2017-07-09 21:47:13 +03:00
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$input v_texcoord0, v_color0
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/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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2017-10-26 02:17:54 +03:00
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#include "common.sh"
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2017-07-09 21:47:13 +03:00
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SAMPLERCUBE(s_texColor, 0);
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void main()
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{
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vec4 color = textureCubeLod(s_texColor, v_texcoord0, u_textureLod);
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2017-10-26 02:17:54 +03:00
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gl_FragColor = toEv(color * v_color0);
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2017-07-09 21:47:13 +03:00
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}
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