpvType(node->getType());
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#ifdef AMD_EXTENSIONS
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@ -2491,7 +2493,7 @@ void TGlslangToSpvTraverser::decorateStructType(const glslang::TType& type,
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// Decorate the structure
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addDecoration(spvType, TranslateLayoutDecoration(type, qualifier.layoutMatrix));
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addDecoration(spvType, TranslateBlockDecoration(type));
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addDecoration(spvType, TranslateBlockDecoration(type, glslangIntermediate->usingStorageBuffer()));
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if (type.getQualifier().hasStream() && glslangIntermediate->isMultiStream()) {
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builder.addCapability(spv::CapabilityGeometryStreams);
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builder.addDecoration(spvType, spv::DecorationStream, type.getQualifier().layoutStream);
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@ -2834,7 +2836,7 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
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(paramType.getBasicType() == glslang::EbtBlock &&
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paramType.getQualifier().storage == glslang::EvqBuffer) || // SSBO
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(p == 0 && implicitThis)) // implicit 'this'
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typeId = builder.makePointer(TranslateStorageClass(paramType), typeId);
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typeId = builder.makePointer(TranslateStorageClass(paramType, glslangIntermediate->usingStorageBuffer()), typeId);
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else if (paramType.getQualifier().storage != glslang::EvqConstReadOnly)
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typeId = builder.makePointer(spv::StorageClassFunction, typeId);
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else
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3
3rdparty/glslang/SPIRV/doc.cpp
vendored
3
3rdparty/glslang/SPIRV/doc.cpp
vendored
@ -180,7 +180,7 @@ const char* ExecutionModeString(int mode)
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}
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}
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const int StorageClassCeiling = 12;
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const int StorageClassCeiling = 13;
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const char* StorageClassString(int StorageClass)
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{
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@ -197,6 +197,7 @@ const char* StorageClassString(int StorageClass)
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case 9: return "PushConstant";
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case 10: return "AtomicCounter";
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case 11: return "Image";
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case 12: return "StorageBuffer";
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case StorageClassCeiling:
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default: return "Bad";
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26
3rdparty/glslang/StandAlone/StandAlone.cpp
vendored
26
3rdparty/glslang/StandAlone/StandAlone.cpp
vendored
@ -87,6 +87,7 @@ enum TOptions {
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EOptionNoStorageFormat = (1 << 21),
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EOptionKeepUncalled = (1 << 22),
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EOptionHlslOffsets = (1 << 23),
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EOptionHlslIoMapping = (1 << 24),
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};
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//
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@ -166,6 +167,7 @@ std::array<unsigned int, EShLangCount> baseTextureBinding;
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std::array<unsigned int, EShLangCount> baseImageBinding;
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std::array<unsigned int, EShLangCount> baseUboBinding;
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std::array<unsigned int, EShLangCount> baseSsboBinding;
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std::array<unsigned int, EShLangCount> baseUavBinding;
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//
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// Create the default name for saving a binary if -o is not provided.
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@ -256,6 +258,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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baseImageBinding.fill(0);
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baseUboBinding.fill(0);
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baseSsboBinding.fill(0);
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baseUavBinding.fill(0);
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ExecutableName = argv[0];
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workItems.reserve(argc);
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@ -285,12 +288,19 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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ProcessBindingBase(argc, argv, baseImageBinding);
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} else if (lowerword == "shift-ubo-bindings" || // synonyms
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lowerword == "shift-ubo-binding" ||
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lowerword == "sub") {
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lowerword == "shift-cbuffer-bindings" ||
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lowerword == "shift-cbuffer-binding" ||
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lowerword == "sub" ||
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lowerword == "scb") {
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ProcessBindingBase(argc, argv, baseUboBinding);
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} else if (lowerword == "shift-ssbo-bindings" || // synonyms
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lowerword == "shift-ssbo-binding" ||
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lowerword == "sbb") {
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ProcessBindingBase(argc, argv, baseSsboBinding);
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} else if (lowerword == "shift-uav-bindings" || // synonyms
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lowerword == "shift-uav-binding" ||
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lowerword == "suavb") {
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ProcessBindingBase(argc, argv, baseUavBinding);
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} else if (lowerword == "auto-map-bindings" || // synonyms
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lowerword == "auto-map-binding" ||
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lowerword == "amb") {
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@ -326,6 +336,10 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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Options |= EOptionKeepUncalled;
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} else if (lowerword == "hlsl-offsets") {
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Options |= EOptionHlslOffsets;
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} else if (lowerword == "hlsl-iomap" ||
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lowerword == "hlsl-iomapper" ||
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lowerword == "hlsl-iomapping") {
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Options |= EOptionHlslIoMapping;
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} else {
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usage();
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}
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@ -577,9 +591,13 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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shader->setShiftImageBinding(baseImageBinding[compUnit.stage]);
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shader->setShiftUboBinding(baseUboBinding[compUnit.stage]);
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shader->setShiftSsboBinding(baseSsboBinding[compUnit.stage]);
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shader->setShiftUavBinding(baseUavBinding[compUnit.stage]);
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shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
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shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
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if (Options & EOptionHlslIoMapping)
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shader->setHlslIoMapping(true);
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if (Options & EOptionAutoMapBindings)
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shader->setAutoMapBindings(true);
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@ -982,11 +1000,15 @@ void usage()
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" --sib [stage] num synonym for --shift-image-binding\n"
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"\n"
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" --shift-UBO-binding [stage] num set base binding number for UBOs\n"
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" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
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" --sub [stage] num synonym for --shift-UBO-binding\n"
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"\n"
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" --shift-ssbo-binding [stage] num set base binding number for SSBOs\n"
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" --sbb [stage] num synonym for --shift-ssbo-binding\n"
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"\n"
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" --shift-uav-binding [stage] num set base binding number for UAVs\n"
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" --suavb [stage] num synonym for --shift-uav-binding\n"
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"\n"
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" --auto-map-bindings automatically bind uniform variables without\n"
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" explicit bindings.\n"
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" --amb synonym for --auto-map-bindings\n"
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@ -1009,6 +1031,8 @@ void usage()
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"\n"
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" --hlsl-offsets Allow block offsets to follow HLSL rules instead of GLSL rules.\n"
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" Works independently of source language.\n"
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"\n"
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" --hlsl-iomap Perform IO mapping in HLSL register space.\n"
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);
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exit(EFailUsage);
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6
3rdparty/glslang/Test/400.frag
vendored
6
3rdparty/glslang/Test/400.frag
vendored
@ -184,10 +184,8 @@ void qlod()
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lod = textureQueryLod(sampRect, pf2); // ERROR
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}
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struct SKeyMem { int precise; } KeyMem; // ERROR, keyword can't be a member
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uniform uint uu;
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out int iout;
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out uint iout;
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void bitwiseConv()
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{
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@ -195,3 +193,5 @@ void bitwiseConv()
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iout += uu ^ i;
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iout += i | uu;
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}
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struct SKeyMem { int precise; } KeyMem; // ERROR, keyword can't be a member
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@ -84,7 +84,7 @@ ERROR: 0:194: '.' : cannot apply to an array: method
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ERROR: 0:194: 'a' : can't use function syntax on variable
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ERROR: 0:214: 'non-constant global initializer (needs GL_EXT_shader_non_constant_global_initializers)' : not supported for this version or the enabled extensions
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ERROR: 0:3000: '#error' : line of this error should be 3000
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ERROR: 0:3002: '' : syntax error
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ERROR: 0:3002: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
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ERROR: 77 compilation errors. No code generated.
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@ -52,7 +52,7 @@ ERROR: 0:209: 'assign' : cannot convert from ' const float' to ' temp 4-compone
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ERROR: 0:212: 'sampler2DRect' : Reserved word.
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ERROR: 0:244: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type ' global void' and a right operand of type ' const int' (or there is no acceptable conversion)
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ERROR: 0:245: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type ' const int' and a right operand of type ' global void' (or there is no acceptable conversion)
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ERROR: 0:248: '' : syntax error
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ERROR: 0:248: '' : syntax error, unexpected IDENTIFIER, expecting COMMA or SEMICOLON
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ERROR: 54 compilation errors. No code generated.
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@ -43,7 +43,7 @@ ERROR: 0:156: 'invariant' : can only apply to an output
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ERROR: 0:157: 'invariant' : can only apply to an output
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ERROR: 0:158: 'invariant' : can only apply to an output
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ERROR: 0:160: 'imageBuffer' : Reserved word.
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ERROR: 0:160: '' : syntax error
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ERROR: 0:160: '' : syntax error, unexpected IMAGEBUFFER, expecting COMMA or SEMICOLON
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ERROR: 45 compilation errors. No code generated.
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27
3rdparty/glslang/Test/baseResults/400.frag.out
vendored
27
3rdparty/glslang/Test/baseResults/400.frag.out
vendored
@ -34,7 +34,7 @@ ERROR: 0:183: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:183: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
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ERROR: 0:184: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:184: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
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ERROR: 0:187: '' : syntax error
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ERROR: 0:197: '' : syntax error, unexpected PRECISE, expecting IDENTIFIER
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ERROR: 35 compilation errors. No code generated.
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@ -469,6 +469,27 @@ ERROR: node is still EOpNull!
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0:181 'pf3' ( temp 3-component vector of float)
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0:183 'lod' ( temp 2-component vector of float)
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0:184 'lod' ( temp 2-component vector of float)
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0:190 Function Definition: bitwiseConv( ( global void)
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0:190 Function Parameters:
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0:192 Sequence
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0:192 move second child to first child ( temp uint)
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0:192 'iout' ( out uint)
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0:192 bitwise and ( temp uint)
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0:192 'uu' ( uniform uint)
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0:192 Convert int to uint ( temp uint)
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0:192 'i' ( flat in int)
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0:193 add second child into first child ( temp uint)
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0:193 'iout' ( out uint)
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0:193 exclusive-or ( temp uint)
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0:193 'uu' ( uniform uint)
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0:193 Convert int to uint ( temp uint)
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0:193 'i' ( flat in int)
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0:194 add second child into first child ( temp uint)
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0:194 'iout' ( out uint)
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0:194 inclusive-or ( temp uint)
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0:194 Convert int to uint ( temp uint)
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0:194 'i' ( flat in int)
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0:194 'uu' ( uniform uint)
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0:? Linker Objects
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0:? 'c2D' ( smooth in 2-component vector of float)
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0:? 'i' ( flat in int)
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@ -512,6 +533,8 @@ ERROR: node is still EOpNull!
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0:? 'sampCubeAs' ( uniform samplerCubeArrayShadow)
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0:? 'sampBuf' ( uniform samplerBuffer)
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0:? 'sampRect' ( uniform sampler2DRect)
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0:? 'uu' ( uniform uint)
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0:? 'iout' ( out uint)
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Linked fragment stage:
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@ -685,4 +708,6 @@ ERROR: node is still EOpNull!
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0:? 'sampCubeAs' ( uniform samplerCubeArrayShadow)
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0:? 'sampBuf' ( uniform samplerBuffer)
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0:? 'sampRect' ( uniform sampler2DRect)
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0:? 'uu' ( uniform uint)
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0:? 'iout' ( out uint)
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@ -6,7 +6,7 @@ ERROR: 0:4: 'preprocessor evaluation' : bad expression
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ERROR: 0:4: '#if' : unexpected tokens following directive
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ERROR: 0:6: '€' : unexpected token
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ERROR: 0:7: 'string' : End of line in string
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ERROR: 0:7: '' : syntax error
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ERROR: 0:7: '' : syntax error, unexpected INT, expecting COMMA or SEMICOLON
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ERROR: 8 compilation errors. No code generated.
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@ -4,7 +4,7 @@ ERROR: 0:2: '#if' : unexpected tokens following directive
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ERROR: 0:5: 'string' : End of line in string
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ERROR: 0:5: 'macro expansion' : expected '(' following n
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ERROR: 0:5: '""' : string literals not supported
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ERROR: 0:5: '' : syntax error
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ERROR: 0:5: '' : syntax error, unexpected INT, expecting COMMA or SEMICOLON
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ERROR: 6 compilation errors. No code generated.
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@ -1,6 +1,6 @@
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cppIndent.vert
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ERROR: 0:61: 'macro expansion' : Too few args in Macro FUNC
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ERROR: 0:61: '' : syntax error
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ERROR: 0:61: '' : syntax error, unexpected COMMA
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ERROR: 2 compilation errors. No code generated.
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@ -2,7 +2,7 @@ glspv.frag
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ERROR: 0:4: '#error' : GL_SPIRV is set ( correct , not an error )
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ERROR: 0:6: '#error' : GL_SPIR is 100
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ERROR: 0:14: 'input_attachment_index' : only allowed when using GLSL for Vulkan
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ERROR: 0:14: '' : syntax error
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ERROR: 0:14: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
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ERROR: 4 compilation errors. No code generated.
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@ -7,7 +7,7 @@ ERROR: 0:9: 'packed' : not allowed when generating SPIR-V
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ERROR: 0:13: 'gl_VertexIndex' : undeclared identifier
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ERROR: 0:14: 'gl_InstanceIndex' : undeclared identifier
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ERROR: 0:17: 'gl_DepthRangeParameters' : undeclared identifier
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ERROR: 0:20: '' : syntax error
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ERROR: 0:20: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
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ERROR: 8 compilation errors. No code generated.
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29
3rdparty/glslang/Test/baseResults/hlsl.automap.frag.out
vendored
Normal file
29
3rdparty/glslang/Test/baseResults/hlsl.automap.frag.out
vendored
Normal file
@ -0,0 +1,29 @@
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hlsl.automap.frag
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Uniform reflection:
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t1: offset -1, type 8b5d, size 1, index -1, binding 11
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t2: offset -1, type 8b5e, size 1, index -1, binding 12
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t3: offset -1, type 8b5f, size 1, index -1, binding 13
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t4.@data: offset 0, type 8b52, size 1, index 0, binding -1
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t5.@data: offset 0, type 1405, size 0, index 1, binding -1
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t6: offset -1, type 8dc2, size 1, index -1, binding 16
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s1: offset -1, type 0, size 1, index -1, binding 31
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s2: offset -1, type 0, size 1, index -1, binding 32
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u1: offset -1, type 904c, size 1, index -1, binding 41
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u2: offset -1, type 904d, size 1, index -1, binding 42
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u3: offset -1, type 904e, size 1, index -1, binding 43
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u4: offset -1, type 9051, size 1, index -1, binding 44
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u5.@data: offset 0, type 1405, size 0, index 2, binding -1
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u6.@data: offset 0, type 1406, size 1, index 3, binding -1
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cb1: offset 0, type 1404, size 1, index 4, binding -1
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tb1: offset 0, type 1404, size 1, index 5, binding -1
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Uniform block reflection:
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t4: offset -1, type ffffffff, size 0, index -1, binding 14
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t5: offset -1, type ffffffff, size 0, index -1, binding 15
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u5: offset -1, type ffffffff, size 0, index -1, binding 45
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u6: offset -1, type ffffffff, size 0, index -1, binding 46
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cb: offset -1, type ffffffff, size 4, index -1, binding 51
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tb: offset -1, type ffffffff, size 4, index -1, binding 17
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Vertex attribute reflection:
