Updated glslang.

This commit is contained in:
Branimir Karadžić 2017-05-19 20:23:01 -07:00
parent b0a122449c
commit 4a3d221a2b
38 changed files with 1667 additions and 193 deletions

View File

@ -7,7 +7,7 @@ os:
- osx
# Use Ubuntu 14.04 LTS (Trusty) as the Linux testing environment.
sudo: required
sudo: false
dist: trusty
env:
@ -24,6 +24,9 @@ matrix:
# Skip GCC builds on Mac OS X.
- os: osx
compiler: gcc
include:
# Additional build using Android NDK.
- env: BUILD_NDK=ON
cache:
apt: true
@ -41,20 +44,38 @@ addons:
install:
# Install ninja on Mac OS X.
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update && brew install ninja; fi
# Make sure that clang-3.6 is selected.
# Make sure that clang-3.6 is selected on Linux.
- if [[ "$TRAVIS_OS_NAME" == "linux" && "$CC" == "clang" ]]; then
export CC=clang-3.6 CXX=clang++-3.6;
fi
# Download Android NDK and Android CMake toolchain file.
- if [[ "$BUILD_NDK" == "ON" ]]; then
git clone --depth=1 https://github.com/urho3d/android-ndk.git $HOME/android-ndk;
export ANDROID_NDK=$HOME/android-ndk;
git clone --depth=1 https://github.com/taka-no-me/android-cmake.git $HOME/android-cmake;
export TOOLCHAIN_PATH=$HOME/android-cmake/android.toolchain.cmake;
fi
before_script:
- git clone https://github.com/google/googletest.git External/googletest
script:
- mkdir build && cd build
# We need to install the compiled binaries so the paths in the runtests script can resolve correctly.
- cmake -GNinja -DCMAKE_BUILD_TYPE=${GLSLANG_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX=`pwd`/install ..
- ninja install
# Run Google-Test-based tests.
- ctest --output-on-failure
# Run runtests-based tests.
- cd ../Test && ./runtests
# For Android, do release building using NDK without testing.
# For Linux and macOS, do debug/release building with testing.
- if [[ "$BUILD_NDK" == "ON" ]]; then
cmake -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_PATH}
-DANDROID_NATIVE_API_LEVEL=android-12
-DCMAKE_BUILD_TYPE=Release
-DANDROID_ABI="armeabi-v7a with NEON"
-DBUILD_TESTING=OFF
-GNinja ..;
ninja;
else
cmake -DCMAKE_BUILD_TYPE=${GLSLANG_BUILD_TYPE}
-DCMAKE_INSTALL_PREFIX=`pwd`/install
-GNinja ..;
ninja install;
ctest --output-on-failure &&
cd ../Test && ./runtests;
fi

View File

@ -464,8 +464,8 @@ namespace spv {
{
const auto instructionStart = word;
const unsigned wordCount = asWordCount(instructionStart);
const spv::Op opCode = asOpCode(instructionStart);
const int nextInst = word++ + wordCount;
spv::Op opCode = asOpCode(instructionStart);
if (nextInst > int(spv.size()))
error("spir instruction terminated too early");
@ -506,6 +506,18 @@ namespace spv {
// Store IDs from instruction in our map
for (int op = 0; numOperands > 0; ++op, --numOperands) {
// SpecConstantOp is special: it includes the operands of another opcode which is
// given as a literal in the 3rd word. We will switch over to pretending that the
// opcode being processed is the literal opcode value of the SpecConstantOp. See the
// SPIRV spec for details. This way we will handle IDs and literals as appropriate for
// the embedded op.
if (opCode == spv::OpSpecConstantOp) {
if (op == 0) {
opCode = asOpCode(word++); // this is the opcode embedded in the SpecConstantOp.
--numOperands;
}
}
switch (spv::InstructionDesc[opCode].operands.getClass(op)) {
case spv::OperandId:
case spv::OperandScope:

View File

@ -90,6 +90,7 @@ enum TOptions {
EOptionKeepUncalled = (1 << 22),
EOptionHlslOffsets = (1 << 23),
EOptionHlslIoMapping = (1 << 24),
EOptionAutoMapLocations = (1 << 25),
};
//
@ -386,6 +387,9 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
lowerword == "hlsl-iomapper" ||
lowerword == "hlsl-iomapping") {
Options |= EOptionHlslIoMapping;
} else if (lowerword == "auto-map-locations" || // synonyms
lowerword == "aml") {
Options |= EOptionAutoMapLocations;
} else {
usage();
}
@ -648,6 +652,9 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
if (Options & EOptionAutoMapBindings)
shader->setAutoMapBindings(true);
if (Options & EOptionAutoMapLocations)
shader->setAutoMapLocations(true);
shaders.push_back(shader);
const int defaultVersion = Options & EOptionDefaultDesktop? 110: 100;
@ -1063,6 +1070,11 @@ void usage()
" explicit bindings.\n"
" --amb synonym for --auto-map-bindings\n"
"\n"
" --auto-map-locations automatically locate input/output lacking 'location'\n"
" (fragile, not cross stage: recommend explicit\n"
" 'location' use in shader)\n"
" --aml synonym for --auto-map-locations\n"
"\n"
" --flatten-uniform-arrays flatten uniform texture & sampler arrays to scalars\n"
" --fua synonym for --flatten-uniform-arrays\n"
"\n"

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@ -0,0 +1,112 @@
hlsl.fraggeom.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41; ( temp void)
0:9 Function Parameters:
0:9 'IN' ( in structure{ temp 4-component vector of float pos})
0:9 'OutputStream' ( out structure{ temp 4-component vector of float pos})
0:? Sequence
0:10 Constant:
0:10 0.000000
0:11 Constant:
0:11 0.000000
0:15 Function Definition: @main( ( temp 4-component vector of float)
0:15 Function Parameters:
0:? Sequence
0:16 Branch: Return with expression
0:16 Constant:
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:15 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41; ( temp void)
0:9 Function Parameters:
0:9 'IN' ( in structure{ temp 4-component vector of float pos})
0:9 'OutputStream' ( out structure{ temp 4-component vector of float pos})
0:? Sequence
0:10 Constant:
0:10 0.000000
0:11 Constant:
0:11 0.000000
0:15 Function Definition: @main( ( temp 4-component vector of float)
0:15 Function Parameters:
0:? Sequence
0:16 Branch: Return with expression
0:16 Constant:
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:15 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 25
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 23
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "myVertex"
MemberName 8(myVertex) 0 "pos"
Name 13 "GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41;"
Name 11 "IN"
Name 12 "OutputStream"
Name 16 "@main("
Name 23 "@entryPointOutput"
Decorate 23(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(myVertex): TypeStruct 7(fvec4)
9: TypePointer Function 8(myVertex)
10: TypeFunction 2 9(ptr) 9(ptr)
15: TypeFunction 7(fvec4)
18: 6(float) Constant 0
19: 7(fvec4) ConstantComposite 18 18 18 18
22: TypePointer Output 7(fvec4)
23(@entryPointOutput): 22(ptr) Variable Output
4(main): 2 Function None 3
5: Label
24: 7(fvec4) FunctionCall 16(@main()
Store 23(@entryPointOutput) 24
Return
FunctionEnd
13(GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41;): 2 Function None 10
11(IN): 9(ptr) FunctionParameter
12(OutputStream): 9(ptr) FunctionParameter
14: Label
Return
FunctionEnd
16(@main(): 7(fvec4) Function None 15
17: Label
ReturnValue 19
FunctionEnd

