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amalgamated.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
amalgamated.mm
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
bgfx_compute.sh
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37-gpudrivenrendering: Fixed GL shaders.
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2018-03-04 16:11:05 -08:00 |
bgfx_p.h
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Cleanup.
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2018-02-21 09:40:47 -08:00 |
bgfx_shader.sh
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
bgfx.cpp
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Cleanup.
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2018-02-21 09:40:47 -08:00 |
charset.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
config.h
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Cleanup.
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2018-01-23 20:39:30 -08:00 |
debug_renderdoc.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
debug_renderdoc.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear0.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_clear0.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear1.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_clear1.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear2.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_clear2.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear3.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_clear3.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear4.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_clear4.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear5.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_clear5.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear6.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_clear6.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear7.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_clear7.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_debugfont.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
fs_debugfont.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_eagl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_eagl.mm
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fix ios11 black screen when using postprocess (#1333)
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2018-02-14 09:24:30 -08:00 |
glcontext_egl.cpp
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Android supports creating swap chains (#1332)
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2018-02-14 09:24:40 -08:00 |
glcontext_egl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_glx.cpp
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Fixed issue #1326.
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2018-02-03 10:09:33 -08:00 |
glcontext_glx.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.mm
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_wgl.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glimports.h
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GLES3: Fixed build.
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2018-02-17 15:16:30 -08:00 |
hmd_openvr.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
hmd_openvr.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
hmd_ovr.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
hmd_ovr.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
hmd.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
hmd.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
makefile
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
nvapi.cpp
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D3D11: Added multi-draw indirect via NVAPI.
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2018-01-15 21:57:21 -08:00 |
nvapi.h
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D3D11: Added multi-draw indirect via NVAPI.
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2018-01-15 21:57:21 -08:00 |
renderer_d3d9.cpp
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Allow null fragment shader for depth only programs.
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2018-03-05 18:15:35 -08:00 |
renderer_d3d9.h
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Allow null fragment shader for depth only programs.
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2018-03-05 18:15:35 -08:00 |
renderer_d3d11.cpp
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Allow null fragment shader for depth only programs.
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2018-03-05 18:15:35 -08:00 |
renderer_d3d11.h
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Added support for independent RGB channel write control.
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2018-02-13 12:35:23 -08:00 |
renderer_d3d12.cpp
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Allow null fragment shader for depth only programs.
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2018-03-05 18:15:35 -08:00 |
renderer_d3d12.h
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D3D12: Added allow tearing support.
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2018-03-02 17:57:50 -08:00 |
renderer_d3d.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
renderer_gl.cpp
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Cleanup.
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2018-03-04 16:22:33 -08:00 |
renderer_gl.h
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Added maxTextureLayers to caps/limits.
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2018-02-08 16:48:54 -08:00 |
renderer_gnm.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
renderer_mtl.h
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Fixed build.
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2017-11-24 19:50:23 -08:00 |
renderer_mtl.mm
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Added support for independent RGB channel write control.
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2018-02-13 12:35:23 -08:00 |
renderer_noop.cpp
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Added maxTextureLayers to caps/limits.
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2018-02-08 16:48:54 -08:00 |
renderer_vk.cpp
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Cleanup.
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2018-02-15 19:24:53 -08:00 |
renderer_vk.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
renderer.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_dx9bc.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_dx9bc.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_dxbc.cpp
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DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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2018-02-06 16:37:13 -08:00 |
shader_dxbc.h
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DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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2018-02-06 16:37:13 -08:00 |
shader_spirv.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_spirv.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader.cpp
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DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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2018-02-06 16:37:13 -08:00 |
shader.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
topology.cpp
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bx math API cleanup.
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2018-01-13 15:33:50 -08:00 |
topology.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vertexdecl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_clear.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
vs_clear.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_debugfont.bin.h
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
vs_debugfont.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |