18 lines
308 B
Plaintext
18 lines
308 B
Plaintext
#version 300 es
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out lowp vec4 _fragData;
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uniform highp mat4x3 nonSqMat;
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void main ()
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{
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mediump vec4 v_1;
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v_1.w = -1.0;
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v_1.x = (1.2 + nonSqMat[0].x);
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v_1.y = 6.0;
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v_1.z = 4.0;
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_fragData = v_1;
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}
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// stats: 4 alu 0 tex 0 flow
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// uniforms: 1 (total size: 0)
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// #0: nonSqMat (high float) 3x4 [-1]
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