.. |
bgfx-codegen.lua
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Updated IDL scripts.
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2019-07-04 18:47:08 -07:00 |
bgfx.doxygen
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Switching to genie.
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2014-09-10 21:04:42 -07:00 |
bgfx.idl
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Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms (#2464)
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2021-04-09 21:51:03 -07:00 |
bgfx.lua
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WebGPU update (#2364)
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2021-01-19 15:18:30 -08:00 |
bgfx.natvis
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Updated natvis.
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2020-09-30 13:49:34 -07:00 |
bindings-bf.lua
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Updated Beef bindings (#2426)
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2021-03-17 17:49:01 -07:00 |
bindings-cs.lua
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
bindings-d.lua
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Add D language bindings generator (#1907)
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2019-10-09 07:23:17 -07:00 |
build.ninja
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using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
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2019-04-13 16:07:06 +02:00 |
codegen.lua
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Cleanup.
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2021-03-05 18:07:45 -08:00 |
doxygen.lua
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Updated IDL scripts.
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2019-07-04 18:47:08 -07:00 |
example-common.lua
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
genie.lua
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45-bokeh: Built shaders and added example.
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2021-01-31 10:07:49 -08:00 |
geometryc.lua
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
geometryv.lua
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Fix building with wayland (#2412)
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2021-02-28 10:15:09 -08:00 |
idl.lua
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Updated IDL.
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2019-07-14 21:19:46 -07:00 |
shader-embeded.mk
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
shader.mk
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
shaderc.lua
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Make shaderc output independent of backend enums (#2411)
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2021-02-28 12:38:12 -08:00 |
temp.bgfx.h
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
temp.bgfx.idl.inl
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
temp.defines.h
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
texturec.lua
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
texturev.lua
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Fix building with wayland (#2412)
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2021-02-28 10:15:09 -08:00 |
tools.mk
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |