bgfx/examples/41-tess/fs_terrain_render_normal.sc

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$input v_texcoord0
#include "terrain_common.sh"
void main()
{
vec2 s = texture2D(u_SmapSampler, v_texcoord0).rg * u_DmapFactor;
vec3 n = normalize(vec3(-s, 1));
gl_FragColor = vec4(abs(n), 1);
}