e0b5e0d67a
* Add support for Windows App SDK (WinUI 3) * Update namespace
123 lines
2.7 KiB
C++
123 lines
2.7 KiB
C++
/*
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* Copyright 2011-2023 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#ifndef BGFX_DXGI_H_HEADER_GUARD
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#define BGFX_DXGI_H_HEADER_GUARD
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#include <sal.h>
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#include <unknwn.h>
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#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
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# include <d3dcommon.h>
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# include <dxgi1_6.h>
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#else
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# include <d3d11_x.h>
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#endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
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namespace bgfx
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{
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#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
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typedef ::IUnknown IUnknown;
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#else
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typedef ::IGraphicsUnknown IUnknown;
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#endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
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typedef HRESULT (WINAPI* PFN_CREATE_DXGI_FACTORY)(REFIID _riid, void** _factory);
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typedef HRESULT (WINAPI* PFN_GET_DEBUG_INTERFACE)(REFIID _riid, void** _debug);
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typedef HRESULT (WINAPI* PFN_GET_DEBUG_INTERFACE1)(UINT _flags, REFIID _riid, void** _debug);
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struct SwapChainDesc
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{
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uint32_t width;
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uint32_t height;
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DXGI_FORMAT format;
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bool stereo;
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DXGI_SAMPLE_DESC sampleDesc;
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DXGI_USAGE bufferUsage;
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uint32_t bufferCount;
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DXGI_SCALING scaling;
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DXGI_SWAP_EFFECT swapEffect;
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DXGI_ALPHA_MODE alphaMode;
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uint32_t flags;
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uint8_t maxFrameLatency;
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void* nwh;
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void* ndt;
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bool windowed;
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};
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struct DxgiSwapChain
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{
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///
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DxgiSwapChain();
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};
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///
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struct Dxgi
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{
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#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
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typedef ::IDXGIAdapter3 AdapterI;
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typedef ::IDXGIFactory5 FactoryI;
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typedef ::IDXGISwapChain3 SwapChainI;
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typedef ::IDXGIOutput OutputI;
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#elif BX_PLATFORM_WINRT
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typedef ::IDXGIAdapter AdapterI;
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typedef ::IDXGIFactory4 FactoryI;
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typedef ::IDXGISwapChain1 SwapChainI;
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typedef ::IDXGIOutput OutputI;
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#else
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typedef ::IDXGIAdapter AdapterI;
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typedef ::IDXGIFactory2 FactoryI;
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typedef ::IDXGISwapChain1 SwapChainI;
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typedef ::IDXGIOutput OutputI;
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#endif // BX_PLATFORM_WINDOWS
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///
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Dxgi();
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///
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bool init(Caps& _caps);
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///
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void shutdown();
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///
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void update(IUnknown* _device);
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///
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HRESULT createSwapChain(IUnknown* _device, const SwapChainDesc& _scd, SwapChainI** _swapChain);
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#if BX_PLATFORM_WINRT
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///
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HRESULT removeSwapChain(const SwapChainDesc& _scd);
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#endif
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///
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void updateHdr10(SwapChainI* _swapChain, const SwapChainDesc& _scd);
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///
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HRESULT resizeBuffers(SwapChainI* _swapChain, const SwapChainDesc& _scd, const uint32_t* _nodeMask = NULL, IUnknown* const* _presentQueue = NULL);
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///
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void trim();
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///
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bool tearingSupported() const;
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///
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void* m_dxgiDll;
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void* m_dxgiDebugDll;
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D3D_DRIVER_TYPE m_driverType;
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DXGI_ADAPTER_DESC m_adapterDesc;
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FactoryI* m_factory;
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AdapterI* m_adapter;
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OutputI* m_output;
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bool m_tearingSupported;
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};
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} // namespace bgfx
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#endif // BGFX_DXGI_H_HEADER_GUARD
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