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00-helloworld
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Fixed VS build.
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2016-11-28 23:32:23 -08:00 |
01-cubes
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Fixed build error.
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2016-11-27 21:53:25 -08:00 |
02-metaballs
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Updating embedded shader handling.
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2016-12-05 20:12:31 -08:00 |
03-raymarch
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
04-mesh
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
05-instancing
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
06-bump
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
07-callback
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Changed getSupportedRenderers function.
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2016-10-07 16:58:26 -07:00 |
08-update
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Cleanup.
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2016-10-22 14:26:58 -07:00 |
09-hdr
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Fixed build.
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2016-11-20 14:10:54 -08:00 |
10-font
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Fixed MSVC L4 warnings.
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2016-05-06 21:29:47 -07:00 |
11-fontsdf
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
12-lod
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WIP: Texture array support.
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2016-08-19 21:05:37 -07:00 |
13-stencil
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Added simple texture viewer tool.
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2016-04-21 22:12:35 -07:00 |
14-shadowvolumes
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API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975.
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2016-11-15 20:23:52 -08:00 |
15-shadowmaps-simple
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Fixed leak.
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2016-10-18 21:01:11 -07:00 |
16-shadowmaps
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API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975.
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2016-11-15 20:23:52 -08:00 |
17-drawstress
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Updating embedded shader handling.
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2016-12-05 20:12:31 -08:00 |
18-ibl
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Fixed calcTextureSize.
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2016-08-22 14:17:08 -07:00 |
19-oit
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WIP: Texture array support.
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2016-08-19 21:05:37 -07:00 |
20-nanovg
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Fixed issue #902.
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2016-09-06 19:13:13 -07:00 |
21-deferred
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Fixed build.
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2016-12-05 17:06:13 -08:00 |
22-windows
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Cleanup.
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2016-11-14 21:46:59 -08:00 |
23-vectordisplay
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API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975.
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2016-11-15 20:23:52 -08:00 |
24-nbody
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use separate projection matrices for left/right eyes in HMD demos
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2016-04-04 21:29:36 +02:00 |
25-c99
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Added ability to programmatically capture frame with RenderDoc.
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2016-06-02 18:46:43 -07:00 |
26-occlusion
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OculusVR: updated to SDK 1.3
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2016-04-02 11:41:40 +02:00 |
27-terrain
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GL: Added support for texture array.
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2016-08-21 14:03:16 -07:00 |
28-wireframe
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Cleanup.
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2016-03-06 15:29:22 -08:00 |
29-debugdraw
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Added conversion functions from disk/cylinder to AABB.
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2016-12-05 09:55:45 -08:00 |
30-picking
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Cleanup. Issue #929.
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2016-09-25 11:25:11 -07:00 |
31-rsm
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API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975.
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2016-11-15 20:23:52 -08:00 |
assets
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Fixed issue #815.
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2016-06-22 19:53:04 -07:00 |
common
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Updating embedded shader handling.
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2016-12-05 20:12:31 -08:00 |
runtime
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Rebuilt shaders.
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2016-10-31 22:13:21 -07:00 |
makefile
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Cleanup.
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2016-03-05 11:03:52 -08:00 |