View File

@ -0,0 +1,264 @@
hlsl.memberFunCall.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: method3(f1; ( temp float)
0:1 Function Parameters:
0:1 'a' ( in float)
0:? Sequence
0:1 Branch: Return with expression
0:1 Constant:
0:1 1.000000
0:4 Function Definition: myContext::method1( ( temp float)
0:4 Function Parameters:
0:4 '@this' ( temp structure{ temp float f})
0:? Sequence
0:4 Branch: Return with expression
0:4 Function Call: myContext::method2( ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:5 Function Definition: myContext::method2( ( temp float)
0:5 Function Parameters:
0:5 '@this' ( temp structure{ temp float f})
0:? Sequence
0:5 Branch: Return with expression
0:5 Function Call: myContext::method3(f1; ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:5 Constant:
0:5 1.000000
0:6 Function Definition: myContext::method3(f1; ( temp float)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp float f})
0:6 'a' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 Function Call: myContext::method4(f1;f1; ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:6 'a' ( in float)
0:6 'a' ( in float)
0:7 Function Definition: myContext::method4(f1;f1; ( temp float)
0:7 Function Parameters:
0:7 '@this' ( temp structure{ temp float f})
0:7 'a' ( in float)
0:7 'b' ( in float)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp float)
0:7 add ( temp float)
0:7 'a' ( in float)
0:7 'b' ( in float)
0:7 f: direct index for structure ( temp float)
0:7 '@this' ( temp structure{ temp float f})
0:7 Constant:
0:7 0 (const uint)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:14 move second child to first child ( temp float)
0:14 f: direct index for structure ( temp float)
0:14 'context' ( temp structure{ temp float f})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 3.000000
0:15 Branch: Return with expression
0:15 Construct vec4 ( temp 4-component vector of float)
0:15 Function Call: myContext::method1( ( temp float)
0:15 'context' ( temp structure{ temp float f})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: method3(f1; ( temp float)
0:1 Function Parameters:
0:1 'a' ( in float)
0:? Sequence
0:1 Branch: Return with expression
0:1 Constant:
0:1 1.000000
0:4 Function Definition: myContext::method1( ( temp float)
0:4 Function Parameters:
0:4 '@this' ( temp structure{ temp float f})
0:? Sequence
0:4 Branch: Return with expression
0:4 Function Call: myContext::method2( ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:5 Function Definition: myContext::method2( ( temp float)
0:5 Function Parameters:
0:5 '@this' ( temp structure{ temp float f})
0:? Sequence
0:5 Branch: Return with expression
0:5 Function Call: myContext::method3(f1; ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:5 Constant:
0:5 1.000000
0:6 Function Definition: myContext::method3(f1; ( temp float)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp float f})
0:6 'a' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 Function Call: myContext::method4(f1;f1; ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:6 'a' ( in float)
0:6 'a' ( in float)
0:7 Function Definition: myContext::method4(f1;f1; ( temp float)
0:7 Function Parameters:
0:7 '@this' ( temp structure{ temp float f})
0:7 'a' ( in float)
0:7 'b' ( in float)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp float)
0:7 add ( temp float)
0:7 'a' ( in float)
0:7 'b' ( in float)
0:7 f: direct index for structure ( temp float)
0:7 '@this' ( temp structure{ temp float f})
0:7 Constant:
0:7 0 (const uint)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:14 move second child to first child ( temp float)
0:14 f: direct index for structure ( temp float)
0:14 'context' ( temp structure{ temp float f})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 3.000000
0:15 Branch: Return with expression
0:15 Construct vec4 ( temp 4-component vector of float)
0:15 Function Call: myContext::method1( ( temp float)
0:15 'context' ( temp structure{ temp float f})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 73
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 71
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "method3(f1;"
Name 9 "a"
Name 12 "myContext"
MemberName 12(myContext) 0 "f"
Name 16 "myContext::method1("
Name 15 "@this"
Name 19 "myContext::method2("
Name 18 "@this"
Name 24 "myContext::method3(f1;"
Name 22 "@this"
Name 23 "a"
Name 30 "myContext::method4(f1;f1;"
Name 27 "@this"
Name 28 "a"
Name 29 "b"
Name 34 "@main("
Name 42 "param"
Name 46 "param"
Name 48 "param"
Name 63 "context"
Name 71 "@entryPointOutput"
Decorate 71(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr)
12(myContext): TypeStruct 6(float)
13: TypePointer Function 12(myContext)
14: TypeFunction 6(float) 13(ptr)
21: TypeFunction 6(float) 13(ptr) 7(ptr)
26: TypeFunction 6(float) 13(ptr) 7(ptr) 7(ptr)
32: TypeVector 6(float) 4
33: TypeFunction 32(fvec4)
36: 6(float) Constant 1065353216
56: TypeInt 32 1
57: 56(int) Constant 0
64: 6(float) Constant 1077936128
70: TypePointer Output 32(fvec4)
71(@entryPointOutput): 70(ptr) Variable Output
4(main): 2 Function None 3
5: Label
72: 32(fvec4) FunctionCall 34(@main()
Store 71(@entryPointOutput) 72
Return
FunctionEnd
10(method3(f1;): 6(float) Function None 8
9(a): 7(ptr) FunctionParameter
11: Label
ReturnValue 36
FunctionEnd
16(myContext::method1(): 6(float) Function None 14
15(@this): 13(ptr) FunctionParameter
17: Label
39: 6(float) FunctionCall 19(myContext::method2() 15(@this)
ReturnValue 39
FunctionEnd
19(myContext::method2(): 6(float) Function None 14
18(@this): 13(ptr) FunctionParameter
20: Label
42(param): 7(ptr) Variable Function
Store 42(param) 36
43: 6(float) FunctionCall 24(myContext::method3(f1;) 18(@this) 42(param)
ReturnValue 43
FunctionEnd
24(myContext::method3(f1;): 6(float) Function None 21
22(@this): 13(ptr) FunctionParameter
23(a): 7(ptr) FunctionParameter
25: Label
46(param): 7(ptr) Variable Function
48(param): 7(ptr) Variable Function
47: 6(float) Load 23(a)
Store 46(param) 47
49: 6(float) Load 23(a)
Store 48(param) 49
50: 6(float) FunctionCall 30(myContext::method4(f1;f1;) 22(@this) 46(param) 48(param)
ReturnValue 50
FunctionEnd
30(myContext::method4(f1;f1;): 6(float) Function None 26
27(@this): 13(ptr) FunctionParameter
28(a): 7(ptr) FunctionParameter
29(b): 7(ptr) FunctionParameter
31: Label
53: 6(float) Load 28(a)
54: 6(float) Load 29(b)
55: 6(float) FAdd 53 54
58: 7(ptr) AccessChain 27(@this) 57
59: 6(float) Load 58
60: 6(float) FAdd 55 59
ReturnValue 60
FunctionEnd
34(@main(): 32(fvec4) Function None 33
35: Label
63(context): 13(ptr) Variable Function
65: 7(ptr) AccessChain 63(context) 57
Store 65 64
66: 6(float) FunctionCall 16(myContext::method1() 63(context)
67: 32(fvec4) CompositeConstruct 66 66 66 66
ReturnValue 67
FunctionEnd

View File

@ -0,0 +1,68 @@
hlsl.mip.negative.frag
ERROR: 0:5: '' : unterminated mips operator:
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:? textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:5 Constant:
0:5 2 (const int)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:? textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:5 Constant:
0:5 2 (const int)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link

View File

@ -0,0 +1,74 @@
hlsl.mip.negative2.frag
ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:5 direct index ( temp float)
0:5 textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
0:5 Constant:
0:5 2 (const int)
0:5 Constant:
0:5 0 (const int)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:5 direct index ( temp float)
0:5 textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
0:5 Constant:
0:5 2 (const int)
0:5 Constant:
0:5 0 (const int)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link

View File

@ -0,0 +1,209 @@
hlsl.mip.operator.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:6 add ( temp 4-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:6 'g_tTex2df4' ( uniform texture2D)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:6 Constant:
0:6 2 (const int)
0:? textureFetch ( temp 4-component vector of float)
0:9 'g_tTex2df4a' ( uniform texture2DArray)
0:? Constant:
0:? 6 (const uint)
0:? 7 (const uint)
0:? 8 (const uint)
0:9 Constant:
0:9 5 (const uint)
0:13 textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
0:13 Convert float to uint ( temp 2-component vector of uint)
0:13 vector swizzle ( temp 2-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
0:? Constant:
0:? 14 (const uint)
0:? 15 (const uint)
0:13 Constant:
0:13 13 (const int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Convert float to uint ( temp uint)
0:13 direct index ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
0:? Constant:
0:? 10 (const uint)
0:? 11 (const uint)
0:13 Constant:
0:13 9 (const int)
0:13 Constant:
0:13 0 (const int)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:6 add ( temp 4-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:6 'g_tTex2df4' ( uniform texture2D)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:6 Constant:
0:6 2 (const int)
0:? textureFetch ( temp 4-component vector of float)
0:9 'g_tTex2df4a' ( uniform texture2DArray)
0:? Constant:
0:? 6 (const uint)
0:? 7 (const uint)
0:? 8 (const uint)
0:9 Constant:
0:9 5 (const uint)
0:13 textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
0:13 Convert float to uint ( temp 2-component vector of uint)
0:13 vector swizzle ( temp 2-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
0:? Constant:
0:? 14 (const uint)
0:? 15 (const uint)
0:13 Constant:
0:13 13 (const int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Convert float to uint ( temp uint)
0:13 direct index ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
0:? Constant:
0:? 10 (const uint)
0:? 11 (const uint)
0:13 Constant:
0:13 9 (const int)
0:13 Constant:
0:13 0 (const int)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 61
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 59
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "g_tTex2df4"
Name 25 "g_tTex2df4a"
Name 59 "@entryPointOutput"
Decorate 13(g_tTex2df4) DescriptorSet 0
Decorate 25(g_tTex2df4a) DescriptorSet 0
Decorate 59(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeImage 6(float) 2D sampled format:Unknown
12: TypePointer UniformConstant 11
13(g_tTex2df4): 12(ptr) Variable UniformConstant
15: TypeInt 32 0
16: TypeVector 15(int) 2
17: 15(int) Constant 3
18: 15(int) Constant 4
19: 16(ivec2) ConstantComposite 17 18
20: TypeInt 32 1
21: 20(int) Constant 2
23: TypeImage 6(float) 2D array sampled format:Unknown
24: TypePointer UniformConstant 23
25(g_tTex2df4a): 24(ptr) Variable UniformConstant
27: TypeVector 15(int) 3
28: 15(int) Constant 6
29: 15(int) Constant 7
30: 15(int) Constant 8
31: 27(ivec3) ConstantComposite 28 29 30
32: 15(int) Constant 5
37: 15(int) Constant 14
38: 15(int) Constant 15
39: 16(ivec2) ConstantComposite 37 38
40: 20(int) Constant 13
42: TypeVector 6(float) 2
46: 15(int) Constant 10
47: 15(int) Constant 11
48: 16(ivec2) ConstantComposite 46 47
49: 20(int) Constant 9
51: 15(int) Constant 0
58: TypePointer Output 7(fvec4)
59(@entryPointOutput): 58(ptr) Variable Output
4(main): 2 Function None 3
5: Label
60: 7(fvec4) FunctionCall 9(@main()
Store 59(@entryPointOutput) 60
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
14: 11 Load 13(g_tTex2df4)
22: 7(fvec4) ImageFetch 14 19 Lod 21
26: 23 Load 25(g_tTex2df4a)
33: 7(fvec4) ImageFetch 26 31 Lod 32
34: 7(fvec4) FAdd 22 33
35: 11 Load 13(g_tTex2df4)
36: 11 Load 13(g_tTex2df4)
41: 7(fvec4) ImageFetch 36 39 Lod 40
43: 42(fvec2) VectorShuffle 41 41 0 1
44: 16(ivec2) ConvertFToU 43
45: 11 Load 13(g_tTex2df4)
50: 7(fvec4) ImageFetch 45 48 Lod 49
52: 6(float) CompositeExtract 50 0
53: 15(int) ConvertFToU 52
54: 7(fvec4) ImageFetch 35 44 Lod 53
55: 7(fvec4) FAdd 34 54
ReturnValue 55
FunctionEnd

