1186 lines
28 KiB
Objective-C
1186 lines
28 KiB
Objective-C
/*
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* Copyright 2011-2015 Attila Kocsis, Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#ifndef BGFX_RENDERER_METAL_H_HEADER_GUARD
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#define BGFX_RENDERER_METAL_H_HEADER_GUARD
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_METAL
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#import <QuartzCore/CAMetalLayer.h>
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#if BX_PLATFORM_IOS
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# import <UIKit/UIKit.h>
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#endif // BX_PLATFORM_*
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#define BGFX_MTL_PROFILER_BEGIN(_view, _abgr) \
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BX_MACRO_BLOCK_BEGIN \
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BGFX_PROFILER_BEGIN(s_viewName[view], _abgr); \
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BX_MACRO_BLOCK_END
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#define BGFX_MTL_PROFILER_BEGIN_LITERAL(_name, _abgr) \
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BX_MACRO_BLOCK_BEGIN \
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BGFX_PROFILER_BEGIN_LITERAL("" _name, _abgr); \
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BX_MACRO_BLOCK_END
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#define BGFX_MTL_PROFILER_END() \
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BX_MACRO_BLOCK_BEGIN \
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BGFX_PROFILER_END(); \
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BX_MACRO_BLOCK_END
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namespace bgfx { namespace mtl
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{
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//runtime os check
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inline bool iOSVersionEqualOrGreater(const char* _version)
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{
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#if BX_PLATFORM_IOS
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return ([[[UIDevice currentDevice] systemVersion] compare:@(_version) options:NSNumericSearch] != NSOrderedAscending);
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#else
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BX_UNUSED(_version);
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return false;
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#endif
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}
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inline bool macOSVersionEqualOrGreater(
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NSInteger _majorVersion
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, NSInteger _minorVersion
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, NSInteger _patchVersion
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)
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{
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#if BX_PLATFORM_OSX
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NSOperatingSystemVersion v = [[NSProcessInfo processInfo] operatingSystemVersion];
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return (v.majorVersion<<16) + (v.minorVersion<<8) + v.patchVersion >=
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(_majorVersion<<16) + (_minorVersion<<8) + _patchVersion;
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#else
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BX_UNUSED(_majorVersion, _minorVersion, _patchVersion);
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return false;
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#endif
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}
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// c++ wrapper
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// objects with creation functions starting with 'new' has a refcount 1 after creation, object must be destroyed with release.
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// commandBuffer, commandEncoders are autoreleased objects. Needs AutoreleasePool!
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#define MTL_MAX_FRAMES_IN_FLIGHT (3)
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#define MTL_CLASS(name) \
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class name \
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{ \
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public: \
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name(id <MTL##name> _obj = nil) : m_obj(_obj) {} \
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operator id <MTL##name>() const { return m_obj; } \
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id <MTL##name> m_obj;
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#define MTL_CLASS_END };
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typedef void (*mtlCallback)(void* userData);
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MTL_CLASS(BlitCommandEncoder)
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void copyFromTexture(
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id<MTLTexture> _sourceTexture
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, NSUInteger _sourceSlice
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, NSUInteger _sourceLevel
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, MTLOrigin _sourceOrigin
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, MTLSize _sourceSize
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, id<MTLTexture> _destinationTexture
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, NSUInteger _destinationSlice
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, NSUInteger _destinationLevel
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, MTLOrigin _destinationOrigin
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)
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{
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[m_obj copyFromTexture:_sourceTexture sourceSlice:_sourceSlice sourceLevel:_sourceLevel sourceOrigin:_sourceOrigin sourceSize:_sourceSize
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toTexture:_destinationTexture destinationSlice:_destinationSlice destinationLevel:_destinationLevel destinationOrigin:_destinationOrigin];
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}
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void copyFromBuffer(
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id<MTLBuffer> _sourceBuffer
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, NSUInteger _sourceOffset
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, id<MTLBuffer> _destinationBuffer
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, NSUInteger _destinationOffset
