33 lines
715 B
Plaintext
33 lines
715 B
Plaintext
#version 300 es
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layout(location=0) out mediump vec4 _glesFragData[1];
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uniform sampler2D _MainTex;
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in mediump vec2 xlv_TEXCOORD0;
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void main ()
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{
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mediump vec4 xl_retval_1;
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lowp vec4 col_2;
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highp vec4 mat_0_3;
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bool bar_4;
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highp vec4 foo_5;
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lowp vec4 tmpvar_6;
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tmpvar_6 = texture (_MainTex, xlv_TEXCOORD0);
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col_2 = tmpvar_6;
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highp vec4 tmpvar_7;
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if (bar_4) {
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tmpvar_7 = foo_5;
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} else {
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tmpvar_7 = vec4(0.5, 0.5, 0.5, 0.5);
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};
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col_2 = (tmpvar_6 + tmpvar_7);
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col_2 = (col_2 + mat_0_3);
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xl_retval_1 = col_2;
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_glesFragData[0] = xl_retval_1;
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}
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// stats: 3 alu 1 tex 1 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (medium float) 2x1 [-1]
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// textures: 1
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// #0: _MainTex (low 2d) 0x0 [-1]
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