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@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:31 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
|
||||
0:31 v3: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
||||
@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:31 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
|
||||
0:31 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
|
||||
0:31 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:30 Function Definition: PixelShaderFunction( ( temp void)
|
||||
@ -40,9 +40,9 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
|
||||
0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
|
||||
0:? 'anon@2' (layout( set=10 binding=2 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
|
||||
0:? 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
|
||||
0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:31 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:31 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
|
||||
0:31 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:31 v3: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
||||
@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:31 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
|
||||
0:31 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
|
||||
0:31 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:30 Function Definition: PixelShaderFunction( ( temp void)
|
||||
@ -91,9 +91,9 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
|
||||
0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
|
||||
0:? 'anon@2' (layout( set=10 binding=2 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
|
||||
0:? 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
|
||||
0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
@ -141,6 +141,7 @@ gl_FragCoord origin is upper left
|
||||
MemberDecorate 14 0 Offset 0
|
||||
Decorate 14 Block
|
||||
Decorate 16 DescriptorSet 0
|
||||
MemberDecorate 23 0 NonWritable
|
||||
MemberDecorate 23 0 Offset 0
|
||||
Decorate 23 BufferBlock
|
||||
Decorate 25 DescriptorSet 0
|
||||
@ -149,24 +150,36 @@ gl_FragCoord origin is upper left
|
||||
Decorate 29(cbufName) Block
|
||||
Decorate 31 DescriptorSet 10
|
||||
Decorate 31 Binding 2
|
||||
MemberDecorate 36(tbufName) 0 NonWritable
|
||||
MemberDecorate 36(tbufName) 0 Offset 16
|
||||
MemberDecorate 36(tbufName) 1 NonWritable
|
||||
MemberDecorate 36(tbufName) 1 Offset 48
|
||||
MemberDecorate 36(tbufName) 2 NonWritable
|
||||
MemberDecorate 36(tbufName) 2 Offset 60
|
||||
MemberDecorate 36(tbufName) 3 NonWritable
|
||||
MemberDecorate 36(tbufName) 3 Offset 64
|
||||
MemberDecorate 36(tbufName) 4 NonWritable
|
||||
MemberDecorate 36(tbufName) 4 Offset 68
|
||||
MemberDecorate 36(tbufName) 5 NonWritable
|
||||
MemberDecorate 36(tbufName) 5 Offset 72
|
||||
MemberDecorate 36(tbufName) 6 NonWritable
|
||||
MemberDecorate 36(tbufName) 6 Offset 76
|
||||
MemberDecorate 36(tbufName) 7 NonWritable
|
||||
MemberDecorate 36(tbufName) 7 Offset 80
|
||||
MemberDecorate 36(tbufName) 8 RowMajor
|
||||
MemberDecorate 36(tbufName) 8 NonWritable
|
||||
MemberDecorate 36(tbufName) 8 Offset 96
|
||||
MemberDecorate 36(tbufName) 8 MatrixStride 16
|
||||
MemberDecorate 36(tbufName) 9 ColMajor
|
||||
MemberDecorate 36(tbufName) 9 NonWritable
|
||||
MemberDecorate 36(tbufName) 9 Offset 160
|
||||
MemberDecorate 36(tbufName) 9 MatrixStride 16
|
||||
MemberDecorate 36(tbufName) 10 RowMajor
|
||||
MemberDecorate 36(tbufName) 10 NonWritable
|
||||
MemberDecorate 36(tbufName) 10 Offset 208
|
||||
MemberDecorate 36(tbufName) 10 MatrixStride 16
|
||||
MemberDecorate 36(tbufName) 11 RowMajor
|
||||
MemberDecorate 36(tbufName) 11 NonWritable
|
||||
MemberDecorate 36(tbufName) 11 Offset 272
|
||||
MemberDecorate 36(tbufName) 11 MatrixStride 16
|
||||
Decorate 36(tbufName) BufferBlock
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,9 +2,9 @@ hlsl.doLoop.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' ( in 4-component vector of float)
|
||||
0:2 'input' ( in float)
|
||||
0:? Sequence
|
||||
0:3 Loop with condition not tested first
|
||||
0:3 Loop Condition
|
||||
@ -18,26 +18,56 @@ gl_FragCoord origin is upper left
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition not tested first
|
||||
0:5 Loop Condition
|
||||
0:5 all ( temp bool)
|
||||
0:5 Equal ( temp 4-component vector of bool)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:5 Compare Greater Than ( temp bool)
|
||||
0:5 'input' ( in float)
|
||||
0:5 Constant:
|
||||
0:5 2.000000
|
||||
0:5 Loop Body
|
||||
0:5 Branch: Return with expression
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:5 Branch: Return with expression
|
||||
0:5 Construct vec4 ( temp 4-component vector of float)
|
||||
0:5 'input' ( in float)
|
||||
0:6 Loop with condition not tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Compare Less Than ( temp bool)
|
||||
0:6 'input' ( in float)
|
||||
0:6 Constant:
|
||||
0:6 10.000000
|
||||
0:6 Loop Body
|
||||
0:6 Pre-Increment ( temp float)
|
||||
0:6 'input' ( in float)
|
||||
0:7 Loop with condition not tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Less Than ( temp bool)
|
||||
0:7 Pre-Increment ( temp float)
|
||||
0:7 'input' ( in float)
|
||||
0:7 Constant:
|
||||
0:7 10.000000
|
||||
0:7 Loop Body
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Less Than ( temp bool)
|
||||
0:7 Pre-Increment ( temp float)
|
||||
0:7 'input' ( in float)
|
||||
0:7 Constant:
|
||||
0:7 10.000000
|
||||
0:7 No loop body
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 'input' ( in float)
|
||||
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:2 move second child to first child ( temp float)
|
||||
0:? 'input' ( temp float)
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@ -46,9 +76,9 @@ Linked fragment stage:
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' ( in 4-component vector of float)
|
||||
0:2 'input' ( in float)
|
||||
0:? Sequence
|
||||
0:3 Loop with condition not tested first
|
||||
0:3 Loop Condition
|
||||
@ -62,73 +92,105 @@ gl_FragCoord origin is upper left
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition not tested first
|
||||
0:5 Loop Condition
|
||||
0:5 all ( temp bool)
|
||||
0:5 Equal ( temp 4-component vector of bool)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:5 Compare Greater Than ( temp bool)
|
||||
0:5 'input' ( in float)
|
||||
0:5 Constant:
|
||||
0:5 2.000000
|
||||
0:5 Loop Body
|
||||
0:5 Branch: Return with expression
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:5 Branch: Return with expression
|
||||
0:5 Construct vec4 ( temp 4-component vector of float)
|
||||
0:5 'input' ( in float)
|
||||
0:6 Loop with condition not tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Compare Less Than ( temp bool)
|
||||
0:6 'input' ( in float)
|
||||
0:6 Constant:
|
||||
0:6 10.000000
|
||||
0:6 Loop Body
|
||||
0:6 Pre-Increment ( temp float)
|
||||
0:6 'input' ( in float)
|
||||
0:7 Loop with condition not tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Less Than ( temp bool)
|
||||
0:7 Pre-Increment ( temp float)
|
||||
0:7 'input' ( in float)
|
||||
0:7 Constant:
|
||||
0:7 10.000000
|
||||
0:7 Loop Body
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Less Than ( temp bool)
|
||||
0:7 Pre-Increment ( temp float)
|
||||
0:7 'input' ( in float)
|
||||
0:7 Constant:
|
||||
0:7 10.000000
|
||||
0:7 No loop body
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 'input' ( in float)
|
||||
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:2 move second child to first child ( temp float)
|
||||
0:? 'input' ( temp float)
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 44
|
||||
// Id's are bound by 71
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 37 40
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 64 67
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 11 "@PixelShaderFunction(f1;"
|
||||
Name 10 "input"
|
||||
Name 35 "input"
|
||||
Name 37 "input"
|
||||
Name 40 "@entryPointOutput"
|
||||
Name 41 "param"
|
||||
Decorate 37(input) Location 0
|
||||
Decorate 40(@entryPointOutput) Location 0
|
||||
Name 62 "input"
|
||||
Name 64 "input"
|
||||
Name 67 "@entryPointOutput"
|
||||
Name 68 "param"
|
||||
Decorate 64(input) Location 0
|
||||
Decorate 67(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 7(fvec4) 8(ptr)
|
||||
7: TypePointer Function 6(float)
|
||||
8: TypeVector 6(float) 4
|
||||
9: TypeFunction 8(fvec4) 7(ptr)
|
||||
17: TypeBool
|
||||
18: 17(bool) ConstantFalse
|
||||
31: TypeVector 17(bool) 4
|
||||
36: TypePointer Input 7(fvec4)
|
||||
37(input): 36(ptr) Variable Input
|
||||
39: TypePointer Output 7(fvec4)
|
||||
40(@entryPointOutput): 39(ptr) Variable Output
|
||||
31: 6(float) Constant 1073741824
|
||||
38: 6(float) Constant 1065353216
|
||||
41: 6(float) Constant 1092616192
|
||||
63: TypePointer Input 6(float)
|
||||
64(input): 63(ptr) Variable Input
|
||||
66: TypePointer Output 8(fvec4)
|
||||
67(@entryPointOutput): 66(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
35(input): 8(ptr) Variable Function
|
||||
41(param): 8(ptr) Variable Function
|
||||
38: 7(fvec4) Load 37(input)
|
||||
Store 35(input) 38
|
||||
42: 7(fvec4) Load 35(input)
|
||||
Store 41(param) 42
|
||||
43: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 41(param)
|
||||
Store 40(@entryPointOutput) 43
|
||||
62(input): 7(ptr) Variable Function
|
||||
68(param): 7(ptr) Variable Function
|
||||
65: 6(float) Load 64(input)
|
||||
Store 62(input) 65
|
||||
69: 6(float) Load 62(input)
|
||||
Store 68(param) 69
|
||||
70: 8(fvec4) FunctionCall 11(@PixelShaderFunction(f1;) 68(param)
|
||||
Store 67(@entryPointOutput) 70
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
|
||||
10(input): 8(ptr) FunctionParameter
|
||||
11(@PixelShaderFunction(f1;): 8(fvec4) Function None 9
|
||||
10(input): 7(ptr) FunctionParameter
|
||||
12: Label
|
||||
Branch 13
|
||||
13: Label
|
||||
@ -153,15 +215,57 @@ gl_FragCoord origin is upper left
|
||||
LoopMerge 25 26 None
|
||||
Branch 24
|
||||
24: Label
|
||||
27: 7(fvec4) Load 10(input)
|
||||
ReturnValue 27
|
||||
27: 6(float) Load 10(input)
|
||||
28: 8(fvec4) CompositeConstruct 27 27 27 27
|
||||
ReturnValue 28
|
||||
26: Label
|
||||
29: 7(fvec4) Load 10(input)
|
||||
30: 7(fvec4) Load 10(input)
|
||||
32: 31(bvec4) FOrdEqual 29 30
|
||||
33: 17(bool) All 32
|
||||
BranchConditional 33 23 25
|
||||
30: 6(float) Load 10(input)
|
||||
32: 17(bool) FOrdGreaterThan 30 31
|
||||
BranchConditional 32 23 25
|
||||
25: Label
|
||||
34: 7(fvec4) Undef
|
||||
ReturnValue 34
|
||||
Branch 33
|
||||
33: Label
|
||||
LoopMerge 35 36 None
|
||||
Branch 34
|
||||
34: Label
|
||||
37: 6(float) Load 10(input)
|
||||
39: 6(float) FAdd 37 38
|
||||
Store 10(input) 39
|
||||
Branch 36
|
||||
36: Label
|
||||
40: 6(float) Load 10(input)
|
||||
42: 17(bool) FOrdLessThan 40 41
|
||||
BranchConditional 42 33 35
|
||||
35: Label
|
||||
Branch 43
|
||||
43: Label
|
||||
LoopMerge 45 46 None
|
||||
Branch 44
|
||||
44: Label
|
||||
Branch 47
|
||||
47: Label
|
||||
LoopMerge 49 50 None
|
||||
Branch 51
|
||||
51: Label
|
||||
52: 6(float) Load 10(input)
|
||||
53: 6(float) FAdd 52 38
|
||||
Store 10(input) 53
|
||||
54: 17(bool) FOrdLessThan 53 41
|
||||
BranchConditional 54 48 49
|
||||
48: Label
|
||||
Branch 50
|
||||
50: Label
|
||||
Branch 47
|
||||
49: Label
|
||||
Branch 46
|
||||
46: Label
|
||||
55: 6(float) Load 10(input)
|
||||
56: 6(float) FAdd 55 38
|
||||
Store 10(input) 56
|
||||
57: 17(bool) FOrdLessThan 56 41
|
||||
BranchConditional 57 43 45
|
||||
45: Label
|
||||
58: 6(float) Load 10(input)
|
||||
59: 8(fvec4) CompositeConstruct 58 58 58 58
|
||||
ReturnValue 59
|
||||
FunctionEnd
|
||||
|
@ -118,8 +118,9 @@ gl_FragCoord origin is upper left
|
||||
0:24 Convert int to bool ( temp bool)
|
||||
0:24 'i' ( temp int)
|
||||
0:24 Loop Body
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:26 Loop with condition tested first
|
||||
0:26 Loop Condition
|
||||
@ -286,8 +287,9 @@ gl_FragCoord origin is upper left
|
||||
0:24 Convert int to bool ( temp bool)
|
||||
0:24 'i' ( temp int)
|
||||
0:24 Loop Body
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:26 Loop with condition tested first
|
||||
0:26 Loop Condition
|
||||
|
@ -12,23 +12,23 @@ gl_FragCoord origin is upper left
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 'input' ( in 4-component vector of float)
|
||||
0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
|
||||
0:17 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
|
||||
0:17 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
|
||||
0:17 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:? 'specConst' ( specialization-constant const int)
|
||||
0:? 10 (const int)
|
||||
0:? 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@ -48,23 +48,23 @@ gl_FragCoord origin is upper left
|
||||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 'input' ( in 4-component vector of float)
|
||||
0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
|
||||
0:17 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
|
||||
0:17 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
|
||||
0:17 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:? 'specConst' ( specialization-constant const int)
|
||||
0:? 10 (const int)
|
||||
0:? 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
@ -89,12 +89,15 @@ gl_FragCoord origin is upper left
|
||||
MemberName 30(tbufName2) 0 "v1PostLayout"
|
||||
Name 32 ""
|
||||
Name 38 "specConst"
|
||||
MemberDecorate 14(tbufName) 0 NonWritable
|
||||
MemberDecorate 14(tbufName) 0 Offset 16
|
||||
Decorate 14(tbufName) BufferBlock
|
||||
Decorate 16 DescriptorSet 3
|
||||
Decorate 16 Binding 5
|
||||
MemberDecorate 23(tbufName2) 0 NonWritable
|
||||
MemberDecorate 23(tbufName2) 0 Offset 0
|
||||
Decorate 23(tbufName2) BufferBlock
|
||||
MemberDecorate 30(tbufName2) 0 NonWritable
|
||||
MemberDecorate 30(tbufName2) 0 Offset 16
|
||||
Decorate 30(tbufName2) BufferBlock
|
||||
Decorate 32 DescriptorSet 4
|
||||
|
96
3rdparty/glslang/Test/baseResults/hlsl.samplecmp.negative.frag.out
vendored
Normal file
96
3rdparty/glslang/Test/baseResults/hlsl.samplecmp.negative.frag.out
vendored
Normal file
@ -0,0 +1,96 @@
|
||||
hlsl.samplecmp.negative.frag
|
||||
ERROR: 0:9: '' : expected: SamplerComparisonState
|
||||
ERROR: 1 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 texture ( temp float)
|
||||
0:8 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:8 'g_shadowTex' ( uniform texture2D)
|
||||
0:8 'g_shadowSamplerComp' ( uniform sampler)
|
||||
0:8 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:8 Constant:
|
||||
0:8 0.000000
|
||||
0:9 ERROR: Bad aggregation op
|
||||
( temp float)
|
||||
0:9 'g_shadowTex' ( uniform texture2D)
|
||||
0:9 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:11 Branch: Return with expression
|
||||
0:11 Constant:
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'g_shadowTex' ( uniform texture2D)
|
||||
0:? 'g_shadowSampler' ( uniform sampler)
|
||||
0:? 'g_shadowSamplerComp' ( uniform sampler)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 texture ( temp float)
|
||||
0:8 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:8 'g_shadowTex' ( uniform texture2D)
|
||||
0:8 'g_shadowSamplerComp' ( uniform sampler)
|
||||
0:8 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:8 Constant:
|
||||
0:8 0.000000
|
||||
0:9 ERROR: Bad aggregation op
|
||||
( temp float)
|
||||
0:9 'g_shadowTex' ( uniform texture2D)
|
||||
0:9 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:11 Branch: Return with expression
|
||||
0:11 Constant:
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'g_shadowTex' ( uniform texture2D)
|
||||
0:? 'g_shadowSampler' ( uniform sampler)
|
||||
0:? 'g_shadowSamplerComp' ( uniform sampler)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
80
3rdparty/glslang/Test/baseResults/hlsl.samplecmp.negative2.frag.out
vendored
Normal file
80
3rdparty/glslang/Test/baseResults/hlsl.samplecmp.negative2.frag.out
vendored
Normal file
@ -0,0 +1,80 @@
|
||||
hlsl.samplecmp.negative2.frag
|
||||
ERROR: 0:7: '' : expected: SamplerComparisonState
|
||||
ERROR: 1 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:6 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:6 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 ERROR: Bad aggregation op
|
||||
( temp 4-component vector of float)
|
||||
0:7 'g_shadowTex' ( uniform texture2D)
|
||||
0:7 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:9 Branch: Return with expression
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:6 Function Definition: main( ( temp void)
|
||||
0:6 Function Parameters:
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:6 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'g_shadowTex' ( uniform texture2D)
|
||||
0:? 'g_shadowSampler' ( uniform sampler)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:6 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:6 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 ERROR: Bad aggregation op
|
||||
( temp 4-component vector of float)
|
||||
0:7 'g_shadowTex' ( uniform texture2D)
|
||||
0:7 'g_shadowSampler' ( uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:7 Constant:
|
||||
0:7 0.000000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:9 Branch: Return with expression
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:6 Function Definition: main( ( temp void)
|
||||
0:6 Function Parameters:
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:6 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'g_shadowTex' ( uniform texture2D)
|
||||
0:? 'g_shadowSampler' ( uniform sampler)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
@ -95,27 +95,66 @@ gl_FragCoord origin is upper left
|
||||
0:22 Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 'f' ( in float)
|
||||
0:22 'v' ( temp 4-component vector of float)
|
||||
0:26 Compare Equal ( temp bool)
|
||||
0:26 'f1' ( temp 1-component vector of float)
|
||||
0:26 Construct float ( temp 1-component vector of float)
|
||||
0:26 'v' ( temp 4-component vector of float)
|
||||
0:27 Compare Less Than ( temp bool)
|
||||
0:27 Construct float ( temp 1-component vector of float)
|
||||
0:27 'v' ( temp 4-component vector of float)
|
||||
0:27 'f1' ( temp 1-component vector of float)
|
||||
0:26 Equal ( temp 4-component vector of bool)
|
||||
0:26 Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 'f1' ( temp 1-component vector of float)
|
||||
0:26 'v' ( temp 4-component vector of float)
|
||||
0:27 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:27 'v' ( temp 4-component vector of float)
|
||||
0:27 Construct vec4 ( temp 4-component vector of float)
|
||||
0:27 'f1' ( temp 1-component vector of float)
|
||||
0:28 Construct float ( temp float)
|
||||
0:28 'f1' ( temp 1-component vector of float)
|
||||
0:29 Construct vec3 ( temp 3-component vector of float)
|
||||
0:29 Construct float ( temp float)
|
||||
0:29 'f1' ( temp 1-component vector of float)
|
||||
0:33 Branch: Return with expression
|
||||
0:33 component-wise multiply ( temp 4-component vector of float)
|
||||
0:33 'input' ( in 4-component vector of float)
|
||||
0:33 Constant:
|
||||
0:33 3.000000
|
||||
0:33 3.000000
|
||||
0:33 3.000000
|
||||
0:33 3.000000
|
||||
0:36 right-shift ( temp 3-component vector of uint)
|
||||
0:36 Construct uvec3 ( temp 3-component vector of uint)
|
||||
0:36 'ui' ( temp uint)
|
||||
0:36 'ui3' ( temp 3-component vector of uint)
|
||||
0:37 right-shift ( temp 3-component vector of uint)
|
||||
0:37 'ui3' ( temp 3-component vector of uint)
|
||||
0:37 'ui' ( temp uint)
|
||||
0:39 multiply second child into first child ( temp 4-component vector of float)
|
||||
0:39 'v' ( temp 4-component vector of float)
|
||||
0:39 'f1' ( temp 1-component vector of float)
|
||||
0:40 multiply second child into first child ( temp 1-component vector of float)
|
||||
0:40 'f1' ( temp 1-component vector of float)
|
||||
0:40 Construct float ( temp 1-component vector of float)
|
||||
0:40 'v' ( temp 4-component vector of float)
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 3-component vector of float)
|
||||
0:42 'mixed' ( temp 3-component vector of float)
|
||||
0:42 component-wise multiply ( temp 3-component vector of float)
|
||||
0:42 'u' ( temp 3-component vector of float)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:42 'v' ( temp 4-component vector of float)
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 'f' ( in float)
|
||||
0:43 Construct float ( in float)
|
||||
0:43 'u' ( temp 3-component vector of float)
|
||||
0:44 move second child to first child ( temp 1-component vector of float)
|
||||
0:44 'f1' ( temp 1-component vector of float)
|
||||
0:44 Construct float ( temp 1-component vector of float)
|
||||
0:44 'u' ( temp 3-component vector of float)
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp float)
|
||||
0:45 'sf' ( temp float)
|
||||
0:45 Construct float ( temp float)
|
||||
0:45 'v' ( temp 4-component vector of float)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp 1-component vector of float)
|
||||
0:46 'sf1' ( temp 1-component vector of float)
|
||||
0:46 Construct float ( temp 1-component vector of float)
|
||||
0:46 'v' ( temp 4-component vector of float)
|
||||
0:48 Branch: Return with expression
|
||||
0:48 component-wise multiply ( temp 4-component vector of float)
|
||||
0:48 'input' ( in 4-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
@ -219,32 +258,71 @@ gl_FragCoord origin is upper left
|
||||
0:22 Construct vec4 ( temp 4-component vector of float)
|
||||
0:22 'f' ( in float)
|
||||
0:22 'v' ( temp 4-component vector of float)
|
||||
0:26 Compare Equal ( temp bool)
|
||||
0:26 'f1' ( temp 1-component vector of float)
|
||||
0:26 Construct float ( temp 1-component vector of float)
|
||||
0:26 'v' ( temp 4-component vector of float)
|
||||
0:27 Compare Less Than ( temp bool)
|
||||
0:27 Construct float ( temp 1-component vector of float)
|
||||
0:27 'v' ( temp 4-component vector of float)
|
||||
0:27 'f1' ( temp 1-component vector of float)
|
||||
0:26 Equal ( temp 4-component vector of bool)
|
||||
0:26 Construct vec4 ( temp 4-component vector of float)
|
||||
0:26 'f1' ( temp 1-component vector of float)
|
||||
0:26 'v' ( temp 4-component vector of float)
|
||||
0:27 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:27 'v' ( temp 4-component vector of float)
|
||||
0:27 Construct vec4 ( temp 4-component vector of float)
|
||||
0:27 'f1' ( temp 1-component vector of float)
|
||||
0:28 Construct float ( temp float)
|
||||
0:28 'f1' ( temp 1-component vector of float)
|
||||
0:29 Construct vec3 ( temp 3-component vector of float)
|
||||
0:29 Construct float ( temp float)
|
||||
0:29 'f1' ( temp 1-component vector of float)
|
||||
0:33 Branch: Return with expression
|
||||
0:33 component-wise multiply ( temp 4-component vector of float)
|
||||
0:33 'input' ( in 4-component vector of float)
|
||||
0:33 Constant:
|
||||
0:33 3.000000
|
||||
0:33 3.000000
|
||||
0:33 3.000000
|
||||
0:33 3.000000
|
||||
0:36 right-shift ( temp 3-component vector of uint)
|
||||
0:36 Construct uvec3 ( temp 3-component vector of uint)
|
||||
0:36 'ui' ( temp uint)
|
||||
0:36 'ui3' ( temp 3-component vector of uint)
|
||||
0:37 right-shift ( temp 3-component vector of uint)
|
||||
0:37 'ui3' ( temp 3-component vector of uint)
|
||||
0:37 'ui' ( temp uint)
|
||||
0:39 multiply second child into first child ( temp 4-component vector of float)
|
||||
0:39 'v' ( temp 4-component vector of float)
|
||||
0:39 'f1' ( temp 1-component vector of float)
|
||||
0:40 multiply second child into first child ( temp 1-component vector of float)
|
||||
0:40 'f1' ( temp 1-component vector of float)
|
||||
0:40 Construct float ( temp 1-component vector of float)
|
||||
0:40 'v' ( temp 4-component vector of float)
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp 3-component vector of float)
|
||||
0:42 'mixed' ( temp 3-component vector of float)
|
||||
0:42 component-wise multiply ( temp 3-component vector of float)
|
||||
0:42 'u' ( temp 3-component vector of float)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:42 'v' ( temp 4-component vector of float)
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 'f' ( in float)
|
||||
0:43 Construct float ( in float)
|
||||
0:43 'u' ( temp 3-component vector of float)
|
||||
0:44 move second child to first child ( temp 1-component vector of float)
|
||||
0:44 'f1' ( temp 1-component vector of float)
|
||||
0:44 Construct float ( temp 1-component vector of float)
|
||||
0:44 'u' ( temp 3-component vector of float)
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp float)
|
||||
0:45 'sf' ( temp float)
|
||||
0:45 Construct float ( temp float)
|
||||
0:45 'v' ( temp 4-component vector of float)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp 1-component vector of float)
|
||||
0:46 'sf1' ( temp 1-component vector of float)
|
||||
0:46 Construct float ( temp 1-component vector of float)
|
||||
0:46 'v' ( temp 4-component vector of float)
|
||||
0:48 Branch: Return with expression
|
||||
0:48 component-wise multiply ( temp 4-component vector of float)
|
||||
0:48 'input' ( in 4-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 88
|
||||
// Id's are bound by 127
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
@ -263,6 +341,11 @@ gl_FragCoord origin is upper left
|
||||
Name 34 "MyVal"
|
||||
Name 37 "foo"
|
||||
Name 70 "f1"
|
||||
Name 83 "ui"
|
||||
Name 88 "ui3"
|
||||
Name 103 "mixed"
|
||||
Name 115 "sf"
|
||||
Name 118 "sf1"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -294,8 +377,11 @@ gl_FragCoord origin is upper left
|
||||
56: TypeInt 32 0
|
||||
57: 56(int) Constant 0
|
||||
62: TypeVector 41(bool) 4
|
||||
83: 6(float) Constant 1077936128
|
||||
84: 7(fvec4) ConstantComposite 83 83 83 83
|
||||
82: TypePointer Function 56(int)
|
||||
85: TypeVector 56(int) 3
|
||||
87: TypePointer Function 85(ivec3)
|
||||
122: 6(float) Constant 1077936128
|
||||
123: 7(fvec4) ConstantComposite 122 122 122 122
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Return
|
||||
@ -311,6 +397,11 @@ gl_FragCoord origin is upper left
|
||||
34(MyVal): 23(ptr) Variable Function
|
||||