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, NSUInteger _size
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)
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{
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[m_obj copyFromBuffer:_sourceBuffer sourceOffset:_sourceOffset toBuffer:_destinationBuffer
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destinationOffset:_destinationOffset size:_size];
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}
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void copyFromBuffer(
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id<MTLBuffer> _sourceBuffer
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, NSUInteger _sourceOffset
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, NSUInteger _sourceBytesPerRow
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, NSUInteger _sourceBytesPerImage
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, MTLSize _sourceSize
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, id<MTLTexture> _destinationTexture
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, NSUInteger _destinationSlice
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, NSUInteger _destinationLevel
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, MTLOrigin _destinationOrigin
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)
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{
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[m_obj copyFromBuffer:_sourceBuffer sourceOffset:_sourceOffset sourceBytesPerRow:_sourceBytesPerRow
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sourceBytesPerImage:_sourceBytesPerImage sourceSize:_sourceSize toTexture:_destinationTexture
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destinationSlice:_destinationSlice destinationLevel:_destinationLevel destinationOrigin:_destinationOrigin];
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}
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#if BX_PLATFORM_OSX
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void synchronizeTexture(id<MTLTexture> _texture, NSUInteger _slice, NSUInteger _level)
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{
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[m_obj synchronizeTexture:_texture slice:_slice level:_level];
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}
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void synchronizeResource(id<MTLResource> _resource)
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{
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[m_obj synchronizeResource:_resource];
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}
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#endif // BX_PLATFORM_OSX
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void endEncoding()
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{
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[m_obj endEncoding];
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}
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MTL_CLASS_END
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MTL_CLASS(Buffer)
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void* contents()
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{
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return m_obj.contents;
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}
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uint32_t length()
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{
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return (uint32_t)m_obj.length;
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}
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void setLabel(const char* _label)
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{
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[m_obj setLabel:@(_label)];
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}
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MTL_CLASS_END
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MTL_CLASS(CommandBuffer)
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// Creating Command Encoders
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id<MTLRenderCommandEncoder> renderCommandEncoderWithDescriptor(MTLRenderPassDescriptor* _renderPassDescriptor){
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return [m_obj renderCommandEncoderWithDescriptor:_renderPassDescriptor];
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}
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id<MTLComputeCommandEncoder> computeCommandEncoder()
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{
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return [m_obj computeCommandEncoder];
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}
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id<MTLBlitCommandEncoder> blitCommandEncoder()
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{
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return [m_obj blitCommandEncoder];
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}
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// Scheduling and Executing Commands
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void enqueue()
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{
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[m_obj enqueue];
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}
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void commit()
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{
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[m_obj commit];
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}
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void addScheduledHandler(mtlCallback _cb, void* _data)
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{
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[m_obj addScheduledHandler:^(id <MTLCommandBuffer>){ _cb(_data); }];
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}
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void addCompletedHandler(mtlCallback _cb, void* _data)
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{
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[m_obj addCompletedHandler:^(id <MTLCommandBuffer>){ _cb(_data); }];
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}
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void presentDrawable(id<MTLDrawable> _drawable)
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{
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[m_obj presentDrawable:_drawable];
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}
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void waitUntilCompleted()
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{
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[m_obj waitUntilCompleted];
