25 lines
428 B
Plaintext
25 lines
428 B
Plaintext
struct v2f {
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vec4 pos;
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float unusedmember;
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};
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void main() {
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float f = gl_FragCoord.x;
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v2f sused;
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sused.pos = vec4(f);
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sused.unusedmember = f*6.0;
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v2f sunused;
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sunused.pos = vec4(f);
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sunused.unusedmember = f*7.0;
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float fused = f*2.0;
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float funused = f*3.0;
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float arrused[3];
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arrused[0] = f*4.0;
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float arrunused[3];
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arrunused[0] = f*5.0;
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gl_FragColor = vec4(fused+sused.pos.x+arrused[0]);
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}
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