bgfx/examples/41-tess/fs_terrain_render_normal.sc
DanielGavin caccb56707 example 41-tess (#1821)
* new example

new tess example

* renaming

Rename clock to counter...

* clean

Remove comments

* clean up

removed vector and const char* path

* ups

Removing compiled shaders...
2019-07-20 17:04:35 -07:00

12 lines
210 B
Scala

$input v_texcoord0
#include "terrain_common.sh"
void main()
{
vec2 s = texture2D(u_SmapSampler, v_texcoord0).rg * u_DmapFactor;
vec3 n = normalize(vec3(-s, 1));
gl_FragColor = vec4(abs(n), 1);
}