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bgfx
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glsl-optimizer
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opt-deadcodestruct-out.txt
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Initial commit.
2012-04-04 07:30:07 +04:00
void main ()
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
Updated glsl-optimizer.
2014-02-11 11:06:13 +04:00
// inputs: 0, stats: 1 alu 0 tex 0 flow
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