bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-deadcodestruct-out.txt
2014-02-10 23:06:13 -08:00

8 lines
102 B
Plaintext

void main ()
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
// inputs: 0, stats: 1 alu 0 tex 0 flow