674 lines
23 KiB
C++
674 lines
23 KiB
C++
/*
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* Copyright 2011-2020 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#ifndef BGFX_RENDERER_VK_H_HEADER_GUARD
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#define BGFX_RENDERER_VK_H_HEADER_GUARD
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#if BX_PLATFORM_ANDROID
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# define VK_USE_PLATFORM_ANDROID_KHR
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# define KHR_SURFACE_EXTENSION_NAME VK_KHR_ANDROID_SURFACE_EXTENSION_NAME
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# define VK_IMPORT_INSTANCE_PLATFORM VK_IMPORT_INSTANCE_ANDROID
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#elif BX_PLATFORM_LINUX
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//# define VK_USE_PLATFORM_MIR_KHR
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# define VK_USE_PLATFORM_XLIB_KHR
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# define VK_USE_PLATFORM_XCB_KHR
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//# define VK_USE_PLATFORM_WAYLAND_KHR
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# define KHR_SURFACE_EXTENSION_NAME VK_KHR_XCB_SURFACE_EXTENSION_NAME
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# define VK_IMPORT_INSTANCE_PLATFORM VK_IMPORT_INSTANCE_LINUX
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#elif BX_PLATFORM_WINDOWS
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# define VK_USE_PLATFORM_WIN32_KHR
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# define KHR_SURFACE_EXTENSION_NAME VK_KHR_WIN32_SURFACE_EXTENSION_NAME
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# define VK_IMPORT_INSTANCE_PLATFORM VK_IMPORT_INSTANCE_WINDOWS
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#elif BX_PLATFORM_OSX
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# define VK_USE_PLATFORM_MACOS_MVK
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# define KHR_SURFACE_EXTENSION_NAME VK_MVK_MACOS_SURFACE_EXTENSION_NAME
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# define VK_IMPORT_INSTANCE_PLATFORM VK_IMPORT_INSTANCE_MACOS
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#else
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# define KHR_SURFACE_EXTENSION_NAME ""
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# define VK_IMPORT_INSTANCE_PLATFORM
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#endif // BX_PLATFORM_*
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#define VK_NO_STDINT_H
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#define VK_NO_PROTOTYPES
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#include <vulkan-local/vulkan.h>
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#include "renderer.h"
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#include "debug_renderdoc.h"
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#define VK_IMPORT \
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VK_IMPORT_FUNC(false, vkCreateInstance); \
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VK_IMPORT_FUNC(false, vkGetInstanceProcAddr); \
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VK_IMPORT_FUNC(false, vkGetDeviceProcAddr); \
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VK_IMPORT_FUNC(false, vkEnumerateInstanceExtensionProperties); \
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VK_IMPORT_FUNC(false, vkEnumerateInstanceLayerProperties); \
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VK_IMPORT_FUNC(false, vkEnumerateInstanceVersion); \
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#define VK_IMPORT_INSTANCE_ANDROID \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateAndroidSurfaceKHR);
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#define VK_IMPORT_INSTANCE_LINUX \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateXlibSurfaceKHR); \
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VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceXlibPresentationSupportKHR); \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateXcbSurfaceKHR); \
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VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceXcbPresentationSupportKHR); \
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// VK_IMPORT_INSTANCE_FUNC(true, vkCreateWaylandSurfaceKHR);
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// VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceWaylandPresentationSupportKHR);
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// VK_IMPORT_INSTANCE_FUNC(true, vkCreateMirSurfaceKHR);
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// VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceMirPresentationSupportKHR);
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#define VK_IMPORT_INSTANCE_WINDOWS \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateWin32SurfaceKHR); \
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VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceWin32PresentationSupportKHR);
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#define VK_IMPORT_INSTANCE_MACOS \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateMacOSSurfaceMVK);
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#define VK_IMPORT_INSTANCE \
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VK_IMPORT_INSTANCE_FUNC(false, vkDestroyInstance); \
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VK_IMPORT_INSTANCE_FUNC(false, vkEnumeratePhysicalDevices); \