View File

@ -0,0 +1,275 @@
hlsl.structbuffer.append.fn.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 indirect index ( buffer 4-component vector of float)
0:9 @data: direct index for structure ( buffer implicitly-sized array of 4-component vector of float)
0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:9 Constant:
0:9 0 (const uint)
0:9 AtomicAdd ( temp uint)
0:9 @count: direct index for structure ( temp int)
0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:10 Branch: Return with expression
0:10 indirect index ( buffer 4-component vector of float)
0:10 @data: direct index for structure ( buffer implicitly-sized array of 4-component vector of float)
0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp int)
0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 -1 (const int)
0:10 Constant:
0:10 -1 (const int)
0:19 Function Definition: @main(u1; ( temp 4-component vector of float)
0:19 Function Parameters:
0:19 'pos' ( in uint)
0:? Sequence
0:22 Branch: Return with expression
0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:19 Function Definition: main( ( temp void)
0:19 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:19 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:19 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 indirect index ( buffer 4-component vector of float)
0:9 @data: direct index for structure ( buffer implicitly-sized array of 4-component vector of float)
0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:9 Constant:
0:9 0 (const uint)
0:9 AtomicAdd ( temp uint)
0:9 @count: direct index for structure ( temp int)
0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:10 Branch: Return with expression
0:10 indirect index ( buffer 4-component vector of float)
0:10 @data: direct index for structure ( buffer implicitly-sized array of 4-component vector of float)
0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp int)
0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 -1 (const int)
0:10 Constant:
0:10 -1 (const int)
0:19 Function Definition: @main(u1; ( temp 4-component vector of float)
0:19 Function Parameters:
0:19 'pos' ( in uint)
0:? Sequence
0:22 Branch: Return with expression
0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer int @count})
0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer int @count})
0:19 Function Definition: main( ( temp void)
0:19 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:19 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:19 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 58 61
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 ""
MemberName 9 0 "@data"
Name 12 ""
MemberName 12 0 "@count"
Name 19 "Fn2(block--vf4[0]1;block--vf4[0]1;"
Name 15 "arg_a"
Name 16 "arg_a@count"
Name 17 "arg_c"
Name 18 "arg_c@count"
Name 25 "@main(u1;"
Name 24 "pos"
Name 49 "sbuf_a"
Name 50 "sbuf_a@count"
Name 51 "sbuf_c"
Name 52 "sbuf_c@count"
Name 56 "pos"
Name 58 "pos"
Name 61 "@entryPointOutput"
Name 62 "param"
Name 65 "sbuf_a@count"
MemberName 65(sbuf_a@count) 0 "@count"
Name 67 "sbuf_a@count"
Name 68 "sbuf_c@count"
Name 69 "sbuf_unused"
Decorate 8 ArrayStride 16
MemberDecorate 9 0 Offset 0
Decorate 9 BufferBlock
Decorate 12 BufferBlock
Decorate 49(sbuf_a) DescriptorSet 0
Decorate 50(sbuf_a@count) DescriptorSet 0
Decorate 51(sbuf_c) DescriptorSet 0
Decorate 52(sbuf_c@count) DescriptorSet 0
Decorate 58(pos) Location 0
Decorate 61(@entryPointOutput) Location 0
MemberDecorate 65(sbuf_a@count) 0 Offset 0
Decorate 65(sbuf_a@count) BufferBlock
Decorate 67(sbuf_a@count) DescriptorSet 0
Decorate 68(sbuf_c@count) DescriptorSet 0
Decorate 69(sbuf_unused) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeRuntimeArray 7(fvec4)
9: TypeStruct 8
10: TypePointer Uniform 9(struct)
11: TypeInt 32 1
12: TypeStruct 11(int)
13: TypePointer Uniform 12(struct)
14: TypeFunction 7(fvec4) 10(ptr) 13(ptr) 10(ptr) 13(ptr)
21: TypeInt 32 0
22: TypePointer Function 21(int)
23: TypeFunction 7(fvec4) 22(ptr)
27: 11(int) Constant 0
28: TypePointer Uniform 11(int)
30: 11(int) Constant 1
31: 21(int) Constant 1
32: 21(int) Constant 0
34: 6(float) Constant 1065353216
35: 6(float) Constant 1073741824
36: 6(float) Constant 1077936128
37: 6(float) Constant 1082130432
38: 7(fvec4) ConstantComposite 34 35 36 37
39: TypePointer Uniform 7(fvec4)
42: 11(int) Constant 4294967295
49(sbuf_a): 10(ptr) Variable Uniform
50(sbuf_a@count): 13(ptr) Variable Uniform
51(sbuf_c): 10(ptr) Variable Uniform
52(sbuf_c@count): 13(ptr) Variable Uniform
57: TypePointer Input 21(int)
58(pos): 57(ptr) Variable Input
60: TypePointer Output 7(fvec4)
61(@entryPointOutput): 60(ptr) Variable Output
65(sbuf_a@count): TypeStruct 11(int)
66: TypePointer Uniform 65(sbuf_a@count)
67(sbuf_a@count): 66(ptr) Variable Uniform
68(sbuf_c@count): 66(ptr) Variable Uniform
69(sbuf_unused): 10(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
56(pos): 22(ptr) Variable Function
62(param): 22(ptr) Variable Function
59: 21(int) Load 58(pos)
Store 56(pos) 59
63: 21(int) Load 56(pos)
Store 62(param) 63
64: 7(fvec4) FunctionCall 25(@main(u1;) 62(param)
Store 61(@entryPointOutput) 64
Return
FunctionEnd
19(Fn2(block--vf4[0]1;block--vf4[0]1;): 7(fvec4) Function None 14
15(arg_a): 10(ptr) FunctionParameter
16(arg_a@count): 13(ptr) FunctionParameter
17(arg_c): 10(ptr) FunctionParameter
18(arg_c@count): 13(ptr) FunctionParameter
20: Label
29: 28(ptr) AccessChain 16(arg_a@count) 27
33: 21(int) AtomicIAdd 29 31 32 30
40: 39(ptr) AccessChain 15(arg_a) 27 33
Store 40 38
41: 28(ptr) AccessChain 18(arg_c@count) 27
43: 21(int) AtomicIAdd 41 31 32 42
44: 21(int) IAdd 43 42
45: 39(ptr) AccessChain 17(arg_c) 27 44
46: 7(fvec4) Load 45
ReturnValue 46
FunctionEnd
25(@main(u1;): 7(fvec4) Function None 23
24(pos): 22(ptr) FunctionParameter
26: Label
53: 7(fvec4) FunctionCall 19(Fn2(block--vf4[0]1;block--vf4[0]1;) 49(sbuf_a) 50(sbuf_a@count) 51(sbuf_c) 52(sbuf_c@count)
ReturnValue 53
FunctionEnd

View File

@ -17,6 +17,7 @@ gl_FragCoord origin is upper left
0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
0:10 Function Parameters:
0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:10 'sb@count' ( buffer block{layout( row_major std430) buffer int @count})
0:10 'bufferOffset' ( in uint)
0:10 'data' ( in 4-component vector of uint)
0:? Sequence
@ -34,6 +35,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer int @count})
0:21 Constant:
0:21 2 (const uint)
0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
@ -59,6 +61,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
@ -85,6 +88,7 @@ gl_FragCoord origin is upper left
0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
0:10 Function Parameters:
0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:10 'sb@count' ( buffer block{layout( row_major std430) buffer int @count})
0:10 'bufferOffset' ( in uint)
0:10 'data' ( in 4-component vector of uint)
0:? Sequence
@ -102,6 +106,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer int @count})
0:21 Constant:
0:21 2 (const uint)
0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
@ -127,18 +132,19 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 71
// Id's are bound by 78
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 59 62
EntryPoint Fragment 4 "main" 63 66
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
@ -149,24 +155,31 @@ gl_FragCoord origin is upper left
Name 14 "bufferOffset"
Name 18 ""
MemberName 18 0 "@data"
Name 25 "set(block--vu4[0]1;u1;vu4;"
Name 22 "sb"
Name 23 "bufferOffset"
Name 24 "data"
Name 31 "@main(u1;"
Name 30 "pos"
Name 44 "sbuf2"
Name 46 "sbuf"
Name 48 "param"
Name 50 "param"
Name 51 "param"
Name 57 "pos"
Name 59 "pos"
Name 62 "@entryPointOutput"
Name 63 "param"
Name 68 "sbuf3"
MemberName 68(sbuf3) 0 "@data"
Name 70 "sbuf3"
Name 21 ""
MemberName 21 0 "@count"
Name 29 "set(block--vu4[0]1;u1;vu4;"
Name 25 "sb"
Name 26 "sb@count"
Name 27 "bufferOffset"
Name 28 "data"
Name 35 "@main(u1;"
Name 34 "pos"
Name 47 "sbuf2"
Name 48 "sbuf2@count"
Name 50 "sbuf"
Name 52 "param"
Name 54 "param"
Name 55 "param"
Name 61 "pos"
Name 63 "pos"
Name 66 "@entryPointOutput"
Name 67 "param"
Name 70 "sbuf2@count"
MemberName 70(sbuf2@count) 0 "@count"
Name 72 "sbuf2@count"
Name 75 "sbuf3"
MemberName 75(sbuf3) 0 "@data"
Name 77 "sbuf3"
Decorate 8 ArrayStride 16
MemberDecorate 9 0 NonWritable
MemberDecorate 9 0 Offset 0
@ -174,17 +187,22 @@ gl_FragCoord origin is upper left
Decorate 17 ArrayStride 16
MemberDecorate 18 0 Offset 0
Decorate 18 BufferBlock
Decorate 44(sbuf2) DescriptorSet 0
Decorate 46(sbuf) DescriptorSet 0
Decorate 46(sbuf) Binding 10
Decorate 59(pos) Location 0
Decorate 62(@entryPointOutput) Location 0
Decorate 67 ArrayStride 16
MemberDecorate 68(sbuf3) 0 NonWritable
MemberDecorate 68(sbuf3) 0 Offset 0
Decorate 68(sbuf3) BufferBlock
Decorate 70(sbuf3) DescriptorSet 0
Decorate 70(sbuf3) Binding 12
Decorate 21 BufferBlock
Decorate 47(sbuf2) DescriptorSet 0
Decorate 48(sbuf2@count) DescriptorSet 0
Decorate 50(sbuf) DescriptorSet 0
Decorate 50(sbuf) Binding 10
Decorate 63(pos) Location 0
Decorate 66(@entryPointOutput) Location 0
MemberDecorate 70(sbuf2@count) 0 Offset 0
Decorate 70(sbuf2@count) BufferBlock
Decorate 72(sbuf2@count) DescriptorSet 0
Decorate 74 ArrayStride 16
MemberDecorate 75(sbuf3) 0 NonWritable
MemberDecorate 75(sbuf3) 0 Offset 0
Decorate 75(sbuf3) BufferBlock
Decorate 77(sbuf3) DescriptorSet 0
Decorate 77(sbuf3) Binding 12
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -197,71 +215,78 @@ gl_FragCoord origin is upper left
17: TypeRuntimeArray 7(ivec4)
18: TypeStruct 17
19: TypePointer Uniform 18(struct)
20: TypePointer Function 7(ivec4)
21: TypeFunction 2 19(ptr) 11(ptr) 20(ptr)
27: TypeFloat 32
28: TypeVector 27(float) 4
29: TypeFunction 28(fvec4) 11(ptr)
33: TypeInt 32 1
34: 33(int) Constant 0
36: TypePointer Uniform 7(ivec4)
44(sbuf2): 19(ptr) Variable Uniform
45: 6(int) Constant 2
46(sbuf): 10(ptr) Variable Uniform
47: 6(int) Constant 3
53: 27(float) Constant 0
54: 28(fvec4) ConstantComposite 53 53 53 53
58: TypePointer Input 6(int)
59(pos): 58(ptr) Variable Input
61: TypePointer Output 28(fvec4)
62(@entryPointOutput): 61(ptr) Variable Output
66: TypeVector 6(int) 3
67: TypeRuntimeArray 66(ivec3)
68(sbuf3): TypeStruct 67
69: TypePointer Uniform 68(sbuf3)
70(sbuf3): 69(ptr) Variable Uniform
20: TypeInt 32 1
21: TypeStruct 20(int)
22: TypePointer Uniform 21(struct)
23: TypePointer Function 7(ivec4)
24: TypeFunction 2 19(ptr) 22(ptr) 11(ptr) 23(ptr)
31: TypeFloat 32
32: TypeVector 31(float) 4
33: TypeFunction 32(fvec4) 11(ptr)
37: 20(int) Constant 0
39: TypePointer Uniform 7(ivec4)
47(sbuf2): 19(ptr) Variable Uniform
48(sbuf2@count): 22(ptr) Variable Uniform
49: 6(int) Constant 2
50(sbuf): 10(ptr) Variable Uniform
51: 6(int) Constant 3
57: 31(float) Constant 0
58: 32(fvec4) ConstantComposite 57 57 57 57
62: TypePointer Input 6(int)
63(pos): 62(ptr) Variable Input
65: TypePointer Output 32(fvec4)
66(@entryPointOutput): 65(ptr) Variable Output
70(sbuf2@count): TypeStruct 20(int)
71: TypePointer Uniform 70(sbuf2@count)
72(sbuf2@count): 71(ptr) Variable Uniform
73: TypeVector 6(int) 3
74: TypeRuntimeArray 73(ivec3)
75(sbuf3): TypeStruct 74
76: TypePointer Uniform 75(sbuf3)
77(sbuf3): 76(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
57(pos): 11(ptr) Variable Function
63(param): 11(ptr) Variable Function
60: 6(int) Load 59(pos)
Store 57(pos) 60
64: 6(int) Load 57(pos)
Store 63(param) 64
65: 28(fvec4) FunctionCall 31(@main(u1;) 63(param)
Store 62(@entryPointOutput) 65
61(pos): 11(ptr) Variable Function
67(param): 11(ptr) Variable Function
64: 6(int) Load 63(pos)
Store 61(pos) 64
68: 6(int) Load 61(pos)
Store 67(param) 68
69: 32(fvec4) FunctionCall 35(@main(u1;) 67(param)
Store 66(@entryPointOutput) 69
Return
FunctionEnd
15(get(block--vu4[0]1;u1;): 7(ivec4) Function None 12
13(sb): 10(ptr) FunctionParameter
14(bufferOffset): 11(ptr) FunctionParameter
16: Label
35: 6(int) Load 14(bufferOffset)
37: 36(ptr) AccessChain 13(sb) 34 35
38: 7(ivec4) Load 37
ReturnValue 38
38: 6(int) Load 14(bufferOffset)
40: 39(ptr) AccessChain 13(sb) 37 38
41: 7(ivec4) Load 40
ReturnValue 41
FunctionEnd
25(set(block--vu4[0]1;u1;vu4;): 2 Function None 21
22(sb): 19(ptr) FunctionParameter
23(bufferOffset): 11(ptr) FunctionParameter
24(data): 20(ptr) FunctionParameter
26: Label
41: 6(int) Load 23(bufferOffset)
42: 7(ivec4) Load 24(data)
43: 36(ptr) AccessChain 22(sb) 34 41
Store 43 42
29(set(block--vu4[0]1;u1;vu4;): 2 Function None 24
25(sb): 19(ptr) FunctionParameter
26(sb@count): 22(ptr) FunctionParameter
27(bufferOffset): 11(ptr) FunctionParameter
28(data): 23(ptr) FunctionParameter
30: Label
44: 6(int) Load 27(bufferOffset)
45: 7(ivec4) Load 28(data)
46: 39(ptr) AccessChain 25(sb) 37 44
Store 46 45
Return
FunctionEnd
31(@main(u1;): 28(fvec4) Function None 29
30(pos): 11(ptr) FunctionParameter
32: Label
48(param): 11(ptr) Variable Function
50(param): 11(ptr) Variable Function
51(param): 20(ptr) Variable Function
Store 48(param) 47
49: 7(ivec4) FunctionCall 15(get(block--vu4[0]1;u1;) 46(sbuf) 48(param)
Store 50(param) 45
Store 51(param) 49
52: 2 FunctionCall 25(set(block--vu4[0]1;u1;vu4;) 44(sbuf2) 50(param) 51(param)
ReturnValue 54
35(@main(u1;): 32(fvec4) Function None 33
34(pos): 11(ptr) FunctionParameter
36: Label
52(param): 11(ptr) Variable Function
54(param): 11(ptr) Variable Function
55(param): 23(ptr) Variable Function
Store 52(param) 51
53: 7(ivec4) FunctionCall 15(get(block--vu4[0]1;u1;) 50(sbuf) 52(param)
Store 54(param) 49
Store 55(param) 53
56: 2 FunctionCall 29(set(block--vu4[0]1;u1;vu4;) 47(sbuf2) 48(sbuf2@count) 54(param) 55(param)
ReturnValue 58
FunctionEnd

