bgfx/3rdparty/glsl-optimizer/tests/fragment/basic-in.txt
2014-10-11 12:32:43 -07:00

9 lines
190 B
Plaintext

vec4 xlat_main() {
return vec4(1.0, 1e7, 1e-6, 1.5);
}
void main() {
vec4 x = xlat_main();
gl_FragData[0] = x;
gl_FragData[1] = vec4(1.0/0.0, -1.0/0.0, 0.0/0.0, -0.0/0.0);
}