bgfx/examples/23-vectordisplay/fs_vectordisplay_blit.sc

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2014-11-16 03:10:44 +03:00
$input v_color0, v_texcoord0
#include <bgfx_shader.sh>
SAMPLER2D(s_textureSampler, 0);
uniform float u_compose_alpha;
uniform float u_compose_mult;
void main() {
gl_FragColor = texture2D(s_textureSampler, v_texcoord0.xy) *
vec4(u_compose_mult, u_compose_mult, u_compose_mult, u_compose_alpha*u_compose_mult);
}