18 lines
349 B
GLSL
18 lines
349 B
GLSL
// test geometry shader in fragment shader. GS attributes should be successfully ignored.
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struct myVertex {
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float4 pos : SV_Position;
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};
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[maxvertexcount(1)]
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void GS_Draw(point myVertex IN, inout PointStream<myVertex> OutputStream)
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{
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OutputStream.Append(IN);
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OutputStream.RestartStrip();
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}
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float4 main() : SV_TARGET
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{
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return 0;
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}
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