bgfx/3rdparty/glslang/Test/hlsl.structarray.flatten.geom

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struct VertexData {
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float4 position : POSITION;
float4 color : COLOR0;
float2 uv : TEXCOORD0;
};
struct PS_IN {
float4 position : SV_POSITION;
float4 color : COLOR0;
float2 uv : TEXCOORD0;
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};
[maxvertexcount(4)]
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void main(line VertexData vin[2], inout TriangleStream<PS_IN> outStream)
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{
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PS_IN vout;
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vout.color = vin[1].color;
vout.uv = vin[1].uv;
vout.position = vin[1].position;
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outStream.Append(vout);
}