bgfx/tools/texturev/fs_texture_cube2.sc

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$input v_texcoord0, v_color0
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
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#include "common.sh"
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SAMPLERCUBE(s_texColor, 0);
void main()
{
vec4 color = textureCubeLod(s_texColor, v_texcoord0, u_textureLod);
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gl_FragColor = toEv(color * v_color0);
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}