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}
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MTL_CLASS_END
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MTL_CLASS(CommandQueue)
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id<MTLCommandBuffer> commandBuffer()
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{
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return [m_obj commandBuffer];
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}
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id<MTLCommandBuffer> commandBufferWithUnretainedReferences()
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{
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return [m_obj commandBufferWithUnretainedReferences];
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}
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MTL_CLASS_END
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MTL_CLASS(ComputeCommandEncoder)
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void setComputePipelineState(id<MTLComputePipelineState> _state)
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{
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[m_obj setComputePipelineState:_state];
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}
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void setBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index)
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{
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[m_obj setBuffer:_buffer offset:_offset atIndex:_index];
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}
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void setTexture(id<MTLTexture> _texture, NSUInteger _index)
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{
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[m_obj setTexture:_texture atIndex:_index];
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}
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void setSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index)
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{
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[m_obj setSamplerState:_sampler atIndex:_index];
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}
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void dispatchThreadgroups(MTLSize _threadgroupsPerGrid, MTLSize _threadsPerThreadgroup)
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{
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[m_obj dispatchThreadgroups:_threadgroupsPerGrid threadsPerThreadgroup:_threadsPerThreadgroup];
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}
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void dispatchThreadgroupsWithIndirectBuffer(id <MTLBuffer> _indirectBuffer,
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NSUInteger _indirectBufferOffset, MTLSize _threadsPerThreadgroup)
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{
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[m_obj dispatchThreadgroupsWithIndirectBuffer:_indirectBuffer indirectBufferOffset:_indirectBufferOffset threadsPerThreadgroup:_threadsPerThreadgroup];
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}
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void endEncoding()
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{
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[m_obj endEncoding];
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}
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void pushDebugGroup(const char* _string)
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{
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[m_obj pushDebugGroup:@(_string)];
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}
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void popDebugGroup()
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{
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[m_obj popDebugGroup];
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}
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MTL_CLASS_END
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MTL_CLASS(Device)
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bool supportsFeatureSet(MTLFeatureSet _featureSet)
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{
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return [m_obj supportsFeatureSet:_featureSet];
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}
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id<MTLLibrary> newLibraryWithData(const void* _data)
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{
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NSError* error;
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id<MTLLibrary> lib = [m_obj newLibraryWithData:(dispatch_data_t)_data error:&error];
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BX_WARN(NULL == error
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, "newLibraryWithData failed: %s"
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, [error.localizedDescription cStringUsingEncoding:NSASCIIStringEncoding]
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);
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return lib;
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}
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id<MTLLibrary> newLibraryWithSource(const char* _source)
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{
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NSError* error;
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id<MTLLibrary> lib = [m_obj newLibraryWithSource:@(_source) options:nil error:&error];
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BX_WARN(NULL == error
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, "Shader compilation failed: %s"
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, [error.localizedDescription cStringUsingEncoding:NSASCIIStringEncoding]
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);
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return lib;
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}
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id<MTLCommandQueue> newCommandQueue()
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{
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return [m_obj newCommandQueue];
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}
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id<MTLCommandQueue> newCommandQueueWithMaxCommandBufferCount(NSUInteger _maxCommandBufferCount)
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{
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return [m_obj newCommandQueueWithMaxCommandBufferCount:_maxCommandBufferCount];
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}
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// Creating Resources