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VK_IMPORT_INSTANCE_FUNC(false, vkEnumerateDeviceExtensionProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkEnumerateDeviceLayerProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceFormatProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceFeatures); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceImageFormatProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceMemoryProperties); \
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VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceMemoryProperties2KHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceQueueFamilyProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceSurfaceCapabilitiesKHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceSurfaceFormatsKHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceSurfacePresentModesKHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceSurfaceSupportKHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkCreateDevice); \
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VK_IMPORT_INSTANCE_FUNC(false, vkDestroyDevice); \
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VK_IMPORT_INSTANCE_FUNC(false, vkDestroySurfaceKHR); \
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/* VK_EXT_debug_report */ \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateDebugReportCallbackEXT); \
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VK_IMPORT_INSTANCE_FUNC(true, vkDestroyDebugReportCallbackEXT); \
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VK_IMPORT_INSTANCE_FUNC(true, vkDebugReportMessageEXT); \
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VK_IMPORT_INSTANCE_PLATFORM
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#define VK_IMPORT_DEVICE \
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VK_IMPORT_DEVICE_FUNC(false, vkGetDeviceQueue); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateSwapchainKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroySwapchainKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetSwapchainImagesKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkAcquireNextImageKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkQueuePresentKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateFence); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyFence); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateSemaphore); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroySemaphore); \
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VK_IMPORT_DEVICE_FUNC(false, vkResetFences); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateCommandPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyCommandPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkResetCommandPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkAllocateCommandBuffers); \
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VK_IMPORT_DEVICE_FUNC(false, vkFreeCommandBuffers); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetBufferMemoryRequirements); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetImageMemoryRequirements); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetImageSubresourceLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkAllocateMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkFreeMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateImageView); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyImageView); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateFramebuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyFramebuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateRenderPass); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyRenderPass); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateShaderModule); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyShaderModule); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreatePipelineCache); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipelineCache); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetPipelineCacheData); \
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VK_IMPORT_DEVICE_FUNC(false, vkMergePipelineCaches); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateGraphicsPipelines); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateComputePipelines); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipeline); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreatePipelineLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipelineLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateSampler); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroySampler); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateDescriptorSetLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyDescriptorSetLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateDescriptorPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyDescriptorPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkResetDescriptorPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkAllocateDescriptorSets); \
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VK_IMPORT_DEVICE_FUNC(false, vkFreeDescriptorSets); \
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VK_IMPORT_DEVICE_FUNC(false, vkUpdateDescriptorSets); \
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VK_IMPORT_DEVICE_FUNC(false, vkQueueSubmit); \
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VK_IMPORT_DEVICE_FUNC(false, vkQueueWaitIdle); \
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VK_IMPORT_DEVICE_FUNC(false, vkDeviceWaitIdle); \
