bgfx/3rdparty/glsl-optimizer/tests/fragment/in-struct-ret-vals-out.txt
2014-10-11 12:32:43 -07:00

14 lines
259 B
Plaintext

void main ()
{
vec4 c_1;
c_1.zw = gl_Color.zw;
c_1.xy = (gl_Color.xy + gl_TexCoord[0].xy);
gl_FragData[0] = c_1;
}
// stats: 1 alu 0 tex 0 flow
// inputs: 2
// #0: gl_Color (high float) 4x1 [-1] loc 1
// #1: gl_TexCoord (high float) 4x1 [1] loc 4