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id<MTLBuffer> newBufferWithLength(unsigned int _length, MTLResourceOptions _options)
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{
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return [m_obj newBufferWithLength:_length options:_options ];
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}
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id<MTLBuffer> newBufferWithBytes(const void* _pointer, NSUInteger _length, MTLResourceOptions _options)
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{
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return [m_obj newBufferWithBytes:_pointer length:_length options:_options];
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}
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id<MTLTexture> newTextureWithDescriptor(MTLTextureDescriptor* _descriptor)
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{
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return [m_obj newTextureWithDescriptor:_descriptor];
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}
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id<MTLSamplerState> newSamplerStateWithDescriptor(MTLSamplerDescriptor* _descriptor)
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{
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return [m_obj newSamplerStateWithDescriptor:_descriptor];
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}
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// Creating Command Objects Needed to Render Graphics
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id<MTLDepthStencilState> newDepthStencilStateWithDescriptor(MTLDepthStencilDescriptor* _descriptor)
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{
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return [m_obj newDepthStencilStateWithDescriptor:_descriptor];
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}
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id <MTLRenderPipelineState> newRenderPipelineStateWithDescriptor(MTLRenderPipelineDescriptor* _descriptor)
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{
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NSError* error;
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id <MTLRenderPipelineState> state = [m_obj newRenderPipelineStateWithDescriptor:_descriptor error:&error];
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BX_WARN(NULL == error
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, "newRenderPipelineStateWithDescriptor failed: %s"
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, [error.localizedDescription cStringUsingEncoding:NSASCIIStringEncoding]
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);
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return state;
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}
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id <MTLRenderPipelineState> newRenderPipelineStateWithDescriptor(
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MTLRenderPipelineDescriptor* _descriptor
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, MTLPipelineOption _options
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, MTLRenderPipelineReflection** _reflection
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)
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{
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NSError* error;
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id <MTLRenderPipelineState> state = [m_obj newRenderPipelineStateWithDescriptor:_descriptor options:_options reflection:_reflection error:&error];
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BX_WARN(NULL == error
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, "newRenderPipelineStateWithDescriptor failed: %s"
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, [error.localizedDescription cStringUsingEncoding:NSASCIIStringEncoding]
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);
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return state;
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}
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// Creating Command Objects Needed to Perform Computational Tasks
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id <MTLComputePipelineState> newComputePipelineStateWithFunction(
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id <MTLFunction> _computeFunction
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, MTLPipelineOption _options
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, MTLComputePipelineReflection** _reflection
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)
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{
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NSError* error;
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id <MTLComputePipelineState> state = [m_obj newComputePipelineStateWithFunction:_computeFunction options:_options reflection:_reflection error:&error];
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BX_WARN(NULL == error
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, "newComputePipelineStateWithFunction failed: %s"
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, [error.localizedDescription cStringUsingEncoding:NSASCIIStringEncoding]
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);
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return state;
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}
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bool supportsTextureSampleCount(int sampleCount)
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{
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if (BX_ENABLED(BX_PLATFORM_IOS) && !iOSVersionEqualOrGreater("9.0.0") )
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return sampleCount == 1 || sampleCount == 2 || sampleCount == 4;
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else
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return [m_obj supportsTextureSampleCount:sampleCount];
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}
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bool depth24Stencil8PixelFormatSupported()
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{
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#if BX_PLATFORM_IOS
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return false;
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#else
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return m_obj.depth24Stencil8PixelFormatSupported;
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#endif // BX_PLATFORM_IOS
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}
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MTL_CLASS_END
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MTL_CLASS(Function)