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VK_IMPORT_DEVICE_FUNC(false, vkWaitForFences); \
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VK_IMPORT_DEVICE_FUNC(false, vkBeginCommandBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkEndCommandBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdPipelineBarrier); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBeginRenderPass); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdEndRenderPass); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdSetViewport); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDraw); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndexed); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndirect); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndexedIndirect); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDispatch); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDispatchIndirect); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBindPipeline); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdSetStencilReference); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdSetBlendConstants); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdSetScissor); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBindDescriptorSets); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBindIndexBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBindVertexBuffers); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdUpdateBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdClearColorImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdClearDepthStencilImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdClearAttachments); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdResolveImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdCopyBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdCopyBufferToImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdCopyImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBlitImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkMapMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkUnmapMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkFlushMappedMemoryRanges); \
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VK_IMPORT_DEVICE_FUNC(false, vkInvalidateMappedMemoryRanges); \
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VK_IMPORT_DEVICE_FUNC(false, vkBindBufferMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkBindImageMemory); \
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/* VK_EXT_debug_marker */ \
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VK_IMPORT_DEVICE_FUNC(true, vkDebugMarkerSetObjectTagEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkDebugMarkerSetObjectNameEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdDebugMarkerBeginEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdDebugMarkerEndEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdDebugMarkerInsertEXT); \
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/* VK_EXT_debug_utils */ \
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VK_IMPORT_DEVICE_FUNC(true, vkSetDebugUtilsObjectNameEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkSetDebugUtilsObjectTagEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkQueueBeginDebugUtilsLabelEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkQueueEndDebugUtilsLabelEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkQueueInsertDebugUtilsLabelEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdBeginDebugUtilsLabelEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdEndDebugUtilsLabelEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdInsertDebugUtilsLabelEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCreateDebugUtilsMessengerEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkDestroyDebugUtilsMessengerEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkSubmitDebugUtilsMessageEXT); \
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#define VK_DESTROY \
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VK_DESTROY_FUNC(Buffer); \
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VK_DESTROY_FUNC(CommandPool); \
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VK_DESTROY_FUNC(DescriptorPool); \
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VK_DESTROY_FUNC(DescriptorSetLayout); \
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VK_DESTROY_FUNC(Fence); \
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VK_DESTROY_FUNC(Framebuffer); \
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VK_DESTROY_FUNC(Image); \
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VK_DESTROY_FUNC(ImageView); \
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VK_DESTROY_FUNC(Sampler); \
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VK_DESTROY_FUNC(Pipeline); \
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VK_DESTROY_FUNC(PipelineCache); \
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VK_DESTROY_FUNC(PipelineLayout); \
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VK_DESTROY_FUNC(RenderPass); \
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VK_DESTROY_FUNC(Semaphore); \
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VK_DESTROY_FUNC(ShaderModule); \
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VK_DESTROY_FUNC(SwapchainKHR); \
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#define _VK_CHECK(_check, _call) \
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BX_MACRO_BLOCK_BEGIN \
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/*BX_TRACE(#_call);*/ \