37(foo): 23(ptr) Variable Function
|
||||
70(f1): 9(ptr) Variable Function
|
||||
83(ui): 82(ptr) Variable Function
|
||||
88(ui3): 87(ptr) Variable Function
|
||||
103(mixed): 23(ptr) Variable Function
|
||||
115(sf): 9(ptr) Variable Function
|
||||
118(sf1): 9(ptr) Variable Function
|
||||
Store 15(v) 17
|
||||
Store 15(v) 19
|
||||
20: 6(float) Load 12(f)
|
||||
@ -346,17 +437,55 @@ gl_FragCoord origin is upper left
|
||||
68: 62(bvec4) FOrdNotEqual 66 67
|
||||
69: 41(bool) Any 68
|
||||
71: 6(float) Load 70(f1)
|
||||
72: 7(fvec4) Load 15(v)
|
||||
73: 6(float) CompositeExtract 72 0
|
||||
74: 41(bool) FOrdEqual 71 73
|
||||
72: 7(fvec4) CompositeConstruct 71 71 71 71
|
||||
73: 7(fvec4) Load 15(v)
|
||||
74: 62(bvec4) FOrdEqual 72 73
|
||||
75: 7(fvec4) Load 15(v)
|
||||
76: 6(float) CompositeExtract 75 0
|
||||
77: 6(float) Load 70(f1)
|
||||
78: 41(bool) FOrdLessThan 76 77
|
||||
76: 6(float) Load 70(f1)
|
||||
77: 7(fvec4) CompositeConstruct 76 76 76 76
|
||||
78: 62(bvec4) FOrdLessThan 75 77
|
||||
79: 6(float) Load 70(f1)
|
||||
80: 6(float) Load 70(f1)
|
||||
81: 22(fvec3) CompositeConstruct 80 80 80
|
||||
82: 7(fvec4) Load 11(input)
|
||||
85: 7(fvec4) FMul 82 84
|
||||
ReturnValue 85
|
||||
84: 56(int) Load 83(ui)
|
||||
86: 85(ivec3) CompositeConstruct 84 84 84
|
||||
89: 85(ivec3) Load 88(ui3)
|
||||
90: 85(ivec3) ShiftRightLogical 86 89
|
||||
91: 85(ivec3) Load 88(ui3)
|
||||
92: 56(int) Load 83(ui)
|
||||
93: 85(ivec3) CompositeConstruct 92 92 92
|
||||
94: 85(ivec3) ShiftRightLogical 91 93
|
||||
95: 6(float) Load 70(f1)
|
||||
96: 7(fvec4) Load 15(v)
|
||||
97: 7(fvec4) CompositeConstruct 95 95 95 95
|
||||
98: 7(fvec4) FMul 96 97
|
||||
Store 15(v) 98
|
||||
99: 7(fvec4) Load 15(v)
|
||||
100: 6(float) CompositeExtract 99 0
|
||||
101: 6(float) Load 70(f1)
|
||||
102: 6(float) FMul 101 100
|
||||
Store 70(f1) 102
|
||||
104: 22(fvec3) Load 24(u)
|
||||
105: 7(fvec4) Load 15(v)
|
||||
106: 6(float) CompositeExtract 105 0
|
||||
107: 6(float) CompositeExtract 105 1
|
||||
108: 6(float) CompositeExtract 105 2
|
||||
109: 22(fvec3) CompositeConstruct 106 107 108
|
||||
110: 22(fvec3) FMul 104 109
|
||||
Store 103(mixed) 110
|
||||
111: 22(fvec3) Load 24(u)
|
||||
112: 6(float) CompositeExtract 111 0
|
||||
Store 12(f) 112
|
||||
113: 22(fvec3) Load 24(u)
|
||||
114: 6(float) CompositeExtract 113 0
|
||||
Store 70(f1) 114
|
||||
116: 7(fvec4) Load 15(v)
|
||||
117: 6(float) CompositeExtract 116 0
|
||||
Store 115(sf) 117
|
||||
119: 7(fvec4) Load 15(v)
|
||||
120: 6(float) CompositeExtract 119 0
|
||||
Store 118(sf1) 120
|
||||
121: 7(fvec4) Load 11(input)
|
||||
124: 7(fvec4) FMul 121 123
|
||||
ReturnValue 124
|
||||
FunctionEnd
|
||||
|
223
3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.frag.out
vendored
Normal file
223
3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.frag.out
vendored
Normal file
@ -0,0 +1,223 @@
|
||||
hlsl.structbuffer.append.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'pos' ( in uint)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
|
||||
0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:8 Constant:
|
||||
0:8 0 (const uint)
|
||||
0:8 AtomicAdd ( temp uint)
|
||||
0:8 @count: direct index for structure ( temp int)
|
||||
0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
|
||||
0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 add ( temp uint)
|
||||
0:10 AtomicAdd ( temp uint)
|
||||
0:10 @count: direct index for structure ( temp int)
|
||||
0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 -1 (const int)
|
||||
0:10 Constant:
|
||||
0:10 -1 (const int)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'pos' ( in uint)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
|
||||
0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:8 Constant:
|
||||
0:8 0 (const uint)
|
||||
0:8 AtomicAdd ( temp uint)
|
||||
0:8 @count: direct index for structure ( temp int)
|
||||
0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:10 Branch: Return with expression
|
||||
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
|
||||
0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 add ( temp uint)
|
||||
0:10 AtomicAdd ( temp uint)
|
||||
0:10 @count: direct index for structure ( temp int)
|
||||
0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 -1 (const int)
|
||||
0:10 Constant:
|
||||
0:10 -1 (const int)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 56
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 48 51
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "@main(u1;"
|
||||
Name 11 "pos"
|
||||
Name 15 "sbuf_a"
|
||||
MemberName 15(sbuf_a) 0 "@data"
|
||||
Name 17 "sbuf_a"
|
||||
Name 20 "sbuf_a@count"
|
||||
MemberName 20(sbuf_a@count) 0 "@count"
|
||||
Name 22 "sbuf_a@count"
|
||||
Name 36 "sbuf_c"
|
||||
Name 37 "sbuf_c@count"
|
||||
Name 46 "pos"
|
||||
Name 48 "pos"
|
||||
Name 51 "@entryPointOutput"
|
||||
Name 52 "param"
|
||||
Name 55 "sbuf_unused"
|
||||
Decorate 14 ArrayStride 16
|
||||
MemberDecorate 15(sbuf_a) 0 Offset 0
|
||||
Decorate 15(sbuf_a) BufferBlock
|
||||
Decorate 17(sbuf_a) DescriptorSet 0
|
||||
MemberDecorate 20(sbuf_a@count) 0 Offset 0
|
||||
Decorate 20(sbuf_a@count) BufferBlock
|
||||
Decorate 22(sbuf_a@count) DescriptorSet 0
|
||||
Decorate 36(sbuf_c) DescriptorSet 0
|
||||
Decorate 37(sbuf_c@count) DescriptorSet 0
|
||||
Decorate 48(pos) Location 0
|
||||
Decorate 51(@entryPointOutput) Location 0
|
||||
Decorate 55(sbuf_unused) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypePointer Function 6(int)
|
||||
8: TypeFloat 32
|
||||
9: TypeVector 8(float) 4
|
||||
10: TypeFunction 9(fvec4) 7(ptr)
|
||||
14: TypeRuntimeArray 9(fvec4)
|
||||
15(sbuf_a): TypeStruct 14
|
||||
16: TypePointer Uniform 15(sbuf_a)
|
||||
17(sbuf_a): 16(ptr) Variable Uniform
|
||||
18: TypeInt 32 1
|
||||
19: 18(int) Constant 0
|
||||
20(sbuf_a@count): TypeStruct 18(int)
|
||||
21: TypePointer Uniform 20(sbuf_a@count)
|
||||
22(sbuf_a@count): 21(ptr) Variable Uniform
|
||||
23: TypePointer Uniform 18(int)
|
||||
25: 18(int) Constant 1
|
||||
26: 6(int) Constant 1
|
||||
27: 6(int) Constant 0
|
||||
29: 8(float) Constant 1065353216
|
||||
30: 8(float) Constant 1073741824
|
||||
31: 8(float) Constant 1077936128
|
||||
32: 8(float) Constant 1082130432
|
||||
33: 9(fvec4) ConstantComposite 29 30 31 32
|
||||
34: TypePointer Uniform 9(fvec4)
|
||||
36(sbuf_c): 16(ptr) Variable Uniform
|
||||
37(sbuf_c@count): 21(ptr) Variable Uniform
|
||||
39: 18(int) Constant 4294967295
|
||||
47: TypePointer Input 6(int)
|
||||
48(pos): 47(ptr) Variable Input
|
||||
50: TypePointer Output 9(fvec4)
|
||||
51(@entryPointOutput): 50(ptr) Variable Output
|
||||
55(sbuf_unused): 16(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
46(pos): 7(ptr) Variable Function
|
||||
52(param): 7(ptr) Variable Function
|
||||
49: 6(int) Load 48(pos)
|
||||
Store 46(pos) 49
|
||||
53: 6(int) Load 46(pos)
|
||||
Store 52(param) 53
|
||||
54: 9(fvec4) FunctionCall 12(@main(u1;) 52(param)
|
||||
Store 51(@entryPointOutput) 54
|
||||
Return
|
||||
FunctionEnd
|
||||
12(@main(u1;): 9(fvec4) Function None 10
|
||||
11(pos): 7(ptr) FunctionParameter
|
||||
13: Label
|
||||
24: 23(ptr) AccessChain 22(sbuf_a@count) 19
|
||||
28: 6(int) AtomicIAdd 24 26 27 25
|
||||
35: 34(ptr) AccessChain 17(sbuf_a) 19 28
|
||||
Store 35 33
|
||||
38: 23(ptr) AccessChain 37(sbuf_c@count) 19
|
||||
40: 6(int) AtomicIAdd 38 26 27 39
|
||||
41: 6(int) IAdd 40 39
|
||||
42: 34(ptr) AccessChain 36(sbuf_c) 19 41
|
||||
43: 9(fvec4) Load 42
|
||||
ReturnValue 43
|
||||
FunctionEnd
|
326
3rdparty/glslang/Test/baseResults/hlsl.structbuffer.floatidx.comp.out
vendored
Normal file
326
3rdparty/glslang/Test/baseResults/hlsl.structbuffer.floatidx.comp.out
vendored
Normal file
@ -0,0 +1,326 @@
|
||||
hlsl.structbuffer.floatidx.comp
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:13 Function Definition: @main(vu3; ( temp void)
|
||||
0:13 Function Parameters:
|
||||
0:13 'nThreadId' ( in 3-component vector of uint)
|
||||
0:? Sequence
|
||||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:14 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
|
||||
0:14 Constant:
|
||||
0:14 0 (const uint)
|
||||
0:14 add ( temp uint)
|
||||
0:14 AtomicAdd ( temp uint)
|
||||
0:14 @count: direct index for structure ( temp int)
|
||||
0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:14 Constant:
|
||||
0:14 -1 (const int)
|
||||
0:14 Constant:
|
||||
0:14 -1 (const int)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp 2-component vector of float)
|
||||
0:15 'coord' ( temp 2-component vector of float)
|
||||
0:15 Convert uint to float ( temp 2-component vector of float)
|
||||
0:15 vector swizzle ( temp 2-component vector of uint)
|
||||
0:15 threadId: direct index for structure ( temp 2-component vector of uint)
|
||||
0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 Sequence
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:16 'storeTemp' ( temp 4-component vector of float)
|
||||
0:16 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 imageStore ( temp void)
|
||||
0:16 'outtx' (layout( rgba32f) uniform image2D)
|
||||
0:16 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:16 'coord' ( temp 2-component vector of float)
|
||||
0:16 'storeTemp' ( temp 4-component vector of float)
|
||||
0:16 'storeTemp' ( temp 4-component vector of float)
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
|
||||
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:18 Constant:
|
||||
0:18 0 (const uint)
|
||||
0:18 Convert float to uint ( temp uint)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 'coord' ( temp 2-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
|
||||
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:18 Constant:
|
||||
0:18 0 (const uint)
|
||||
0:18 Convert float to uint ( temp uint)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 'coord' ( temp 2-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:13 Function Definition: main( ( temp void)
|
||||
0:13 Function Parameters:
|
||||
0:? Sequence
|
||||
0:13 move second child to first child ( temp 3-component vector of uint)
|
||||
0:? 'nThreadId' ( temp 3-component vector of uint)
|
||||
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
|
||||
0:13 Function Call: @main(vu3; ( temp void)
|
||||
0:? 'nThreadId' ( temp 3-component vector of uint)
|
||||
0:? Linker Objects
|
||||
0:? 'outtx' (layout( rgba32f) uniform image2D)
|
||||
0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
|
||||
0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
|
||||
|
||||
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:13 Function Definition: @main(vu3; ( temp void)
|
||||
0:13 Function Parameters:
|
||||
0:13 'nThreadId' ( in 3-component vector of uint)
|
||||
0:? Sequence
|
||||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:14 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
|
||||
0:14 Constant:
|
||||
0:14 0 (const uint)
|
||||
0:14 add ( temp uint)
|
||||
0:14 AtomicAdd ( temp uint)
|
||||
0:14 @count: direct index for structure ( temp int)
|
||||
0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:14 Constant:
|
||||
0:14 -1 (const int)
|
||||
0:14 Constant:
|
||||
0:14 -1 (const int)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp 2-component vector of float)
|
||||
0:15 'coord' ( temp 2-component vector of float)
|
||||
0:15 Convert uint to float ( temp 2-component vector of float)
|
||||
0:15 vector swizzle ( temp 2-component vector of uint)
|
||||
0:15 threadId: direct index for structure ( temp 2-component vector of uint)
|
||||
0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 Sequence
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:16 'storeTemp' ( temp 4-component vector of float)
|
||||
0:16 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 imageStore ( temp void)
|
||||
0:16 'outtx' (layout( rgba32f) uniform image2D)
|
||||
0:16 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:16 'coord' ( temp 2-component vector of float)
|
||||
0:16 'storeTemp' ( temp 4-component vector of float)
|
||||
0:16 'storeTemp' ( temp 4-component vector of float)
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
|
||||
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:18 Constant:
|
||||
0:18 0 (const uint)
|
||||
0:18 Convert float to uint ( temp uint)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 'coord' ( temp 2-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
||||
0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
|
||||
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:18 Constant:
|
||||
0:18 0 (const uint)
|
||||
0:18 Convert float to uint ( temp uint)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 'coord' ( temp 2-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:13 Function Definition: main( ( temp void)
|
||||
0:13 Function Parameters:
|
||||
0:? Sequence
|
||||
0:13 move second child to first child ( temp 3-component vector of uint)
|
||||
0:? 'nThreadId' ( temp 3-component vector of uint)
|
||||
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
|
||||
0:13 Function Call: @main(vu3; ( temp void)
|
||||
0:? 'nThreadId' ( temp 3-component vector of uint)
|
||||
0:? Linker Objects
|
||||
0:? 'outtx' (layout( rgba32f) uniform image2D)
|
||||
0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
|
||||
0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
|
||||
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 84
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "main" 79
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "@main(vu3;"
|
||||
Name 10 "nThreadId"
|
||||
Name 16 "sb_t"
|
||||
MemberName 16(sb_t) 0 "color"
|
||||
MemberName 16(sb_t) 1 "threadId"
|
||||
Name 18 "data"
|
||||
Name 19 "sb_t"
|
||||
MemberName 19(sb_t) 0 "color"
|
||||
MemberName 19(sb_t) 1 "threadId"
|
||||
Name 21 "csb"
|
||||
MemberName 21(csb) 0 "@data"
|
||||
Name 23 "csb"
|
||||
Name 26 "csb@count"
|
||||
MemberName 26(csb@count) 0 "@count"
|
||||
Name 28 "csb@count"
|
||||
Name 48 "coord"
|
||||
Name 52 "storeTemp"
|
||||
Name 57 "outtx"
|
||||
Name 63 "rwsb"
|
||||
MemberName 63(rwsb) 0 "@data"
|
||||
Name 65 "rwsb"
|
||||
Name 77 "nThreadId"
|
||||
Name 79 "nThreadId"
|
||||
Name 81 "param"
|
||||
MemberDecorate 19(sb_t) 0 Offset 0
|
||||
MemberDecorate 19(sb_t) 1 Offset 16
|
||||
Decorate 20 ArrayStride 32
|
||||
MemberDecorate 21(csb) 0 Offset 0
|
||||
Decorate 21(csb) BufferBlock
|
||||
Decorate 23(csb) DescriptorSet 0
|
||||
Decorate 23(csb) Binding 1
|
||||
MemberDecorate 26(csb@count) 0 Offset 0
|
||||
Decorate 26(csb@count) BufferBlock
|
||||
Decorate 28(csb@count) DescriptorSet 0
|
||||
Decorate 57(outtx) DescriptorSet 0
|
||||
Decorate 62 ArrayStride 16
|
||||
MemberDecorate 63(rwsb) 0 Offset 0
|
||||
Decorate 63(rwsb) BufferBlock
|
||||
Decorate 65(rwsb) DescriptorSet 0
|
||||
Decorate 79(nThreadId) BuiltIn GlobalInvocationId
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypeVector 6(int) 3
|
||||
8: TypePointer Function 7(ivec3)
|
||||
9: TypeFunction 2 8(ptr)
|
||||
13: TypeFloat 32
|
||||
14: TypeVector 13(float) 4
|
||||
15: TypeVector 6(int) 2
|
||||
16(sb_t): TypeStruct 14(fvec4) 15(ivec2)
|
||||
17: TypePointer Function 16(sb_t)
|
||||
19(sb_t): TypeStruct 14(fvec4) 15(ivec2)
|
||||
20: TypeRuntimeArray 19(sb_t)
|
||||
21(csb): TypeStruct 20
|
||||
22: TypePointer Uniform 21(csb)
|
||||
23(csb): 22(ptr) Variable Uniform
|
||||
24: TypeInt 32 1
|
||||
25: 24(int) Constant 0
|
||||
26(csb@count): TypeStruct 24(int)
|
||||
27: TypePointer Uniform 26(csb@count)
|
||||
28(csb@count): 27(ptr) Variable Uniform
|
||||
29: TypePointer Uniform 24(int)
|
||||
31: 24(int) Constant 4294967295
|
||||
32: 6(int) Constant 1
|
||||
33: 6(int) Constant 0
|
||||
36: TypePointer Uniform 19(sb_t)
|
||||
40: TypePointer Function 14(fvec4)
|
||||
43: 24(int) Constant 1
|
||||
44: TypePointer Function 15(ivec2)
|
||||
46: TypeVector 13(float) 2
|
||||
47: TypePointer Function 46(fvec2)
|
||||
55: TypeImage 13(float) 2D nonsampled format:Rgba32f
|
||||
56: TypePointer UniformConstant 55
|
||||
57(outtx): 56(ptr) Variable UniformConstant
|
||||
62: TypeRuntimeArray 14(fvec4)
|
||||
63(rwsb): TypeStruct 62
|
||||
64: TypePointer Uniform 63(rwsb)
|
||||
65(rwsb): 64(ptr) Variable Uniform
|
||||
66: TypePointer Function 13(float)
|
||||
73: TypePointer Uniform 14(fvec4)
|
||||
78: TypePointer Input 7(ivec3)
|
||||
79(nThreadId): 78(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
77(nThreadId): 8(ptr) Variable Function
|
||||
81(param): 8(ptr) Variable Function
|
||||
80: 7(ivec3) Load 79(nThreadId)
|
||||
Store 77(nThreadId) 80
|
||||
82: 7(ivec3) Load 77(nThreadId)
|
||||
Store 81(param) 82
|
||||
83: 2 FunctionCall 11(@main(vu3;) 81(param)
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@main(vu3;): 2 Function None 9
|
||||
10(nThreadId): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
18(data): 17(ptr) Variable Function
|
||||
48(coord): 47(ptr) Variable Function
|
||||
52(storeTemp): 40(ptr) Variable Function
|
||||
30: 29(ptr) AccessChain 28(csb@count) 25
|
||||
34: 6(int) AtomicIAdd 30 32 33 31
|
||||
35: 6(int) IAdd 34 31
|
||||
37: 36(ptr) AccessChain 23(csb) 25 35
|
||||
38: 19(sb_t) Load 37
|
||||
39: 14(fvec4) CompositeExtract 38 0
|
||||
41: 40(ptr) AccessChain 18(data) 25
|
||||
Store 41 39
|
||||
42: 15(ivec2) CompositeExtract 38 1
|
||||
45: 44(ptr) AccessChain 18(data) 43
|
||||
Store 45 42
|
||||
49: 44(ptr) AccessChain 18(data) 43
|
||||
50: 15(ivec2) Load 49
|
||||
51: 46(fvec2) ConvertUToF 50
|
||||
Store 48(coord) 51
|
||||
53: 40(ptr) AccessChain 18(data) 25
|
||||
54: 14(fvec4) Load 53
|
||||
Store 52(storeTemp) 54
|
||||
58: 55 Load 57(outtx)
|
||||
59: 46(fvec2) Load 48(coord)
|
||||
60: 15(ivec2) ConvertFToU 59
|
||||
61: 14(fvec4) Load 52(storeTemp)
|
||||
ImageWrite 58 60 61
|
||||
67: 66(ptr) AccessChain 48(coord) 33
|
||||
68: 13(float) Load 67
|
||||
69: 6(int) ConvertFToU 68
|
||||
70: 66(ptr) AccessChain 48(coord) 32
|
||||
71: 13(float) Load 70
|
||||
72: 6(int) ConvertFToU 71
|
||||
74: 73(ptr) AccessChain 65(rwsb) 25 72
|
||||
75: 14(fvec4) Load 74
|
||||
76: 73(ptr) AccessChain 65(rwsb) 25 69
|
||||
Store 76 75
|
||||
Return
|
||||
FunctionEnd
|
243
3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn2.comp.out
vendored
Normal file
243
3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn2.comp.out
vendored
Normal file
@ -0,0 +1,243 @@
|
||||
hlsl.structbuffer.fn2.comp
|
||||
Shader version: 500
|
||||
local_size = (256, 1, 1)
|
||||
0:? Sequence
|
||||
0:5 Function Definition: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
|
||||
0:5 Function Parameters:
|
||||
0:5 'loc' ( in uint)
|
||||
0:5 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:? Sequence
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp 2-component vector of uint)
|
||||
0:6 'result' ( temp 2-component vector of uint)
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp int)
|
||||
0:6 'byteAddrTemp' ( temp int)
|
||||
0:6 right-shift ( temp int)
|
||||
0:6 'loc' ( in uint)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of uint)
|
||||
0:6 indirect index ( temp float)
|
||||
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
|
||||
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:6 Constant:
|
||||
0:6 0 (const uint)
|
||||
0:6 'byteAddrTemp' ( temp int)
|
||||
0:6 indirect index ( temp float)
|
||||
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
|
||||
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:6 Constant:
|
||||
0:6 0 (const uint)
|
||||
0:6 add ( temp int)
|
||||
0:6 'byteAddrTemp' ( temp int)
|
||||
0:6 Constant:
|
||||
0:6 1 (const int)
|
||||
0:7 Branch: Return with expression
|
||||
0:7 'result' ( temp 2-component vector of uint)
|
||||
0:12 Function Definition: @main(u1; ( temp void)
|
||||
0:12 Function Parameters:
|
||||
0:12 'dispatchId' ( in uint)
|
||||
0:? Sequence
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 2-component vector of uint)
|
||||
0:13 'result' ( temp 2-component vector of uint)
|
||||
0:13 Function Call: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
|
||||
0:13 'dispatchId' ( in uint)
|
||||
0:13 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:14 Sequence
|
||||
0:14 imageStore ( temp void)
|
||||
0:14 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
|
||||
0:14 'dispatchId' ( in uint)
|
||||
0:14 'result' ( temp 2-component vector of uint)
|
||||
0:14 'result' ( temp 2-component vector of uint)
|
||||
0:12 Function Definition: main( ( temp void)
|
||||
0:12 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 move second child to first child ( temp uint)
|
||||
0:? 'dispatchId' ( temp uint)
|
||||
0:? 'dispatchId' ( in uint GlobalInvocationID)
|
||||
0:12 Function Call: @main(u1; ( temp void)
|
||||
0:? 'dispatchId' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
|
||||
0:? 'dispatchId' ( in uint GlobalInvocationID)
|
||||
|
||||
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
local_size = (256, 1, 1)
|
||||
0:? Sequence
|
||||
0:5 Function Definition: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
|
||||
0:5 Function Parameters:
|
||||
0:5 'loc' ( in uint)
|
||||
0:5 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:? Sequence
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp 2-component vector of uint)
|
||||
0:6 'result' ( temp 2-component vector of uint)
|
||||
0:? Sequence
|
||||
0:6 move second child to first child ( temp int)
|
||||
0:6 'byteAddrTemp' ( temp int)
|
||||
0:6 right-shift ( temp int)
|
||||
0:6 'loc' ( in uint)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:? Construct vec2 ( temp 2-component vector of uint)
|
||||
0:6 indirect index ( temp float)
|
||||
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
|
||||
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:6 Constant:
|
||||
0:6 0 (const uint)
|
||||
0:6 'byteAddrTemp' ( temp int)
|
||||
0:6 indirect index ( temp float)
|
||||
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
|
||||
0:6 'buffer' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:6 Constant:
|
||||
0:6 0 (const uint)
|
||||
0:6 add ( temp int)
|
||||
0:6 'byteAddrTemp' ( temp int)
|
||||
0:6 Constant:
|
||||
0:6 1 (const int)
|
||||
0:7 Branch: Return with expression
|
||||
0:7 'result' ( temp 2-component vector of uint)
|
||||
0:12 Function Definition: @main(u1; ( temp void)
|
||||
0:12 Function Parameters:
|
||||
0:12 'dispatchId' ( in uint)
|
||||
0:? Sequence
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 2-component vector of uint)
|
||||
0:13 'result' ( temp 2-component vector of uint)
|
||||
0:13 Function Call: testLoad(u1;block--u1[0]1; ( temp 2-component vector of uint)
|
||||
0:13 'dispatchId' ( in uint)
|
||||
0:13 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:14 Sequence
|
||||
0:14 imageStore ( temp void)
|
||||
0:14 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
|
||||
0:14 'dispatchId' ( in uint)
|
||||
0:14 'result' ( temp 2-component vector of uint)
|
||||
0:14 'result' ( temp 2-component vector of uint)
|
||||
0:12 Function Definition: main( ( temp void)
|
||||
0:12 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 move second child to first child ( temp uint)
|
||||
0:? 'dispatchId' ( temp uint)
|
||||
0:? 'dispatchId' ( in uint GlobalInvocationID)
|
||||
0:12 Function Call: @main(u1; ( temp void)
|
||||
0:? 'dispatchId' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
|
||||
0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
|
||||
0:? 'dispatchId' ( in uint GlobalInvocationID)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 61
|
||||
|
||||
Capability Shader
|
||||
Capability SampledBuffer
|
||||
Capability StorageImageExtendedFormats
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "main" 56
|
||||
ExecutionMode 4 LocalSize 256 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 ""
|
||||
MemberName 9 0 "@data"
|
||||
Name 15 "testLoad(u1;block--u1[0]1;"
|
||||
Name 13 "loc"
|
||||
Name 14 "buffer"
|
||||
Name 19 "@main(u1;"
|
||||
Name 18 "dispatchId"
|
||||
Name 22 "result"
|
||||
Name 25 "byteAddrTemp"
|
||||
Name 43 "result"
|
||||
Name 44 "g_input"
|
||||
Name 45 "param"
|
||||
Name 50 "g_output"
|
||||
Name 54 "dispatchId"
|
||||
Name 56 "dispatchId"
|
||||
Name 58 "param"
|
||||
Decorate 8 ArrayStride 4
|
||||
MemberDecorate 9 0 NonWritable
|
||||
MemberDecorate 9 0 Offset 0
|
||||
Decorate 9 BufferBlock
|
||||
Decorate 44(g_input) DescriptorSet 0
|
||||
Decorate 44(g_input) Binding 0
|
||||
Decorate 50(g_output) DescriptorSet 0
|
||||
Decorate 50(g_output) Binding 1
|
||||
Decorate 56(dispatchId) BuiltIn GlobalInvocationId
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypePointer Function 6(int)
|
||||
8: TypeRuntimeArray 6(int)
|
||||
9: TypeStruct 8
|
||||
10: TypePointer Uniform 9(struct)
|
||||
11: TypeVector 6(int) 2
|
||||
12: TypeFunction 11(ivec2) 7(ptr) 10(ptr)
|
||||
17: TypeFunction 2 7(ptr)
|
||||
21: TypePointer Function 11(ivec2)
|
||||
23: TypeInt 32 1
|
||||
24: TypePointer Function 23(int)
|
||||
27: 23(int) Constant 2
|
||||
29: 23(int) Constant 0
|
||||
31: TypePointer Uniform 6(int)
|
||||
35: 23(int) Constant 1
|
||||
44(g_input): 10(ptr) Variable Uniform
|
||||
48: TypeImage 6(int) Buffer nonsampled format:Rg32ui
|
||||
49: TypePointer UniformConstant 48
|
||||
50(g_output): 49(ptr) Variable UniformConstant
|
||||
55: TypePointer Input 6(int)
|
||||
56(dispatchId): 55(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
54(dispatchId): 7(ptr) Variable Function
|
||||
58(param): 7(ptr) Variable Function
|
||||
57: 6(int) Load 56(dispatchId)
|
||||
Store 54(dispatchId) 57
|
||||
59: 6(int) Load 54(dispatchId)
|
||||
Store 58(param) 59
|
||||
60: 2 FunctionCall 19(@main(u1;) 58(param)
|
||||
Return
|
||||
FunctionEnd
|
||||
15(testLoad(u1;block--u1[0]1;): 11(ivec2) Function None 12
|
||||
13(loc): 7(ptr) FunctionParameter
|
||||
14(buffer): 10(ptr) FunctionParameter
|
||||
16: Label
|
||||
22(result): 21(ptr) Variable Function
|
||||
25(byteAddrTemp): 24(ptr) Variable Function
|
||||
26: 6(int) Load 13(loc)
|
||||
28: 23(int) ShiftRightLogical 26 27
|
||||
Store 25(byteAddrTemp) 28
|
||||
30: 23(int) Load 25(byteAddrTemp)
|
||||
32: 31(ptr) AccessChain 14(buffer) 29 30
|
||||
33: 6(int) Load 32
|
||||
34: 23(int) Load 25(byteAddrTemp)
|
||||
36: 23(int) IAdd 34 35