View File

@ -0,0 +1,33 @@
remap.specconst.comp
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 16104
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 5663 "main"
ExecutionMode 5663 LocalSize 1 1 1
Decorate 2 SpecId 0
Decorate 3 SpecId 1
Decorate 4 SpecId 2
Decorate 5 BuiltIn WorkgroupSize
8: TypeVoid
1282: TypeFunction 8
11: TypeInt 32 0
2: 11(int) SpecConstant 1
3: 11(int) SpecConstant 1
4: 11(int) SpecConstant 1
20: TypeVector 11(int) 3
5: 20(ivec3) SpecConstantComposite 2 3 4
6: 11(int) SpecConstantOp 81 5 0
7: 11(int) SpecConstantOp 81 5 1(GLSL.std.450)
9: 11(int) SpecConstantOp 81 5 2
10: 11(int) SpecConstantOp 132 7 9
12: 11(int) SpecConstantOp 128 6 10
5663: 8 Function None 1282
16103: Label
Return
FunctionEnd

View File

@ -78,6 +78,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Decorate 126(g_tTex_unused2) DescriptorSet 0
Decorate 126(g_tTex_unused2) Binding 12
Decorate 128(g_sSamp_unused2) DescriptorSet 0
Decorate 137(FragColor) Location 0
Decorate 141(g_tTex_unused3) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2

View File

@ -72,6 +72,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Decorate 126(g_tTex_unused2) DescriptorSet 0
Decorate 126(g_tTex_unused2) Binding 12
Decorate 128(g_sSamp_unused2) DescriptorSet 0
Decorate 137(FragColor) Location 0
Decorate 141(g_tTex_unused3) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2

View File

@ -0,0 +1,8 @@
spv.noLocation.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
ERROR: spv.noLocation.vert:4: 'location' : SPIR-V requires location for user input/output
ERROR: spv.noLocation.vert:8: 'location' : SPIR-V requires location for user input/output
ERROR: 2 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link

View File

@ -0,0 +1,17 @@
// test geometry shader in fragment shader. GS attributes should be successfully ignored.
struct myVertex {
float4 pos : SV_Position;
};
[maxvertexcount(1)]
void GS_Draw(point myVertex IN, inout PointStream<myVertex> OutputStream)
{
OutputStream.Append(IN);
OutputStream.RestartStrip();
}
float4 main() : SV_TARGET
{
return 0;
}

View File

@ -0,0 +1,16 @@
float method3(float a) { return 1.0; }
struct myContext {
float method1() { return method2(); }
float method2() { return method3(1.0); }
float method3(float a) { return method4(a, a); }
float method4(float a, float b) { return a + b + f; }
float f;
};
float4 main() : SV_TARGET0
{
myContext context;
context.f = 3.0;
return (float4)context.method1();
}

View File

@ -0,0 +1,9 @@
Texture2D g_tTex2df4;
float4 main() : SV_Target0
{
g_tTex2df4.mips.mips[2][uint2(3, 4)]; // error to chain like this
return 0;
}

View File

@ -0,0 +1,9 @@
Texture2D g_tTex2df4;
float4 main() : SV_Target0
{
g_tTex2df4.r[2][uint2(3, 4)]; // '.r' not valid on texture object
return 0;
}

View File

@ -0,0 +1,14 @@
Texture2DArray g_tTex2df4a;
Texture2D g_tTex2df4;
float4 main() : SV_Target0
{
return g_tTex2df4.mips[2][uint2(3, 4)] +
// test float->uint cast on the mip arg
g_tTex2df4a.mips[5.2][uint3(6, 7, 8)] +
// Test nesting involving .mips operators:
// ....outer operator mip level...... .....outer operator coordinate....
g_tTex2df4.mips[ g_tTex2df4.mips[9][uint2(10,11)][0] ][ g_tTex2df4.mips[13][uint2(14,15)].xy ];
}

View File

@ -0,0 +1,23 @@
// float4 Fn1(ConsumeStructuredBuffer<float4> arg_c)
// {
// return arg_c.Consume();
// }
float4 Fn2(AppendStructuredBuffer<float4> arg_a, ConsumeStructuredBuffer<float4> arg_c)
{
arg_a.Append(float4(1,2,3,4));
return arg_c.Consume();
}
AppendStructuredBuffer<float4> sbuf_a;
ConsumeStructuredBuffer<float4> sbuf_c;
AppendStructuredBuffer<float4> sbuf_unused;
float4 main(uint pos : FOO) : SV_Target0
{
// Fn1(sbuf_c);
return Fn2(sbuf_a, sbuf_c);
}

View File

@ -0,0 +1,7 @@
#version 450
layout (local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
shared int foo[gl_WorkGroupSize.x + gl_WorkGroupSize.y * gl_WorkGroupSize.z];
void main () {}

View File

@ -86,12 +86,19 @@ $EXE -i --hlsl-offsets -D -e main -H hlsl.hlslOffset.vert > $TARGETDIR/hlsl.hls
diff -b $BASEDIR/hlsl.hlslOffset.vert.out $TARGETDIR/hlsl.hlslOffset.vert.out || HASERROR=1
#
# Tesing --resource-set-binding
# Testing --resource-set-binding
#
echo Configuring HLSL descriptor set and binding number manually
$EXE -V -D -e main -H hlsl.multiDescriptorSet.frag --rsb frag t0 0 0 t1 1 0 s0 0 1 s1 1 1 b0 2 0 b1 2 1 b2 2 2 > $TARGETDIR/hlsl.multiDescriptorSet.frag.out
diff -b $BASEDIR/hlsl.multiDescriptorSet.frag.out $TARGETDIR/hlsl.multiDescriptorSet.frag.out
#
# Testing location error
#
echo Testing SPV no location
$EXE -V -C spv.noLocation.vert > $TARGETDIR/spv.noLocation.vert.out
diff -b $BASEDIR/spv.noLocation.vert.out $TARGETDIR/spv.noLocation.vert.out
#
# Final checking
#

View File

@ -0,0 +1,14 @@
#version 450
layout(location = 1) in vec4 in1;
in vec4 in2;
layout(location = 3) in vec4 in3;
layout(location = 1) out vec4 out1;
out vec4 out2;
layout(location = 3) out vec4 out3;
void main()
{
}

View File

@ -400,6 +400,7 @@ public:
invariant = false;
noContraction = false;
makeTemporary();
declaredBuiltIn = EbvNone;
}
// drop qualifiers that don't belong in a temporary variable
@ -457,6 +458,7 @@ public:
const char* semanticName;
TStorageQualifier storage : 6;
TBuiltInVariable builtIn : 8;
TBuiltInVariable declaredBuiltIn : 8;
TPrecisionQualifier precision : 3;
bool invariant : 1; // require canonical treatment for cross-shader invariance
bool noContraction: 1; // prevent contraction and reassociation, e.g., for 'precise' keyword, and expressions it affects