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VkResult vkresult = _call; \
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_check(VK_SUCCESS == vkresult, #_call "; VK error 0x%x: %s", vkresult, getName(vkresult) ); \
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BX_MACRO_BLOCK_END
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#if BGFX_CONFIG_DEBUG
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# define VK_CHECK(_call) _VK_CHECK(BX_ASSERT, _call)
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#else
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# define VK_CHECK(_call) _call
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#endif // BGFX_CONFIG_DEBUG
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#if BGFX_CONFIG_DEBUG_ANNOTATION
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# define BGFX_VK_BEGIN_DEBUG_UTILS_LABEL(_name, _abgr) \
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BX_MACRO_BLOCK_BEGIN \
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VkDebugUtilsLabelEXT dul; \
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dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT; \
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dul.pNext = NULL; \
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dul.pLabelName = _name; \
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dul.color[0] = ((_abgr >> 24) & 0xff) / 255.0f; \
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dul.color[1] = ((_abgr >> 16) & 0xff) / 255.0f; \
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dul.color[2] = ((_abgr >> 8) & 0xff) / 255.0f; \
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dul.color[3] = ((_abgr >> 0) & 0xff) / 255.0f; \
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vkCmdBeginDebugUtilsLabelEXT(m_commandBuffer, &dul); \
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BX_MACRO_BLOCK_END
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# define BGFX_VK_END_DEBUG_UTILS_LABEL() \
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BX_MACRO_BLOCK_BEGIN \
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vkCmdEndDebugUtilsLabelEXT(m_commandBuffer); \
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BX_MACRO_BLOCK_END
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#else
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# define BGFX_VK_BEGIN_DEBUG_UTILS_LABEL(_view, _abgr) BX_UNUSED(_view, _abgr)
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# define BGFX_VK_END_DEBUG_UTILS_LABEL() BX_NOOP()
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#endif // BGFX_CONFIG_DEBUG_ANNOTATION
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#define BGFX_VK_PROFILER_BEGIN(_view, _abgr) \
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BX_MACRO_BLOCK_BEGIN \
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BGFX_VK_BEGIN_DEBUG_UTILS_LABEL(s_viewName[view], _abgr); \
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BGFX_PROFILER_BEGIN(s_viewName[view], _abgr); \
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BX_MACRO_BLOCK_END
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#define BGFX_VK_PROFILER_BEGIN_LITERAL(_name, _abgr) \
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BX_MACRO_BLOCK_BEGIN \
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BGFX_VK_BEGIN_DEBUG_UTILS_LABEL(_name, _abgr); \
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BGFX_PROFILER_BEGIN_LITERAL("" _name, _abgr); \
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BX_MACRO_BLOCK_END
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#define BGFX_VK_PROFILER_END() \
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BX_MACRO_BLOCK_BEGIN \
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BGFX_PROFILER_END(); \
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BGFX_VK_END_DEBUG_UTILS_LABEL(); \
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BX_MACRO_BLOCK_END
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namespace bgfx { namespace vk
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{
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#define VK_DESTROY_FUNC(_name) \
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struct Vk##_name \
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{ \
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::Vk##_name vk; \
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Vk##_name() {} \
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Vk##_name(::Vk##_name _vk) : vk(_vk) {} \
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operator ::Vk##_name() { return vk; } \
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operator ::Vk##_name() const { return vk; } \
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::Vk##_name* operator &() { return &vk; } \
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const ::Vk##_name* operator &() const { return &vk; } \
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}; \
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BX_STATIC_ASSERT(sizeof(::Vk##_name) == sizeof(Vk##_name) ); \
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void vkDestroy(Vk##_name&)
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VK_DESTROY
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#undef VK_DESTROY_FUNC
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struct DslBinding
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{
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enum Enum
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{
