.. |
amalgamated.cpp
|
Separating DXGI functionality from D3D11 renderer.
|
2018-03-10 11:47:21 -08:00 |
amalgamated.mm
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
bgfx_compute.sh
|
Added compute fetch and ** atomic operations.
|
2018-04-09 16:48:59 -07:00 |
bgfx_p.h
|
Added primitive count to perf stats.
|
2018-05-17 17:24:10 -07:00 |
bgfx_shader.sh
|
Added textureSize and mtxFromRows/Cols.
|
2018-03-13 17:41:50 -07:00 |
bgfx.cpp
|
fix c99 bgx_init (#1383)
|
2018-05-20 09:28:59 -07:00 |
charset.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
config.h
|
Changed bgfx::init to take init parameters as structure instead of arguments.
|
2018-04-17 15:42:18 -07:00 |
debug_renderdoc.cpp
|
Updated RenderDoc dynamic library name for Linux.
|
2018-04-15 21:00:55 -07:00 |
debug_renderdoc.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
dxgi.cpp
|
D3D12: MSAA WIP.
|
2018-05-01 18:07:16 -07:00 |
dxgi.h
|
D3D12: DXGI usage cleanup.
|
2018-03-12 17:40:16 -07:00 |
fs_clear0.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear0.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear1.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear1.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear2.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear2.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear3.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear3.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear4.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear4.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear5.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear5.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear6.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear6.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_clear7.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_clear7.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
fs_debugfont.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
fs_debugfont.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_eagl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_eagl.mm
|
fix ios11 black screen when using postprocess (#1333)
|
2018-02-14 09:24:30 -08:00 |
glcontext_egl.cpp
|
Android supports creating swap chains (#1332)
|
2018-02-14 09:24:40 -08:00 |
glcontext_egl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_glx.cpp
|
Cleanup.
|
2018-05-05 19:28:09 -07:00 |
glcontext_glx.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.mm
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_wgl.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glcontext_wgl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
glimports.h
|
Fixed Android build.
|
2018-03-19 18:02:42 -07:00 |
hmd_openvr.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
hmd_openvr.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
hmd_ovr.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
hmd_ovr.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
hmd.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
hmd.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
makefile
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
nvapi.cpp
|
D3D12: Fixed initial state for MSAA render target.
|
2018-05-04 16:35:59 -07:00 |
nvapi.h
|
NVAPI: Adding support for NV Aftermath.
|
2018-03-29 20:36:48 -07:00 |
renderer_d3d9.cpp
|
Added primitive count to perf stats.
|
2018-05-17 17:24:10 -07:00 |
renderer_d3d9.h
|
Allow null fragment shader for depth only programs.
|
2018-03-05 18:15:35 -08:00 |
renderer_d3d11.cpp
|
Cleanup.
|
2018-05-18 20:50:36 -07:00 |
renderer_d3d11.h
|
D3D12: DXGI usage cleanup.
|
2018-03-12 17:40:16 -07:00 |
renderer_d3d12.cpp
|
Added primitive count to perf stats.
|
2018-05-17 17:24:10 -07:00 |
renderer_d3d12.h
|
D3D12: Fixed swap chain. Issue #1323.
|
2018-05-03 15:02:56 -07:00 |
renderer_d3d.h
|
D3D12: MSAA WIP.
|
2018-05-01 18:07:16 -07:00 |
renderer_gl.cpp
|
Added primitive count to perf stats.
|
2018-05-17 17:24:10 -07:00 |
renderer_gl.h
|
Fixed memory leak.
|
2018-03-12 18:56:27 -07:00 |
renderer_gnm.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
renderer_mtl.h
|
Metal: Fixed pso collsion.
|
2018-05-19 09:32:22 -07:00 |
renderer_mtl.mm
|
Metal: Fixed pso collsion.
|
2018-05-19 09:32:22 -07:00 |
renderer_noop.cpp
|
Fixed memory leak.
|
2018-03-12 18:56:27 -07:00 |
renderer_vk.cpp
|
Added primitive count to perf stats.
|
2018-05-17 17:24:10 -07:00 |
renderer_vk.h
|
VK: Fixing validation errors.
|
2018-04-15 18:08:39 -07:00 |
renderer.h
|
Separating DXGI functionality from D3D11 renderer.
|
2018-03-10 11:47:21 -08:00 |
shader_dx9bc.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
shader_dx9bc.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
shader_dxbc.cpp
|
DXBC: Automatically calculate instruction size.
|
2018-04-06 16:35:10 -07:00 |
shader_dxbc.h
|
DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
|
2018-02-06 16:37:13 -08:00 |
shader_spirv.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
shader_spirv.h
|
Cleanup.
|
2018-03-17 21:55:25 -07:00 |
shader.cpp
|
DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
|
2018-02-06 16:37:13 -08:00 |
shader.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
topology.cpp
|
bx math API cleanup.
|
2018-01-13 15:33:50 -08:00 |
topology.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
varying.def.sc
|
Normalized line endings.
|
2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
vertexdecl.h
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
vs_clear.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
vs_clear.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
vs_debugfont.bin.h
|
shaderc: Fixed SPIRV uniform offsets.
|
2018-04-14 10:30:00 -07:00 |
vs_debugfont.sc
|
Happy New Year!
|
2018-01-01 11:16:06 -08:00 |