bgfx/examples/36-sky/vs_sky_landscape.sc
Stanislav 78c4539646 Added example 36-sky (#1250)
* Added example 36-sky

* Added shaders for example 36-sky.

* Fixed brackets, initialisation order and fmod issue
2017-10-03 19:50:05 -07:00

20 lines
443 B
Python

$input a_position, a_normal, a_texcoord0
$output v_normal, v_texcoord0
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
vec3 normal = a_normal.xyz * 2.0 - 1.0;
v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
v_texcoord0 = a_texcoord0;
}