13 lines
254 B
Plaintext
13 lines
254 B
Plaintext
uniform samplerCube _MainTex;
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void main ()
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{
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gl_FragData[0] = textureCube (_MainTex, gl_TexCoord[0].xyz);
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}
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// stats: 0 alu 1 tex 0 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [1] loc 4
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// textures: 1
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// #0: _MainTex (high cube) 0x0 [-1]
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