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NSArray* vertexAttributes()
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{
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return m_obj.vertexAttributes;
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}
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void setLabel(const char* _label)
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{
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if ([m_obj respondsToSelector:@selector(setLabel:)])
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{
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[m_obj setLabel:@(_label)];
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}
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}
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MTL_CLASS_END
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MTL_CLASS(Library)
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id <MTLFunction> newFunctionWithName(const char* _functionName)
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{
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return [m_obj newFunctionWithName:@(_functionName)];
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}
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MTL_CLASS_END
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MTL_CLASS(RenderCommandEncoder)
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// Setting Graphics Rendering State
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void setBlendColor(float _red, float _green, float _blue, float _alpha)
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{
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[m_obj setBlendColorRed:_red green:_green blue:_blue alpha:_alpha];
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}
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void setCullMode(MTLCullMode _cullMode)
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{
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[m_obj setCullMode:_cullMode];
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}
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void setDepthBias(float _depthBias, float _slopeScale, float _clamp)
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{
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[m_obj setDepthBias:_depthBias slopeScale:_slopeScale clamp:_clamp];
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}
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void setDepthStencilState(id<MTLDepthStencilState> _depthStencilState)
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{
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[m_obj setDepthStencilState:_depthStencilState];
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}
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void setFrontFacingWinding(MTLWinding _frontFacingWinding)
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{
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[m_obj setFrontFacingWinding:_frontFacingWinding];
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}
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void setRenderPipelineState(id<MTLRenderPipelineState> _pipelineState)
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{
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[m_obj setRenderPipelineState:_pipelineState];
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}
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void setScissorRect(MTLScissorRect _rect)
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{
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[m_obj setScissorRect:_rect];
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}
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void setStencilReferenceValue(uint32_t _ref)
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{
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[m_obj setStencilReferenceValue:_ref];
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}
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void setTriangleFillMode(MTLTriangleFillMode _fillMode)
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{
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[m_obj setTriangleFillMode:_fillMode];
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}
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void setViewport(MTLViewport _viewport)
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{
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[m_obj setViewport:_viewport];
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}
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void setVisibilityResultMode(MTLVisibilityResultMode _mode, NSUInteger _offset)
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{
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[m_obj setVisibilityResultMode:_mode offset:_offset];
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}
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// Specifying Resources for a Vertex Function
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void setVertexBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index)
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{
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[m_obj setVertexBuffer:_buffer offset:_offset atIndex:_index];
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}
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void setVertexSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index)
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{
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[m_obj setVertexSamplerState:_sampler atIndex:_index];
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}
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void setVertexTexture(id<MTLTexture> _texture, NSUInteger _index)
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{
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[m_obj setVertexTexture:_texture atIndex:_index];
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}
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// Specifying Resources for a Fragment Function
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void setFragmentBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index)
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{
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[m_obj setFragmentBuffer:_buffer offset:_offset atIndex:_index];
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}
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void setFragmentSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index)
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{
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[m_obj setFragmentSamplerState:_sampler atIndex:_index];
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}
