21 lines
466 B
Plaintext
21 lines
466 B
Plaintext
uniform samplerCube _Tex;
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uniform vec4 _Tint;
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void main ()
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{
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vec4 col_1;
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vec4 tmpvar_2;
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tmpvar_2 = textureCube (_Tex, gl_TexCoord[0].xyz);
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col_1.xyz = ((tmpvar_2.xyz + _Tint.xyz) - 0.5);
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col_1.w = (tmpvar_2.w * _Tint.w);
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gl_FragData[0] = col_1;
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}
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// stats: 3 alu 1 tex 0 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [1] loc 4
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// uniforms: 1 (total size: 0)
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// #0: _Tint (high float) 4x1 [-1]
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// textures: 1
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// #0: _Tex (high cube) 0x0 [-1]
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