14 lines
259 B
Plaintext
14 lines
259 B
Plaintext
void main ()
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{
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vec4 c_1;
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c_1.zw = gl_Color.zw;
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c_1.xy = (gl_Color.xy + gl_TexCoord[0].xy);
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gl_FragData[0] = c_1;
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}
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// stats: 1 alu 0 tex 0 flow
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// inputs: 2
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// #0: gl_Color (high float) 4x1 [-1] loc 1
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// #1: gl_TexCoord (high float) 4x1 [1] loc 4
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