39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
uniform sampler2D _Decal;
|
|
uniform sampler2D _DecalBump;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _LightTexture0;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[2].xyz;
|
|
vec4 c_3;
|
|
vec4 normal_4;
|
|
normal_4.xy = ((texture2D (_DecalBump, tmpvar_1.zw).wy * 2.0) - 1.0);
|
|
normal_4.z = sqrt(((1.0 -
|
|
(normal_4.x * normal_4.x)
|
|
) - (normal_4.y * normal_4.y)));
|
|
vec4 c_5;
|
|
c_5.xyz = (((texture2D (_Decal, tmpvar_1.xy).xyz * 0.5) * _LightColor0.xyz) * ((
|
|
max (0.0, dot (normal_4.xyz, normalize(gl_TexCoord[1].xyz)))
|
|
* texture2D (_LightTexture0, vec2(
|
|
dot (tmpvar_2, tmpvar_2)
|
|
)).w) * 2.0));
|
|
c_5.w = 0.0;
|
|
c_3.xyz = c_5.xyz;
|
|
c_3.w = 0.0;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// stats: 18 alu 3 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [3] loc 4
|
|
// uniforms: 1 (total size: 0)
|
|
// #0: _LightColor0 (high float) 4x1 [-1]
|
|
// textures: 3
|
|
// #0: _Decal (high 2d) 0x0 [-1]
|
|
// #1: _DecalBump (high 2d) 0x0 [-1]
|
|
// #2: _LightTexture0 (high 2d) 0x0 [-1]
|