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void setFragmentTexture(id<MTLTexture> _texture, NSUInteger _index)
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{
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[m_obj setFragmentTexture:_texture atIndex:_index];
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}
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//Drawing Geometric Primitives
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//NOTE: not exposing functions without instanceCount, it seems they are just wrappers
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void drawIndexedPrimitives(
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MTLPrimitiveType _primitiveType
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, NSUInteger _indexCount
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, MTLIndexType _indexType
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, id<MTLBuffer> _indexBuffer
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, NSUInteger _indexBufferOffset
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, NSUInteger _instanceCount
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)
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{
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[m_obj drawIndexedPrimitives:_primitiveType indexCount:_indexCount indexType:_indexType indexBuffer:_indexBuffer indexBufferOffset:_indexBufferOffset instanceCount:_instanceCount];
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}
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void drawPrimitives(
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MTLPrimitiveType _primitiveType
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, NSUInteger _vertexStart
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, NSUInteger _vertexCount
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, NSUInteger _instanceCount
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)
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{
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[m_obj drawPrimitives:_primitiveType vertexStart:_vertexStart vertexCount:_vertexCount instanceCount:_instanceCount];
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}
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void drawPrimitives(
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MTLPrimitiveType _primitiveType
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, id <MTLBuffer> _indirectBuffer
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, NSUInteger _indirectBufferOffset)
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{
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[m_obj drawPrimitives:_primitiveType indirectBuffer:_indirectBuffer indirectBufferOffset:_indirectBufferOffset];
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}
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|
|
|
void drawIndexedPrimitives(
|
|
MTLPrimitiveType _primitiveType
|
|
, MTLIndexType _indexType
|
|
, id <MTLBuffer> _indexBuffer
|
|
, NSUInteger _indexBufferOffset
|
|
, id <MTLBuffer> _indirectBuffer
|
|
, NSUInteger _indirectBufferOffset)
|
|
{
|
|
[m_obj drawIndexedPrimitives:_primitiveType indexType:_indexType indexBuffer:_indexBuffer indexBufferOffset:_indexBufferOffset indirectBuffer:_indirectBuffer indirectBufferOffset:_indirectBufferOffset];
|
|
}
|
|
|
|
void insertDebugSignpost(const char* _string)
|
|
{
|
|
[m_obj insertDebugSignpost:@(_string)];
|
|
}
|
|
|
|
void pushDebugGroup(const char* _string)
|
|
{
|
|
[m_obj pushDebugGroup:@(_string)];
|
|
}
|
|
|
|
void popDebugGroup()
|
|
{
|
|
[m_obj popDebugGroup];
|
|
}
|
|
|
|
void endEncoding()
|
|
{
|
|
[m_obj endEncoding];
|
|
}
|
|
MTL_CLASS_END
|
|
|
|
MTL_CLASS(Texture)
|
|
// Copying Data into a Texture Image
|
|
void replaceRegion(MTLRegion _region, NSUInteger _level, NSUInteger _slice, const void* _pixelBytes, NSUInteger _bytesPerRow, NSUInteger _bytesPerImage)
|
|
{
|
|
[m_obj replaceRegion:_region mipmapLevel:_level slice:_slice withBytes:_pixelBytes bytesPerRow:_bytesPerRow bytesPerImage:_bytesPerImage];
|
|
}
|
|
|
|
// Copying Data from a Texture Image
|
|
void getBytes(void* _pixelBytes, NSUInteger _bytesPerRow, NSUInteger _bytesPerImage, MTLRegion _region, NSUInteger _mipmapLevel, NSUInteger _slice) const
|
|
{
|
|
[m_obj getBytes:_pixelBytes bytesPerRow:_bytesPerRow bytesPerImage:_bytesPerImage fromRegion:_region mipmapLevel:_mipmapLevel slice:_slice];
|
|
}
|
|
|
|
// Creating Textures by Reusing Image Data
|
|
id<MTLTexture> newTextureViewWithPixelFormat(MTLPixelFormat _pixelFormat)
|
|
{
|
|
return [m_obj newTextureViewWithPixelFormat:_pixelFormat];
|
|
}
|
|
|
|
id<MTLTexture> newTextureViewWithPixelFormat(MTLPixelFormat _pixelFormat, MTLTextureType _textureType, NSRange _levelRange, NSRange _sliceRange)
|
|
{
|
|
return [m_obj newTextureViewWithPixelFormat:_pixelFormat textureType:_textureType levels:_levelRange slices:_sliceRange];
|
|
}
|
|
|
|
//properties
|
|
uint32_t width() const
|
|
{
|
|
return (uint32_t)m_obj.width;
|
|
}
|
|
|
|
uint32_t height() const
|
|
{
|
|
return (uint32_t)m_obj.height;
|
|
}
|
|
|
|
uint32_t arrayLength() const
|
|
{
|
|
return (uint32_t)m_obj.arrayLength;
|
|
}
|
|
|
|
MTLPixelFormat pixelFormat() const
|
|
{
|
|
return m_obj.pixelFormat;
|
|
}
|
|
|
|
uint32_t sampleCount() const
|
|
{
|
|
return (uint32_t)m_obj.sampleCount;
|
|
}
|
|
|
|
MTLTextureType textureType() const
|
|
{
|
|
return m_obj.textureType;
|
|
}
|
|
|
|
void setLabel(const char* _label)
|
|
{
|
|
[m_obj setLabel:@(_label)];
|
|
}
|
|
MTL_CLASS_END
|
|
|
|
typedef id<MTLComputePipelineState> ComputePipelineState;
|
|
typedef id<MTLDepthStencilState> DepthStencilState;
|
|
typedef id<MTLRenderPipelineState> RenderPipelineState;
|
|
typedef id<MTLSamplerState> SamplerState;
|
|
|
|
//descriptors
|
|
//NOTE: [class new] is same as [[class alloc] init]
|
|
typedef MTLRenderPipelineDescriptor* RenderPipelineDescriptor;
|
|
typedef MTLComputePipelineReflection* ComputePipelineReflection;
|
|
|
|
inline RenderPipelineDescriptor newRenderPipelineDescriptor()
|
|
{
|
|
return [MTLRenderPipelineDescriptor new];
|
|
}
|
|
|
|
inline void reset(RenderPipelineDescriptor _desc)
|
|
{
|
|
[_desc reset];
|
|
}
|
|
|
|
typedef MTLRenderPipelineColorAttachmentDescriptor* RenderPipelineColorAttachmentDescriptor;
|
|
|
|
typedef MTLDepthStencilDescriptor* DepthStencilDescriptor;
|
|
|
|
inline MTLDepthStencilDescriptor* newDepthStencilDescriptor()
|
|
{
|
|
return [MTLDepthStencilDescriptor new];
|
|
}
|
|
|
|
typedef MTLStencilDescriptor* StencilDescriptor;
|
|
|
|
inline MTLStencilDescriptor* newStencilDescriptor()
|
|
{
|
|
return [MTLStencilDescriptor new];
|
|
}
|
|
|
|
typedef MTLRenderPassColorAttachmentDescriptor* RenderPassColorAttachmentDescriptor;
|
|
typedef MTLRenderPassDepthAttachmentDescriptor* RenderPassDepthAttachmentDescriptor;
|
|
