14 lines
335 B
Scala
14 lines
335 B
Scala
$input v_color0, v_texcoord0
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#include <bgfx_shader.sh>
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SAMPLER2D(s_textureSampler, 0);
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uniform float u_compose_alpha;
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uniform float u_compose_mult;
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void main() {
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gl_FragColor = texture2D(s_textureSampler, v_texcoord0.xy) *
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vec4(u_compose_mult, u_compose_mult, u_compose_mult, u_compose_alpha*u_compose_mult);
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}
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