bgfx/3rdparty/glslang/Test/hlsl.structarray.flatten.geom
Branimir Karadžić 6def346bf9 Updated glslang.
2017-01-04 20:34:04 -08:00

24 lines
472 B
GLSL

struct VertexData {
float4 position : POSITION;
float4 color : COLOR0;
float2 uv : TEXCOORD0;
};
struct PS_IN {
float4 position : SV_POSITION;
float4 color : COLOR0;
float2 uv : TEXCOORD0;
};
[maxvertexcount(4)]
void main(line VertexData vin[2], inout TriangleStream<PS_IN> outStream)
{
PS_IN vout;
vout.color = vin[1].color;
vout.uv = vin[1].uv;
vout.position = vin[1].position;
outStream.Append(vout);
}