bgfx/scripts
2021-08-29 11:07:02 -07:00
..
bgfx-codegen.lua Updated IDL scripts. 2019-07-04 18:47:08 -07:00
bgfx.doxygen Switching to genie. 2014-09-10 21:04:42 -07:00
bgfx.idl Cleanup bgfx.idl (#2597) 2021-08-29 11:07:02 -07:00
bgfx.lua Added AGC renderer stub. 2021-08-24 19:35:09 -07:00
bgfx.natvis Updated natvis. 2020-09-30 13:49:34 -07:00
bindings-bf.lua Updated Beef bindings (#2426) 2021-03-17 17:49:01 -07:00
bindings-cs.lua Happy New Year! 2021-01-14 15:53:49 -08:00
bindings-d.lua Add D language bindings generator (#1907) 2019-10-09 07:23:17 -07:00
build.ninja using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression 2019-04-13 16:07:06 +02:00
codegen.lua Fixed docs. 2021-05-25 20:13:59 -07:00
doxygen.lua Updated IDL scripts. 2019-07-04 18:47:08 -07:00
example-common.lua Happy New Year! 2021-01-14 15:53:49 -08:00
genie.lua 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00
geometryc.lua Happy New Year! 2021-01-14 15:53:49 -08:00
geometryv.lua Fix building with wayland (#2412) 2021-02-28 10:15:09 -08:00
idl.lua Updated IDL. 2019-07-14 21:19:46 -07:00
shader-embeded.mk Allow shaders to be compiled on msys2 (#2539) 2021-06-12 11:36:54 -07:00
shader.mk Happy New Year! 2021-01-14 15:53:49 -08:00
shaderc.lua Make shaderc output independent of backend enums (#2411) 2021-02-28 12:38:12 -08:00
temp.bgfx.h Happy New Year! 2021-01-14 15:53:49 -08:00
temp.bgfx.idl.inl Happy New Year! 2021-01-14 15:53:49 -08:00
temp.defines.h Happy New Year! 2021-01-14 15:53:49 -08:00
texturec.lua Happy New Year! 2021-01-14 15:53:49 -08:00
texturev.lua Fix building with wayland (#2412) 2021-02-28 10:15:09 -08:00
tools.mk Allow shaders to be compiled on msys2 (#2539) 2021-06-12 11:36:54 -07:00