bgfx/3rdparty/glslang/Test/hlsl.struct.split.trivial.vert

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2017-01-05 07:34:04 +03:00
// Test trivial case for structure splitting: the IN and OUT structs have ONLY an interstage IO.
// This should fall back to flattening, and not produce any empty structures.
struct VS_INPUT
{
float4 Pos_in : SV_Position;
};
struct VS_OUTPUT
{
float4 Pos : SV_Position;
};
VS_OUTPUT main(VS_INPUT vsin, float4 Pos_loose : SV_Position)
{
VS_OUTPUT vsout;
vsout.Pos = vsin.Pos_in + Pos_loose;
return vsout;
}