|
||||
37: 31(ptr) AccessChain 14(buffer) 29 36
|
||||
38: 6(int) Load 37
|
||||
39: 11(ivec2) CompositeConstruct 33 38
|
||||
Store 22(result) 39
|
||||
40: 11(ivec2) Load 22(result)
|
||||
ReturnValue 40
|
||||
FunctionEnd
|
||||
19(@main(u1;): 2 Function None 17
|
||||
18(dispatchId): 7(ptr) FunctionParameter
|
||||
20: Label
|
||||
43(result): 21(ptr) Variable Function
|
||||
45(param): 7(ptr) Variable Function
|
||||
46: 6(int) Load 18(dispatchId)
|
||||
Store 45(param) 46
|
||||
47: 11(ivec2) FunctionCall 15(testLoad(u1;block--u1[0]1;) 45(param) 44(g_input)
|
||||
Store 43(result) 47
|
||||
51: 48 Load 50(g_output)
|
||||
52: 6(int) Load 18(dispatchId)
|
||||
53: 11(ivec2) Load 43(result)
|
||||
ImageWrite 51 52 53
|
||||
Return
|
||||
FunctionEnd
|
323
3rdparty/glslang/Test/baseResults/hlsl.structbuffer.incdec.frag.out
vendored
Normal file
323
3rdparty/glslang/Test/baseResults/hlsl.structbuffer.incdec.frag.out
vendored
Normal file
@ -0,0 +1,323 @@
|
||||
hlsl.structbuffer.incdec.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'pos' ( in uint)
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of uint)
|
||||
0:8 'result' ( temp 4-component vector of uint)
|
||||
0:8 Constant:
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Constant:
|
||||
0:10 7 (const int)
|
||||
0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:11 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 Constant:
|
||||
0:11 7 (const int)
|
||||
0:13 move second child to first child ( temp 4-component vector of uint)
|
||||
0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:13 Constant:
|
||||
0:13 0 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 5 (const int)
|
||||
0:13 Constant:
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp uint)
|
||||
0:15 'c1' ( temp uint)
|
||||
0:15 AtomicAdd ( temp uint)
|
||||
0:15 @count: direct index for structure ( temp int)
|
||||
0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp uint)
|
||||
0:16 'c2' ( temp uint)
|
||||
0:16 add ( temp uint)
|
||||
0:16 AtomicAdd ( temp uint)
|
||||
0:16 @count: direct index for structure ( temp int)
|
||||
0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 -1 (const int)
|
||||
0:16 Constant:
|
||||
0:16 -1 (const int)
|
||||
0:18 Branch: Return with expression
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 direct index ( temp uint)
|
||||
0:18 'result' ( temp 4-component vector of uint)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 direct index ( temp uint)
|
||||
0:18 'result' ( temp 4-component vector of uint)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 'c1' ( temp uint)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 'c2' ( temp uint)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'pos' ( in uint)
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of uint)
|
||||
0:8 'result' ( temp 4-component vector of uint)
|
||||
0:8 Constant:
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Constant:
|
||||
0:10 7 (const int)
|
||||
0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:11 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 Constant:
|
||||
0:11 7 (const int)
|
||||
0:13 move second child to first child ( temp 4-component vector of uint)
|
||||
0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:13 Constant:
|
||||
0:13 0 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 5 (const int)
|
||||
0:13 Constant:
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp uint)
|
||||
0:15 'c1' ( temp uint)
|
||||
0:15 AtomicAdd ( temp uint)
|
||||
0:15 @count: direct index for structure ( temp int)
|
||||
0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp uint)
|
||||
0:16 'c2' ( temp uint)
|
||||
0:16 add ( temp uint)
|
||||
0:16 AtomicAdd ( temp uint)
|
||||
0:16 @count: direct index for structure ( temp int)
|
||||
0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 -1 (const int)
|
||||
0:16 Constant:
|
||||
0:16 -1 (const int)
|
||||
0:18 Branch: Return with expression
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 direct index ( temp uint)
|
||||
0:18 'result' ( temp 4-component vector of uint)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 direct index ( temp uint)
|
||||
0:18 'result' ( temp 4-component vector of uint)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 'c1' ( temp uint)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 'c2' ( temp uint)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 70
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 63 66
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "@main(u1;"
|
||||
Name 11 "pos"
|
||||
Name 16 "result"
|
||||
Name 20 "sbuf_rw_i"
|
||||
MemberName 20(sbuf_rw_i) 0 "@data"
|
||||
Name 22 "sbuf_rw_i"
|
||||
Name 26 "sbuf_rw_d"
|
||||
Name 27 "sbuf_rw_nocounter"
|
||||
Name 33 "c1"
|
||||
Name 34 "sbuf_rw_i@count"
|
||||
MemberName 34(sbuf_rw_i@count) 0 "@count"
|
||||
Name 36 "sbuf_rw_i@count"
|
||||
Name 42 "c2"
|
||||
Name 43 "sbuf_rw_d@count"
|
||||
Name 61 "pos"
|
||||
Name 63 "pos"
|
||||
Name 66 "@entryPointOutput"
|
||||
Name 67 "param"
|
||||
Decorate 19 ArrayStride 16
|
||||
MemberDecorate 20(sbuf_rw_i) 0 Offset 0
|
||||
Decorate 20(sbuf_rw_i) BufferBlock
|
||||
Decorate 22(sbuf_rw_i) DescriptorSet 0
|
||||
Decorate 26(sbuf_rw_d) DescriptorSet 0
|
||||
Decorate 27(sbuf_rw_nocounter) DescriptorSet 0
|
||||
MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0
|
||||
Decorate 34(sbuf_rw_i@count) BufferBlock
|
||||
Decorate 36(sbuf_rw_i@count) DescriptorSet 0
|
||||
Decorate 43(sbuf_rw_d@count) DescriptorSet 0
|
||||
Decorate 63(pos) Location 0
|
||||
Decorate 66(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypePointer Function 6(int)
|
||||
8: TypeFloat 32
|
||||
9: TypeVector 8(float) 4
|
||||
10: TypeFunction 9(fvec4) 7(ptr)
|
||||
14: TypeVector 6(int) 4
|
||||
15: TypePointer Function 14(ivec4)
|
||||
17: 6(int) Constant 0
|
||||
18: 14(ivec4) ConstantComposite 17 17 17 17
|
||||
19: TypeRuntimeArray 14(ivec4)
|
||||
20(sbuf_rw_i): TypeStruct 19
|
||||
21: TypePointer Uniform 20(sbuf_rw_i)
|
||||
22(sbuf_rw_i): 21(ptr) Variable Uniform
|
||||
23: TypeInt 32 1
|
||||
24: 23(int) Constant 0
|
||||
25: 23(int) Constant 7
|
||||
26(sbuf_rw_d): 21(ptr) Variable Uniform
|
||||
27(sbuf_rw_nocounter): 21(ptr) Variable Uniform
|
||||
28: 23(int) Constant 5
|
||||
29: 6(int) Constant 2
|
||||
30: 14(ivec4) ConstantComposite 29 29 29 29
|
||||
31: TypePointer Uniform 14(ivec4)
|
||||
34(sbuf_rw_i@count): TypeStruct 23(int)
|
||||
35: TypePointer Uniform 34(sbuf_rw_i@count)
|
||||
36(sbuf_rw_i@count): 35(ptr) Variable Uniform
|
||||
37: TypePointer Uniform 23(int)
|
||||
39: 23(int) Constant 1
|
||||
40: 6(int) Constant 1
|
||||
43(sbuf_rw_d@count): 35(ptr) Variable Uniform
|
||||
45: 23(int) Constant 4294967295
|
||||
62: TypePointer Input 6(int)
|
||||
63(pos): 62(ptr) Variable Input
|
||||
65: TypePointer Output 9(fvec4)
|
||||
66(@entryPointOutput): 65(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
61(pos): 7(ptr) Variable Function
|
||||
67(param): 7(ptr) Variable Function
|
||||
64: 6(int) Load 63(pos)
|
||||
Store 61(pos) 64
|
||||
68: 6(int) Load 61(pos)
|
||||
Store 67(param) 68
|
||||
69: 9(fvec4) FunctionCall 12(@main(u1;) 67(param)
|
||||
Store 66(@entryPointOutput) 69
|
||||
Return
|
||||
FunctionEnd
|
||||
12(@main(u1;): 9(fvec4) Function None 10
|
||||
11(pos): 7(ptr) FunctionParameter
|
||||
13: Label
|
||||
16(result): 15(ptr) Variable Function
|
||||
33(c1): 7(ptr) Variable Function
|
||||
42(c2): 7(ptr) Variable Function
|
||||
Store 16(result) 18
|
||||
32: 31(ptr) AccessChain 27(sbuf_rw_nocounter) 24 28
|
||||
Store 32 30
|
||||
38: 37(ptr) AccessChain 36(sbuf_rw_i@count) 24
|
||||
41: 6(int) AtomicIAdd 38 40 17 39
|
||||
Store 33(c1) 41
|
||||
44: 37(ptr) AccessChain 43(sbuf_rw_d@count) 24
|
||||
46: 6(int) AtomicIAdd 44 40 17 45
|
||||
47: 6(int) IAdd 46 45
|
||||
Store 42(c2) 47
|
||||
48: 7(ptr) AccessChain 16(result) 17
|
||||
49: 6(int) Load 48
|
||||
50: 8(float) ConvertUToF 49
|
||||
51: 7(ptr) AccessChain 16(result) 40
|
||||
52: 6(int) Load 51
|
||||
53: 8(float) ConvertUToF 52
|
||||
54: 6(int) Load 33(c1)
|
||||
55: 8(float) ConvertUToF 54
|
||||
56: 6(int) Load 42(c2)
|
||||
57: 8(float) ConvertUToF 56
|
||||
58: 9(fvec4) CompositeConstruct 50 53 55 57
|
||||
ReturnValue 58
|
||||
FunctionEnd
|
@ -19,7 +19,7 @@ ERROR: 0:112: '#if' : unexpected tokens following directive
|
||||
ERROR: 0:117: 'macro expansion' : End of line in macro substitution: FOOM
|
||||
ERROR: 0:118: 'preprocessor evaluation' : can't evaluate expression
|
||||
ERROR: 0:118: '#if' : unexpected tokens following directive
|
||||
ERROR: 0:150: '' : syntax error
|
||||
ERROR: 0:150: '' : syntax error, unexpected EQUAL
|
||||
ERROR: 19 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
spv.ssbo.autoassign.frag
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 95
|
||||
// Id's are bound by 99
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 88 91
|
||||
EntryPoint Fragment 4 "main" 92 95
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
@ -23,13 +23,13 @@ spv.ssbo.autoassign.frag
|
||||
MemberName 26(TestCB) 0 "W"
|
||||
MemberName 26(TestCB) 1 "H"
|
||||
Name 28 ""
|
||||
Name 55 "SB1"
|
||||
MemberName 55(SB1) 0 "@data"
|
||||
Name 57 "SB1"
|
||||
Name 86 "pos"
|
||||
Name 88 "pos"
|
||||
Name 91 "@entryPointOutput"
|
||||
Name 92 "param"
|
||||
MemberName 57(SB1) 0 "@data"
|
||||
Name 59 "SB1"
|
||||
Name 90 "pos"
|
||||
Name 92 "pos"
|
||||
Name 95 "@entryPointOutput"
|
||||
Name 96 "param"
|
||||
MemberDecorate 14(BufType) 0 NonWritable
|
||||
MemberDecorate 14(BufType) 0 Offset 0
|
||||
MemberDecorate 14(BufType) 1 NonWritable
|
||||
@ -45,13 +45,13 @@ spv.ssbo.autoassign.frag
|
||||
Decorate 26(TestCB) Block
|
||||
Decorate 28 DescriptorSet 0
|
||||
Decorate 28 Binding 15
|
||||
Decorate 54 ArrayStride 32
|
||||
MemberDecorate 55(SB1) 0 Offset 0
|
||||
Decorate 55(SB1) BufferBlock
|
||||
Decorate 57(SB1) DescriptorSet 0
|
||||
Decorate 57(SB1) Binding 31
|
||||
Decorate 88(pos) Location 0
|
||||
Decorate 91(@entryPointOutput) Location 0
|
||||
Decorate 56 ArrayStride 32
|
||||
MemberDecorate 57(SB1) 0 Offset 0
|
||||
Decorate 57(SB1) BufferBlock
|
||||
Decorate 59(SB1) DescriptorSet 0
|
||||
Decorate 59(SB1) Binding 31
|
||||
Decorate 92(pos) Location 0
|
||||
Decorate 95(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -73,26 +73,26 @@ spv.ssbo.autoassign.frag
|
||||
28: 27(ptr) Variable Uniform
|
||||
29: TypePointer Uniform 21(int)
|
||||
34: 21(int) Constant 0
|
||||
38: TypePointer Uniform 7(fvec4)
|
||||
50: 19(int) Constant 1
|
||||
54: TypeRuntimeArray 14(BufType)
|
||||
55(SB1): TypeStruct 54
|
||||
56: TypePointer Uniform 55(SB1)
|
||||
57(SB1): 56(ptr) Variable Uniform
|
||||
87: TypePointer Input 7(fvec4)
|
||||
88(pos): 87(ptr) Variable Input
|
||||
90: TypePointer Output 7(fvec4)
|
||||
91(@entryPointOutput): 90(ptr) Variable Output
|
||||
39: TypePointer Uniform 7(fvec4)
|
||||
52: 19(int) Constant 1
|
||||
56: TypeRuntimeArray 14(BufType)
|
||||
57(SB1): TypeStruct 56
|
||||
58: TypePointer Uniform 57(SB1)
|
||||
59(SB1): 58(ptr) Variable Uniform
|
||||
91: TypePointer Input 7(fvec4)
|
||||
92(pos): 91(ptr) Variable Input
|
||||
94: TypePointer Output 7(fvec4)
|
||||
95(@entryPointOutput): 94(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
86(pos): 8(ptr) Variable Function
|
||||
92(param): 8(ptr) Variable Function
|
||||
89: 7(fvec4) Load 88(pos)
|
||||
Store 86(pos) 89
|
||||
93: 7(fvec4) Load 86(pos)
|
||||
Store 92(param) 93
|
||||
94: 7(fvec4) FunctionCall 11(@main(vf4;) 92(param)
|
||||
Store 91(@entryPointOutput) 94
|
||||
90(pos): 8(ptr) Variable Function
|
||||
96(param): 8(ptr) Variable Function
|
||||
93: 7(fvec4) Load 92(pos)
|
||||
Store 90(pos) 93
|
||||
97: 7(fvec4) Load 90(pos)
|
||||
Store 96(param) 97
|
||||
98: 7(fvec4) FunctionCall 11(@main(vf4;) 96(param)
|
||||
Store 95(@entryPointOutput) 98
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@main(vf4;): 7(fvec4) Function None 9
|
||||
@ -108,47 +108,51 @@ spv.ssbo.autoassign.frag
|
||||
35: 23(ptr) AccessChain 10(pos) 34
|
||||
36: 6(float) Load 35
|
||||
37: 6(float) FAdd 33 36
|
||||
39: 38(ptr) AccessChain 18(SB0) 20 37 20
|
||||
40: 7(fvec4) Load 39
|
||||
41: 23(ptr) AccessChain 10(pos) 22
|
||||
42: 6(float) Load 41
|
||||
43: 29(ptr) AccessChain 28 20
|
||||
44: 21(int) Load 43
|
||||
45: 6(float) ConvertUToF 44
|
||||
46: 6(float) FMul 42 45
|
||||
47: 23(ptr) AccessChain 10(pos) 34
|
||||
48: 6(float) Load 47
|
||||
49: 6(float) FAdd 46 48
|
||||
51: 38(ptr) AccessChain 18(SB0) 20 49 50
|
||||
52: 7(fvec4) Load 51
|
||||
53: 7(fvec4) FAdd 40 52
|
||||
Store 13(vTmp) 53
|
||||
58: 23(ptr) AccessChain 10(pos) 22
|
||||
59: 6(float) Load 58
|
||||
60: 29(ptr) AccessChain 28 20
|
||||
61: 21(int) Load 60
|
||||
62: 6(float) ConvertUToF 61
|
||||
63: 6(float) FMul 59 62
|
||||
64: 23(ptr) AccessChain 10(pos) 34
|
||||
65: 6(float) Load 64
|
||||
66: 6(float) FAdd 63 65
|
||||
67: 38(ptr) AccessChain 57(SB1) 20 66 20
|
||||
68: 7(fvec4) Load 67
|
||||
69: 23(ptr) AccessChain 10(pos) 22
|
||||
70: 6(float) Load 69
|
||||
71: 29(ptr) AccessChain 28 20
|
||||
72: 21(int) Load 71
|
||||
73: 6(float) ConvertUToF 72
|
||||
74: 6(float) FMul 70 73
|
||||
75: 23(ptr) AccessChain 10(pos) 34
|
||||
76: 6(float) Load 75
|
||||
77: 6(float) FAdd 74 76
|
||||
78: 38(ptr) AccessChain 57(SB1) 20 77 50
|
||||
79: 7(fvec4) Load 78
|
||||
80: 7(fvec4) FAdd 68 79
|
||||
81: 7(fvec4) Load 13(vTmp)
|
||||
82: 7(fvec4) FAdd 81 80
|
||||
Store 13(vTmp) 82
|
||||
83: 7(fvec4) Load 13(vTmp)
|
||||
ReturnValue 83
|
||||
38: 21(int) ConvertFToU 37
|
||||
40: 39(ptr) AccessChain 18(SB0) 20 38 20
|
||||
41: 7(fvec4) Load 40
|
||||
42: 23(ptr) AccessChain 10(pos) 22
|
||||
43: 6(float) Load 42
|
||||
44: 29(ptr) AccessChain 28 20
|
||||
45: 21(int) Load 44
|
||||
46: 6(float) ConvertUToF 45
|
||||
47: 6(float) FMul 43 46
|
||||
48: 23(ptr) AccessChain 10(pos) 34
|
||||
49: 6(float) Load 48
|
||||
50: 6(float) FAdd 47 49
|
||||
51: 21(int) ConvertFToU 50
|
||||
53: 39(ptr) AccessChain 18(SB0) 20 51 52
|
||||
54: 7(fvec4) Load 53
|
||||
55: 7(fvec4) FAdd 41 54
|
||||
Store 13(vTmp) 55
|
||||
60: 23(ptr) AccessChain 10(pos) 22
|
||||
61: 6(float) Load 60
|
||||
62: 29(ptr) AccessChain 28 20
|
||||
63: 21(int) Load 62
|
||||
64: 6(float) ConvertUToF 63
|
||||
65: 6(float) FMul 61 64
|
||||
66: 23(ptr) AccessChain 10(pos) 34
|
||||
67: 6(float) Load 66
|
||||
68: 6(float) FAdd 65 67
|
||||
69: 21(int) ConvertFToU 68
|
||||
70: 39(ptr) AccessChain 59(SB1) 20 69 20
|
||||
71: 7(fvec4) Load 70
|
||||
72: 23(ptr) AccessChain 10(pos) 22
|
||||
73: 6(float) Load 72
|
||||
74: 29(ptr) AccessChain 28 20
|
||||
75: 21(int) Load 74
|
||||
76: 6(float) ConvertUToF 75
|
||||
77: 6(float) FMul 73 76
|
||||
78: 23(ptr) AccessChain 10(pos) 34
|
||||
79: 6(float) Load 78
|
||||
80: 6(float) FAdd 77 79
|
||||
81: 21(int) ConvertFToU 80
|
||||
82: 39(ptr) AccessChain 59(SB1) 20 81 52
|
||||
83: 7(fvec4) Load 82
|
||||
84: 7(fvec4) FAdd 71 83
|
||||
85: 7(fvec4) Load 13(vTmp)
|
||||
86: 7(fvec4) FAdd 85 84
|
||||
Store 13(vTmp) 86
|
||||
87: 7(fvec4) Load 13(vTmp)
|
||||
ReturnValue 87
|
||||
FunctionEnd
|
||||
|
68
3rdparty/glslang/Test/baseResults/spv.storageBuffer.vert.out
vendored
Executable file
68
3rdparty/glslang/Test/baseResults/spv.storageBuffer.vert.out
vendored
Executable file
@ -0,0 +1,68 @@
|
||||
spv.storageBuffer.vert
|
||||
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 31
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 13
|
||||
Source GLSL 450
|
||||
Name 4 "main"
|
||||
Name 11 "gl_PerVertex"
|
||||
MemberName 11(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 11(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 11(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
MemberName 11(gl_PerVertex) 3 "gl_CullDistance"
|
||||
Name 13 ""
|
||||
Name 16 "ub"
|
||||
MemberName 16(ub) 0 "a"
|
||||
Name 18 "ubi"
|
||||
Name 22 "bb"
|
||||
MemberName 22(bb) 0 "b"
|
||||
Name 24 "bbi"
|
||||
MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 11(gl_PerVertex) 3 BuiltIn CullDistance
|
||||
Decorate 11(gl_PerVertex) Block
|
||||
MemberDecorate 16(ub) 0 Offset 0
|
||||
Decorate 16(ub) Block
|
||||
Decorate 18(ubi) DescriptorSet 0
|
||||
MemberDecorate 22(bb) 0 Offset 0
|
||||
Decorate 22(bb) Block
|
||||
Decorate 24(bbi) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeInt 32 0
|
||||
9: 8(int) Constant 1
|
||||
10: TypeArray 6(float) 9
|
||||
11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10 10
|
||||
12: TypePointer Output 11(gl_PerVertex)
|
||||
13: 12(ptr) Variable Output
|
||||
14: TypeInt 32 1
|
||||
15: 14(int) Constant 0
|
||||
16(ub): TypeStruct 7(fvec4)
|
||||
17: TypePointer Uniform 16(ub)
|
||||
18(ubi): 17(ptr) Variable Uniform
|
||||
19: TypePointer Uniform 7(fvec4)
|
||||
22(bb): TypeStruct 7(fvec4)
|
||||
23: TypePointer StorageBuffer 22(bb)
|
||||
24(bbi): 23(ptr) Variable StorageBuffer
|
||||
25: TypePointer StorageBuffer 7(fvec4)
|
||||
29: TypePointer Output 7(fvec4)
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
20: 19(ptr) AccessChain 18(ubi) 15
|
||||
21: 7(fvec4) Load 20
|
||||
26: 25(ptr) AccessChain 24(bbi) 15
|
||||
27: 7(fvec4) Load 26
|
||||
28: 7(fvec4) FAdd 21 27
|
||||
30: 29(ptr) AccessChain 13 15
|
||||
Store 30 28
|
||||
Return
|
||||
FunctionEnd
|
@ -1,6 +1,6 @@
|
||||
syntaxError.frag
|
||||
ERROR: 0:9: 'vec5' : undeclared identifier
|
||||
ERROR: 0:9: '' : syntax error
|
||||
ERROR: 0:9: '' : syntax error, unexpected IDENTIFIER, expecting COMMA or SEMICOLON
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
57
3rdparty/glslang/Test/hlsl.automap.frag
vendored
Normal file
57
3rdparty/glslang/Test/hlsl.automap.frag
vendored
Normal file
@ -0,0 +1,57 @@
|
||||
// Test register class offsets for different resource types
|
||||
|
||||
SamplerState s1 : register(s1);
|
||||
SamplerComparisonState s2 : register(s2);
|
||||
|
||||
Texture1D <float4> t1 : register(t1);
|
||||
Texture2D <float4> t2 : register(t2);
|
||||
Texture3D <float4> t3 : register(t3);
|
||||
StructuredBuffer<float4> t4 : register(t4);
|
||||
ByteAddressBuffer t5 : register(t5);
|
||||
Buffer<float4> t6 : register(t6);
|
||||
|
||||
RWTexture1D <float4> u1 : register(u1);
|
||||
RWTexture2D <float4> u2 : register(u2);
|
||||
RWTexture3D <float4> u3 : register(u3);
|
||||
|
||||
RWBuffer <float> u4 : register(u4);
|
||||
RWByteAddressBuffer u5 : register(u5);
|
||||
RWStructuredBuffer<float> u6 : register(u6);
|
||||
AppendStructuredBuffer<float> u7 : register(u7);
|
||||
ConsumeStructuredBuffer<float> u8 : register(u8);
|
||||
|
||||
cbuffer cb : register(b1) {
|
||||
int cb1;
|
||||
};
|
||||
|
||||
tbuffer tb : register(t7) {
|
||||
int tb1;
|
||||
};
|
||||
|
||||
float4 main() : SV_Target0
|
||||
{
|
||||
t1;
|
||||
t2;
|
||||
t3;
|
||||
t4[0];
|
||||
t5.Load(0);
|
||||
t6;
|
||||
|
||||
s1;
|
||||
s2;
|
||||
|
||||
u1;
|
||||
u2;
|
||||
u3;
|
||||
|
||||
u4[0];
|
||||
u5.Load(0);
|
||||
u6[0];
|
||||
u7;
|
||||
u8;
|
||||
|
||||
cb1;
|
||||
tb1;
|
||||
|
||||
return 0;
|
||||
}
|
11
3rdparty/glslang/Test/hlsl.conditional.frag
vendored
11
3rdparty/glslang/Test/hlsl.conditional.frag
vendored
@ -8,7 +8,14 @@ float4 vectorCond()
|
||||
{
|
||||
return (c4 ? t4 : f4) +
|
||||
(c4 ? t : f ) +
|
||||
(t4 < f4 ? t4 : f4);
|
||||
(t4 < f4 ? t4 : f4) +
|
||||
(c4 ? t : f4);
|
||||
}
|
||||
|
||||
float4 scalarCond()
|
||||
{
|
||||
float4 ret = t != f ? t * f4 : 1;
|
||||
return ret;
|
||||
}
|
||||
|
||||
float2 fbSelect(bool2 cnd, float2 src0, float2 src1)
|
||||
@ -30,6 +37,6 @@ float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
e = a = b ? c = d : 10, b = a ? d = c : 11;
|
||||
float4 f;
|
||||
f = ret.x < input.y ? c * input : d * input;
|
||||
return e * ret + f + vectorCond() +
|
||||
return e * ret + f + vectorCond() + scalarCond() +
|
||||
float4(fbSelect(bool2(true, false), float2(1.0, 2.0), float2(3.0, 4.0)), 10.0, 10.0);
|
||||
}
|
||||
|
7
3rdparty/glslang/Test/hlsl.doLoop.frag
vendored
7
3rdparty/glslang/Test/hlsl.doLoop.frag
vendored
@ -1,6 +1,9 @@
|
||||
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
float4 PixelShaderFunction(float input) : COLOR0
|
||||
{
|
||||
[unroll] do {} while (false);
|
||||
[unroll] do {;} while (false);
|
||||
do { return input; } while (all(input == input));
|
||||
do { return (float4)input; } while (input > 2.0);
|
||||
do ++input; while (input < 10.0);
|
||||
do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while
|
||||
return (float4)input;
|
||||
}
|
||||
|
12
3rdparty/glslang/Test/hlsl.samplecmp.negative.frag
vendored
Normal file
12
3rdparty/glslang/Test/hlsl.samplecmp.negative.frag
vendored
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
Texture2D g_shadowTex;
|
||||
SamplerState g_shadowSampler;
|
||||
SamplerComparisonState g_shadowSamplerComp;
|
||||
|
||||
float4 main() : SV_Target0
|
||||
{
|
||||
g_shadowTex.SampleCmp(g_shadowSamplerComp, float2(0,0), 0); // OK
|
||||
g_shadowTex.SampleCmp(g_shadowSampler, float2(0,0), 0); // ERROR (should be comparison sampler)
|
||||
|
||||
return 0;
|
||||
}
|
10
3rdparty/glslang/Test/hlsl.samplecmp.negative2.frag
vendored
Normal file
10
3rdparty/glslang/Test/hlsl.samplecmp.negative2.frag
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
Texture2D g_shadowTex;
|
||||
SamplerState g_shadowSampler;
|
||||
|
||||
float4 main() : SV_Target0
|
||||
{
|
||||
g_shadowTex.GatherCmpRed(g_shadowSampler, float2(0,0), 0, int2(0,0)); // ERROR (should be comparison sampler)
|
||||
|
||||
return 0;
|
||||
}
|
15
3rdparty/glslang/Test/hlsl.shapeConv.frag
vendored
15
3rdparty/glslang/Test/hlsl.shapeConv.frag
vendored
@ -30,5 +30,20 @@ float4 PixelShaderFunction(float4 input, float f) : COLOR0
|
||||
|
||||
const float4 f4 = 3.0;
|
||||
|
||||
uint ui;
|
||||
uint3 ui3;
|
||||
|
||||
ui >> ui3;
|
||||
ui3 >> ui;
|
||||
|
||||
v *= f1;
|
||||
f1 *= v;
|
||||
|
||||
float3 mixed = u * v;
|
||||
f = u;
|
||||
f1 = u;
|
||||
float sf = v;
|
||||
float1 sf1 = v;
|
||||
|
||||
return input * f4;
|
||||
}
|
||||
|
11
3rdparty/glslang/Test/hlsl.structbuffer.append.frag
vendored
Normal file
11
3rdparty/glslang/Test/hlsl.structbuffer.append.frag
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
AppendStructuredBuffer<float4> sbuf_a;
|
||||
ConsumeStructuredBuffer<float4> sbuf_c;
|
||||
|
||||
AppendStructuredBuffer<float4> sbuf_unused;
|
||||
|
||||
float4 main(uint pos : FOO) : SV_Target0
|
||||
{
|
||||
sbuf_a.Append(float4(1,2,3,4));
|
||||
|
||||
return sbuf_c.Consume();
|
||||
}
|
19
3rdparty/glslang/Test/hlsl.structbuffer.floatidx.comp
vendored
Normal file
19
3rdparty/glslang/Test/hlsl.structbuffer.floatidx.comp
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
struct sb_t
|
||||
{
|
||||
float4 color;
|
||||
uint2 threadId;
|
||||
};
|
||||
|
||||
RWTexture2D<float4> outtx;
|
||||
ConsumeStructuredBuffer<sb_t> csb : register(u1);
|
||||
RWStructuredBuffer<float4> rwsb;
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main(uint3 nThreadId : SV_DispatchThreadID)
|
||||
{
|
||||
sb_t data = csb.Consume();
|
||||
float2 coord = float2(data.threadId.xy);
|
||||
outtx[coord] = data.color;
|
||||
|
||||
rwsb[coord.x] = rwsb.Load(coord.y);
|
||||
}
|
15
3rdparty/glslang/Test/hlsl.structbuffer.fn2.comp
vendored
Normal file
15
3rdparty/glslang/Test/hlsl.structbuffer.fn2.comp
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
ByteAddressBuffer g_input: register(t0);
|
||||
RWBuffer<uint2> g_output : register(u1);
|
||||
|
||||
uint2 testLoad(uint loc, ByteAddressBuffer buffer)
|
||||
{
|
||||
uint2 result = buffer.Load2(loc);
|
||||
return result;
|
||||
}
|
||||
|
||||
[numthreads(256, 1, 1)]
|
||||
void main(uint dispatchId : SV_DispatchThreadID)
|
||||
{
|
||||
uint2 result = testLoad(dispatchId, g_input);
|
||||
g_output[dispatchId] = result;
|
||||
}
|
19
3rdparty/glslang/Test/hlsl.structbuffer.incdec.frag
vendored
Normal file
19
3rdparty/glslang/Test/hlsl.structbuffer.incdec.frag
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
RWStructuredBuffer<uint4> sbuf_rw_i;
|
||||
RWStructuredBuffer<uint4> sbuf_rw_d;
|
||||
|
||||
RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec
|
||||
|
||||
float4 main(uint pos : FOO) : SV_Target0
|
||||
{
|
||||
uint4 result = 0;
|
||||
|
||||
sbuf_rw_i[7];
|
||||
sbuf_rw_d[7];
|
||||
|
||||
sbuf_rw_nocounter[5] = 2;
|
||||
|
||||
uint c1 = sbuf_rw_i.IncrementCounter();
|
||||
uint c2 = sbuf_rw_d.DecrementCounter();
|
||||
|
||||
return float4(result.x, result.y, c1, c2);
|
||||
}
|
3
3rdparty/glslang/Test/runtests
vendored
3
3rdparty/glslang/Test/runtests
vendored
@ -35,7 +35,8 @@ $EXE -D -e flizv -l -q -C -V hlsl.reflection.vert > $TARGETDIR/hlsl.reflection.v
|
||||
diff -b $BASEDIR/hlsl.reflection.vert.out $TARGETDIR/hlsl.reflection.vert.out || HASERROR=1
|
||||
$EXE -D -e main -l -q -C -V hlsl.reflection.binding.frag > $TARGETDIR/hlsl.reflection.binding.frag.out
|
||||
diff -b $BASEDIR/hlsl.reflection.binding.frag.out $TARGETDIR/hlsl.reflection.binding.frag.out || HASERROR=1
|
||||
|
||||
$EXE -D -e main -l -q --hlsl-iomap --auto-map-bindings --stb 10 --sbb 20 --ssb 30 --suavb 40 --scb 50 -D -V -e main hlsl.automap.frag > $TARGETDIR/hlsl.automap.frag.out
|
||||
diff -b $BASEDIR/hlsl.automap.frag.out $TARGETDIR/hlsl.automap.frag.out || HASERROR=1
|
||||
|
||||
#
|
||||
# multi-threaded test
|
||||
|
16
3rdparty/glslang/Test/spv.storageBuffer.vert
vendored
Normal file
16
3rdparty/glslang/Test/spv.storageBuffer.vert
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
#version 450
|
||||
|
||||
#pragma use_storage_buffer
|
||||
|
||||
uniform ub {
|
||||
vec4 a;
|
||||
} ubi;
|
||||
|
||||
buffer bb {
|
||||
vec4 b;
|
||||
} bbi;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ubi.a + bbi.b;
|
||||
}
|
7
3rdparty/glslang/glslang/Include/BaseTypes.h
vendored
7
3rdparty/glslang/glslang/Include/BaseTypes.h
vendored
@ -223,6 +223,13 @@ enum TBuiltInVariable {
|
||||
EbvOutputPatch,
|
||||
EbvInputPatch,
|
||||
|
||||
// structbuffer types
|
||||
EbvAppendConsume, // no need to differentiate append and consume
|
||||
EbvRWStructuredBuffer,
|
||||
EbvStructuredBuffer,
|
||||
EbvByteAddressBuffer,
|
||||
EbvRWByteAddressBuffer,
|
||||
|
||||
EbvLast
|
||||
};
|
||||
|
||||
|
@ -633,6 +633,10 @@ enum TOperator {
|
||||
EOpMethodStore2, // ...