typedef MTLRenderPassStencilAttachmentDescriptor* RenderPassStencilAttachmentDescriptor;
|
|
|
|
typedef MTLRenderPassDescriptor* RenderPassDescriptor;
|
|
|
|
inline MTLRenderPassDescriptor* newRenderPassDescriptor()
|
|
{
|
|
return [MTLRenderPassDescriptor new];
|
|
}
|
|
|
|
typedef MTLVertexDescriptor* VertexDescriptor;
|
|
|
|
inline MTLVertexDescriptor* newVertexDescriptor()
|
|
{
|
|
return [MTLVertexDescriptor new];
|
|
}
|
|
|
|
inline void reset(VertexDescriptor _desc)
|
|
{
|
|
[_desc reset];
|
|
}
|
|
|
|
typedef MTLSamplerDescriptor* SamplerDescriptor;
|
|
|
|
inline MTLSamplerDescriptor* newSamplerDescriptor()
|
|
{
|
|
return [MTLSamplerDescriptor new];
|
|
}
|
|
|
|
typedef MTLTextureDescriptor* TextureDescriptor;
|
|
|
|
inline MTLTextureDescriptor* newTextureDescriptor()
|
|
{
|
|
return [MTLTextureDescriptor new];
|
|
}
|
|
|
|
typedef MTLRenderPipelineReflection* RenderPipelineReflection;
|
|
|
|
//helper functions
|
|
inline void release(NSObject* _obj)
|
|
{
|
|
[_obj release];
|
|
}
|
|
|
|
inline void retain(NSObject* _obj)
|
|
{
|
|
[_obj retain];
|
|
}
|
|
|
|
inline const char* utf8String(NSString* _str)
|
|
{
|
|
return [_str UTF8String];
|
|
}
|
|
|
|
#define MTL_RELEASE(_obj) \
|
|
BX_MACRO_BLOCK_BEGIN \
|
|
[_obj release]; \
|
|
_obj = nil; \
|
|
BX_MACRO_BLOCK_END
|
|
|
|
// end of c++ wrapper
|
|
|
|
template <typename Ty>
|
|
class StateCacheT
|
|
{
|
|
public:
|
|
void add(uint64_t _id, Ty _item)
|
|
{
|
|
invalidate(_id);
|
|
m_hashMap.insert(stl::make_pair(_id, _item) );
|
|
}
|
|
|
|
Ty find(uint64_t _id)
|
|
{
|
|
typename HashMap::iterator it = m_hashMap.find(_id);
|
|
if (it != m_hashMap.end() )
|
|
{
|
|
return it->second;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void invalidate(uint64_t _id)
|
|
{
|
|
typename HashMap::iterator it = m_hashMap.find(_id);
|
|
if (it != m_hashMap.end() )
|
|
{
|
|
release(it->second);
|
|
m_hashMap.erase(it);
|
|
}
|
|
}
|
|
|
|
void invalidate()
|
|
{
|
|
for (typename HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
|
|
{
|
|
release(it->second);
|
|
}
|
|
|
|
m_hashMap.clear();
|
|
}
|
|
|
|
uint32_t getCount() const
|
|
{
|
|
return uint32_t(m_hashMap.size() );
|
|
}
|
|
|
|
private:
|
|
typedef stl::unordered_map<uint64_t, Ty> HashMap;
|
|
HashMap m_hashMap;
|
|
};
|
|
|
|
struct BufferMtl
|
|
{
|
|
BufferMtl()
|
|
: m_flags(BGFX_BUFFER_NONE)
|
|
, m_dynamic(NULL)
|
|
{
|
|
}
|
|
|
|
void create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride = 0, bool _vertex = false);
|
|
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
|
|
|
|
void destroy()
|
|
{
|
|
MTL_RELEASE(m_ptr);
|
|
|
|
if (NULL != m_dynamic)
|
|
{
|
|
BX_DELETE(g_allocator, m_dynamic);
|
|
m_dynamic = NULL;
|
|
}
|
|
}
|
|
|
|
uint32_t m_size;
|
|
uint16_t m_flags;
|
|
bool m_vertex;
|
|
|
|
Buffer m_ptr;
|
|
uint8_t* m_dynamic;
|
|
};
|
|
|
|
typedef BufferMtl IndexBufferMtl;
|
|
|
|
struct VertexBufferMtl : public BufferMtl
|
|
{
|
|
VertexBufferMtl()
|
|
: BufferMtl()
|
|
{
|
|
}
|
|
|
|
void create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags);
|
|
|
|
VertexLayoutHandle m_layoutHandle;
|
|
};
|
|
|
|
|
|
struct ShaderMtl
|
|
{
|
|
ShaderMtl()
|
|
: m_function(NULL)
|
|
{
|
|
}
|
|
|
|
void create(const Memory* _mem);
|
|
void destroy()
|
|
{
|
|
MTL_RELEASE(m_function);
|
|
|
|
}
|
|
|
|
Function m_function;
|
|
uint32_t m_hash;
|
|
uint16_t m_numThreads[3];
|
|
};
|
|
|
|
struct PipelineStateMtl;
|
|
|
|
struct ProgramMtl
|
|
{
|
|
ProgramMtl()
|
|
: m_vsh(NULL)
|
|
, m_fsh(NULL)
|
|
, m_computePS(NULL)
|
|
{
|
|
}
|
|
|
|
void create(const ShaderMtl* _vsh, const ShaderMtl* _fsh);
|
|
void destroy();
|
|
|
|
uint8_t m_used[Attrib::Count+1]; // dense
|
|
uint32_t m_attributes[Attrib::Count]; // sparse
|
|
uint32_t m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT+1];
|
|
|
|
const ShaderMtl* m_vsh;
|
|
const ShaderMtl* m_fsh;
|
|
|
|
PipelineStateMtl* m_computePS;
|
|
};
|
|
|
|
struct PipelineStateMtl
|
|
{
|
|
PipelineStateMtl()
|
|
: m_vshConstantBuffer(NULL)
|
|
, m_fshConstantBuffer(NULL)
|
|
, m_vshConstantBufferSize(0)
|
|
, m_vshConstantBufferAlignment(0)
|
|
, m_fshConstantBufferSize(0)
|
|
, m_fshConstantBufferAlignment(0)
|
|
, m_numPredefined(0)
|
|
, m_rps(NULL)
|
|
, m_cps(NULL)
|
|
{
|
|
m_numThreads[0] = 1;
|
|
m_numThreads[1] = 1;
|
|
m_numThreads[2] = 1;
|
|
for(uint32_t i=0; i<BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++i)
|
|
m_bindingTypes[i] = 0;
|
|
}
|
|
|
|
~PipelineStateMtl()
|
|
{
|
|
if (NULL != m_vshConstantBuffer)
|
|
{
|
|
UniformBuffer::destroy(m_vshConstantBuffer);
|
|
m_vshConstantBuffer = NULL;
|
|
}
|
|
|
|
if (NULL != m_fshConstantBuffer)
|
|
{
|
|
UniformBuffer::destroy(m_fshConstantBuffer);
|
|
m_fshConstantBuffer = NULL;
|
|
}
|
|
|
|
release(m_rps);
|
|
release(m_cps);
|
|
}
|
|
|
|
UniformBuffer* m_vshConstantBuffer;
|
|
UniformBuffer* m_fshConstantBuffer;
|
|
|
|
uint32_t m_vshConstantBufferSize;
|
|
uint32_t m_vshConstantBufferAlignment;
|
|
uint32_t m_fshConstantBufferSize;
|
|
uint32_t m_fshConstantBufferAlignment;
|
|
|
|
enum
|
|
{
|
|
BindToVertexShader = 1 << 0,
|
|
BindToFragmentShader = 1 << 1,
|
|
};
|
|
uint8_t m_bindingTypes[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
|
|
uint16_t m_numThreads[3];
|
|
|
|
PredefinedUniform m_predefined[PredefinedUniform::Count*2];
|
|
uint8_t m_numPredefined;
|
|
|
|
RenderPipelineState m_rps;
|
|
ComputePipelineState m_cps;
|
|
};
|
|
|
|
void release(PipelineStateMtl* _ptr)
|
|
{
|
|
BX_DELETE(g_allocator, _ptr);
|
|
}
|
|
|
|
struct TextureMtl
|
|
{
|
|
enum Enum
|
|
{
|
|
Texture2D,
|
|
Texture3D,
|
|
TextureCube,
|
|
};
|
|
|
|
TextureMtl()
|
|
: m_ptr(NULL)
|
|
, m_ptrMsaa(NULL)
|
|
, m_ptrStencil(NULL)
|
|
, m_sampler(NULL)
|
|
, m_flags(0)
|
|
, m_width(0)
|
|
, m_height(0)
|
|
, m_depth(0)
|
|
, m_numMips(0)
|
|
{
|
|
for(uint32_t ii = 0; ii < BX_COUNTOF(m_ptrMips); ++ii)
|
|
{
|
|
m_ptrMips[ii] = NULL;
|
|
}
|
|
}
|
|
|
|
void create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
|
|
|
|
void destroy()
|
|
{
|
|
if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED))
|
|
{
|
|
MTL_RELEASE(m_ptr);
|
|
}
|
|
MTL_RELEASE(m_ptrStencil);
|
|
for (uint32_t ii = 0; ii < m_numMips; ++ii)
|
|
{
|
|
MTL_RELEASE(m_ptrMips[ii]);
|
|
}
|
|
}
|
|
|
|
void overrideInternal(uintptr_t _ptr)
|
|
{
|
|
destroy();
|
|
m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
|
|
m_ptr = id<MTLTexture>(_ptr);
|
|
}
|
|
|
|
void update(
|
|
uint8_t _side
|
|
, uint8_t _mip
|
|
, const Rect& _rect
|
|
, uint16_t _z
|
|
, uint16_t _depth
|
|
, uint16_t _pitch
|
|
, const Memory* _mem
|
|
);
|
|
|
|
void commit(
|
|
uint8_t _stage
|
|
, bool _vertex
|
|
, bool _fragment
|
|
, uint32_t _flags = BGFX_SAMPLER_INTERNAL_DEFAULT
|
|
);
|
|
|
|
Texture getTextureMipLevel(int _mip);
|
|
|
|
Texture m_ptr;
|
|
Texture m_ptrMsaa;
|
|
Texture m_ptrStencil; // for emulating packed depth/stencil formats - only for iOS8...
