8 lines
211 B
Plaintext
8 lines
211 B
Plaintext
#version 300 es
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uniform highp sampler2D map;
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layout ( location = 0 ) out mediump vec4 out_color;
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void main () {
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vec2 map_size = vec2(textureSize(map, 0));
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out_color = vec4(map_size.x, map_size.y, 0.0, 0.0);
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}
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