|
||||
EOpMethodStore3, // ...
|
||||
EOpMethodStore4, // ...
|
||||
EOpMethodIncrementCounter, // ...
|
||||
EOpMethodDecrementCounter, // ...
|
||||
// EOpMethodAppend is defined for geo shaders below
|
||||
EOpMethodConsume,
|
||||
|
||||
// SM5 texture methods
|
||||
EOpMethodGatherRed, // These are covered under the above EOpMethodSample comment about
|
||||
|
@ -130,8 +130,9 @@ TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIn
|
||||
}
|
||||
|
||||
// Convert the children's type shape to be compatible.
|
||||
right = addShapeConversion(op, left->getType(), right);
|
||||
left = addShapeConversion(op, right->getType(), left);
|
||||
addBiShapeConversion(op, left, right);
|
||||
if (left == nullptr || right == nullptr)
|
||||
return nullptr;
|
||||
|
||||
//
|
||||
// Need a new node holding things together. Make
|
||||
@ -238,7 +239,7 @@ TIntermTyped* TIntermediate::addAssign(TOperator op, TIntermTyped* left, TInterm
|
||||
return nullptr;
|
||||
|
||||
// convert shape
|
||||
right = addShapeConversion(op, left->getType(), right);
|
||||
right = addUniShapeConversion(op, left->getType(), right);
|
||||
|
||||
// build the node
|
||||
TIntermBinary* node = addBinaryNode(op, left, right, loc);
|
||||
@ -788,7 +789,10 @@ TIntermTyped* TIntermediate::addConversion(TOperator op, const TType& type, TInt
|
||||
}
|
||||
|
||||
// Convert the node's shape of type for the given type, as allowed by the
|
||||
// operation involved: 'op'.
|
||||
// operation involved: 'op'. This is for situations where there is only one
|
||||
// direction to consider doing the shape conversion.
|
||||
//
|
||||
// This implements policy, it call addShapeConversion() for the mechanism.
|
||||
//
|
||||
// Generally, the AST represents allowed GLSL shapes, so this isn't needed
|
||||
// for GLSL. Bad shapes are caught in conversion or promotion.
|
||||
@ -796,7 +800,7 @@ TIntermTyped* TIntermediate::addConversion(TOperator op, const TType& type, TInt
|
||||
// Return 'node' if no conversion was done. Promotion handles final shape
|
||||
// checking.
|
||||
//
|
||||
TIntermTyped* TIntermediate::addShapeConversion(TOperator op, const TType& type, TIntermTyped* node)
|
||||
TIntermTyped* TIntermediate::addUniShapeConversion(TOperator op, const TType& type, TIntermTyped* node)
|
||||
{
|
||||
// some source languages don't do this
|
||||
switch (source) {
|
||||
@ -809,23 +813,142 @@ TIntermTyped* TIntermediate::addShapeConversion(TOperator op, const TType& type,
|
||||
|
||||
// some operations don't do this
|
||||
switch (op) {
|
||||
case EOpFunctionCall:
|
||||
case EOpReturn:
|
||||
break;
|
||||
|
||||
case EOpMulAssign:
|
||||
// want to support vector *= scalar native ops in AST and lower, not smear, similarly for
|
||||
// matrix *= scalar, etc.
|
||||
|
||||
case EOpAddAssign:
|
||||
case EOpSubAssign:
|
||||
case EOpDivAssign:
|
||||
case EOpAndAssign:
|
||||
case EOpInclusiveOrAssign:
|
||||
case EOpExclusiveOrAssign:
|
||||
case EOpRightShiftAssign:
|
||||
case EOpLeftShiftAssign:
|
||||
if (node->getVectorSize() == 1)
|
||||
return node;
|
||||
break;
|
||||
|
||||
case EOpAssign:
|
||||
break;
|
||||
|
||||
case EOpMix:
|
||||
break;
|
||||
|
||||
default:
|
||||
return node;
|
||||
}
|
||||
|
||||
return addShapeConversion(type, node);
|
||||
}
|
||||
|
||||
// Convert the nodes' shapes to be compatible for the operation 'op'.
|
||||
//
|
||||
// This implements policy, it call addShapeConversion() for the mechanism.
|
||||
//
|
||||
// Generally, the AST represents allowed GLSL shapes, so this isn't needed
|
||||
// for GLSL. Bad shapes are caught in conversion or promotion.
|
||||
//
|
||||
void TIntermediate::addBiShapeConversion(TOperator op, TIntermTyped*& lhsNode, TIntermTyped*& rhsNode)
|
||||
{
|
||||
// some source languages don't do this
|
||||
switch (source) {
|
||||
case EShSourceHlsl:
|
||||
break;
|
||||
case EShSourceGlsl:
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// some operations don't do this
|
||||
// 'break' will mean attempt bidirectional conversion
|
||||
switch (op) {
|
||||
case EOpMulAssign:
|
||||
case EOpAssign:
|
||||
case EOpAddAssign:
|
||||
case EOpSubAssign:
|
||||
case EOpDivAssign:
|
||||
case EOpAndAssign:
|
||||
case EOpInclusiveOrAssign:
|
||||
case EOpExclusiveOrAssign:
|
||||
case EOpRightShiftAssign:
|
||||
case EOpLeftShiftAssign:
|
||||
// switch to unidirectional conversion (the lhs can't change)
|
||||
rhsNode = addUniShapeConversion(op, lhsNode->getType(), rhsNode);
|
||||
return;
|
||||
|
||||
case EOpAdd:
|
||||
case EOpSub:
|
||||
case EOpMul:
|
||||
case EOpDiv:
|
||||
// want to support vector * scalar native ops in AST and lower, not smear, similarly for
|
||||
// matrix * vector, etc.
|
||||
if (lhsNode->getVectorSize() == 1 || rhsNode->getVectorSize() == 1)
|
||||
return;
|
||||
break;
|
||||
|
||||
case EOpRightShift:
|
||||
case EOpLeftShift:
|
||||
// can natively support the right operand being a scalar and the left a vector,
|
||||
// but not the reverse
|
||||
if (rhsNode->getVectorSize() == 1)
|
||||
return;
|
||||
break;
|
||||
|
||||
case EOpLessThan:
|
||||
case EOpGreaterThan:
|
||||
case EOpLessThanEqual:
|
||||
case EOpGreaterThanEqual:
|
||||
|
||||
case EOpEqual:
|
||||
case EOpNotEqual:
|
||||
case EOpFunctionCall:
|
||||
case EOpReturn:
|
||||
|
||||
case EOpLogicalAnd:
|
||||
case EOpLogicalOr:
|
||||
case EOpLogicalXor:
|
||||
|
||||
case EOpAnd:
|
||||
case EOpInclusiveOr:
|
||||
case EOpExclusiveOr:
|
||||
|
||||
case EOpMix:
|
||||
break;
|
||||
|
||||
default:
|
||||
return node;
|
||||
return;
|
||||
}
|
||||
|
||||
// Do bidirectional conversions
|
||||
if (lhsNode->getType().isScalarOrVec1() || rhsNode->getType().isScalarOrVec1()) {
|
||||
if (lhsNode->getType().isScalarOrVec1())
|
||||
lhsNode = addShapeConversion(rhsNode->getType(), lhsNode);
|
||||
else
|
||||
rhsNode = addShapeConversion(lhsNode->getType(), rhsNode);
|
||||
}
|
||||
lhsNode = addShapeConversion(rhsNode->getType(), lhsNode);
|
||||
rhsNode = addShapeConversion(lhsNode->getType(), rhsNode);
|
||||
}
|
||||
|
||||
// Convert the node's shape of type for the given type. It's not necessarily
|
||||
// an error if they are different and not converted, as some operations accept
|
||||
// mixed types. Promotion will do final shape checking.
|
||||
//
|
||||
// If there is a chance of two nodes, with conversions possible in each direction,
|
||||
// the policy for what to ask for must be in the caller; this will do what is asked.
|
||||
//
|
||||
// Return 'node' if no conversion was done. Promotion handles final shape
|
||||
// checking.
|
||||
//
|
||||
TIntermTyped* TIntermediate::addShapeConversion(const TType& type, TIntermTyped* node)
|
||||
{
|
||||
// no conversion needed
|
||||
if (node->getType() == type)
|
||||
return node;
|
||||
|
||||
// structures and arrays don't change shape, either to or from
|
||||
if (node->getType().isStruct() || node->getType().isArray() ||
|
||||
type.isStruct() || type.isArray())
|
||||
@ -834,12 +957,12 @@ TIntermTyped* TIntermediate::addShapeConversion(TOperator op, const TType& type,
|
||||
// The new node that handles the conversion
|
||||
TOperator constructorOp = mapTypeToConstructorOp(type);
|
||||
|
||||
// scalar -> smeared -> vector, or
|
||||
// vec1 -> scalar, or
|
||||
// bigger vector -> smaller vector or scalar
|
||||
if ((type.isVector() && node->getType().isScalar()) ||
|
||||
(node->getType().isVector() && node->getVectorSize() == 1 && type.isScalar()) ||
|
||||
(node->getVectorSize() > type.getVectorSize() && type.isVector()))
|
||||
// scalar -> vector or vec1 -> vector or
|
||||
// vector -> scalar or
|
||||
// bigger vector -> smaller vector
|
||||
if ((node->getType().isScalarOrVec1() && type.isVector()) ||
|
||||
(node->getType().isVector() && type.isScalar()) ||
|
||||
(node->isVector() && type.isVector() && node->getVectorSize() > type.getVectorSize()))
|
||||
return setAggregateOperator(makeAggregate(node), constructorOp, type, node->getLoc());
|
||||
|
||||
return node;
|
||||
@ -1304,19 +1427,17 @@ TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* true
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// After conversion, types have to match.
|
||||
if (falseBlock->getType() != trueBlock->getType())
|
||||
return nullptr;
|
||||
|
||||
// Handle a vector condition as a mix
|
||||
if (!cond->getType().isScalarOrVec1()) {
|
||||
TType targetVectorType(trueBlock->getType().getBasicType(), EvqTemporary,
|
||||
cond->getType().getVectorSize());
|
||||
// smear true/false operations if needed
|
||||
if (trueBlock->getType().isScalarOrVec1())
|
||||
trueBlock = addShapeConversion(EOpAssign, targetVectorType, trueBlock);
|
||||
if (falseBlock->getType().isScalarOrVec1())
|
||||
falseBlock = addShapeConversion(EOpAssign, targetVectorType, falseBlock);
|
||||
// smear true/false operands as needed
|
||||
trueBlock = addUniShapeConversion(EOpMix, targetVectorType, trueBlock);
|
||||
falseBlock = addUniShapeConversion(EOpMix, targetVectorType, falseBlock);
|
||||
|
||||
// After conversion, types have to match.
|
||||
if (falseBlock->getType() != trueBlock->getType())
|
||||
return nullptr;
|
||||
|
||||
// make the mix operation
|
||||
TIntermAggregate* mix = makeAggregate(loc);
|
||||
@ -1331,6 +1452,13 @@ TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* true
|
||||
|
||||
// Now have a scalar condition...
|
||||
|
||||
// Convert true and false expressions to matching types
|
||||
addBiShapeConversion(EOpMix, trueBlock, falseBlock);
|
||||
|
||||
// After conversion, types have to match.
|
||||
if (falseBlock->getType() != trueBlock->getType())
|
||||
return nullptr;
|
||||
|
||||
// Eliminate the selection when the condition is a scalar and all operands are constant.
|
||||
if (cond->getAsConstantUnion() && trueBlock->getAsConstantUnion() && falseBlock->getAsConstantUnion()) {
|
||||
if (cond->getAsConstantUnion()->getConstArray()[0].getBConst())
|
||||
@ -2139,8 +2267,6 @@ bool TIntermediate::promoteBinary(TIntermBinary& node)
|
||||
case EOpLogicalXor:
|
||||
return left->getType() == right->getType();
|
||||
|
||||
// no shifts: they can mix types (scalar int can shift a vector uint, etc.)
|
||||
|
||||
case EOpMod:
|
||||
case EOpModAssign:
|
||||
|
||||
@ -2154,6 +2280,7 @@ bool TIntermediate::promoteBinary(TIntermBinary& node)
|
||||
case EOpAdd:
|
||||
case EOpSub:
|
||||
case EOpDiv:
|
||||
|
||||
case EOpAddAssign:
|
||||
case EOpSubAssign:
|
||||
case EOpDivAssign:
|
||||
@ -2178,7 +2305,7 @@ bool TIntermediate::promoteBinary(TIntermBinary& node)
|
||||
return true;
|
||||
|
||||
// Finish handling the case, for all ops, where there are two vectors of different sizes
|
||||
if (left->isVector() && right->isVector() && left->getVectorSize() != right->getVectorSize())
|
||||
if (left->isVector() && right->isVector() && left->getVectorSize() != right->getVectorSize() && right->getVectorSize() > 1)
|
||||
return false;
|
||||
|
||||
//
|
||||
|
@ -255,6 +255,10 @@ void TParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString>&
|
||||
error(loc, "\")\" expected to end 'debug' pragma", "#pragma", "");
|
||||
return;
|
||||
}
|
||||
} else if (spvVersion.spv > 0 && tokens[0].compare("use_storage_buffer") == 0) {
|
||||
if (tokens.size() != 1)
|
||||
error(loc, "extra tokens", "#pragma", "");
|
||||
intermediate.setUseStorageBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1555,12 +1555,24 @@ void TShader::setSourceEntryPoint(const char* name)
|
||||
sourceEntryPointName = name;
|
||||
}
|
||||
|
||||
// Set binding base for sampler types
|
||||
void TShader::setShiftSamplerBinding(unsigned int base) { intermediate->setShiftSamplerBinding(base); }
|
||||
// Set binding base for texture types (SRV)
|
||||
void TShader::setShiftTextureBinding(unsigned int base) { intermediate->setShiftTextureBinding(base); }
|
||||
// Set binding base for image types
|
||||
void TShader::setShiftImageBinding(unsigned int base) { intermediate->setShiftImageBinding(base); }
|
||||
// Set binding base for uniform buffer objects (CBV)
|
||||
void TShader::setShiftUboBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
|
||||
// Synonym for setShiftUboBinding, to match HLSL language.
|
||||
void TShader::setShiftCbufferBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
|
||||
// Set binding base for UAV (unordered access view)
|
||||
void TShader::setShiftUavBinding(unsigned int base) { intermediate->setShiftUavBinding(base); }
|
||||
// Set binding base for SSBOs
|
||||
void TShader::setShiftSsboBinding(unsigned int base) { intermediate->setShiftSsboBinding(base); }
|
||||
// Enables binding automapping using TIoMapper
|
||||
void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
|
||||
// See comment above TDefaultHlslIoMapper in iomapper.cpp:
|
||||
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
|
||||
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
|
||||
void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
|
||||
|
||||
@ -1778,6 +1790,7 @@ const char* TProgram::getUniformBlockName(int index) const { return reflection
|
||||
int TProgram::getUniformBlockSize(int index) const { return reflection->getUniformBlock(index).size; }
|
||||
int TProgram::getUniformIndex(const char* name) const { return reflection->getIndex(name); }
|
||||
int TProgram::getUniformBlockIndex(int index) const { return reflection->getUniform(index).index; }
|
||||
int TProgram::getUniformBlockCounterIndex(int index) const { return reflection->getUniformBlock(index).counterIndex; }
|
||||
int TProgram::getUniformType(int index) const { return reflection->getUniform(index).glDefineType; }
|
||||
int TProgram::getUniformBufferOffset(int index) const { return reflection->getUniform(index).offset; }
|
||||
int TProgram::getUniformArraySize(int index) const { return reflection->getUniform(index).size; }
|
||||
|
@ -63,6 +63,8 @@ using namespace glslang;
|
||||
|
||||
%}
|
||||
|
||||
%define parse.error verbose
|
||||
|
||||
%union {
|
||||
struct {
|
||||
glslang::TSourceLoc loc;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,19 +1,19 @@
|
||||
/* A Bison parser, made by GNU Bison 2.7. */
|
||||
/* A Bison parser, made by GNU Bison 3.0.4. */
|
||||
|
||||
/* Bison interface for Yacc-like parsers in C
|
||||
|
||||
Copyright (C) 1984, 1989-1990, 2000-2012 Free Software Foundation, Inc.
|
||||
|
||||
|
||||
Copyright (C) 1984, 1989-1990, 2000-2015 Free Software Foundation, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>. */
|
||||
|
||||
@ -26,13 +26,13 @@
|
||||
special exception, which will cause the skeleton and the resulting
|
||||
Bison output files to be licensed under the GNU General Public
|
||||
License without this special exception.