View File

@ -4332,6 +4332,18 @@ void TParseContext::layoutObjectCheck(const TSourceLoc& loc, const TSymbol& symb
default:
break;
}
} else if (spvVersion.spv > 0) {
switch (qualifier.storage) {
case EvqVaryingIn:
case EvqVaryingOut:
if (! parsingBuiltins && qualifier.builtIn == EbvNone) {
if (!intermediate.getAutoMapLocations())
error(loc, "SPIR-V requires location for user input/output", "location", "");
}
break;
default:
break;
}
}
// Check packing and matrix
@ -5022,6 +5034,8 @@ TIntermNode* TParseContext::declareVariable(const TSourceLoc& loc, TString& iden
// look for errors in layout qualifier use
layoutObjectCheck(loc, *symbol);
// fix up
fixOffset(loc, *symbol);
return initNode;
@ -5728,6 +5742,7 @@ void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, con
// Check for general layout qualifier errors
layoutObjectCheck(loc, variable);
// fix up
if (isIoResizeArray(blockType)) {
ioArraySymbolResizeList.push_back(&variable);
checkIoArraysConsistency(loc, true);

View File

@ -1571,6 +1571,8 @@ void TShader::setShiftUavBinding(unsigned int base) { intermediate->setShift
void TShader::setShiftSsboBinding(unsigned int base) { intermediate->setShiftSsboBinding(base); }
// Enables binding automapping using TIoMapper
void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
// Fragile: currently within one stage: simple auto-assignment of location
void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); }
// See comment above TDefaultHlslIoMapper in iomapper.cpp:
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }

View File

@ -198,7 +198,6 @@ struct TParameter {
TString *name;
TType* type;
TIntermTyped* defaultValue;
TBuiltInVariable declaredBuiltIn;
void copyParam(const TParameter& param)
{
if (param.name)
@ -207,8 +206,8 @@ struct TParameter {
name = 0;
type = param.type->clone();
defaultValue = param.defaultValue;
declaredBuiltIn = param.declaredBuiltIn;
}
TBuiltInVariable getDeclaredBuiltIn() const { return type->getQualifier().declaredBuiltIn; }
};
//
@ -241,7 +240,6 @@ public:
virtual void addParameter(TParameter& p)
{
assert(writable);
p.declaredBuiltIn = p.type->getQualifier().builtIn;
parameters.push_back(p);
p.type->appendMangledName(mangledName);
@ -264,6 +262,12 @@ public:
mangledName.insert(0, prefix);
}
virtual void removePrefix(const TString& prefix)
{
assert(mangledName.compare(0, prefix.size(), prefix) == 0);
mangledName.erase(0, prefix.size());
}
virtual const TString& getMangledName() const override { return mangledName; }
virtual const TType& getType() const override { return returnType; }
virtual TBuiltInVariable getDeclaredBuiltInType() const { return declaredBuiltIn; }
@ -688,19 +692,27 @@ public:
// Normal find of a symbol, that can optionally say whether the symbol was found
// at a built-in level or the current top-scope level.
TSymbol* find(const TString& name, bool* builtIn = 0, bool *currentScope = 0)
TSymbol* find(const TString& name, bool* builtIn = 0, bool* currentScope = 0, int* thisDepthP = 0)
{
int level = currentLevel();
TSymbol* symbol;
int thisDepth = 0;
do {
if (table[level]->isThisLevel())
++thisDepth;
symbol = table[level]->find(name);
--level;
} while (symbol == 0 && level >= 0);
} while (symbol == nullptr && level >= 0);
level++;
if (builtIn)
*builtIn = isBuiltInLevel(level);
if (currentScope)
*currentScope = isGlobalLevel(currentLevel()) || level == currentLevel(); // consider shared levels as "current scope" WRT user globals
if (thisDepthP != nullptr) {
if (! table[level]->isThisLevel())
thisDepth = 0;
*thisDepthP = thisDepth;
}
return symbol;
}

View File

@ -214,6 +214,8 @@ struct TNotifyUniformAdaptor
{
resolver.notifyBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
}
private:
TNotifyUniformAdaptor& operator=(TNotifyUniformAdaptor&);
};
struct TNotifyInOutAdaptor
@ -229,6 +231,8 @@ struct TNotifyInOutAdaptor
{
resolver.notifyInOut(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
}
private:
TNotifyInOutAdaptor& operator=(TNotifyInOutAdaptor&);
};
struct TResolverUniformAdaptor
@ -350,7 +354,8 @@ struct TDefaultIoResolverBase : public glslang::TIoMapResolver
int baseSsboBinding;
int baseUavBinding;
std::vector<std::string> baseResourceSetBinding;
bool doAutoMapping;
bool doAutoBindingMapping;
bool doAutoLocationMapping;
typedef std::vector<int> TSlotSet;
typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
TSlotSetMap slots;
@ -401,9 +406,19 @@ struct TDefaultIoResolverBase : public glslang::TIoMapResolver
{
return true;
}
int resolveInOutLocation(EShLanguage /*stage*/, const char* /*name*/, const TType& /*type*/, bool /*is_live*/) override
int resolveInOutLocation(EShLanguage /*stage*/, const char* /*name*/, const TType& type, bool /*is_live*/) override
{
return -1;
if (!doAutoLocationMapping || type.getQualifier().hasLocation())
return -1;
// Placeholder.
// TODO: It would be nice to flesh this out using
// intermediate->computeTypeLocationSize(type), or functions that call it like
// intermediate->addUsedLocation()
// These in turn would want the intermediate, which is not available here, but
// is available in many places, and a lot of copying from it could be saved if
// it were just available.
return 0;
}
int resolveInOutComponent(EShLanguage /*stage*/, const char* /*name*/, const TType& /*type*/, bool /*is_live*/) override
{
@ -493,7 +508,7 @@ struct TDefaultIoResolver : public TDefaultIoResolverBase
if (isUboType(type))
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
} else if (is_live && doAutoMapping) {
} else if (is_live && doAutoBindingMapping) {
// find free slot, the caller did make sure it passes all vars with binding
// first and now all are passed that do not have a binding and needs one
@ -607,7 +622,7 @@ struct TDefaultHlslIoResolver : public TDefaultIoResolverBase
if (isUboType(type))
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
} else if (is_live && doAutoMapping) {
} else if (is_live && doAutoBindingMapping) {
// find free slot, the caller did make sure it passes all vars with binding
// first and now all are passed that do not have a binding and needs one
@ -659,6 +674,7 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
intermediate.getShiftUavBinding() == 0 &&
intermediate.getResourceSetBinding().empty() &&
intermediate.getAutoMapBindings() == false &&
intermediate.getAutoMapLocations() == false &&
resolver == nullptr)
return true;
@ -689,7 +705,8 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
resolverBase->baseSsboBinding = intermediate.getShiftSsboBinding();
resolverBase->baseUavBinding = intermediate.getShiftUavBinding();
resolverBase->baseResourceSetBinding = intermediate.getResourceSetBinding();
resolverBase->doAutoMapping = intermediate.getAutoMapBindings();
resolverBase->doAutoBindingMapping = intermediate.getAutoMapBindings();
resolverBase->doAutoLocationMapping = intermediate.getAutoMapLocations();
resolver = resolverBase;
}

View File

@ -860,7 +860,7 @@ int TIntermediate::checkLocationRange(int set, const TIoRange& range, const TTyp
return -1; // no collision
}
// Accumulate locations used for inputs, outputs, and uniforms, and check for collisions
// Accumulate bindings and offsets, and check for collisions
// as the accumulation is done.
//
// Returns < 0 if no collision, >= 0 if collision and the value returned is a colliding value.

View File

@ -177,6 +177,7 @@ public:
shiftSsboBinding(0),
shiftUavBinding(0),
autoMapBindings(false),
autoMapLocations(false),
flattenUniformArrays(false),
useUnknownFormat(false),
hlslOffsets(false),
@ -218,9 +219,11 @@ public:
unsigned int getShiftUavBinding() const { return shiftUavBinding; }
void setResourceSetBinding(const std::vector<std::string>& shift) { resourceSetBinding = shift; }
const std::vector<std::string>& getResourceSetBinding() const { return resourceSetBinding; }
void setAutoMapBindings(bool map) { autoMapBindings = map; }
void setAutoMapBindings(bool map) { autoMapBindings = map; }
bool getAutoMapBindings() const { return autoMapBindings; }
void setFlattenUniformArrays(bool flatten) { flattenUniformArrays = flatten; }
void setAutoMapLocations(bool map) { autoMapLocations = map; }
bool getAutoMapLocations() const { return autoMapLocations; }
void setFlattenUniformArrays(bool flatten) { flattenUniformArrays = flatten; }
bool getFlattenUniformArrays() const { return flattenUniformArrays; }
void setNoStorageFormat(bool b) { useUnknownFormat = b; }
bool getNoStorageFormat() const { return useUnknownFormat; }
@ -516,6 +519,7 @@ protected:
unsigned int shiftUavBinding;
std::vector<std::string> resourceSetBinding;
bool autoMapBindings;
bool autoMapLocations;
bool flattenUniformArrays;
bool useUnknownFormat;
bool hlslOffsets;

View File

@ -309,6 +309,7 @@ public:
void setShiftSsboBinding(unsigned int base);
void setResourceSetBinding(const std::vector<std::string>& base);
void setAutoMapBindings(bool map);
void setAutoMapLocations(bool map);
void setHlslIoMapping(bool hlslIoMap);
void setFlattenUniformArrays(bool flatten);
void setNoStorageFormat(bool useUnknownFormat);

View File

@ -109,6 +109,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.emptystruct.init.vert", "main"},
{"hlsl.entry-in.frag", "PixelShaderFunction"},
{"hlsl.entry-out.frag", "PixelShaderFunction"},
{"hlsl.fraggeom.frag", "main"},
{"hlsl.float1.frag", "PixelShaderFunction"},
{"hlsl.float4.frag", "PixelShaderFunction"},
{"hlsl.flatten.return.frag", "main"},
@ -176,10 +177,14 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.logicalConvert.frag", "main"},
{"hlsl.logical.unary.frag", "main"},
{"hlsl.loopattr.frag", "main"},
{"hlsl.mip.operator.frag", "main"},
{"hlsl.mip.negative.frag", "main"},
{"hlsl.mip.negative2.frag", "main"},
{"hlsl.namespace.frag", "main"},
{"hlsl.nonint-index.frag", "main"},
{"hlsl.matNx1.frag", "main"},
{"hlsl.matrixSwizzle.vert", "ShaderFunction"},
{"hlsl.memberFunCall.frag", "main"},
{"hlsl.mintypes.frag", "main"},
{"hlsl.multiEntry.vert", "RealEntrypoint"},
{"hlsl.multiReturn.frag", "main"},
@ -251,6 +256,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.structarray.flatten.geom", "main"},
{"hlsl.structbuffer.frag", "main"},
{"hlsl.structbuffer.append.frag", "main"},
{"hlsl.structbuffer.append.fn.frag", "main"},
{"hlsl.structbuffer.atomics.frag", "main"},
{"hlsl.structbuffer.byte.frag", "main"},
{"hlsl.structbuffer.coherent.frag", "main"},

