bgfx/3rdparty/glslang/Test/hlsl.struct.split.trivial.vert
Branimir Karadžić 6def346bf9 Updated glslang.
2017-01-04 20:34:04 -08:00

23 lines
433 B
GLSL

// Test trivial case for structure splitting: the IN and OUT structs have ONLY an interstage IO.
// This should fall back to flattening, and not produce any empty structures.
struct VS_INPUT
{
float4 Pos_in : SV_Position;
};
struct VS_OUTPUT
{
float4 Pos : SV_Position;
};
VS_OUTPUT main(VS_INPUT vsin, float4 Pos_loose : SV_Position)
{
VS_OUTPUT vsout;
vsout.Pos = vsin.Pos_in + Pos_loose;
return vsout;
}