2012-04-04 07:30:07 +04:00
|
|
|
uniform samplerCube _MainTex;
|
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
gl_FragData[0] = textureCube (_MainTex, gl_TexCoord[0].xyz);
|
|
|
|
}
|
|
|
|
|
2014-02-11 11:06:13 +04:00
|
|
|
|
2014-10-11 23:32:43 +04:00
|
|
|
// stats: 0 alu 1 tex 0 flow
|
|
|
|
// inputs: 1
|
|
|
|
// #0: gl_TexCoord (high float) 4x1 [1] loc 4
|
|
|
|
// textures: 1
|
|
|
|
// #0: _MainTex (high cube) 0x0 [-1]
|