View File

@ -60,6 +60,7 @@ TEST_P(LinkTestVulkan, FromFile)
shaders.emplace_back(
new glslang::TShader(GetShaderStage(GetSuffix(fileNames[i]))));
auto* shader = shaders.back().get();
shader->setAutoMapLocations(true);
compile(shader, contents, "", controls);
result.shaderResults.push_back(
{fileNames[i], shader->getInfoLog(), shader->getInfoDebugLog()});

View File

@ -89,6 +89,7 @@ INSTANTIATE_TEST_CASE_P(
{ "remap.basic.everything.frag", "main", Source::GLSL, spv::spirvbin_t::DO_EVERYTHING },
{ "remap.basic.dcefunc.frag", "main", Source::GLSL, spv::spirvbin_t::DCE_FUNCS },
{ "remap.basic.strip.frag", "main", Source::GLSL, spv::spirvbin_t::STRIP },
{ "remap.specconst.comp", "main", Source::GLSL, spv::spirvbin_t::DO_EVERYTHING },
{ "remap.switch.none.frag", "main", Source::GLSL, spv::spirvbin_t::NONE },
{ "remap.switch.everything.frag", "main", Source::GLSL, spv::spirvbin_t::DO_EVERYTHING },
{ "remap.literal64.none.spv", "main", Source::GLSL, spv::spirvbin_t::NONE },

View File

@ -202,6 +202,7 @@ public:
const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
glslang::TShader shader(kind);
shader.setAutoMapLocations(true);
shader.setFlattenUniformArrays(flattenUniformArrays);
bool success = compile(&shader, code, entryPointName, controls);
@ -254,6 +255,7 @@ public:
shader.setShiftUboBinding(baseUboBinding);
shader.setShiftSsboBinding(baseSsboBinding);
shader.setAutoMapBindings(autoMapBindings);
shader.setAutoMapLocations(true);
shader.setFlattenUniformArrays(flattenUniformArrays);
bool success = compile(&shader, code, entryPointName, controls);
@ -295,6 +297,8 @@ public:
const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
glslang::TShader shader(kind);
shader.setAutoMapLocations(true);
bool success = compile(&shader, code, entryPointName, controls);
glslang::TProgram program;

View File

@ -1933,7 +1933,7 @@ bool HlslGrammar::acceptStruct(TType& type, TIntermNode*& nodeList)
// All member functions get parsed inside the class/struct namespace and with the
// class/struct members in a symbol-table level.
parseContext.pushNamespace(structName);
parseContext.pushThisScope(type);
parseContext.pushThisScope(type, functionDeclarators);
bool deferredSuccess = true;
for (int b = 0; b < (int)functionDeclarators.size() && deferredSuccess; ++b) {
// parse body