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// CombinedImageSampler,
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VertexUniformBuffer,
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FragmentUniformBuffer,
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// StorageBuffer,
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Count
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};
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};
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template<typename Ty>
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class StateCacheT
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{
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public:
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void add(uint64_t _key, Ty _value)
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{
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invalidate(_key);
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m_hashMap.insert(stl::make_pair(_key, _value) );
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}
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Ty find(uint64_t _key)
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{
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typename HashMap::iterator it = m_hashMap.find(_key);
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if (it != m_hashMap.end() )
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{
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return it->second;
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}
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return 0;
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}
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void invalidate(uint64_t _key)
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{
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typename HashMap::iterator it = m_hashMap.find(_key);
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if (it != m_hashMap.end() )
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{
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vkDestroy(it->second);
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m_hashMap.erase(it);
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}
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}
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void invalidate()
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{
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for (typename HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
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{
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vkDestroy(it->second);
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}
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m_hashMap.clear();
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}
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uint32_t getCount() const
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{
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return uint32_t(m_hashMap.size() );
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}
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private:
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typedef stl::unordered_map<uint64_t, Ty> HashMap;
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HashMap m_hashMap;
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};
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class ScratchBufferVK
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{
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public:
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ScratchBufferVK()
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{
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}
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~ScratchBufferVK()
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{
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}
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void create(uint32_t _size, uint32_t _maxDescriptors);
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void destroy();
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void reset();
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VkDescriptorSet& getCurrentDS()
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{
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return m_descriptorSet[m_currentDs - 1];
|
|
}
|
|
|
|
VkDescriptorSet* m_descriptorSet;
|
|
VkBuffer m_buffer;
|
|
VkDeviceMemory m_deviceMem;
|
|
uint8_t* m_data;
|
|
uint32_t m_size;
|
|
uint32_t m_pos;
|
|
uint32_t m_currentDs;
|
|
uint32_t m_maxDescriptors;
|
|
};
|
|
|
|
struct ImageVK
|
|
{
|
|
ImageVK()
|
|
: m_memory(VK_NULL_HANDLE)
|
|
, m_image(VK_NULL_HANDLE)
|
|
, m_imageView(VK_NULL_HANDLE)
|
|
{
|
|
}
|
|
|
|
VkResult create(VkFormat _format, const VkExtent3D& _extent);
|
|
void destroy();
|
|
|
|
VkDeviceMemory m_memory;
|
|
VkImage m_image;
|
|
VkImageView m_imageView;
|
|
};
|
|
|
|
struct BufferVK
|
|
{
|
|
BufferVK()
|
|
: m_buffer(VK_NULL_HANDLE)
|
|
, m_deviceMem(VK_NULL_HANDLE)
|
|
, m_size(0)
|
|
, m_flags(BGFX_BUFFER_NONE)
|
|
, m_dynamic(false)
|
|
{
|
|
}
|
|
|
|
void create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride = 0);
|
|
void update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
|
|
void destroy();
|
|
|
|
VkBuffer m_buffer;
|
|
VkDeviceMemory m_deviceMem;
|
|
uint32_t m_size;
|
|
uint16_t m_flags;
|
|
bool m_dynamic;