|
|
Texture m_ptrMips[14];
|
|
SamplerState m_sampler;
|
|
uint64_t m_flags;
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_depth;
|
|
uint8_t m_type;
|
|
uint8_t m_requestedFormat;
|
|
uint8_t m_textureFormat;
|
|
uint8_t m_numMips;
|
|
};
|
|
|
|
struct FrameBufferMtl;
|
|
|
|
struct SwapChainMtl
|
|
{
|
|
SwapChainMtl()
|
|
: m_metalLayer(nil)
|
|
, m_drawable(nil)
|
|
, m_drawableTexture(nil)
|
|
, m_backBufferColorMsaa()
|
|
, m_backBufferDepth()
|
|
, m_backBufferStencil()
|
|
, m_maxAnisotropy(0)
|
|
{
|
|
}
|
|
|
|
~SwapChainMtl();
|
|
|
|
void init(void* _nwh);
|
|
void resize(FrameBufferMtl &_frameBuffer, uint32_t _width, uint32_t _height, uint32_t _flags);
|
|
|
|
id <MTLTexture> currentDrawableTexture();
|
|
|
|
CAMetalLayer* m_metalLayer;
|
|
id <CAMetalDrawable> m_drawable;
|
|
id <MTLTexture> m_drawableTexture;
|
|
Texture m_backBufferColorMsaa;
|
|
Texture m_backBufferDepth;
|
|
Texture m_backBufferStencil;
|
|
uint32_t m_maxAnisotropy;
|
|
};
|
|
|
|
struct FrameBufferMtl
|
|
{
|
|
FrameBufferMtl()
|
|
: m_swapChain(NULL)
|
|
, m_nwh(NULL)
|
|
, m_denseIdx(UINT16_MAX)
|
|
, m_pixelFormatHash(0)
|
|
, m_num(0)
|
|
{
|
|
m_depthHandle.idx = kInvalidHandle;
|
|
}
|
|
|
|
void create(uint8_t _num, const Attachment* _attachment);
|
|
void create(
|
|
uint16_t _denseIdx
|
|
, void* _nwh
|
|
, uint32_t _width
|
|
, uint32_t _height
|
|
, TextureFormat::Enum _format
|
|
, TextureFormat::Enum _depthFormat
|
|
);
|
|
void postReset();
|
|
uint16_t destroy();
|
|
|
|
SwapChainMtl* m_swapChain;
|
|
void* m_nwh;
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint16_t m_denseIdx;
|
|
|
|
uint32_t m_pixelFormatHash;
|
|
|
|
TextureHandle m_colorHandle[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
|
|
TextureHandle m_depthHandle;
|
|
Attachment m_colorAttachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
|
|
Attachment m_depthAttachment;
|
|
uint8_t m_num; // number of color handles
|
|
};
|
|
|
|
struct CommandQueueMtl
|
|
{
|
|
CommandQueueMtl()
|
|
: m_releaseWriteIndex(0)
|
|
, m_releaseReadIndex(0)
|
|
{
|
|
}
|
|
|
|
void init(Device _device);
|
|
void shutdown();
|
|
CommandBuffer alloc();
|
|
void kick(bool _endFrame, bool _waitForFinish = false);
|
|
void finish(bool _finishAll = false);
|
|
void release(NSObject* _ptr);
|
|
void consume();
|
|
|
|
bx::Semaphore m_framesSemaphore;
|
|
|
|
CommandQueue m_commandQueue;
|
|
CommandBuffer m_activeCommandBuffer;
|
|
|
|
int m_releaseWriteIndex;
|
|
int m_releaseReadIndex;
|
|
typedef stl::vector<NSObject*> ResourceArray;
|
|
ResourceArray m_release[MTL_MAX_FRAMES_IN_FLIGHT];
|
|
};
|
|
|
|
struct TimerQueryMtl
|
|
{
|
|
TimerQueryMtl()
|
|
: m_control(4)
|
|
{
|
|
}
|
|
|
|
void init();
|
|
void shutdown();
|
|
uint32_t begin(uint32_t _resultIdx);
|
|
void end(uint32_t _idx);
|
|
void addHandlers(CommandBuffer& _commandBuffer);
|
|
bool get();
|
|
|
|
struct Result
|
|
{
|
|
void reset()
|
|
{
|
|
m_begin = 0;
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|
m_end = 0;
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|
m_pending = 0;
|
|
}
|
|
|
|
uint64_t m_begin;
|
|
uint64_t m_end;
|
|
uint32_t m_pending;
|
|
};
|
|
|
|
uint64_t m_begin;
|
|
uint64_t m_end;
|
|
uint64_t m_elapsed;
|
|
uint64_t m_frequency;
|
|
|
|
Result m_result[4*2];
|
|
bx::RingBufferControl m_control;
|
|
};
|
|
|
|
struct OcclusionQueryMTL
|
|
{
|
|
OcclusionQueryMTL()
|
|
: m_control(BX_COUNTOF(m_query) )
|
|
{
|
|
}
|
|
|
|
void postReset();
|
|
void preReset();
|
|
void begin(RenderCommandEncoder& _rce, Frame* _render, OcclusionQueryHandle _handle);
|
|
void end(RenderCommandEncoder& _rce);
|
|
void resolve(Frame* _render, bool _wait = false);
|
|
void invalidate(OcclusionQueryHandle _handle);
|
|
|
|
struct Query
|
|
{
|
|
OcclusionQueryHandle m_handle;
|
|
};
|
|
|
|
Buffer m_buffer;
|
|
Query m_query[BGFX_CONFIG_MAX_OCCLUSION_QUERIES];
|
|
bx::RingBufferControl m_control;
|
|
};
|
|
|
|
} /* namespace metal */ } // namespace bgfx
|
|
|
|
#endif // BGFX_CONFIG_RENDERER_METAL
|
|
|
|
#endif // BGFX_RENDERER_METAL_H_HEADER_GUARD
|