9 lines
293 B
Plaintext
9 lines
293 B
Plaintext
#extension GL_EXT_shader_texture_lod : require
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#extension GL_OES_standard_derivatives : require
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uniform sampler2D tex;
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uniform samplerCube cub;
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varying vec3 uv;
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void main() {
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gl_FragColor = texture2DGradEXT(tex,uv.xy,dFdx(uv.xy),dFdy(uv.xy)) + textureCubeGradEXT(cub,uv,dFdx(uv),dFdy(uv));
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}
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