View File

@ -677,19 +677,30 @@ TIntermTyped* HlslParseContext::handleBracketOperator(const TSourceLoc& loc, TIn
if (base->getType().getBasicType() == EbtSampler && !base->isArray()) {
const TSampler& sampler = base->getType().getSampler();
if (sampler.isImage() || sampler.isTexture()) {
TIntermAggregate* load = new TIntermAggregate(sampler.isImage() ? EOpImageLoad : EOpTextureFetch);
if (! mipsOperatorMipArg.empty() && mipsOperatorMipArg.back().mipLevel == nullptr) {
// The first operator[] to a .mips[] sequence is the mip level. We'll remember it.
mipsOperatorMipArg.back().mipLevel = index;
return base; // next [] index is to the same base.
} else {
TIntermAggregate* load = new TIntermAggregate(sampler.isImage() ? EOpImageLoad : EOpTextureFetch);
load->setType(TType(sampler.type, EvqTemporary, sampler.vectorSize));
load->setLoc(loc);
load->getSequence().push_back(base);
load->getSequence().push_back(index);
load->setType(TType(sampler.type, EvqTemporary, sampler.vectorSize));
load->setLoc(loc);
load->getSequence().push_back(base);
load->getSequence().push_back(index);
// Textures need a MIP. First indirection is always to mip 0. If there's another, we'll add it
// later.
if (sampler.isTexture())
load->getSequence().push_back(intermediate.addConstantUnion(0, loc, true));
// Textures need a MIP. If we saw one go by, use it. Otherwise, use zero.
if (sampler.isTexture()) {
if (! mipsOperatorMipArg.empty()) {
load->getSequence().push_back(mipsOperatorMipArg.back().mipLevel);
mipsOperatorMipArg.pop_back();
} else {
load->getSequence().push_back(intermediate.addConstantUnion(0, loc, true));
}
}
return load;
return load;
}
}
}
@ -874,7 +885,21 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
}
TIntermTyped* result = base;
if (base->isVector() || base->isScalar()) {
if (base->getType().getBasicType() == EbtSampler) {
// Handle .mips[mipid][pos] operation on textures
const TSampler& sampler = base->getType().getSampler();
if (sampler.isTexture() && field == "mips") {
// Push a null to signify that we expect a mip level under operator[] next.
mipsOperatorMipArg.push_back(tMipsOperatorData(loc, nullptr));
// Keep 'result' pointing to 'base', since we expect an operator[] to go by next.
} else {
if (field == "mips")
error(loc, "unexpected texture type for .mips[][] operator:", base->getType().getCompleteString().c_str(), "");
else
error(loc, "unexpected operator on texture type:", field.c_str(), base->getType().getCompleteString().c_str());
}
} else if (base->isVector() || base->isScalar()) {
TSwizzleSelectors<TVectorSelector> selectors;
parseSwizzleSelector(loc, field, base->getVectorSize(), selectors);
@ -1555,6 +1580,28 @@ void HlslParseContext::addInterstageIoToLinkage()
}
}
// For struct buffers with counters, we must pass the counter buffer as hidden parameter.
// This adds the hidden parameter to the parameter list in 'paramNodes' if needed.
// Otherwise, it's a no-op
void HlslParseContext::addStructBufferHiddenCounterParam(const TSourceLoc& loc, TParameter& param, TIntermAggregate*& paramNodes)
{
if (! hasStructBuffCounter(*param.type))
return;
const TString counterBlockName(getStructBuffCounterName(*param.name));
TType counterType;
counterBufferType(loc, counterType);
TVariable *variable = makeInternalVariable(counterBlockName, counterType);
if (! symbolTable.insert(*variable))
error(loc, "redefinition", variable->getName().c_str(), "");
paramNodes = intermediate.growAggregate(paramNodes,
intermediate.addSymbol(*variable, loc),
loc);
}
//
// Handle seeing the function prototype in front of a function definition in the grammar.
// The body is handled after this function returns.
@ -1624,7 +1671,8 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l
intermediate.addSymbol(*variable, loc),
loc);
// TODO: for struct buffers with counters, pass counter buffer as hidden parameter
// Add hidden parameter for struct buffer counters, if needed.
addStructBufferHiddenCounterParam(loc, param, paramNodes);
} else
paramNodes = intermediate.growAggregate(paramNodes, intermediate.addSymbol(*param.type, loc), loc);
}
@ -1960,7 +2008,7 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct
// GS outputs are via emit, so we do not copy them here.
if (param.type->getQualifier().isParamOutput()) {
if (param.declaredBuiltIn == EbvGsOutputStream) {
if (param.getDeclaredBuiltIn() == EbvGsOutputStream) {
// GS output stream does not assign outputs here: it's the Append() method
// which writes to the output, probably multiple times separated by Emit.
// We merely remember the output to use, here.
@ -2067,7 +2115,7 @@ void HlslParseContext::remapEntryPointIO(TFunction& function, TVariable*& return
TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType, EvqVaryingIn);
inputs.push_back(argAsGlobal);
if (function[i].declaredBuiltIn == EbvInputPatch)
if (function[i].getDeclaredBuiltIn() == EbvInputPatch)
inputPatch = argAsGlobal;
}
if (paramType.getQualifier().isParamOutput()) {
@ -2456,13 +2504,9 @@ TIntermAggregate* HlslParseContext::handleSamplerTextureCombine(const TSourceLoc
}
// Return true if this a buffer type that has an associated counter buffer.
bool HlslParseContext::hasStructBuffCounter(const TString& name) const
bool HlslParseContext::hasStructBuffCounter(const TType& type) const
{
const auto bivIt = structBufferBuiltIn.find(name);
if (bivIt == structBufferBuiltIn.end())
return false;
switch (bivIt->second) {
switch (type.getQualifier().declaredBuiltIn) {
case EbvAppendConsume: // fall through...
case EbvRWStructuredBuffer: // ...
return true;
@ -2471,6 +2515,29 @@ bool HlslParseContext::hasStructBuffCounter(const TString& name) const
}
}
void HlslParseContext::counterBufferType(const TSourceLoc& loc, TType& type)
{
// Counter type
TType* counterType = new TType(EbtInt, EvqBuffer);
counterType->setFieldName("@count");
TTypeList* blockStruct = new TTypeList;
TTypeLoc member = { counterType, loc };
blockStruct->push_back(member);
TType blockType(blockStruct, "", counterType->getQualifier());
blockType.getQualifier().storage = EvqBuffer;
type.shallowCopy(blockType);
shareStructBufferType(type);
}
// knowledge of how to construct block name, in one place instead of N places.
TString HlslParseContext::getStructBuffCounterName(const TString& blockName) const
{
return blockName + "@count";
}
// declare counter for a structured buffer type
void HlslParseContext::declareStructBufferCounter(const TSourceLoc& loc, const TType& bufferType, const TString& name)
{
@ -2478,25 +2545,17 @@ void HlslParseContext::declareStructBufferCounter(const TSourceLoc& loc, const T
if (! isStructBufferType(bufferType))
return;
if (! hasStructBuffCounter(name))
if (! hasStructBuffCounter(bufferType))
return;
// Counter type
TType* counterType = new TType(EbtInt, EvqBuffer);
counterType->setFieldName("@count");
TType blockType;
counterBufferType(loc, blockType);
TTypeList* blockStruct = new TTypeList;
TTypeLoc member = { counterType, loc };
blockStruct->push_back(member);
TString* blockName = new TString(name);
*blockName += "@count";
TString* blockName = new TString(getStructBuffCounterName(name));
// Counter buffer does not have its own counter buffer. TODO: there should be a better way to track this.
structBufferCounter[*blockName] = false;
TType blockType(blockStruct, "", counterType->getQualifier());
blockType.getQualifier().storage = EvqBuffer;
shareStructBufferType(blockType);
declareBlock(loc, blockType, blockName);
}
@ -2508,13 +2567,12 @@ TIntermTyped* HlslParseContext::getStructBufferCounter(const TSourceLoc& loc, TI
if (buffer == nullptr || ! isStructBufferType(buffer->getType()))
return nullptr;
TString blockName(buffer->getAsSymbolNode()->getName());
blockName += "@count";
const TString counterBlockName(getStructBuffCounterName(buffer->getAsSymbolNode()->getName()));
// Mark the counter as being used
structBufferCounter[blockName] = true;
structBufferCounter[counterBlockName] = true;
TIntermTyped* counterVar = handleVariable(loc, &blockName); // find the block structure
TIntermTyped* counterVar = handleVariable(loc, &counterBlockName); // find the block structure
TIntermTyped* index = intermediate.addConstantUnion(0, loc); // index to counter inside block struct
TIntermTyped* counterMember = intermediate.addIndex(EOpIndexDirectStruct, counterVar, index, loc);
@ -2549,8 +2607,6 @@ void HlslParseContext::decomposeStructBufferMethods(const TSourceLoc& loc, TInte
if (bufferObj == nullptr || bufferObj->getAsSymbolNode() == nullptr)
return;
const TString bufferName(bufferObj->getAsSymbolNode()->getName());
// Some methods require a hidden internal counter, obtained via getStructBufferCounter().
// This lambda adds something to it and returns the old value.
const auto incDecCounter = [&](int incval) -> TIntermTyped* {
@ -2579,20 +2635,14 @@ void HlslParseContext::decomposeStructBufferMethods(const TSourceLoc& loc, TInte
{
TIntermTyped* argIndex = makeIntegerIndex(argAggregate->getSequence()[1]->getAsTyped()); // index
const auto bivIt = structBufferBuiltIn.find(bufferName);
const TBuiltInVariable builtInType = (bivIt != structBufferBuiltIn.end()) ? bivIt->second : EbvNone;
const TType& bufferType = bufferObj->getType();
const TBuiltInVariable builtInType = bufferType.getQualifier().declaredBuiltIn;
// Byte address buffers index in bytes (only multiples of 4 permitted... not so much a byte address
// buffer then, but that's what it calls itself.
// TODO: it would be easier to track the declared (pre-sanitized) builtInType in the TType.
// If/when that happens, this should be simplified to look *only* at the builtin type.
const bool isByteAddressBuffer = (builtInType == EbvByteAddressBuffer ||
builtInType == EbvRWByteAddressBuffer ||
(builtInType == EbvNone && !bufferType.isVector() &&
bufferType.getBasicType() == EbtUint));
builtInType == EbvRWByteAddressBuffer);
if (isByteAddressBuffer)
@ -3660,6 +3710,12 @@ void HlslParseContext::decomposeGeometryMethods(const TSourceLoc& loc, TIntermTy
switch (op) {
case EOpMethodAppend:
if (argAggregate) {
// Don't emit these for non-GS stage, since we won't have the gsStreamOutput symbol.
if (language != EShLangGeometry) {
node = nullptr;
return;
}
TIntermAggregate* sequence = nullptr;
TIntermAggregate* emit = new TIntermAggregate(EOpEmitVertex);
@ -3689,6 +3745,12 @@ void HlslParseContext::decomposeGeometryMethods(const TSourceLoc& loc, TIntermTy
case EOpMethodRestartStrip:
{
// Don't emit these for non-GS stage, since we won't have the gsStreamOutput symbol.
if (language != EShLangGeometry) {
node = nullptr;
return;
}
TIntermAggregate* cut = new TIntermAggregate(EOpEndPrimitive);
cut->setLoc(loc);
cut->setType(TType(EbtVoid));
@ -4294,6 +4356,9 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
//
const TFunction* fnCandidate = nullptr;
bool builtIn = false;
int thisDepth = 0;
TIntermAggregate* aggregate = arguments ? arguments->getAsAggregate() : nullptr;
// TODO: this needs improvement: there's no way at present to look up a signature in
// the symbol table for an arbitrary type. This is a temporary hack until that ability exists.
@ -4304,14 +4369,12 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
TIntermTyped* arg0 = nullptr;
if (arguments->getAsAggregate() && arguments->getAsAggregate()->getSequence().size() > 0)
arg0 = arguments->getAsAggregate()->getSequence()[0]->getAsTyped();
if (aggregate && aggregate->getSequence().size() > 0)
arg0 = aggregate->getSequence()[0]->getAsTyped();
else if (arguments->getAsSymbolNode())
arg0 = arguments->getAsSymbolNode();
if (arg0 != nullptr && isStructBufferType(arg0->getType())) {
// TODO: for struct buffers with counters, pass counter buffer as hidden parameter
static const int methodPrefixSize = sizeof(BUILTIN_PREFIX)-1;
if (function->getName().length() > methodPrefixSize &&
@ -4326,7 +4389,7 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
}
if (fnCandidate == nullptr)
fnCandidate = findFunction(loc, *function, builtIn, arguments);
fnCandidate = findFunction(loc, *function, builtIn, thisDepth, arguments);
if (fnCandidate) {
// This is a declared function that might map to
@ -4338,10 +4401,27 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
if (builtIn && fnCandidate->getNumExtensions())
requireExtensions(loc, fnCandidate->getNumExtensions(), fnCandidate->getExtensions(), fnCandidate->getName().c_str());
// turn an implicit member-function resolution into an explicit call
TString callerName;
if (thisDepth == 0)
callerName = fnCandidate->getMangledName();
else {
// get the explicit (full) name of the function
callerName = currentTypePrefix[currentTypePrefix.size() - thisDepth];
callerName += fnCandidate->getMangledName();
// insert the implicit calling argument
pushFrontArguments(intermediate.addSymbol(*getImplicitThis(thisDepth)), arguments);
}
// Convert 'in' arguments
if (arguments)
addInputArgumentConversions(*fnCandidate, arguments);
// If any argument is a pass-by-reference struct buffer with an associated counter
// buffer, we have to add another hidden parameter for that counter.
if (aggregate && !builtIn)
addStructBuffArguments(loc, aggregate);
op = fnCandidate->getBuiltInOp();
if (builtIn && op != EOpNull) {
// A function call mapped to a built-in operation.
@ -4358,14 +4438,14 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
// It could still be a built-in function, but only if PureOperatorBuiltins == false.
result = intermediate.setAggregateOperator(arguments, EOpFunctionCall, fnCandidate->getType(), loc);
TIntermAggregate* call = result->getAsAggregate();
call->setName(fnCandidate->getMangledName());
call->setName(callerName);
// this is how we know whether the given function is a built-in function or a user-defined function
// if builtIn == false, it's a userDefined -> could be an overloaded built-in function also
// if builtIn == true, it's definitely a built-in function with EOpNull
if (! builtIn) {
call->setUserDefined();
intermediate.addToCallGraph(infoSink, currentCaller, fnCandidate->getMangledName());
intermediate.addToCallGraph(infoSink, currentCaller, callerName);
}
}
@ -4388,7 +4468,12 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
for (int i = 0; i < fnCandidate->getParamCount(); ++i) {
TStorageQualifier qual = (*fnCandidate)[i].type->getQualifier().storage;
qualifierList.push_back(qual);
// add counter buffer argument qualifier
if (hasStructBuffCounter(*(*fnCandidate)[i].type))
qualifierList.push_back(qual);
}
result = addOutputArgumentConversions(*fnCandidate, *result->getAsOperator());
}
}
@ -4402,6 +4487,19 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
return result;
}
// An initial argument list is difficult: it can be null, or a single node,
// or an aggregate if more than one argument. Add one to the front, maintaining
// this lack of uniformity.
void HlslParseContext::pushFrontArguments(TIntermTyped* front, TIntermTyped*& arguments)
{
if (arguments == nullptr)
arguments = front;
else if (arguments->getAsAggregate() != nullptr)
arguments->getAsAggregate()->getSequence().insert(arguments->getAsAggregate()->getSequence().begin(), front);
else
arguments = intermediate.growAggregate(front, arguments);
}
//
// Add any needed implicit conversions for function-call arguments to input parameters.
//
@ -4557,6 +4655,55 @@ TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& fu
return conversionTree;
}
//
// Add any needed "hidden" counter buffer arguments for function calls.
//
// Modifies the 'aggregate' argument if needed. Otherwise, is no-op.
//
void HlslParseContext::addStructBuffArguments(const TSourceLoc& loc, TIntermAggregate*& aggregate)
{
// See if there are any SB types with counters.
const bool hasStructBuffArg =
std::any_of(aggregate->getSequence().begin(),
aggregate->getSequence().end(),
[this](const TIntermNode* node) {
return (node->getAsTyped() != nullptr) && hasStructBuffCounter(node->getAsTyped()->getType());
});
// Nothing to do, if we didn't find one.
if (! hasStructBuffArg)
return;
TIntermSequence argsWithCounterBuffers;
for (int param=0; param<int(aggregate->getSequence().size()); ++param) {
argsWithCounterBuffers.push_back(aggregate->getSequence()[param]);
if (hasStructBuffCounter(aggregate->getSequence()[param]->getAsTyped()->getType())) {
const TIntermSymbol* blockSym = aggregate->getSequence()[param]->getAsSymbolNode();
if (blockSym != nullptr) {
TType counterType;
counterBufferType(loc, counterType);
const TString counterBlockName(getStructBuffCounterName(blockSym->getName()));
TVariable* variable = makeInternalVariable(counterBlockName, counterType);
// Mark this buffer as requiring a counter block. TODO: there should be a better
// way to track it.
structBufferCounter[counterBlockName] = true;
TIntermSymbol* sym = intermediate.addSymbol(*variable, loc);
argsWithCounterBuffers.push_back(sym);
}
}
}
// Swap with the temp list we've built up.
aggregate->getSequence().swap(argsWithCounterBuffers);
}
//
// Do additional checking of built-in function calls that is not caught
// by normal semantic checks on argument type, extension tagging, etc.
@ -5715,6 +5862,7 @@ void HlslParseContext::paramFix(TType& type)
bufferQualifier.storage = type.getQualifier().storage;
bufferQualifier.readonly = type.getQualifier().readonly;
bufferQualifier.coherent = type.getQualifier().coherent;
bufferQualifier.declaredBuiltIn = type.getQualifier().declaredBuiltIn;
type.getQualifier() = bufferQualifier;
break;
}
@ -6159,18 +6307,17 @@ void HlslParseContext::mergeObjectLayoutQualifiers(TQualifier& dst, const TQuali
//
// Return the function symbol if found, otherwise nullptr.
//
const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, TFunction& call, bool& builtIn,
const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, TFunction& call, bool& builtIn, int& thisDepth,
TIntermTyped*& args)
{
// const TFunction* function = nullptr;
if (symbolTable.isFunctionNameVariable(call.getName())) {
error(loc, "can't use function syntax on variable", call.getName().c_str(), "");
return nullptr;
}
// first, look for an exact match
TSymbol* symbol = symbolTable.find(call.getMangledName(), &builtIn);
bool dummyScope;
TSymbol* symbol = symbolTable.find(call.getMangledName(), &builtIn, &dummyScope, &thisDepth);
if (symbol)
return symbol->getAsFunction();
@ -6180,7 +6327,7 @@ const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, TFunction
TVector<const TFunction*> candidateList;
symbolTable.findFunctionNameList(call.getMangledName(), candidateList, builtIn);
// These builtin ops can accept any type, so we bypass the argument selection
// These built-in ops can accept any type, so we bypass the argument selection
if (candidateList.size() == 1 && builtIn &&
(candidateList[0]->getBuiltInOp() == EOpMethodAppend ||
candidateList[0]->getBuiltInOp() == EOpMethodRestartStrip ||
@ -7197,10 +7344,6 @@ void HlslParseContext::declareBlock(const TSourceLoc& loc, TType& type, const TS
switch (type.getQualifier().storage) {
case EvqUniform:
case EvqBuffer:
// remember pre-sanitized builtin type
if (type.getQualifier().storage == EvqBuffer && instanceName != nullptr)
structBufferBuiltIn[*instanceName] = type.getQualifier().builtIn;
correctUniform(type.getQualifier());
break;
case EvqVaryingIn:
@ -7761,11 +7904,23 @@ TIntermNode* HlslParseContext::addSwitch(const TSourceLoc& loc, TIntermTyped* ex
// Make a new symbol-table level that is made out of the members of a structure.
// This should be done as an anonymous struct (name is "") so that the symbol table
// finds the members with on explicit reference to a 'this' variable.
void HlslParseContext::pushThisScope(const TType& thisStruct)
// finds the members with no explicit reference to a 'this' variable.
void HlslParseContext::pushThisScope(const TType& thisStruct, const TVector<TFunctionDeclarator>& functionDeclarators)
{
// member variables
TVariable& thisVariable = *new TVariable(NewPoolTString(""), thisStruct);
symbolTable.pushThis(thisVariable);
// member functions
for (auto it = functionDeclarators.begin(); it != functionDeclarators.end(); ++it) {
// member should have a prefix matching currentTypePrefix.back()
// but, symbol lookup within the class scope will just use the
// unprefixed name. Hence, there are two: one fully prefixed and
// one with no prefix.
TFunction& member = *it->function->clone();
member.removePrefix(currentTypePrefix.back());
symbolTable.insert(member);
}
}
// Track levels of class/struct/namespace nesting with a prefix string using
@ -7780,11 +7935,10 @@ void HlslParseContext::pushNamespace(const TString& typeName)
{
// make new type prefix
TString newPrefix;
if (currentTypePrefix.size() > 0) {
if (currentTypePrefix.size() > 0)
newPrefix = currentTypePrefix.back();
newPrefix.append(scopeMangler);
}
newPrefix.append(typeName);
newPrefix.append(scopeMangler);
currentTypePrefix.push_back(newPrefix);
}
@ -7802,7 +7956,6 @@ void HlslParseContext::getFullNamespaceName(const TString*& name) const
return;
TString* fullName = NewPoolTString(currentTypePrefix.back().c_str());
fullName->append(scopeMangler);
fullName->append(*name);
name = fullName;
}
@ -8006,6 +8159,9 @@ void HlslParseContext::correctOutput(TQualifier& qualifier)
// Make the IO decorations etc. be appropriate only for uniform type interfaces.
void HlslParseContext::correctUniform(TQualifier& qualifier)
{
if (qualifier.declaredBuiltIn == EbvNone)
qualifier.declaredBuiltIn = qualifier.builtIn;
qualifier.builtIn = EbvNone;
qualifier.clearInterstage();
qualifier.clearInterstageLayout();
@ -8074,8 +8230,8 @@ void HlslParseContext::addPatchConstantInvocation()
if (storage == EvqConstReadOnly) // treated identically to input
storage = EvqIn;
if (function[p].declaredBuiltIn != EbvNone)
builtIns.insert(HlslParseContext::tInterstageIoData(function[p].declaredBuiltIn, storage));
if (function[p].getDeclaredBuiltIn() != EbvNone)
builtIns.insert(HlslParseContext::tInterstageIoData(function[p].getDeclaredBuiltIn(), storage));
else
builtIns.insert(HlslParseContext::tInterstageIoData(function[p].type->getQualifier().builtIn, storage));
}
@ -8105,7 +8261,7 @@ void HlslParseContext::addPatchConstantInvocation()
const auto isOutputPatch = [this](TFunction& patchConstantFunction, int param) {
const TType& type = *patchConstantFunction[param].type;
const TBuiltInVariable biType = patchConstantFunction[param].declaredBuiltIn;
const TBuiltInVariable biType = patchConstantFunction[param].getDeclaredBuiltIn();
return type.isArray() && !type.isRuntimeSizedArray() && biType == EbvOutputPatch;
};
@ -8161,7 +8317,7 @@ void HlslParseContext::addPatchConstantInvocation()
// Now we'll add those to the entry and to the linkage.
for (int p=0; p<pcfParamCount; ++p) {
const TBuiltInVariable biType = patchConstantFunction[p].declaredBuiltIn;
const TBuiltInVariable biType = patchConstantFunction[p].getDeclaredBuiltIn();
TStorageQualifier storage = patchConstantFunction[p].type->getQualifier().storage;
// Track whether there is an output patch param
@ -8227,7 +8383,7 @@ void HlslParseContext::addPatchConstantInvocation()
inputArg = intermediate.addSymbol(*perCtrlPtVar, loc);
} else {
// find which builtin it is
const TBuiltInVariable biType = patchConstantFunction[p].declaredBuiltIn;
const TBuiltInVariable biType = patchConstantFunction[p].getDeclaredBuiltIn();
inputArg = findLinkageSymbol(biType);
@ -8308,7 +8464,7 @@ void HlslParseContext::addPatchConstantInvocation()
if (paramType.getQualifier().isParamInput()) {
TIntermTyped* arg = nullptr;
if ((*entryPointFunction)[i].declaredBuiltIn == EbvInvocationId) {
if ((*entryPointFunction)[i].getDeclaredBuiltIn() == EbvInvocationId) {
// substitute invocation ID with the array element ID
arg = intermediate.addConstantUnion(cpt, loc);
} else {
@ -8414,6 +8570,12 @@ void HlslParseContext::removeUnusedStructBufferCounters()
// post-processing
void HlslParseContext::finish()
{
// Error check: There was a dangling .mips operator. These are not nested constructs in the grammar, so
// cannot be detected there. This is not strictly needed in a non-validating parser; it's just helpful.
if (! mipsOperatorMipArg.empty()) {
error(mipsOperatorMipArg.back().loc, "unterminated mips operator:", "", "");
}
removeUnusedStructBufferCounters();
addPatchConstantInvocation();
addInterstageIoToLinkage();