|
||||
|
||||
|
||||
This special exception was added by the Free Software Foundation in
|
||||
version 2.2 of Bison. */
|
||||
|
||||
#ifndef YY_YY_GLSLANG_TAB_CPP_H_INCLUDED
|
||||
# define YY_YY_GLSLANG_TAB_CPP_H_INCLUDED
|
||||
/* Enabling traces. */
|
||||
#ifndef YY_YY_MACHINEINDEPENDENT_GLSLANG_TAB_CPP_H_INCLUDED
|
||||
# define YY_YY_MACHINEINDEPENDENT_GLSLANG_TAB_CPP_H_INCLUDED
|
||||
/* Debug traces. */
|
||||
#ifndef YYDEBUG
|
||||
# define YYDEBUG 1
|
||||
#endif
|
||||
@ -40,306 +40,305 @@
|
||||
extern int yydebug;
|
||||
#endif
|
||||
|
||||
/* Tokens. */
|
||||
/* Token type. */
|
||||
#ifndef YYTOKENTYPE
|
||||
# define YYTOKENTYPE
|
||||
/* Put the tokens into the symbol table, so that GDB and other debuggers
|
||||
know about them. */
|
||||
enum yytokentype {
|
||||
ATTRIBUTE = 258,
|
||||
VARYING = 259,
|
||||
CONST = 260,
|
||||
BOOL = 261,
|
||||
FLOAT = 262,
|
||||
DOUBLE = 263,
|
||||
INT = 264,
|
||||
UINT = 265,
|
||||
INT64_T = 266,
|
||||
UINT64_T = 267,
|
||||
FLOAT16_T = 268,
|
||||
BREAK = 269,
|
||||
CONTINUE = 270,
|
||||
DO = 271,
|
||||
ELSE = 272,
|
||||
FOR = 273,
|
||||
IF = 274,
|
||||
DISCARD = 275,
|
||||
RETURN = 276,
|
||||
SWITCH = 277,
|
||||
CASE = 278,
|
||||
DEFAULT = 279,
|
||||
SUBROUTINE = 280,
|
||||
BVEC2 = 281,
|
||||
BVEC3 = 282,
|
||||
BVEC4 = 283,
|
||||
IVEC2 = 284,
|
||||
IVEC3 = 285,
|
||||
IVEC4 = 286,
|
||||
I64VEC2 = 287,
|
||||
I64VEC3 = 288,
|
||||
I64VEC4 = 289,
|
||||
UVEC2 = 290,
|
||||
UVEC3 = 291,
|
||||
UVEC4 = 292,
|
||||
U64VEC2 = 293,
|
||||
U64VEC3 = 294,
|
||||
U64VEC4 = 295,
|
||||
VEC2 = 296,
|
||||
VEC3 = 297,
|
||||
VEC4 = 298,
|
||||
MAT2 = 299,
|
||||
MAT3 = 300,
|
||||
MAT4 = 301,
|
||||
CENTROID = 302,
|
||||
IN = 303,
|
||||
OUT = 304,
|
||||
INOUT = 305,
|
||||
UNIFORM = 306,
|
||||
PATCH = 307,
|
||||
SAMPLE = 308,
|
||||
BUFFER = 309,
|
||||
SHARED = 310,
|
||||
COHERENT = 311,
|
||||
VOLATILE = 312,
|
||||
RESTRICT = 313,
|
||||
READONLY = 314,
|
||||
WRITEONLY = 315,
|
||||
DVEC2 = 316,
|
||||
DVEC3 = 317,
|
||||
DVEC4 = 318,
|
||||
DMAT2 = 319,
|
||||
DMAT3 = 320,
|
||||
DMAT4 = 321,
|
||||
F16VEC2 = 322,
|
||||
F16VEC3 = 323,
|
||||
F16VEC4 = 324,
|
||||
F16MAT2 = 325,
|
||||
F16MAT3 = 326,
|
||||
F16MAT4 = 327,
|
||||
NOPERSPECTIVE = 328,
|
||||
FLAT = 329,
|
||||
SMOOTH = 330,
|
||||
LAYOUT = 331,
|
||||
__EXPLICITINTERPAMD = 332,
|
||||
MAT2X2 = 333,
|
||||
MAT2X3 = 334,
|
||||
MAT2X4 = 335,
|
||||
MAT3X2 = 336,
|
||||
MAT3X3 = 337,
|
||||
MAT3X4 = 338,
|
||||
MAT4X2 = 339,
|
||||
MAT4X3 = 340,
|
||||
MAT4X4 = 341,
|
||||
DMAT2X2 = 342,
|
||||
DMAT2X3 = 343,
|
||||
DMAT2X4 = 344,
|
||||
DMAT3X2 = 345,
|
||||
DMAT3X3 = 346,
|
||||
DMAT3X4 = 347,
|
||||
DMAT4X2 = 348,
|
||||
DMAT4X3 = 349,
|
||||
DMAT4X4 = 350,
|
||||
F16MAT2X2 = 351,
|
||||
F16MAT2X3 = 352,
|
||||
F16MAT2X4 = 353,
|
||||
F16MAT3X2 = 354,
|
||||
F16MAT3X3 = 355,
|
||||
F16MAT3X4 = 356,
|
||||
F16MAT4X2 = 357,
|
||||
F16MAT4X3 = 358,
|
||||
F16MAT4X4 = 359,
|
||||
ATOMIC_UINT = 360,
|
||||
SAMPLER1D = 361,
|
||||
SAMPLER2D = 362,
|
||||
SAMPLER3D = 363,
|
||||
SAMPLERCUBE = 364,
|
||||
SAMPLER1DSHADOW = 365,
|
||||
SAMPLER2DSHADOW = 366,
|
||||
SAMPLERCUBESHADOW = 367,
|
||||
SAMPLER1DARRAY = 368,
|
||||
SAMPLER2DARRAY = 369,
|
||||
SAMPLER1DARRAYSHADOW = 370,
|
||||
SAMPLER2DARRAYSHADOW = 371,
|
||||
ISAMPLER1D = 372,
|
||||
ISAMPLER2D = 373,
|
||||
ISAMPLER3D = 374,
|
||||
ISAMPLERCUBE = 375,
|
||||
ISAMPLER1DARRAY = 376,
|
||||
ISAMPLER2DARRAY = 377,
|
||||
USAMPLER1D = 378,
|
||||
USAMPLER2D = 379,
|
||||
USAMPLER3D = 380,
|
||||
USAMPLERCUBE = 381,
|
||||
USAMPLER1DARRAY = 382,
|
||||
USAMPLER2DARRAY = 383,
|
||||
SAMPLER2DRECT = 384,
|
||||
SAMPLER2DRECTSHADOW = 385,
|
||||
ISAMPLER2DRECT = 386,
|
||||
USAMPLER2DRECT = 387,
|
||||
SAMPLERBUFFER = 388,
|
||||
ISAMPLERBUFFER = 389,
|
||||
USAMPLERBUFFER = 390,
|
||||
SAMPLERCUBEARRAY = 391,
|
||||
SAMPLERCUBEARRAYSHADOW = 392,
|
||||
ISAMPLERCUBEARRAY = 393,
|
||||
USAMPLERCUBEARRAY = 394,
|
||||
SAMPLER2DMS = 395,
|
||||
ISAMPLER2DMS = 396,
|
||||
USAMPLER2DMS = 397,
|
||||
SAMPLER2DMSARRAY = 398,
|
||||
ISAMPLER2DMSARRAY = 399,
|
||||
USAMPLER2DMSARRAY = 400,
|
||||
SAMPLEREXTERNALOES = 401,
|
||||
SAMPLER = 402,
|
||||
SAMPLERSHADOW = 403,
|
||||
TEXTURE1D = 404,
|
||||
TEXTURE2D = 405,
|
||||
TEXTURE3D = 406,
|
||||
TEXTURECUBE = 407,
|
||||
TEXTURE1DARRAY = 408,
|
||||
TEXTURE2DARRAY = 409,
|
||||
ITEXTURE1D = 410,
|
||||
ITEXTURE2D = 411,
|
||||
ITEXTURE3D = 412,
|
||||
ITEXTURECUBE = 413,
|
||||
ITEXTURE1DARRAY = 414,
|
||||
ITEXTURE2DARRAY = 415,
|
||||
UTEXTURE1D = 416,
|
||||
UTEXTURE2D = 417,
|
||||
UTEXTURE3D = 418,
|
||||
UTEXTURECUBE = 419,
|
||||
UTEXTURE1DARRAY = 420,
|
||||
UTEXTURE2DARRAY = 421,
|
||||
TEXTURE2DRECT = 422,
|
||||
ITEXTURE2DRECT = 423,
|
||||
UTEXTURE2DRECT = 424,
|
||||
TEXTUREBUFFER = 425,
|
||||
ITEXTUREBUFFER = 426,
|
||||
UTEXTUREBUFFER = 427,
|
||||
TEXTURECUBEARRAY = 428,
|
||||
ITEXTURECUBEARRAY = 429,
|
||||
UTEXTURECUBEARRAY = 430,
|
||||
TEXTURE2DMS = 431,
|
||||
ITEXTURE2DMS = 432,
|
||||
UTEXTURE2DMS = 433,
|
||||
TEXTURE2DMSARRAY = 434,
|
||||
ITEXTURE2DMSARRAY = 435,
|
||||
UTEXTURE2DMSARRAY = 436,
|
||||
SUBPASSINPUT = 437,
|
||||
SUBPASSINPUTMS = 438,
|
||||
ISUBPASSINPUT = 439,
|
||||
ISUBPASSINPUTMS = 440,
|
||||
USUBPASSINPUT = 441,
|
||||
USUBPASSINPUTMS = 442,
|
||||
IMAGE1D = 443,
|
||||
IIMAGE1D = 444,
|
||||
UIMAGE1D = 445,
|
||||
IMAGE2D = 446,
|
||||
IIMAGE2D = 447,
|
||||
UIMAGE2D = 448,
|
||||
IMAGE3D = 449,
|
||||
IIMAGE3D = 450,
|
||||
UIMAGE3D = 451,
|
||||
IMAGE2DRECT = 452,
|
||||
IIMAGE2DRECT = 453,
|
||||
UIMAGE2DRECT = 454,
|
||||
IMAGECUBE = 455,
|
||||
IIMAGECUBE = 456,
|
||||
UIMAGECUBE = 457,
|
||||
IMAGEBUFFER = 458,
|
||||
IIMAGEBUFFER = 459,
|
||||
UIMAGEBUFFER = 460,
|
||||
IMAGE1DARRAY = 461,
|
||||
IIMAGE1DARRAY = 462,
|
||||
UIMAGE1DARRAY = 463,
|
||||
IMAGE2DARRAY = 464,
|
||||
IIMAGE2DARRAY = 465,
|
||||
UIMAGE2DARRAY = 466,
|
||||
IMAGECUBEARRAY = 467,
|
||||
IIMAGECUBEARRAY = 468,
|
||||
UIMAGECUBEARRAY = 469,
|
||||
IMAGE2DMS = 470,
|
||||
IIMAGE2DMS = 471,
|
||||
UIMAGE2DMS = 472,
|
||||
IMAGE2DMSARRAY = 473,
|
||||
IIMAGE2DMSARRAY = 474,
|
||||
UIMAGE2DMSARRAY = 475,
|
||||
STRUCT = 476,
|
||||
VOID = 477,
|
||||
WHILE = 478,
|
||||
IDENTIFIER = 479,
|
||||
TYPE_NAME = 480,
|
||||
FLOATCONSTANT = 481,
|
||||
DOUBLECONSTANT = 482,
|
||||
INTCONSTANT = 483,
|
||||
UINTCONSTANT = 484,
|
||||
INT64CONSTANT = 485,
|
||||
UINT64CONSTANT = 486,
|
||||
BOOLCONSTANT = 487,
|
||||
FLOAT16CONSTANT = 488,
|
||||
LEFT_OP = 489,
|
||||
RIGHT_OP = 490,
|
||||
INC_OP = 491,
|
||||
DEC_OP = 492,
|
||||
LE_OP = 493,
|
||||
GE_OP = 494,
|
||||
EQ_OP = 495,
|
||||
NE_OP = 496,
|
||||
AND_OP = 497,
|
||||
OR_OP = 498,
|
||||
XOR_OP = 499,
|
||||
MUL_ASSIGN = 500,
|
||||
DIV_ASSIGN = 501,
|
||||
ADD_ASSIGN = 502,
|
||||
MOD_ASSIGN = 503,
|
||||
LEFT_ASSIGN = 504,
|
||||
RIGHT_ASSIGN = 505,
|
||||
AND_ASSIGN = 506,
|
||||
XOR_ASSIGN = 507,
|
||||
OR_ASSIGN = 508,
|
||||
SUB_ASSIGN = 509,
|
||||
LEFT_PAREN = 510,
|
||||
RIGHT_PAREN = 511,
|
||||
LEFT_BRACKET = 512,
|
||||
RIGHT_BRACKET = 513,
|
||||
LEFT_BRACE = 514,
|
||||
RIGHT_BRACE = 515,
|
||||
DOT = 516,
|
||||
COMMA = 517,
|
||||
COLON = 518,
|
||||
EQUAL = 519,
|
||||
SEMICOLON = 520,
|
||||
BANG = 521,
|
||||
DASH = 522,
|
||||
TILDE = 523,
|
||||
PLUS = 524,
|
||||
STAR = 525,
|
||||
SLASH = 526,
|
||||
PERCENT = 527,
|
||||
LEFT_ANGLE = 528,
|
||||
RIGHT_ANGLE = 529,
|
||||
VERTICAL_BAR = 530,
|
||||
CARET = 531,
|
||||
AMPERSAND = 532,
|
||||
QUESTION = 533,
|
||||
INVARIANT = 534,
|
||||
PRECISE = 535,
|
||||
HIGH_PRECISION = 536,
|
||||
MEDIUM_PRECISION = 537,
|
||||
LOW_PRECISION = 538,
|
||||
PRECISION = 539,
|
||||
PACKED = 540,
|
||||
RESOURCE = 541,
|
||||
SUPERP = 542
|
||||
};
|
||||
enum yytokentype
|
||||
{
|
||||
ATTRIBUTE = 258,
|
||||
VARYING = 259,
|
||||
CONST = 260,
|
||||
BOOL = 261,
|
||||
FLOAT = 262,
|
||||
DOUBLE = 263,
|
||||
INT = 264,
|
||||
UINT = 265,
|
||||
INT64_T = 266,
|
||||
UINT64_T = 267,
|
||||
FLOAT16_T = 268,
|
||||
BREAK = 269,
|
||||
CONTINUE = 270,
|
||||
DO = 271,
|
||||
ELSE = 272,
|
||||
FOR = 273,
|
||||
IF = 274,
|
||||
DISCARD = 275,
|
||||
RETURN = 276,
|
||||
SWITCH = 277,
|
||||
CASE = 278,
|
||||
DEFAULT = 279,
|
||||
SUBROUTINE = 280,
|
||||
BVEC2 = 281,
|
||||
BVEC3 = 282,
|
||||
BVEC4 = 283,
|
||||
IVEC2 = 284,
|
||||
IVEC3 = 285,
|
||||
IVEC4 = 286,
|
||||
I64VEC2 = 287,
|
||||
I64VEC3 = 288,
|
||||
I64VEC4 = 289,
|
||||
UVEC2 = 290,
|
||||
UVEC3 = 291,
|
||||
UVEC4 = 292,
|
||||
U64VEC2 = 293,
|
||||
U64VEC3 = 294,
|
||||
U64VEC4 = 295,
|
||||
VEC2 = 296,
|
||||
VEC3 = 297,
|
||||
VEC4 = 298,
|
||||
MAT2 = 299,
|
||||
MAT3 = 300,
|
||||
MAT4 = 301,
|
||||
CENTROID = 302,
|
||||
IN = 303,
|
||||
OUT = 304,
|
||||
INOUT = 305,
|
||||
UNIFORM = 306,
|
||||
PATCH = 307,
|
||||
SAMPLE = 308,
|
||||
BUFFER = 309,
|
||||
SHARED = 310,
|
||||
COHERENT = 311,
|
||||
VOLATILE = 312,
|
||||
RESTRICT = 313,
|
||||
READONLY = 314,
|
||||
WRITEONLY = 315,
|
||||
DVEC2 = 316,
|
||||
DVEC3 = 317,
|
||||
DVEC4 = 318,
|
||||
DMAT2 = 319,
|
||||
DMAT3 = 320,
|
||||
DMAT4 = 321,
|
||||
F16VEC2 = 322,
|
||||
F16VEC3 = 323,
|
||||
F16VEC4 = 324,
|
||||
F16MAT2 = 325,
|
||||
F16MAT3 = 326,
|
||||
F16MAT4 = 327,
|
||||
NOPERSPECTIVE = 328,
|
||||
FLAT = 329,
|
||||
SMOOTH = 330,
|
||||
LAYOUT = 331,
|
||||
__EXPLICITINTERPAMD = 332,
|
||||
MAT2X2 = 333,
|
||||
MAT2X3 = 334,
|
||||
MAT2X4 = 335,
|
||||
MAT3X2 = 336,
|
||||
MAT3X3 = 337,
|
||||
MAT3X4 = 338,
|
||||
MAT4X2 = 339,
|
||||
MAT4X3 = 340,
|
||||
MAT4X4 = 341,
|
||||
DMAT2X2 = 342,
|
||||
DMAT2X3 = 343,
|
||||
DMAT2X4 = 344,
|
||||
DMAT3X2 = 345,
|
||||
DMAT3X3 = 346,
|
||||
DMAT3X4 = 347,
|
||||
DMAT4X2 = 348,
|
||||
DMAT4X3 = 349,
|
||||
DMAT4X4 = 350,
|
||||
F16MAT2X2 = 351,
|
||||
F16MAT2X3 = 352,
|
||||
F16MAT2X4 = 353,
|
||||
F16MAT3X2 = 354,
|
||||
F16MAT3X3 = 355,
|
||||
F16MAT3X4 = 356,
|
||||
F16MAT4X2 = 357,
|
||||
F16MAT4X3 = 358,
|
||||
F16MAT4X4 = 359,
|
||||
ATOMIC_UINT = 360,
|
||||
SAMPLER1D = 361,
|
||||
SAMPLER2D = 362,
|
||||
SAMPLER3D = 363,
|
||||
SAMPLERCUBE = 364,
|
||||
SAMPLER1DSHADOW = 365,
|
||||
SAMPLER2DSHADOW = 366,
|
||||
SAMPLERCUBESHADOW = 367,
|
||||
SAMPLER1DARRAY = 368,
|
||||
SAMPLER2DARRAY = 369,
|
||||
SAMPLER1DARRAYSHADOW = 370,
|
||||
SAMPLER2DARRAYSHADOW = 371,
|
||||
ISAMPLER1D = 372,
|
||||
ISAMPLER2D = 373,
|
||||
ISAMPLER3D = 374,
|
||||
ISAMPLERCUBE = 375,
|
||||
ISAMPLER1DARRAY = 376,
|
||||
ISAMPLER2DARRAY = 377,
|
||||
USAMPLER1D = 378,
|
||||
USAMPLER2D = 379,
|
||||
USAMPLER3D = 380,
|
||||
USAMPLERCUBE = 381,
|
||||
USAMPLER1DARRAY = 382,
|
||||
USAMPLER2DARRAY = 383,
|
||||
SAMPLER2DRECT = 384,
|
||||
SAMPLER2DRECTSHADOW = 385,
|
||||
ISAMPLER2DRECT = 386,
|
||||
USAMPLER2DRECT = 387,
|
||||
SAMPLERBUFFER = 388,
|
||||
ISAMPLERBUFFER = 389,
|
||||
USAMPLERBUFFER = 390,
|
||||
SAMPLERCUBEARRAY = 391,
|
||||
SAMPLERCUBEARRAYSHADOW = 392,
|
||||
ISAMPLERCUBEARRAY = 393,
|
||||
USAMPLERCUBEARRAY = 394,
|
||||
SAMPLER2DMS = 395,
|
||||
ISAMPLER2DMS = 396,
|
||||
USAMPLER2DMS = 397,
|
||||
SAMPLER2DMSARRAY = 398,
|
||||
ISAMPLER2DMSARRAY = 399,
|
||||
USAMPLER2DMSARRAY = 400,
|
||||
SAMPLEREXTERNALOES = 401,
|
||||
SAMPLER = 402,
|
||||
SAMPLERSHADOW = 403,
|
||||
TEXTURE1D = 404,
|
||||
TEXTURE2D = 405,
|
||||
TEXTURE3D = 406,
|
||||
TEXTURECUBE = 407,
|
||||
TEXTURE1DARRAY = 408,
|
||||
TEXTURE2DARRAY = 409,
|
||||
ITEXTURE1D = 410,
|
||||
ITEXTURE2D = 411,
|
||||
ITEXTURE3D = 412,
|
||||
ITEXTURECUBE = 413,
|
||||
ITEXTURE1DARRAY = 414,
|
||||
ITEXTURE2DARRAY = 415,
|
||||
UTEXTURE1D = 416,
|
||||
UTEXTURE2D = 417,
|
||||
UTEXTURE3D = 418,
|
||||
UTEXTURECUBE = 419,
|
||||
UTEXTURE1DARRAY = 420,
|
||||
UTEXTURE2DARRAY = 421,
|
||||
TEXTURE2DRECT = 422,
|
||||
ITEXTURE2DRECT = 423,
|
||||
UTEXTURE2DRECT = 424,
|
||||
TEXTUREBUFFER = 425,
|
||||
ITEXTUREBUFFER = 426,
|
||||
UTEXTUREBUFFER = 427,
|
||||
TEXTURECUBEARRAY = 428,
|
||||
ITEXTURECUBEARRAY = 429,
|
||||
UTEXTURECUBEARRAY = 430,
|
||||
TEXTURE2DMS = 431,
|
||||
ITEXTURE2DMS = 432,
|
||||
UTEXTURE2DMS = 433,
|
||||
TEXTURE2DMSARRAY = 434,
|
||||
ITEXTURE2DMSARRAY = 435,
|
||||
UTEXTURE2DMSARRAY = 436,
|
||||
SUBPASSINPUT = 437,
|
||||
SUBPASSINPUTMS = 438,
|
||||
ISUBPASSINPUT = 439,
|
||||
ISUBPASSINPUTMS = 440,
|
||||
USUBPASSINPUT = 441,
|
||||
USUBPASSINPUTMS = 442,
|
||||
IMAGE1D = 443,
|
||||
IIMAGE1D = 444,
|
||||
UIMAGE1D = 445,
|
||||
IMAGE2D = 446,
|
||||
IIMAGE2D = 447,
|
||||
UIMAGE2D = 448,
|
||||
IMAGE3D = 449,
|
||||
IIMAGE3D = 450,
|
||||
UIMAGE3D = 451,
|
||||
IMAGE2DRECT = 452,
|
||||
IIMAGE2DRECT = 453,
|
||||
UIMAGE2DRECT = 454,
|
||||
IMAGECUBE = 455,
|
||||
IIMAGECUBE = 456,
|
||||
UIMAGECUBE = 457,
|
||||
IMAGEBUFFER = 458,
|
||||
IIMAGEBUFFER = 459,
|
||||
UIMAGEBUFFER = 460,
|
||||
IMAGE1DARRAY = 461,
|
||||
IIMAGE1DARRAY = 462,
|
||||
UIMAGE1DARRAY = 463,
|
||||
IMAGE2DARRAY = 464,
|
||||
IIMAGE2DARRAY = 465,
|
||||
UIMAGE2DARRAY = 466,
|
||||
IMAGECUBEARRAY = 467,
|
||||
IIMAGECUBEARRAY = 468,
|
||||
UIMAGECUBEARRAY = 469,
|
||||
IMAGE2DMS = 470,
|
||||
IIMAGE2DMS = 471,
|
||||
UIMAGE2DMS = 472,
|
||||
IMAGE2DMSARRAY = 473,
|
||||
IIMAGE2DMSARRAY = 474,
|
||||
UIMAGE2DMSARRAY = 475,
|
||||
STRUCT = 476,
|
||||
VOID = 477,
|
||||
WHILE = 478,
|
||||
IDENTIFIER = 479,
|
||||
TYPE_NAME = 480,
|
||||
FLOATCONSTANT = 481,
|
||||
DOUBLECONSTANT = 482,
|
||||
INTCONSTANT = 483,
|
||||
UINTCONSTANT = 484,
|
||||
INT64CONSTANT = 485,
|
||||
UINT64CONSTANT = 486,
|
||||
BOOLCONSTANT = 487,
|
||||
FLOAT16CONSTANT = 488,
|
||||
LEFT_OP = 489,
|
||||
RIGHT_OP = 490,
|
||||
INC_OP = 491,
|
||||
DEC_OP = 492,
|
||||
LE_OP = 493,
|
||||
GE_OP = 494,
|
||||
EQ_OP = 495,
|
||||
NE_OP = 496,
|
||||
AND_OP = 497,
|
||||
OR_OP = 498,
|
||||
XOR_OP = 499,
|
||||
MUL_ASSIGN = 500,
|
||||
DIV_ASSIGN = 501,
|
||||
ADD_ASSIGN = 502,
|
||||
MOD_ASSIGN = 503,
|
||||
LEFT_ASSIGN = 504,
|
||||
RIGHT_ASSIGN = 505,
|
||||
AND_ASSIGN = 506,
|
||||
XOR_ASSIGN = 507,
|
||||
OR_ASSIGN = 508,
|
||||
SUB_ASSIGN = 509,
|
||||
LEFT_PAREN = 510,
|
||||
RIGHT_PAREN = 511,
|
||||
LEFT_BRACKET = 512,
|
||||
RIGHT_BRACKET = 513,
|
||||
LEFT_BRACE = 514,
|
||||
RIGHT_BRACE = 515,
|
||||
DOT = 516,
|
||||
COMMA = 517,
|
||||
COLON = 518,
|
||||
EQUAL = 519,
|
||||
SEMICOLON = 520,
|
||||
BANG = 521,
|
||||
DASH = 522,
|
||||
TILDE = 523,
|
||||
PLUS = 524,
|
||||
STAR = 525,
|
||||
SLASH = 526,
|
||||
PERCENT = 527,
|
||||
LEFT_ANGLE = 528,
|
||||
RIGHT_ANGLE = 529,
|
||||
VERTICAL_BAR = 530,
|
||||
CARET = 531,
|
||||
AMPERSAND = 532,
|
||||
QUESTION = 533,
|
||||
INVARIANT = 534,
|
||||
PRECISE = 535,
|
||||
HIGH_PRECISION = 536,
|
||||
MEDIUM_PRECISION = 537,
|
||||
LOW_PRECISION = 538,
|
||||
PRECISION = 539,
|
||||
PACKED = 540,
|
||||
RESOURCE = 541,
|
||||
SUPERP = 542
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
/* Value type. */
|
||||
#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
|
||||
typedef union YYSTYPE
|
||||
|
||||
union YYSTYPE
|
||||
{
|
||||
/* Line 2058 of yacc.c */
|
||||
#line 66 "glslang.y"
|
||||
#line 68 "MachineIndependent/glslang.y" /* yacc.c:1909 */
|
||||
|
||||
struct {
|
||||
glslang::TSourceLoc loc;
|
||||
@ -373,28 +372,16 @@ typedef union YYSTYPE
|
||||
};
|
||||
} interm;
|
||||
|
||||
#line 376 "MachineIndependent/glslang_tab.cpp.h" /* yacc.c:1909 */
|
||||
};
|
||||
|
||||
/* Line 2058 of yacc.c */
|
||||
#line 379 "glslang_tab.cpp.h"
|
||||
} YYSTYPE;
|
||||
typedef union YYSTYPE YYSTYPE;
|
||||
# define YYSTYPE_IS_TRIVIAL 1
|
||||
# define yystype YYSTYPE /* obsolescent; will be withdrawn */
|
||||
# define YYSTYPE_IS_DECLARED 1
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef YYPARSE_PARAM
|
||||
#if defined __STDC__ || defined __cplusplus
|
||||
int yyparse (void *YYPARSE_PARAM);
|
||||
#else
|
||||
int yyparse ();
|
||||
#endif
|
||||
#else /* ! YYPARSE_PARAM */
|
||||
#if defined __STDC__ || defined __cplusplus
|
||||
int yyparse (glslang::TParseContext* pParseContext);
|
||||
#else
|
||||
int yyparse ();
|
||||
#endif
|
||||
#endif /* ! YYPARSE_PARAM */
|
||||
|
||||
#endif /* !YY_YY_GLSLANG_TAB_CPP_H_INCLUDED */
|
||||
int yyparse (glslang::TParseContext* pParseContext);
|
||||
|
||||
#endif /* !YY_YY_MACHINEINDEPENDENT_GLSLANG_TAB_CPP_H_INCLUDED */
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// Copyright (C) 2016 LunarG, Inc.
|
||||
// Copyright (C) 2016-2017 LunarG, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
@ -310,20 +310,15 @@ private:
|
||||
TResolverInOutAdaptor& operator=(TResolverInOutAdaptor&);
|
||||
};
|
||||
|
||||
/*
|
||||
* Basic implementation of glslang::TIoMapResolver that replaces the
|
||||
* previous offset behavior.
|
||||
* It does the same, uses the offsets for the corresponding uniform
|
||||
* types. Also respects the EOptionAutoMapBindings flag and binds
|
||||
* them if needed.
|
||||
*/
|
||||
struct TDefaultIoResolver : public glslang::TIoMapResolver
|
||||
// Base class for shared TIoMapResolver services, used by several derivations.
|
||||
struct TDefaultIoResolverBase : public glslang::TIoMapResolver
|
||||
{
|
||||
int baseSamplerBinding;
|
||||
int baseTextureBinding;
|
||||
int baseImageBinding;
|
||||
int baseUboBinding;
|
||||
int baseSsboBinding;
|
||||
int baseUavBinding;
|
||||
bool doAutoMapping;
|
||||
typedef std::vector<int> TSlotSet;
|
||||
typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
|
||||
@ -360,83 +355,9 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
|
||||
return reserveSlot(set, base);
|
||||
}
|
||||
|
||||
bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
{
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
int set;
|
||||
if (type.getQualifier().hasSet())
|
||||
set = type.getQualifier().layoutSet;
|
||||
else
|
||||
set = 0;
|
||||
virtual bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override = 0;
|
||||
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
const glslang::TSampler& sampler = type.getSampler();
|
||||
if (sampler.isPureSampler())
|
||||
return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (sampler.isTexture())
|
||||
return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
|
||||
if (type.getQualifier().storage == EvqUniform)
|
||||
return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (type.getQualifier().storage == EvqBuffer)
|
||||
return checkEmpty(set, baseSsboBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
|
||||
{
|
||||
int set;
|
||||
if (type.getQualifier().hasSet())
|
||||
set = type.getQualifier().layoutSet;
|
||||
else
|
||||
set = 0;
|
||||
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
const glslang::TSampler& sampler = type.getSampler();
|
||||
if (sampler.isImage())
|
||||
return reserveSlot(set, baseImageBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (sampler.isPureSampler())
|
||||
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (sampler.isTexture())
|
||||
return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
|
||||
if (type.getQualifier().storage == EvqUniform)
|
||||
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (type.getQualifier().storage == EvqBuffer)
|
||||
return reserveSlot(set, baseSsboBinding + type.getQualifier().layoutBinding);
|
||||
} else if (is_live && doAutoMapping) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
const glslang::TSampler& sampler = type.getSampler();
|
||||
if (sampler.isImage())
|
||||
return getFreeSlot(set, baseImageBinding);
|
||||
|
||||
if (sampler.isPureSampler())
|
||||
return getFreeSlot(set, baseSamplerBinding);
|
||||
|
||||
if (sampler.isTexture())
|
||||
return getFreeSlot(set, baseTextureBinding);
|
||||
}
|
||||
|
||||
if (type.getQualifier().storage == EvqUniform)
|
||||
return getFreeSlot(set, baseUboBinding);
|
||||
|
||||
if (type.getQualifier().storage == EvqBuffer)
|
||||
return getFreeSlot(set, baseSsboBinding);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
virtual int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override = 0;
|
||||
|
||||
int resolveSet(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
{
|
||||
@ -461,8 +382,232 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected:
|
||||
static int getLayoutSet(const glslang::TType& type) {
|
||||
if (type.getQualifier().hasSet())
|
||||
return type.getQualifier().layoutSet;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool isSamplerType(const glslang::TType& type) {
|
||||
return type.getBasicType() == glslang::EbtSampler && type.getSampler().isPureSampler();
|
||||
}
|
||||
|
||||
static bool isTextureType(const glslang::TType& type) {
|
||||
return type.getBasicType() == glslang::EbtSampler && type.getSampler().isTexture();
|
||||
}
|
||||
|
||||
static bool isUboType(const glslang::TType& type) {
|
||||
return type.getQualifier().storage == EvqUniform;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Basic implementation of glslang::TIoMapResolver that replaces the
|
||||
* previous offset behavior.
