24 lines
519 B
Plaintext
24 lines
519 B
Plaintext
struct v2f {
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highp vec4 pos;
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highp vec2 uv;
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highp vec4 color;
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};
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mediump vec4 xlat_main( in v2f i );
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mediump vec4 xlat_main( in v2f i ) {
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mediump vec4 c;
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c = i.color;
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c.xy += i.uv;
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return c;
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}
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varying highp vec2 xlv_TEXCOORD0;
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varying highp vec4 xlv_COLOR;
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void main() {
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mediump vec4 xl_retval;
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v2f xlt_i;
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xlt_i.pos = vec4(0.0);
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xlt_i.uv = vec2( xlv_TEXCOORD0);
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xlt_i.color = vec4( xlv_COLOR);
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xl_retval = xlat_main( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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