bgfx/tools/texturev/fs_texture_cube2.sc
2017-10-25 16:17:54 -07:00

17 lines
344 B
Scala

$input v_texcoord0, v_color0
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.sh"
SAMPLERCUBE(s_texColor, 0);
void main()
{
vec4 color = textureCubeLod(s_texColor, v_texcoord0, u_textureLod);
gl_FragColor = toEv(color * v_color0);
}