|
||||
* It does the same, uses the offsets for the corresponding uniform
|
||||
* types. Also respects the EOptionAutoMapBindings flag and binds
|
||||
* them if needed.
|
||||
*/
|
||||
/*
|
||||
* Default resolver
|
||||
*/
|
||||
struct TDefaultIoResolver : public TDefaultIoResolverBase
|
||||
{
|
||||
bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
{
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
if (isImageType(type))
|
||||
return checkEmpty(set, baseImageBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isTextureType(type))
|
||||
return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSsboType(type))
|
||||
return checkEmpty(set, baseSsboBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
|
||||
{
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
if (isImageType(type))
|
||||
return reserveSlot(set, baseImageBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isTextureType(type))
|
||||
return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSsboType(type))
|
||||
return reserveSlot(set, baseSsboBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
} else if (is_live && doAutoMapping) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
|
||||
if (isImageType(type))
|
||||
return getFreeSlot(set, baseImageBinding);
|
||||
|
||||
if (isTextureType(type))
|
||||
return getFreeSlot(set, baseTextureBinding);
|
||||
|
||||
if (isSsboType(type))
|
||||
return getFreeSlot(set, baseSsboBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return getFreeSlot(set, baseSamplerBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return getFreeSlot(set, baseUboBinding);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected:
|
||||
static bool isImageType(const glslang::TType& type) {
|
||||
return type.getBasicType() == glslang::EbtSampler && type.getSampler().isImage();
|
||||
}
|
||||
|
||||
static bool isSsboType(const glslang::TType& type) {
|
||||
return type.getQualifier().storage == EvqBuffer;
|
||||
}
|
||||
};
|
||||
|
||||
/********************************************************************************
|
||||
The following IO resolver maps types in HLSL register space, as follows:
|
||||
|
||||
t – for shader resource views (SRV)
|
||||
TEXTURE1D
|
||||
TEXTURE1DARRAY
|
||||
TEXTURE2D
|
||||
TEXTURE2DARRAY
|
||||
TEXTURE3D
|
||||
TEXTURECUBE
|
||||
TEXTURECUBEARRAY
|
||||
TEXTURE2DMS
|
||||
TEXTURE2DMSARRAY
|
||||
STRUCTUREDBUFFER
|
||||
BYTEADDRESSBUFFER
|
||||
BUFFER
|
||||
TBUFFER
|
||||
|
||||
s – for samplers
|
||||
SAMPLER
|
||||
SAMPLER1D
|
||||
SAMPLER2D
|
||||
SAMPLER3D
|
||||
SAMPLERCUBE
|
||||
SAMPLERSTATE
|
||||
SAMPLERCOMPARISONSTATE
|
||||
|
||||
u – for unordered access views (UAV)
|
||||
RWBYTEADDRESSBUFFER
|
||||
RWSTRUCTUREDBUFFER
|
||||
APPENDSTRUCTUREDBUFFER
|
||||
CONSUMESTRUCTUREDBUFFER
|
||||
RWBUFFER
|
||||
RWTEXTURE1D
|
||||
RWTEXTURE1DARRAY
|
||||
RWTEXTURE2D
|
||||
RWTEXTURE2DARRAY
|
||||
RWTEXTURE3D
|
||||
|
||||
b – for constant buffer views (CBV)
|
||||
CBUFFER
|
||||
********************************************************************************/
|
||||
struct TDefaultHlslIoResolver : public TDefaultIoResolverBase
|
||||
{
|
||||
bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
{
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
if (isUavType(type))
|
||||
return checkEmpty(set, baseUavBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSrvType(type))
|
||||
return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
|
||||
{
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
if (isUavType(type))
|
||||
return reserveSlot(set, baseUavBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSrvType(type))
|
||||
return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
} else if (is_live && doAutoMapping) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
|
||||
if (isUavType(type))
|
||||
return getFreeSlot(set, baseUavBinding);
|
||||
|
||||
if (isSrvType(type))
|
||||
return getFreeSlot(set, baseTextureBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return getFreeSlot(set, baseSamplerBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return getFreeSlot(set, baseUboBinding);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected:
|
||||
// Return true if this is a SRV (shader resource view) type:
|
||||
static bool isSrvType(const glslang::TType& type) {
|
||||
return isTextureType(type) || type.getQualifier().storage == EvqBuffer;
|
||||
}
|
||||
|
||||
// Return true if this is a UAV (unordered access view) type:
|
||||
static bool isUavType(const glslang::TType& type) {
|
||||
if (type.getQualifier().readonly)
|
||||
return false;
|
||||
|
||||
return (type.getBasicType() == glslang::EbtSampler && type.getSampler().isImage()) ||
|
||||
(type.getQualifier().storage == EvqBuffer);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Map I/O variables to provided offsets, and make bindings for
|
||||
// unbound but live variables.
|
||||
//
|
||||
@ -475,6 +620,7 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
|
||||
intermediate.getShiftImageBinding() == 0 &&
|
||||
intermediate.getShiftUboBinding() == 0 &&
|
||||
intermediate.getShiftSsboBinding() == 0 &&
|
||||
intermediate.getShiftUavBinding() == 0 &&
|
||||
intermediate.getAutoMapBindings() == false &&
|
||||
resolver == nullptr)
|
||||
return true;
|
||||
@ -488,15 +634,26 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
|
||||
|
||||
// if no resolver is provided, use the default resolver with the given shifts and auto map settings
|
||||
TDefaultIoResolver defaultResolver;
|
||||
if (resolver == nullptr) {
|
||||
defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
|
||||
defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
|
||||
defaultResolver.baseImageBinding = intermediate.getShiftImageBinding();
|
||||
defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
|
||||
defaultResolver.baseSsboBinding = intermediate.getShiftSsboBinding();
|
||||
defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
|
||||
TDefaultHlslIoResolver defaultHlslResolver;
|
||||
|
||||
resolver = &defaultResolver;
|
||||
if (resolver == nullptr) {
|
||||
TDefaultIoResolverBase* resolverBase;
|
||||
|
||||
// TODO: use a passed in IO mapper for this
|
||||
if (intermediate.usingHlslIoMapping())
|
||||
resolverBase = &defaultHlslResolver;
|
||||
else
|
||||
resolverBase = &defaultResolver;
|
||||
|
||||
resolverBase->baseSamplerBinding = intermediate.getShiftSamplerBinding();
|
||||
resolverBase->baseTextureBinding = intermediate.getShiftTextureBinding();
|
||||
resolverBase->baseImageBinding = intermediate.getShiftImageBinding();
|
||||
resolverBase->baseUboBinding = intermediate.getShiftUboBinding();
|
||||
resolverBase->baseSsboBinding = intermediate.getShiftSsboBinding();
|
||||
resolverBase->baseUavBinding = intermediate.getShiftUavBinding();
|
||||
resolverBase->doAutoMapping = intermediate.getAutoMapBindings();
|
||||
|
||||
resolver = resolverBase;
|
||||
}
|
||||
|
||||
TVarLiveMap inVarMap, outVarMap, uniformVarMap;
|
||||
|
@ -175,10 +175,13 @@ public:
|
||||
shiftImageBinding(0),
|
||||
shiftUboBinding(0),
|
||||
shiftSsboBinding(0),
|
||||
shiftUavBinding(0),
|
||||
autoMapBindings(false),
|
||||
flattenUniformArrays(false),
|
||||
useUnknownFormat(false),
|
||||
hlslOffsets(false)
|
||||
hlslOffsets(false),
|
||||
useStorageBuffer(false),
|
||||
hlslIoMapping(false)
|
||||
{
|
||||
localSize[0] = 1;
|
||||
localSize[1] = 1;
|
||||
@ -211,6 +214,8 @@ public:
|
||||
unsigned int getShiftUboBinding() const { return shiftUboBinding; }
|
||||
void setShiftSsboBinding(unsigned int shift) { shiftSsboBinding = shift; }
|
||||
unsigned int getShiftSsboBinding() const { return shiftSsboBinding; }
|
||||
void setShiftUavBinding(unsigned int shift) { shiftUavBinding = shift; }
|
||||
unsigned int getShiftUavBinding() const { return shiftUavBinding; }
|
||||
void setAutoMapBindings(bool map) { autoMapBindings = map; }
|
||||
bool getAutoMapBindings() const { return autoMapBindings; }
|
||||
void setFlattenUniformArrays(bool flatten) { flattenUniformArrays = flatten; }
|
||||
@ -219,6 +224,10 @@ public:
|
||||
bool getNoStorageFormat() const { return useUnknownFormat; }
|
||||
void setHlslOffsets() { hlslOffsets = true; }
|
||||
bool usingHlslOFfsets() const { return hlslOffsets; }
|
||||
void setUseStorageBuffer() { useStorageBuffer = true; }
|
||||
bool usingStorageBuffer() const { return useStorageBuffer; }
|
||||
void setHlslIoMapping(bool b) { hlslIoMapping = b; }
|
||||
bool usingHlslIoMapping() { return hlslIoMapping; }
|
||||
|
||||
void setVersion(int v) { version = v; }
|
||||
int getVersion() const { return version; }
|
||||
@ -243,7 +252,9 @@ public:
|
||||
TIntermSymbol* addSymbol(const TType&, const TSourceLoc&);
|
||||
TIntermSymbol* addSymbol(const TIntermSymbol&);
|
||||
TIntermTyped* addConversion(TOperator, const TType&, TIntermTyped*) const;
|
||||
TIntermTyped* addShapeConversion(TOperator, const TType&, TIntermTyped*);
|
||||
TIntermTyped* addUniShapeConversion(TOperator, const TType&, TIntermTyped*);
|
||||
void addBiShapeConversion(TOperator, TIntermTyped*& lhsNode, TIntermTyped*& rhsNode);
|
||||
TIntermTyped* addShapeConversion(const TType&, TIntermTyped*);
|
||||
TIntermTyped* addBinaryMath(TOperator, TIntermTyped* left, TIntermTyped* right, TSourceLoc);
|
||||
TIntermTyped* addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc);
|
||||
TIntermTyped* addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, TSourceLoc);
|
||||
@ -500,10 +511,13 @@ protected:
|
||||
unsigned int shiftImageBinding;
|
||||
unsigned int shiftUboBinding;
|
||||
unsigned int shiftSsboBinding;
|
||||
unsigned int shiftUavBinding;
|
||||
bool autoMapBindings;
|
||||
bool flattenUniformArrays;
|
||||
bool useUnknownFormat;
|
||||
bool hlslOffsets;
|
||||
bool useStorageBuffer;
|
||||
bool hlslIoMapping;
|
||||
|
||||
typedef std::list<TCall> TGraph;
|
||||
TGraph callGraph;
|
||||
|
@ -707,6 +707,19 @@ void TReflection::buildAttributeReflection(EShLanguage stage, const TIntermediat
|
||||
}
|
||||
}
|
||||
|
||||
// build counter block index associations for buffers
|
||||
void TReflection::buildCounterIndices()
|
||||
{
|
||||
// search for ones that have counters
|
||||
for (int i = 0; i < int(indexToUniformBlock.size()); ++i) {
|
||||
const TString counterName(indexToUniformBlock[i].name + "@count");
|
||||
const int index = getIndex(counterName);
|
||||
|
||||
if (index >= 0)
|
||||
indexToUniformBlock[i].counterIndex = index;
|
||||
}
|
||||
}
|
||||
|
||||
// Merge live symbols from 'intermediate' into the existing reflection database.
|
||||
//
|
||||
// Returns false if the input is too malformed to do this.
|
||||
@ -729,6 +742,8 @@ bool TReflection::addStage(EShLanguage stage, const TIntermediate& intermediate)
|
||||
function->traverse(&it);
|
||||
}
|
||||
|
||||
buildCounterIndices();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -57,11 +57,16 @@ class TObjectReflection {
|
||||
public:
|
||||
TObjectReflection(const TString& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex) :
|
||||
name(pName), offset(pOffset),
|
||||
glDefineType(pGLDefineType), size(pSize), index(pIndex), type(pType.clone()) { }
|
||||
glDefineType(pGLDefineType), size(pSize), index(pIndex), counterIndex(-1), type(pType.clone()) { }
|
||||
|
||||
void dump() const {
|
||||
printf("%s: offset %d, type %x, size %d, index %d, binding %d\n",
|
||||
printf("%s: offset %d, type %x, size %d, index %d, binding %d",
|
||||
name.c_str(), offset, glDefineType, size, index, getBinding() );
|
||||
|
||||
if (counterIndex != -1)
|
||||
printf(", counter %d", counterIndex);
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
const TType* const getType() const { return type; }
|
||||
@ -71,6 +76,7 @@ public:
|
||||
int glDefineType;
|
||||
int size; // data size in bytes for a block, array size for a (non-block) object that's an array
|
||||
int index;
|
||||
int counterIndex;
|
||||
|
||||
static TObjectReflection badReflection() { return TObjectReflection(); }
|
||||
|
||||
@ -140,6 +146,9 @@ public:
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// see getIndex(const char*)
|
||||
int getIndex(const TString& name) const { return getIndex(name.c_str()); }
|
||||
|
||||
// Thread local size
|
||||
unsigned getLocalSize(int dim) const { return dim <= 2 ? localSize[dim] : 0; }
|
||||
|
||||
@ -148,6 +157,7 @@ public:
|
||||
protected:
|
||||
friend class glslang::TReflectionTraverser;
|
||||
|
||||
void buildCounterIndices();
|
||||
void buildAttributeReflection(EShLanguage, const TIntermediate&);
|
||||
|
||||
// Need a TString hash: typedef std::unordered_map<TString, int> TNameToIndex;
|
||||
|
4
3rdparty/glslang/glslang/Public/ShaderLang.h
vendored
4
3rdparty/glslang/glslang/Public/ShaderLang.h
vendored
@ -303,8 +303,11 @@ public:
|
||||
void setShiftTextureBinding(unsigned int base);
|
||||
void setShiftImageBinding(unsigned int base);
|
||||
void setShiftUboBinding(unsigned int base);
|
||||
void setShiftUavBinding(unsigned int base);
|
||||
void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
|
||||
void setShiftSsboBinding(unsigned int base);
|
||||
void setAutoMapBindings(bool map);
|
||||
void setHlslIoMapping(bool hlslIoMap);
|
||||
void setFlattenUniformArrays(bool flatten);
|
||||
void setNoStorageFormat(bool useUnknownFormat);
|
||||
|
||||
@ -518,6 +521,7 @@ public:
|
||||
int getUniformBlockSize(int blockIndex) const; // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
|
||||
int getUniformIndex(const char* name) const; // can be used for glGetUniformIndices()
|
||||
int getUniformBlockIndex(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
|
||||
int getUniformBlockCounterIndex(int index) const; // returns block index of associated counter.
|
||||
int getUniformType(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
|
||||
int getUniformBufferOffset(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
|
||||
int getUniformArraySize(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
|
||||
|
6
3rdparty/glslang/gtests/Hlsl.FromFile.cpp
vendored
6
3rdparty/glslang/gtests/Hlsl.FromFile.cpp
vendored
@ -212,6 +212,8 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.samplecmp.basic.dx10.frag", "main"},
|
||||
{"hlsl.samplecmp.offset.dx10.frag", "main"},
|
||||
{"hlsl.samplecmp.offsetarray.dx10.frag", "main"},
|
||||
{"hlsl.samplecmp.negative.frag", "main"},
|
||||
{"hlsl.samplecmp.negative2.frag", "main"},
|
||||
{"hlsl.samplecmplevelzero.array.dx10.frag", "main"},
|
||||
{"hlsl.samplecmplevelzero.basic.dx10.frag", "main"},
|
||||
{"hlsl.samplecmplevelzero.offset.dx10.frag", "main"},
|
||||
@ -245,10 +247,14 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.structarray.flatten.frag", "main"},
|
||||
{"hlsl.structarray.flatten.geom", "main"},
|
||||
{"hlsl.structbuffer.frag", "main"},
|
||||
{"hlsl.structbuffer.append.frag", "main"},
|
||||
{"hlsl.structbuffer.atomics.frag", "main"},
|
||||
{"hlsl.structbuffer.byte.frag", "main"},
|
||||
{"hlsl.structbuffer.coherent.frag", "main"},
|
||||
{"hlsl.structbuffer.floatidx.comp", "main"},
|
||||
{"hlsl.structbuffer.incdec.frag", "main"},
|
||||
{"hlsl.structbuffer.fn.frag", "main"},
|
||||
{"hlsl.structbuffer.fn2.comp", "main"},
|
||||
{"hlsl.structbuffer.rw.frag", "main"},
|
||||
{"hlsl.structbuffer.rwbyte.frag", "main"},
|
||||
{"hlsl.structin.vert", "main"},
|
||||
|
1
3rdparty/glslang/gtests/Spv.FromFile.cpp
vendored
1
3rdparty/glslang/gtests/Spv.FromFile.cpp
vendored
@ -303,6 +303,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
"spv.specConstant.comp",
|
||||
"spv.specConstantComposite.vert",
|
||||
"spv.specConstantOperations.vert",
|
||||
"spv.storageBuffer.vert",
|
||||
"spv.precise.tese",
|
||||
"spv.precise.tesc",
|
||||
})),
|
||||
|
44
3rdparty/glslang/hlsl/hlslGrammar.cpp
vendored
44
3rdparty/glslang/hlsl/hlslGrammar.cpp
vendored
@ -475,9 +475,10 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& nodeList)
|
||||
if (variableType.getBasicType() != EbtString && parseContext.getAnnotationNestingLevel() == 0) {
|
||||
if (typedefDecl)
|
||||
parseContext.declareTypedef(idToken.loc, *fullName, variableType);
|
||||
else if (variableType.getBasicType() == EbtBlock)
|
||||
else if (variableType.getBasicType() == EbtBlock) {
|
||||
parseContext.declareBlock(idToken.loc, variableType, fullName);
|
||||
else {
|
||||
parseContext.declareStructBufferCounter(idToken.loc, variableType, *fullName);
|
||||
} else {
|
||||
if (variableType.getQualifier().storage == EvqUniform && ! variableType.containsOpaque()) {
|
||||
// this isn't really an individual variable, but a member of the $Global buffer
|
||||
parseContext.growGlobalUniformBlock(idToken.loc, variableType, *fullName);
|
||||
@ -1845,13 +1846,16 @@ bool HlslGrammar::acceptStruct(TType& type, TIntermNode*& nodeList)
|
||||
// This storage qualifier will tell us whether it's an AST
|
||||
// block type or just a generic structure type.
|
||||
TStorageQualifier storageQualifier = EvqTemporary;
|
||||
bool readonly = false;
|
||||
|
||||
// CBUFFER
|
||||
if (acceptTokenClass(EHTokCBuffer))
|
||||
if (acceptTokenClass(EHTokCBuffer)) {
|
||||
storageQualifier = EvqUniform;
|
||||
// TBUFFER
|
||||
else if (acceptTokenClass(EHTokTBuffer))
|
||||
} else if (acceptTokenClass(EHTokTBuffer)) {
|
||||
storageQualifier = EvqBuffer;
|
||||
readonly = true;
|
||||
}
|
||||
// CLASS
|
||||
// STRUCT
|
||||
else if (! acceptTokenClass(EHTokClass) && ! acceptTokenClass(EHTokStruct))
|
||||
@ -1907,6 +1911,7 @@ bool HlslGrammar::acceptStruct(TType& type, TIntermNode*& nodeList)
|
||||
new(&type) TType(typeList, structName);
|
||||
else {
|
||||
postDeclQualifier.storage = storageQualifier;
|
||||
postDeclQualifier.readonly = readonly;
|
||||
new(&type) TType(typeList, structName, postDeclQualifier); // sets EbtBlock
|
||||
}
|
||||
|
||||
@ -1955,24 +1960,29 @@ bool HlslGrammar::acceptStructBufferType(TType& type)
|
||||
bool readonly = false;
|
||||
|
||||
TStorageQualifier storage = EvqBuffer;
|
||||
TBuiltInVariable builtinType = EbvNone;
|
||||
|
||||
switch (structBuffType) {
|
||||
case EHTokAppendStructuredBuffer:
|
||||
unimplemented("AppendStructuredBuffer");
|
||||
return false;
|
||||
builtinType = EbvAppendConsume;
|
||||
break;
|
||||
case EHTokByteAddressBuffer:
|
||||
hasTemplateType = false;
|
||||
readonly = true;
|
||||
builtinType = EbvByteAddressBuffer;
|
||||
break;
|
||||
case EHTokConsumeStructuredBuffer:
|
||||
unimplemented("ConsumeStructuredBuffer");
|
||||
return false;
|
||||
builtinType = EbvAppendConsume;
|
||||
break;
|
||||
case EHTokRWByteAddressBuffer:
|
||||
hasTemplateType = false;
|
||||
builtinType = EbvRWByteAddressBuffer;
|
||||
break;
|
||||
case EHTokRWStructuredBuffer:
|
||||
builtinType = EbvRWStructuredBuffer;
|
||||
break;
|
||||
case EHTokStructuredBuffer:
|
||||
builtinType = EbvStructuredBuffer;
|
||||
readonly = true;
|
||||
break;
|
||||
default:
|
||||
@ -2014,8 +2024,6 @@ bool HlslGrammar::acceptStructBufferType(TType& type)
|
||||
// field name is canonical for all structbuffers
|
||||
templateType->setFieldName("@data");
|
||||
|
||||
// Create block type. TODO: hidden internal uint member when needed
|
||||
|
||||
TTypeList* blockStruct = new TTypeList;
|
||||
TTypeLoc member = { templateType, token.loc };
|
||||
blockStruct->push_back(member);
|
||||
@ -2025,6 +2033,7 @@ bool HlslGrammar::acceptStructBufferType(TType& type)
|
||||
|
||||
blockType.getQualifier().storage = storage;
|
||||
blockType.getQualifier().readonly = readonly;
|
||||
blockType.getQualifier().builtIn = builtinType;
|
||||
|
||||
// We may have created an equivalent type before, in which case we should use its
|
||||
// deep structure.
|
||||
@ -2926,11 +2935,16 @@ bool HlslGrammar::acceptArguments(TFunction* function, TIntermTyped*& arguments)
|
||||
if (! acceptTokenClass(EHTokLeftParen))
|
||||
return false;
|
||||
|
||||
// RIGHT_PAREN
|
||||
if (acceptTokenClass(EHTokRightParen))
|
||||
return true;
|
||||
|
||||
// must now be at least one expression...
|
||||
do {
|
||||
// expression
|
||||
TIntermTyped* arg;
|
||||
if (! acceptAssignmentExpression(arg))
|
||||
break;
|
||||
return false;
|
||||
|
||||
// hook it up
|
||||
parseContext.handleFunctionArgument(function, arguments, arg);
|
||||
@ -3318,18 +3332,12 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
|
||||
case EHTokDo:
|
||||
parseContext.nestLooping();
|
||||
|
||||
if (! acceptTokenClass(EHTokLeftBrace))
|
||||
expected("{");
|
||||
|
||||
// statement
|
||||
if (! peekTokenClass(EHTokRightBrace) && ! acceptScopedStatement(statement)) {
|
||||
if (! acceptScopedStatement(statement)) {
|
||||
expected("do sub-statement");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (! acceptTokenClass(EHTokRightBrace))
|
||||
expected("}");
|
||||
|
||||
// WHILE
|
||||
if (! acceptTokenClass(EHTokWhile)) {
|
||||
expected("while");
|
||||
|
294
3rdparty/glslang/hlsl/hlslParseHelper.cpp
vendored
294
3rdparty/glslang/hlsl/hlslParseHelper.cpp
vendored
@ -712,28 +712,39 @@ TIntermTyped* HlslParseContext::handleBracketOperator(const TSourceLoc& loc, TIn
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//
|
||||
// Cast index value to a uint if it isn't already (for operator[], load indexes, etc)
|
||||
TIntermTyped* HlslParseContext::makeIntegerIndex(TIntermTyped* index)
|
||||
{
|
||||
const TBasicType indexBasicType = index->getType().getBasicType();
|
||||
const int vecSize = index->getType().getVectorSize();
|
||||
|
||||
// We can use int types directly as the index
|
||||
if (indexBasicType == EbtInt || indexBasicType == EbtUint ||
|
||||
indexBasicType == EbtInt64 || indexBasicType == EbtUint64)
|
||||
return index;
|
||||
|
||||
// Cast index to unsigned integer if it isn't one.
|
||||
return intermediate.addConversion(EOpConstructUint, TType(EbtUint, EvqTemporary, vecSize), index);
|
||||
}
|
||||
|
||||
//
|
||||
// Handle seeing a base[index] dereference in the grammar.
|
||||
//
|
||||
TIntermTyped* HlslParseContext::handleBracketDereference(const TSourceLoc& loc, TIntermTyped* base, TIntermTyped* index)
|
||||
{
|
||||
TIntermTyped* result = handleBracketOperator(loc, base, index);
|
||||
|
||||
if (result != nullptr)
|
||||
return result; // it was handled as an operator[]
|
||||
|
||||
const TBasicType indexBasicType = index->getType().getBasicType();
|
||||
|
||||
// Cast index to unsigned integer if it isn't one.
