18 lines
415 B
Plaintext
18 lines
415 B
Plaintext
uniform sampler2D _FlareTexture;
|
|
varying lowp vec4 xlv_COLOR;
|
|
varying highp vec2 xlv_TEXCOORD0;
|
|
void main ()
|
|
{
|
|
lowp vec4 tmpvar_1;
|
|
tmpvar_1 = (texture2D (_FlareTexture, xlv_TEXCOORD0) * xlv_COLOR);
|
|
gl_FragData[0] = tmpvar_1;
|
|
}
|
|
|
|
|
|
// stats: 1 alu 1 tex 0 flow
|
|
// inputs: 2
|
|
// #0: xlv_COLOR (low float) 4x1 [-1]
|
|
// #1: xlv_TEXCOORD0 (high float) 2x1 [-1]
|
|
// textures: 1
|
|
// #0: _FlareTexture (low 2d) 0x0 [-1]
|