|
|
};
|
|
|
|
typedef BufferVK IndexBufferVK;
|
|
|
|
struct MsaaSamplerVK
|
|
{
|
|
uint16_t Count;
|
|
VkSampleCountFlagBits Sample;
|
|
};
|
|
|
|
struct VertexBufferVK : public BufferVK
|
|
{
|
|
void create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags);
|
|
|
|
VertexLayoutHandle m_layoutHandle;
|
|
};
|
|
|
|
struct BindType
|
|
{
|
|
enum Enum
|
|
{
|
|
Buffer,
|
|
Image,
|
|
Sampler,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
struct BindInfo
|
|
{
|
|
UniformHandle uniformHandle = BGFX_INVALID_HANDLE;
|
|
BindType::Enum type;
|
|
uint32_t binding;
|
|
uint32_t samplerBinding;
|
|
};
|
|
|
|
struct ShaderVK
|
|
{
|
|
ShaderVK()
|
|
: m_code(NULL)
|
|
, m_module(VK_NULL_HANDLE)
|
|
, m_constantBuffer(NULL)
|
|
, m_hash(0)
|
|
, m_numUniforms(0)
|
|
, m_numPredefined(0)
|
|
, m_uniformBinding(0)
|
|
, m_numBindings(0)
|
|
{
|
|
}
|
|
|
|
void create(const Memory* _mem);
|
|
void destroy();
|
|
|
|
const Memory* m_code;
|
|
VkShaderModule m_module;
|
|
UniformBuffer* m_constantBuffer;
|
|
|
|
PredefinedUniform m_predefined[PredefinedUniform::Count];
|
|
uint16_t m_attrMask[Attrib::Count];
|
|
uint8_t m_attrRemap[Attrib::Count];
|
|
|
|
uint32_t m_hash;
|
|
uint16_t m_numUniforms;
|
|
uint16_t m_size;
|
|
uint8_t m_numPredefined;
|
|
uint8_t m_numAttrs;
|
|
|
|
BindInfo m_bindInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
uint32_t m_uniformBinding;
|
|
uint16_t m_numBindings;
|
|
VkDescriptorSetLayoutBinding m_bindings[32];
|
|
};
|
|
|
|
struct ProgramVK
|
|
{
|
|
ProgramVK()
|
|
: m_vsh(NULL)
|
|
, m_fsh(NULL)
|
|
, m_descriptorSetLayoutHash(0)
|
|
, m_pipelineLayout(VK_NULL_HANDLE)
|
|
{
|
|
}
|
|
|
|
void create(const ShaderVK* _vsh, const ShaderVK* _fsh);
|
|
void destroy();
|
|
|
|
const ShaderVK* m_vsh;
|
|
const ShaderVK* m_fsh;
|
|
|
|
BindInfo m_bindInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
|
|
PredefinedUniform m_predefined[PredefinedUniform::Count * 2];
|
|
uint8_t m_numPredefined;
|
|
|
|
uint32_t m_descriptorSetLayoutHash;
|
|
VkPipelineLayout m_pipelineLayout;
|
|
};
|
|
|
|
struct TimerQueryVK
|
|
{
|
|
TimerQueryVK()
|
|
: m_control(BX_COUNTOF(m_query) )
|
|
{
|
|
}
|
|
|
|
void init()
|
|
{
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
}
|
|
|
|
uint32_t begin(uint32_t _resultIdx)
|
|
{
|
|
BX_UNUSED(_resultIdx);
|
|
return 0;
|
|
}
|
|
|
|
void end(uint32_t _idx)
|
|
{
|
|
BX_UNUSED(_idx);
|
|
}
|
|
|
|
bool update()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
struct Result
|
|
{
|
|
void reset()
|
|
{
|
|
m_begin = 0;
|
|
m_end = 0;
|
|
m_pending = 0;
|
|
}
|
|
|
|
uint64_t m_begin;
|
|
uint64_t m_end;
|
|
uint32_t m_pending;
|
|
};
|
|
|
|
struct Query
|
|
{
|
|
uint32_t m_begin;
|
|
uint32_t m_end;
|
|
uint32_t m_resultIdx;
|
|
bool m_ready;
|
|
};
|
|
|
|
uint64_t m_frequency;
|
|
|
|
Result m_result[BGFX_CONFIG_MAX_VIEWS+1];
|
|
|
|
Query m_query[BGFX_CONFIG_MAX_VIEWS*4];
|
|
bx::RingBufferControl m_control;
|
|
};
|
|
|
|
struct TextureVK
|
|
{
|
|
TextureVK()
|
|
: m_directAccessPtr(NULL)
|
|
, m_sampler({ 1, VK_SAMPLE_COUNT_1_BIT })
|
|
, m_format(VK_FORMAT_UNDEFINED)
|
|
, m_textureImage(VK_NULL_HANDLE)
|
|
, m_textureDeviceMem(VK_NULL_HANDLE)
|
|
, m_textureImageView(VK_NULL_HANDLE)
|
|
, m_textureImageDepthView(VK_NULL_HANDLE)
|
|
, m_textureImageStorageView(VK_NULL_HANDLE)
|
|
, m_currentImageLayout(VK_IMAGE_LAYOUT_UNDEFINED)
|
|
, m_singleMsaaImage(VK_NULL_HANDLE)
|
|
, m_singleMsaaDeviceMem(VK_NULL_HANDLE)
|
|
, m_singleMsaaImageView(VK_NULL_HANDLE)
|
|
{
|
|
}
|
|
|
|
void* create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
|
|
void destroy();
|
|
void update(VkCommandPool commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
|
|
void resolve(uint8_t _resolve);
|
|
|
|
void copyBufferToTexture(VkBuffer stagingBuffer, uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy);
|
|
void setImageMemoryBarrier(VkCommandBuffer commandBuffer, VkImageLayout newImageLayout);
|
|
|
|
void* m_directAccessPtr;
|
|
uint64_t m_flags;
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_depth;
|
|
uint32_t m_numLayers;
|
|
uint32_t m_numSides;
|
|
uint8_t m_requestedFormat;
|
|
uint8_t m_textureFormat;
|
|
uint8_t m_numMips;
|
|
|
|
MsaaSamplerVK m_sampler;
|
|
|
|
VkImageViewType m_type;
|
|
VkFormat m_format;
|
|
VkComponentMapping m_components;
|
|
VkImageAspectFlags m_aspectMask;
|
|
|
|
VkImage m_textureImage;
|
|
VkDeviceMemory m_textureDeviceMem;
|
|
VkImageView m_textureImageView;
|
|
VkImageView m_textureImageDepthView;
|
|
VkImageView m_textureImageStorageView;
|
|
VkImageLayout m_currentImageLayout;
|
|
|
|
VkImage m_singleMsaaImage;
|
|
VkDeviceMemory m_singleMsaaDeviceMem;
|
|
VkImageView m_singleMsaaImageView;
|
|
};
|
|
|
|
struct FrameBufferVK
|
|
{
|
|
FrameBufferVK()
|
|
: m_depth{ kInvalidHandle }
|
|
, m_width(0)
|
|
, m_height(0)
|
|
, m_denseIdx(kInvalidHandle)
|
|
, m_num(0)
|
|
, m_numTh(0)
|
|
, m_framebuffer(VK_NULL_HANDLE)
|
|
{
|
|
}
|
|
void create(uint8_t _num, const Attachment* _attachment);
|
|
void resolve();
|
|
void destroy();
|
|
|
|
TextureHandle m_texture[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
|
TextureHandle m_depth;
|
|
// IDXGISwapChain* m_swapChain;
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint16_t m_denseIdx;
|
|
uint8_t m_num;
|
|
uint8_t m_numTh;
|
|
uint8_t m_numAttachment;
|
|
Attachment m_attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
|
VkFramebuffer m_framebuffer;
|
|
VkRenderPass m_renderPass;
|
|
};
|
|
|
|
} /* namespace bgfx */ } // namespace vk
|
|
|
|
#endif // BGFX_RENDERER_VK_H_HEADER_GUARD
|