|
||||
if (indexBasicType != EbtInt && indexBasicType != EbtUint &&
|
||||
indexBasicType != EbtInt64 && indexBasicType != EbtUint64)
|
||||
index = intermediate.addConversion(EOpConstructUint, TType(EbtUint), index);
|
||||
index = makeIntegerIndex(index);
|
||||
|
||||
if (index == nullptr) {
|
||||
error(loc, " unknown undex type ", "", "");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TIntermTyped* result = handleBracketOperator(loc, base, index);
|
||||
|
||||
if (result != nullptr)
|
||||
return result; // it was handled as an operator[]
|
||||
|
||||
bool flattened = false;
|
||||
int indexValue = 0;
|
||||
if (index->getQualifier().storage == EvqConst) {
|
||||
@ -842,7 +853,11 @@ bool HlslParseContext::isStructBufferMethod(const TString& name) const
|
||||
name == "InterlockedMax" ||
|
||||
name == "InterlockedMin" ||
|
||||
name == "InterlockedOr" ||
|
||||
name == "InterlockedXor";
|
||||
name == "InterlockedXor" ||
|
||||
name == "IncrementCounter" ||
|
||||
name == "DecrementCounter" ||
|
||||
name == "Append" ||
|
||||
name == "Consume";
|
||||
}
|
||||
|
||||
//
|
||||
@ -1514,7 +1529,7 @@ void HlslParseContext::handleFunctionDeclarator(const TSourceLoc& loc, TFunction
|
||||
error(loc, "function name is redeclaration of existing name", function.getName().c_str(), "");
|
||||
}
|
||||
|
||||
// Add interstage IO variables to the linkage in canonical order.
|
||||
// Finalization step: Add interstage IO variables to the linkage in canonical order.
|
||||
void HlslParseContext::addInterstageIoToLinkage()
|
||||
{
|
||||
TSourceLoc loc;
|
||||
@ -1608,6 +1623,8 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l
|
||||
paramNodes = intermediate.growAggregate(paramNodes,
|
||||
intermediate.addSymbol(*variable, loc),
|
||||
loc);
|
||||
|
||||
// TODO: for struct buffers with counters, pass counter buffer as hidden parameter
|
||||
} else
|
||||
paramNodes = intermediate.growAggregate(paramNodes, intermediate.addSymbol(*param.type, loc), loc);
|
||||
}
|
||||
@ -2087,7 +2104,7 @@ TIntermNode* HlslParseContext::handleReturnValue(const TSourceLoc& loc, TIntermT
|
||||
} else if (*currentFunctionType != value->getType()) {
|
||||
value = intermediate.addConversion(EOpReturn, *currentFunctionType, value);
|
||||
if (value && *currentFunctionType != value->getType())
|
||||
value = intermediate.addShapeConversion(EOpReturn, *currentFunctionType, value);
|
||||
value = intermediate.addUniShapeConversion(EOpReturn, *currentFunctionType, value);
|
||||
if (value == nullptr) {
|
||||
error(loc, "type does not match, or is not convertible to, the function's return type", "return", "");
|
||||
return value;
|
||||
@ -2438,24 +2455,119 @@ TIntermAggregate* HlslParseContext::handleSamplerTextureCombine(const TSourceLoc
|
||||
return txcombine;
|
||||
}
|
||||
|
||||
// Return true if this a buffer type that has an associated counter buffer.
|
||||
bool HlslParseContext::hasStructBuffCounter(const TString& name) const
|
||||
{
|
||||
const auto bivIt = structBufferBuiltIn.find(name);
|
||||
if (bivIt == structBufferBuiltIn.end())
|
||||
return false;
|
||||
|
||||
switch (bivIt->second) {
|
||||
case EbvAppendConsume: // fall through...
|
||||
case EbvRWStructuredBuffer: // ...
|
||||
return true;
|
||||
default:
|
||||
return false; // the other structuredbfufer types do not have a counter.
|
||||
}
|
||||
}
|
||||
|
||||
// declare counter for a structured buffer type
|
||||
void HlslParseContext::declareStructBufferCounter(const TSourceLoc& loc, const TType& bufferType, const TString& name)
|
||||
{
|
||||
// Bail out if not a struct buffer
|
||||
if (! isStructBufferType(bufferType))
|
||||
return;
|
||||
|
||||
if (! hasStructBuffCounter(name))
|
||||
return;
|
||||
|
||||
// Counter type
|
||||
TType* counterType = new TType(EbtInt, EvqBuffer);
|
||||
counterType->setFieldName("@count");
|
||||
|
||||
TTypeList* blockStruct = new TTypeList;
|
||||
TTypeLoc member = { counterType, loc };
|
||||
blockStruct->push_back(member);
|
||||
|
||||
TString* blockName = new TString(name);
|
||||
*blockName += "@count";
|
||||
|
||||
structBufferCounter[*blockName] = false;
|
||||
|
||||
TType blockType(blockStruct, "", counterType->getQualifier());
|
||||
blockType.getQualifier().storage = EvqBuffer;
|
||||
|
||||
shareStructBufferType(blockType);
|
||||
declareBlock(loc, blockType, blockName);
|
||||
}
|
||||
|
||||
// return the counter that goes with a given structuredbuffer
|
||||
TIntermTyped* HlslParseContext::getStructBufferCounter(const TSourceLoc& loc, TIntermTyped* buffer)
|
||||
{
|
||||
// Bail out if not a struct buffer
|
||||
if (buffer == nullptr || ! isStructBufferType(buffer->getType()))
|
||||
return nullptr;
|
||||
|
||||
TString blockName(buffer->getAsSymbolNode()->getName());
|
||||
blockName += "@count";
|
||||
|
||||
// Mark the counter as being used
|
||||
structBufferCounter[blockName] = true;
|
||||
|
||||
TIntermTyped* counterVar = handleVariable(loc, &blockName); // find the block structure
|
||||
TIntermTyped* index = intermediate.addConstantUnion(0, loc); // index to counter inside block struct
|
||||
|
||||
TIntermTyped* counterMember = intermediate.addIndex(EOpIndexDirectStruct, counterVar, index, loc);
|
||||
counterMember->setType(TType(EbtInt));
|
||||
return counterMember;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Decompose structure buffer methods into AST
|
||||
//
|
||||
void HlslParseContext::decomposeStructBufferMethods(const TSourceLoc& loc, TIntermTyped*& node, TIntermNode* arguments)
|
||||
{
|
||||
if (!node || !node->getAsOperator())
|
||||
if (node == nullptr || node->getAsOperator() == nullptr || arguments == nullptr)
|
||||
return;
|
||||
|
||||
const TOperator op = node->getAsOperator()->getOp();
|
||||
TIntermAggregate* argAggregate = arguments ? arguments->getAsAggregate() : nullptr;
|
||||
if (argAggregate == nullptr)
|
||||
return;
|
||||
|
||||
if (argAggregate->getSequence().empty())
|
||||
return;
|
||||
TIntermAggregate* argAggregate = arguments->getAsAggregate();
|
||||
|
||||
// Buffer is the object upon which method is called, so always arg 0
|
||||
TIntermTyped* bufferObj = argAggregate->getSequence()[0]->getAsTyped();
|
||||
TIntermTyped* bufferObj = nullptr;
|
||||
|
||||
// The parameters can be an aggregate, or just a the object as a symbol if there are no fn params.
|
||||
if (argAggregate) {
|
||||
if (argAggregate->getSequence().empty())
|
||||
return;
|
||||
bufferObj = argAggregate->getSequence()[0]->getAsTyped();
|
||||
} else {
|
||||
bufferObj = arguments->getAsSymbolNode();
|
||||
}
|
||||
|
||||
if (bufferObj == nullptr || bufferObj->getAsSymbolNode() == nullptr)
|
||||
return;
|
||||
|
||||
const TString bufferName(bufferObj->getAsSymbolNode()->getName());
|
||||
|
||||
// Some methods require a hidden internal counter, obtained via getStructBufferCounter().
|
||||
// This lambda adds something to it and returns the old value.
|
||||
const auto incDecCounter = [&](int incval) -> TIntermTyped* {
|
||||
TIntermTyped* incrementValue = intermediate.addConstantUnion(incval, loc, true);
|
||||
TIntermTyped* counter = getStructBufferCounter(loc, bufferObj); // obtain the counter member
|
||||
|
||||
if (counter == nullptr)
|
||||
return nullptr;
|
||||
|
||||
TIntermAggregate* counterIncrement = new TIntermAggregate(EOpAtomicAdd);
|
||||
counterIncrement->setType(TType(EbtUint, EvqTemporary));
|
||||
counterIncrement->setLoc(loc);
|
||||
counterIncrement->getSequence().push_back(counter);
|
||||
counterIncrement->getSequence().push_back(incrementValue);
|
||||
|
||||
return counterIncrement;
|
||||
};
|
||||
|
||||
// Index to obtain the runtime sized array out of the buffer.
|
||||
TIntermTyped* argArray = indexStructBufferContent(loc, bufferObj);
|
||||
@ -2465,11 +2577,24 @@ void HlslParseContext::decomposeStructBufferMethods(const TSourceLoc& loc, TInte
|
||||
switch (op) {
|
||||
case EOpMethodLoad:
|
||||
{
|
||||
TIntermTyped* argIndex = argAggregate->getSequence()[1]->getAsTyped(); // index
|
||||
TIntermTyped* argIndex = makeIntegerIndex(argAggregate->getSequence()[1]->getAsTyped()); // index
|
||||
|
||||
const auto bivIt = structBufferBuiltIn.find(bufferName);
|
||||
|
||||
const TBuiltInVariable builtInType = (bivIt != structBufferBuiltIn.end()) ? bivIt->second : EbvNone;
|
||||
|
||||
const TType& bufferType = bufferObj->getType();
|
||||
|
||||
// Byte address buffers index in bytes (only multiples of 4 permitted... not so much a byte address
|
||||
// buffer then, but that's what it calls itself.
|
||||
const bool isByteAddressBuffer = (argArray->getBasicType() == EbtUint);
|
||||
// TODO: it would be easier to track the declared (pre-sanitized) builtInType in the TType.
|
||||
// If/when that happens, this should be simplified to look *only* at the builtin type.
|
||||
const bool isByteAddressBuffer = (builtInType == EbvByteAddressBuffer ||
|
||||
builtInType == EbvRWByteAddressBuffer ||
|
||||
(builtInType == EbvNone && !bufferType.isVector() &&
|
||||
bufferType.getBasicType() == EbtUint));
|
||||
|
||||
|
||||
if (isByteAddressBuffer)
|
||||
argIndex = intermediate.addBinaryNode(EOpRightShift, argIndex, intermediate.addConstantUnion(2, loc, true),
|
||||
loc, TType(EbtInt));
|
||||
@ -2489,7 +2614,7 @@ void HlslParseContext::decomposeStructBufferMethods(const TSourceLoc& loc, TInte
|
||||
case EOpMethodLoad3:
|
||||
case EOpMethodLoad4:
|
||||
{
|
||||
TIntermTyped* argIndex = argAggregate->getSequence()[1]->getAsTyped(); // index
|
||||
TIntermTyped* argIndex = makeIntegerIndex(argAggregate->getSequence()[1]->getAsTyped()); // index
|
||||
|
||||
TOperator constructOp = EOpNull;
|
||||
int size = 0;
|
||||
@ -2547,7 +2672,7 @@ void HlslParseContext::decomposeStructBufferMethods(const TSourceLoc& loc, TInte
|
||||
case EOpMethodStore3:
|
||||
case EOpMethodStore4:
|
||||
{
|
||||
TIntermTyped* argIndex = argAggregate->getSequence()[1]->getAsTyped(); // address
|
||||
TIntermTyped* argIndex = makeIntegerIndex(argAggregate->getSequence()[1]->getAsTyped()); // index
|
||||
TIntermTyped* argValue = argAggregate->getSequence()[2]->getAsTyped(); // value
|
||||
|
||||
// Index into the array to find the item being loaded.
|
||||
@ -2654,7 +2779,7 @@ void HlslParseContext::decomposeStructBufferMethods(const TSourceLoc& loc, TInte
|
||||
|
||||
TIntermSequence& sequence = argAggregate->getSequence();
|
||||
|
||||
TIntermTyped* argIndex = sequence[1]->getAsTyped(); // index
|
||||
TIntermTyped* argIndex = makeIntegerIndex(sequence[1]->getAsTyped()); // index
|
||||
argIndex = intermediate.addBinaryNode(EOpRightShift, argIndex, intermediate.addConstantUnion(2, loc, true),
|
||||
loc, TType(EbtInt));
|
||||
|
||||
@ -2670,6 +2795,50 @@ void HlslParseContext::decomposeStructBufferMethods(const TSourceLoc& loc, TInte
|
||||
}
|
||||
break;
|
||||
|
||||
case EOpMethodIncrementCounter:
|
||||
{
|
||||
node = incDecCounter(1);
|
||||
break;
|
||||
}
|
||||
|
||||
case EOpMethodDecrementCounter:
|
||||
{
|
||||
TIntermTyped* preIncValue = incDecCounter(-1); // result is original value
|
||||
node = intermediate.addBinaryNode(EOpAdd, preIncValue, intermediate.addConstantUnion(-1, loc, true), loc,
|
||||
preIncValue->getType());
|
||||
break;
|
||||
}
|
||||
|
||||
case EOpMethodAppend:
|
||||
{
|
||||
TIntermTyped* oldCounter = incDecCounter(1);
|
||||
|
||||
TIntermTyped* lValue = intermediate.addIndex(EOpIndexIndirect, argArray, oldCounter, loc);
|
||||
TIntermTyped* rValue = argAggregate->getSequence()[1]->getAsTyped();
|
||||
|
||||
const TType derefType(argArray->getType(), 0);
|
||||
lValue->setType(derefType);
|
||||
|
||||
node = intermediate.addAssign(EOpAssign, lValue, rValue, loc);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EOpMethodConsume:
|
||||
{
|
||||
TIntermTyped* oldCounter = incDecCounter(-1);
|
||||
|
||||
TIntermTyped* newCounter = intermediate.addBinaryNode(EOpAdd, oldCounter, intermediate.addConstantUnion(-1, loc, true), loc,
|
||||
oldCounter->getType());
|
||||
|
||||
node = intermediate.addIndex(EOpIndexIndirect, argArray, newCounter, loc);
|
||||
|
||||
const TType derefType(argArray->getType(), 0);
|
||||
node->setType(derefType);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break; // most pass through unchanged
|
||||
}
|
||||
@ -2975,6 +3144,18 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
|
||||
TIntermTyped* argCmpVal = argAggregate->getSequence()[3]->getAsTyped();
|
||||
TIntermTyped* argOffset = nullptr;
|
||||
|
||||
// Sampler argument should be a sampler.
|
||||
if (argSamp->getType().getBasicType() != EbtSampler) {
|
||||
error(loc, "expected: sampler type", "", "");
|
||||
return;
|
||||
}
|
||||
|
||||
// Sampler should be a SamplerComparisonState
|
||||
if (! argSamp->getType().getSampler().isShadow()) {
|
||||
error(loc, "expected: SamplerComparisonState", "", "");
|
||||
return;
|
||||
}
|
||||
|
||||
// optional offset value
|
||||
if (argAggregate->getSequence().size() > 4)
|
||||
argOffset = argAggregate->getSequence()[4]->getAsTyped();
|
||||
@ -3212,6 +3393,18 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
|
||||
bool hasOffset1 = false;
|
||||
bool hasOffset4 = false;
|
||||
|
||||
// Sampler argument should be a sampler.
|
||||
if (argSamp->getType().getBasicType() != EbtSampler) {
|
||||
error(loc, "expected: sampler type", "", "");
|
||||
return;
|
||||
}
|
||||
|
||||
// Cmp forms require SamplerComparisonState
|
||||
if (cmpValues > 0 && ! argSamp->getType().getSampler().isShadow()) {
|
||||
error(loc, "expected: SamplerComparisonState", "", "");
|
||||
return;
|
||||
}
|
||||
|
||||
// Only 2D forms can have offsets. Discover if we have 0, 1 or 4 offsets.
|
||||
if (dim == Esd2D) {
|
||||
hasOffset1 = (argSize == (4+cmpValues) || argSize == (5+cmpValues));
|
||||
@ -3978,10 +4171,20 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
|
||||
// TODO: this needs improvement: there's no way at present to look up a signature in
|
||||
// the symbol table for an arbitrary type. This is a temporary hack until that ability exists.
|
||||
// It will have false positives, since it doesn't check arg counts or types.
|
||||
if (arguments && arguments->getAsAggregate()) {
|
||||
const TIntermSequence& sequence = arguments->getAsAggregate()->getSequence();
|
||||
if (arguments) {
|
||||
// Check if first argument is struct buffer type. It may be an aggregate or a symbol, so we
|
||||
// look for either case.
|
||||
|
||||
TIntermTyped* arg0 = nullptr;
|
||||
|
||||
if (arguments->getAsAggregate() && arguments->getAsAggregate()->getSequence().size() > 0)
|
||||
arg0 = arguments->getAsAggregate()->getSequence()[0]->getAsTyped();
|
||||
else if (arguments->getAsSymbolNode())
|
||||
arg0 = arguments->getAsSymbolNode();
|
||||
|
||||
if (arg0 != nullptr && isStructBufferType(arg0->getType())) {
|
||||
// TODO: for struct buffers with counters, pass counter buffer as hidden parameter
|
||||
|
||||
if (!sequence.empty() && isStructBufferType(sequence[0]->getAsTyped()->getType())) {
|
||||
static const int methodPrefixSize = sizeof(BUILTIN_PREFIX)-1;
|
||||
|
||||
if (function->getName().length() > methodPrefixSize &&
|
||||
@ -4105,7 +4308,7 @@ void HlslParseContext::addInputArgumentConversions(const TFunction& function, TI
|
||||
// convert to the correct type.
|
||||
TIntermTyped* convArg = intermediate.addConversion(EOpFunctionCall, *function[i].type, arg);
|
||||
if (convArg != nullptr)
|
||||
convArg = intermediate.addShapeConversion(EOpFunctionCall, *function[i].type, convArg);
|
||||
convArg = intermediate.addUniShapeConversion(EOpFunctionCall, *function[i].type, convArg);
|
||||
if (convArg != nullptr)
|
||||
setArg(i, convArg);
|
||||
else
|
||||
@ -5845,8 +6048,11 @@ const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, TFunction
|
||||
// These builtin ops can accept any type, so we bypass the argument selection
|
||||
if (candidateList.size() == 1 && builtIn &&
|
||||
(candidateList[0]->getBuiltInOp() == EOpMethodAppend ||
|
||||
candidateList[0]->getBuiltInOp() == EOpMethodRestartStrip)) {
|
||||
|
||||
candidateList[0]->getBuiltInOp() == EOpMethodRestartStrip ||
|
||||
candidateList[0]->getBuiltInOp() == EOpMethodIncrementCounter ||
|
||||
candidateList[0]->getBuiltInOp() == EOpMethodDecrementCounter ||
|
||||
candidateList[0]->getBuiltInOp() == EOpMethodAppend ||
|
||||
candidateList[0]->getBuiltInOp() == EOpMethodConsume)) {
|
||||
return candidateList[0];
|
||||
}
|
||||
|
||||
@ -6439,7 +6645,7 @@ TIntermNode* HlslParseContext::executeInitializer(const TSourceLoc& loc, TInterm
|
||||
|
||||
initializer = intermediate.addConversion(EOpAssign, variable->getType(), initializer);
|
||||
if (initializer != nullptr && variable->getType() != initializer->getType())
|
||||
initializer = intermediate.addShapeConversion(EOpAssign, variable->getType(), initializer);
|
||||
initializer = intermediate.addUniShapeConversion(EOpAssign, variable->getType(), initializer);
|
||||
if (initializer == nullptr || !initializer->getAsConstantUnion() ||
|
||||
variable->getType() != initializer->getType()) {
|
||||
error(loc, "non-matching or non-convertible constant type for const initializer",
|
||||
@ -6856,6 +7062,10 @@ void HlslParseContext::declareBlock(const TSourceLoc& loc, TType& type, const TS
|
||||
switch (type.getQualifier().storage) {
|
||||
case EvqUniform:
|
||||
case EvqBuffer:
|
||||
// remember pre-sanitized builtin type
|
||||
if (type.getQualifier().storage == EvqBuffer && instanceName != nullptr)
|
||||
structBufferBuiltIn[*instanceName] = type.getQualifier().builtIn;
|
||||
|
||||
correctUniform(type.getQualifier());
|
||||
break;
|
||||
case EvqVaryingIn:
|
||||
@ -7670,7 +7880,7 @@ TIntermSymbol* HlslParseContext::findLinkageSymbol(TBuiltInVariable biType) cons
|
||||
return intermediate.addSymbol(*it->second->getAsVariable());
|
||||
}
|
||||
|
||||
// Add patch constant function invocation
|
||||
// Finalization step: Add patch constant function invocation
|
||||
void HlslParseContext::addPatchConstantInvocation()
|
||||
{
|
||||
TSourceLoc loc;
|
||||
@ -8039,9 +8249,23 @@ void HlslParseContext::addPatchConstantInvocation()
|
||||
epBodySeq.insert(epBodySeq.end(), invocationIdTest);
|
||||
}
|
||||
|
||||
// Finalization step: remove unused buffer blocks from linkage (we don't know until the
|
||||
// shader is entirely compiled)
|
||||
void HlslParseContext::removeUnusedStructBufferCounters()
|
||||
{
|
||||
const auto endIt = std::remove_if(linkageSymbols.begin(), linkageSymbols.end(),
|
||||
[this](const TSymbol* sym) {
|
||||
const auto sbcIt = structBufferCounter.find(sym->getName());
|
||||
return sbcIt != structBufferCounter.end() && !sbcIt->second;
|
||||
});
|
||||
|
||||
linkageSymbols.erase(endIt, linkageSymbols.end());
|
||||
}
|
||||
|
||||
// post-processing
|
||||
void HlslParseContext::finish()
|
||||
{
|
||||
removeUnusedStructBufferCounters();
|
||||
addPatchConstantInvocation();
|
||||
addInterstageIoToLinkage();
|
||||
|
||||
|
13
3rdparty/glslang/hlsl/hlslParseHelper.h
vendored
13
3rdparty/glslang/hlsl/hlslParseHelper.h
vendored
@ -146,6 +146,7 @@ public:
|
||||
TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
|
||||
TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
|
||||
void declareBlock(const TSourceLoc&, TType&, const TString* instanceName = 0, TArraySizes* arraySizes = 0);
|
||||
void declareStructBufferCounter(const TSourceLoc& loc, const TType& bufferType, const TString& name);
|
||||
void fixBlockLocations(const TSourceLoc&, TQualifier&, TTypeList&, bool memberWithLocation, bool memberWithoutLocation);
|
||||
void fixBlockXfbOffsets(TQualifier&, TTypeList&);
|
||||
void fixBlockUniformOffsets(const TQualifier&, TTypeList&);
|
||||
@ -249,6 +250,7 @@ protected:
|
||||
TVariable* getSplitIoVar(int id) const;
|
||||
void addInterstageIoToLinkage();
|
||||
void addPatchConstantInvocation();
|
||||
TIntermTyped* makeIntegerIndex(TIntermTyped*);
|
||||
|
||||
void fixBuiltInIoType(TType&);
|
||||
|
||||
@ -274,11 +276,19 @@ protected:
|
||||
TType* getStructBufferContentType(const TType& type) const;
|
||||
bool isStructBufferType(const TType& type) const { return getStructBufferContentType(type) != nullptr; }
|
||||
TIntermTyped* indexStructBufferContent(const TSourceLoc& loc, TIntermTyped* buffer) const;
|
||||
TIntermTyped* getStructBufferCounter(const TSourceLoc& loc, TIntermTyped* buffer);
|
||||
|
||||
// Return true if this type is a reference. This is not currently a type method in case that's
|
||||
// a language specific answer.
|
||||
bool isReference(const TType& type) const { return isStructBufferType(type); }
|
||||
|
||||
// Return true if this a buffer type that has an associated counter buffer.
|
||||
bool hasStructBuffCounter(const TString& name) const;
|
||||
|
||||
// Finalization step: remove unused buffer blocks from linkage (we don't know until the
|
||||
// shader is entirely compiled)
|
||||
void removeUnusedStructBufferCounters();
|
||||
|
||||
// Pass through to base class after remembering builtin mappings.
|
||||
using TParseContextBase::trackLinkage;
|
||||
void trackLinkage(TSymbol& variable) override;
|
||||
@ -366,6 +376,9 @@ protected:
|
||||
|
||||
// Structuredbuffer shared types. Typically there are only a few.
|
||||
TVector<TType*> structBufferTypes;
|
||||
|
||||
TMap<TString, TBuiltInVariable> structBufferBuiltIn;
|
||||
TMap<TString, bool> structBufferCounter;
|
||||
|
||||
// The builtin interstage IO map considers e.g, EvqPosition on input and output separately, so that we
|
||||
// can build the linkage correctly if position appears on both sides. Otherwise, multiple positions
|
||||
|
7
3rdparty/glslang/hlsl/hlslParseables.cpp
vendored
7
3rdparty/glslang/hlsl/hlslParseables.cpp
vendored
@ -871,6 +871,9 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
||||
{ "InterlockedMin", nullptr, nullptr, "-", "-", EShLangAll, true },
|
||||
{ "InterlockedOr", nullptr, nullptr, "-", "-", EShLangAll, true },
|
||||
{ "InterlockedXor", nullptr, nullptr, "-", "-", EShLangAll, true },
|
||||
{ "IncrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true },
|
||||
{ "DecrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true },
|
||||
{ "Consume", nullptr, nullptr, "-", "-", EShLangAll, true },
|
||||
|
||||
// Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet.
|
||||
{ nullptr, nullptr, nullptr, nullptr, nullptr, 0, false },
|
||||
@ -1180,6 +1183,10 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profil
|
||||
symbolTable.relateToOperator(BUILTIN_PREFIX "Store2", EOpMethodStore2);
|
||||
symbolTable.relateToOperator(BUILTIN_PREFIX "Store3", EOpMethodStore3);
|
||||
symbolTable.relateToOperator(BUILTIN_PREFIX "Store4", EOpMethodStore4);
|
||||
symbolTable.relateToOperator(BUILTIN_PREFIX "IncrementCounter", EOpMethodIncrementCounter);
|
||||
symbolTable.relateToOperator(BUILTIN_PREFIX "DecrementCounter", EOpMethodDecrementCounter);
|
||||
// Append is also a GS method: we don't add it twice
|
||||
symbolTable.relateToOperator(BUILTIN_PREFIX "Consume", EOpMethodConsume);
|
||||
|
||||
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAdd", EOpInterlockedAdd);
|
||||
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAnd", EOpInterlockedAnd);
|
||||
|
Loading…
Reference in New Issue
Block a user