bgfx/3rdparty/glsl-optimizer/tests/fragment/texelFetchMSAA-in.txt
2016-10-31 19:11:19 -07:00

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#version 150
uniform sampler2DMS tex;
in vec2 uv;
out vec4 color;
void main() {
color = texelFetch(tex, ivec2(uv), 3);
}