bgfx/3rdparty/glsl-optimizer/tests/fragment/basic-in.txt

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vec4 xlat_main() {
return vec4(1.0, 1e7, 1e-6, 1.5);
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}
void main() {
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vec4 x = xlat_main();
gl_FragData[0] = x;
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gl_FragData[1] = vec4(1.0/0.0, -1.0/0.0, 0.0/0.0, -0.0/0.0);
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}