20 lines
336 B
Plaintext
20 lines
336 B
Plaintext
varying vec2 uv;
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uniform sampler2D tex;
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void main ()
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{
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vec4 v_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (tex, uv);
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v_1.zw = tmpvar_2.zw;
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v_1.y = tmpvar_2.x;
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v_1.x = -(tmpvar_2.y);
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gl_FragColor = v_1;
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}
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// stats: 1 alu 1 tex 0 flow
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// inputs: 1
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// #0: uv (high float) 2x1 [-1]
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// textures: 1
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// #0: tex (high 2d) 0x0 [-1]
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