bgfx/3rdparty/glsl-optimizer/tests/fragment/vface-outES.txt
2014-10-11 12:32:43 -07:00

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varying highp float xlv_VFACE;
void main ()
{
mediump vec4 tmpvar_1;
highp vec4 tmpvar_2;
tmpvar_2 = vec4(xlv_VFACE);
tmpvar_1 = tmpvar_2;
gl_FragData[0] = tmpvar_1;
}
// stats: 0 alu 0 tex 0 flow
// inputs: 1
// #0: xlv_VFACE (high float) 1x1 [-1]