View File

@ -42,6 +42,7 @@
namespace glslang {
class TAttributeMap; // forward declare
class TFunctionDeclarator;
class HlslParseContext : public TParseContextBase {
public:
@ -93,6 +94,7 @@ public:
void decomposeSampleMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
void decomposeStructBufferMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
void decomposeGeometryMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
void pushFrontArguments(TIntermTyped* front, TIntermTyped*& arguments);
void addInputArgumentConversions(const TFunction&, TIntermTyped*&);
TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermOperator&);
void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
@ -135,7 +137,7 @@ public:
void mergeObjectLayoutQualifiers(TQualifier& dest, const TQualifier& src, bool inheritOnly);
void checkNoShaderLayouts(const TSourceLoc&, const TShaderQualifiers&);
const TFunction* findFunction(const TSourceLoc& loc, TFunction& call, bool& builtIn, TIntermTyped*& args);
const TFunction* findFunction(const TSourceLoc& loc, TFunction& call, bool& builtIn, int& thisDepth, TIntermTyped*& args);
void declareTypedef(const TSourceLoc&, const TString& identifier, const TType&);
void declareStruct(const TSourceLoc&, TString& structName, TType&);
TSymbol* lookupUserType(const TString&, TType&);
@ -166,7 +168,7 @@ public:
void pushScope() { symbolTable.push(); }
void popScope() { symbolTable.pop(0); }
void pushThisScope(const TType&);
void pushThisScope(const TType&, const TVector<TFunctionDeclarator>&);
void popThisScope() { symbolTable.pop(0); }
void pushImplicitThis(TVariable* thisParameter) { implicitThisStack.push_back(thisParameter); }
@ -275,6 +277,7 @@ protected:
// Test method names
bool isStructBufferMethod(const TString& name) const;
void counterBufferType(const TSourceLoc& loc, TType& type);
// Return standard sample position array
TIntermConstantUnion* getSamplePosArray(int count);
@ -283,13 +286,16 @@ protected:
bool isStructBufferType(const TType& type) const { return getStructBufferContentType(type) != nullptr; }
TIntermTyped* indexStructBufferContent(const TSourceLoc& loc, TIntermTyped* buffer) const;
TIntermTyped* getStructBufferCounter(const TSourceLoc& loc, TIntermTyped* buffer);
TString getStructBuffCounterName(const TString&) const;
void addStructBuffArguments(const TSourceLoc& loc, TIntermAggregate*&);
void addStructBufferHiddenCounterParam(const TSourceLoc& loc, TParameter&, TIntermAggregate*&);
// Return true if this type is a reference. This is not currently a type method in case that's
// a language specific answer.
bool isReference(const TType& type) const { return isStructBufferType(type); }
// Return true if this a buffer type that has an associated counter buffer.
bool hasStructBuffCounter(const TString& name) const;
bool hasStructBuffCounter(const TType&) const;
// Finalization step: remove unused buffer blocks from linkage (we don't know until the
// shader is entirely compiled)
@ -383,7 +389,6 @@ protected:
// Structuredbuffer shared types. Typically there are only a few.
TVector<TType*> structBufferTypes;
TMap<TString, TBuiltInVariable> structBufferBuiltIn;
TMap<TString, bool> structBufferCounter;
// The builtin interstage IO map considers e.g, EvqPosition on input and output separately, so that we
@ -429,6 +434,17 @@ protected:
TVector<TVariable*> implicitThisStack; // currently active 'this' variables for nested structures
TVariable* gsStreamOutput; // geometry shader stream outputs, for emit (Append method)
// This tracks the first (mip level) argument to the .mips[][] operator. Since this can be nested as
// in tx.mips[tx.mips[0][1].x][2], we need a stack. We also track the TSourceLoc for error reporting
// purposes.
struct tMipsOperatorData {
tMipsOperatorData(TSourceLoc l, TIntermTyped* m) : loc(l), mipLevel(m) { }
TSourceLoc loc;
TIntermTyped* mipLevel;
};
TVector<tMipsOperatorData> mipsOperatorMipArg;
};
// This is the prefix we use for builtin methods to avoid namespace collisions with