43 lines
768 B
Plaintext
43 lines
768 B
Plaintext
void xll_clip(float x) {
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if ( x<0.0 ) discard;
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}
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_tree_billboard {
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vec4 vertex;
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vec4 color;
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vec4 texcoord;
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vec2 texcoord1;
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};
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uniform sampler2D _MainTex;
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vec4 frag( in v2f i );
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vec4 frag( in v2f i ) {
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vec4 texcol;
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texcol = texture2D( _MainTex, i.uv);
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xll_clip( (texcol.w - 0.00100000) );
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return vec4( 0.000000);
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}
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.pos = vec4(0.0);
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xlt_i.uv = vec2( gl_TexCoord[0]);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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