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00-helloworld
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
01-cubes
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
02-metaballs
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
03-raymarch
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
04-mesh
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
05-instancing
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
06-bump
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
07-callback
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Updated makefiles.
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2016-02-29 19:58:17 -08:00 |
08-update
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Switched texture assets build to ninja.
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2016-05-07 14:19:56 -07:00 |
09-hdr
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Added simple texture viewer tool.
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2016-04-21 22:12:35 -07:00 |
10-font
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
11-fontsdf
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
12-lod
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Added simple texture viewer tool.
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2016-04-21 22:12:35 -07:00 |
13-stencil
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Added simple texture viewer tool.
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2016-04-21 22:12:35 -07:00 |
14-shadowvolumes
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Added simple texture viewer tool.
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2016-04-21 22:12:35 -07:00 |
15-shadowmaps-simple
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shaderc: Allow shader without color target write.
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2016-07-01 20:38:12 -07:00 |
16-shadowmaps
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
17-drawstress
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Cleanup.
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2016-05-15 09:02:25 -07:00 |
18-ibl
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18-ibl fixes. (#824)
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2016-06-27 08:54:29 -07:00 |
19-oit
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metal fixes (#827)
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2016-06-28 09:06:21 -07:00 |
20-nanovg
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Cleanup.
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2016-03-06 16:24:35 -08:00 |
21-deferred
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metal fixes (#827)
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2016-06-28 09:06:21 -07:00 |
22-windows
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
23-vectordisplay
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Fixed issue #764.
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2016-04-19 20:31:37 -07:00 |
24-nbody
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use separate projection matrices for left/right eyes in HMD demos
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2016-04-04 21:29:36 +02:00 |
25-c99
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Added ability to programmatically capture frame with RenderDoc.
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2016-06-02 18:46:43 -07:00 |
26-occlusion
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OculusVR: updated to SDK 1.3
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2016-04-02 11:41:40 +02:00 |
27-terrain
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Cleanup.
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2016-04-01 22:48:57 -07:00 |
28-wireframe
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Cleanup.
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2016-03-06 15:29:22 -08:00 |
29-debugdraw
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debugdraw: Added solid fill alpha blend.
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2016-06-24 20:39:58 -07:00 |
assets
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Fixed issue #815.
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2016-06-22 19:53:04 -07:00 |
common
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Android mouse event injection is overcomplicated, and furthemore, bugged: it sends a mouse up event before a mouse down, and have other issues like the fact that he work with one event latter. Simplifying it and correcting it.
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2016-07-04 01:55:20 +02:00 |
runtime
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shaderc: Allow shader without color target write.
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2016-07-01 20:38:12 -07:00 |
makefile
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Cleanup.
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2016-03-05 11:03:52 -08:00 |